Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

gero3 9ef56d921f Update vector2 to add divide and multiply. há 11 anos atrás
build 45d22fed28 Updated builds. há 11 anos atrás
docs 796363caba Set Camera.up as the orbit axis in OrbitControls há 11 anos atrás
editor 797c414a40 Editor: Select parent when deleting object. há 11 anos atrás
examples b3075f7cab Examples: Added render() call to misc_controls_trackball as it now updates before the eventlistener can catch it. há 11 anos atrás
src 9ef56d921f Update vector2 to add divide and multiply. há 11 anos atrás
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev há 11 anos atrás
utils ad95b94c89 Merge branch 'converterEnhance' of https://github.com/DaoshengMu/three.js into dev há 11 anos atrás
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. há 12 anos atrás
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. há 12 anos atrás
LICENSE 4857e75774 Update LICENSE há 11 anos atrás
README.md 75de3f1803 Updated README with BoxGeometry. há 11 anos atrás
bower.json 731f39827d bower.json should not be excluded from the package há 11 anos atrás

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases