Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 9f29ef4116 Merge pull request #20136 from Mugen87/dev45 vor 5 Jahren
.github c9a83cdb1c Package.json: Added "lint-fix" script (#20033) vor 5 Jahren
build 0a1f2ffa86 Updated builds. vor 5 Jahren
docs 6230e0748a Merge pull request #20137 from hassanMuhamad/dev vor 5 Jahren
editor d1046e4bfc Merge pull request #20104 from linbingquan/dev-editor-string1 vor 5 Jahren
examples 3cca1b4c8e Examples: Fix NaN bug in GLBufferAttribute demo. vor 5 Jahren
files 688117aa7f Examples: Improvements to minimal list mode. vor 5 Jahren
src c3f2a8d61b WebGLRenderer: Remove useless line from initMaterial(). vor 5 Jahren
test d290ea2f43 Merge pull request #20125 from munrocket/cleanup vor 5 Jahren
utils ba2f9e4936 Merge pull request #19982 from ianpurvis/fix-buble-cleanup vor 5 Jahren
.editorconfig f1ba3a32ed Remove indent size from .editorconfig vor 6 Jahren
.gitattributes 5446f535d1 git should handle the line endings vor 7 Jahren
.gitignore 08bac6a468 cleanup vor 5 Jahren
LICENSE e122db35fe Update LICENSE vor 5 Jahren
README.md 494729ad84 README: Improved cloning copy. vor 5 Jahren
icon.png c69db34ef8 Added icon.png vor 6 Jahren
package-lock.json 76514b4661 Updated: package.json vor 5 Jahren
package.json 76514b4661 Updated: package.json vor 5 Jahren

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases