Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Lewy Blue 9ef93f299d Created docs for animation / keyframes (#10073) 8 tahun lalu
.github 97c27038df Update ISSUE_TEMPLATE.md 8 tahun lalu
build 539c35036a Updated builds. 8 tahun lalu
docs 9ef93f299d Created docs for animation / keyframes (#10073) 8 tahun lalu
editor ce58da163a MeshPhysicalMaterial JSON and editor support (#10051) 8 tahun lalu
examples f886524dfc Removed ColorKeywords usage from example. 8 tahun lalu
src 1c8aab2c52 WebGLLight: Removed THREE references. 8 tahun lalu
test 346f38c566 Abelnation RectAreaLight with ltc approximation (#10041) 8 tahun lalu
utils 346f38c566 Abelnation RectAreaLight with ltc approximation (#10041) 8 tahun lalu
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 tahun lalu
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 tahun lalu
LICENSE c2e049403f Update LICENSE 9 tahun lalu
README.md 4704a6e148 add badging to README.md (#9992) 8 tahun lalu
bower.json 635b3e274d Fix bower.json ignores 9 tahun lalu
package.json 346f38c566 Abelnation RectAreaLight with ltc approximation (#10041) 8 tahun lalu
rollup.config.js a07034d566 Removed sourceMaps generation for now. 8 tahun lalu

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases