Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

frankolivier 9f42ccda64 removing build file пре 5 година
.github d677b47d60 r113 пре 5 година
build 9f42ccda64 removing build file пре 5 година
docs da53a30015 TransformControls: Better error handling and docs. пре 5 година
editor 445384f77d Merge pull request #18651 from Mugen87/dev43 пре 5 година
examples 672729dbd0 Merge pull request #18661 from Itee/patch-1 пре 5 година
files 3536f494e0 Docs: Fixed language selector. пре 5 година
src 6598637a7e Added comment пре 5 година
test b23fb32f20 Deprecate Raycaster's `.linePrecision` (#18590) пре 5 година
utils a2a4312d7f Examples: Clean up. пре 5 година
.editorconfig f1ba3a32ed Remove indent size from .editorconfig пре 6 година
.gitattributes 5446f535d1 git should handle the line endings пре 7 година
.gitignore 34cc4ef530 fixed some left minimap.js codes пре 5 година
.npmignore ccd86cc603 Include declaration files in npm package пре 6 година
.travis.yml 294d4b291a Tests against latest node пре 7 година
LICENSE e122db35fe Update LICENSE пре 5 година
README.md cf28da969d README: Modernized example. пре 5 година
icon.png c69db34ef8 Added icon.png пре 6 година
package-lock.json 21f8748968 Upgrade dev dependencies. пре 5 година
package.json c23b245814 Updated package.json пре 5 година

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases