Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 9ed6562ea9 Merge pull request #6287 from JanWaller/dev 10 лет назад
build eee2319608 r71 10 лет назад
docs 34f066a2ed Docs: Fixed Matrix4.decompose. See #6229. 10 лет назад
editor 2f36e6a1db Editor: Script syntax error robustness. 10 лет назад
examples 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log 10 лет назад
src 9ed6562ea9 Merge pull request #6287 from JanWaller/dev 10 лет назад
test e5cc53358c Fix 'Math.sign' polyfill to match ES6 specs 10 лет назад
utils 2660853bb5 Made CubeGeometry to BoxGeometry change transparent. 10 лет назад
.gitignore 6536ce7052 gitignore node_modules 11 лет назад
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 лет назад
LICENSE c12770459e change *copy; to © 10 лет назад
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 лет назад
bower.json eee2319608 r71 10 лет назад

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases