Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

aardgoose 9fd64de3ab remove Uniforms.Utils.* 8 년 전
.github 97c27038df Update ISSUE_TEMPLATE.md 9 년 전
build bfebb517a7 Updated builds. 8 년 전
docs 228440503d Merge pull request #10094 from looeee/docs/core/interleavedAndInstanced/create 8 년 전
editor e416bc7b94 Editor warning fix (#10098) 8 년 전
examples 9fd64de3ab remove Uniforms.Utils.* 8 년 전
src 888dc6ae0f Temporarily commenting out WebGL2Renderer 8 년 전
test 346f38c566 Abelnation RectAreaLight with ltc approximation (#10041) 8 년 전
utils 0b86af3923 Removed outdated codestyle util. 8 년 전
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 년 전
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 년 전
LICENSE c2e049403f Update LICENSE 9 년 전
README.md 4704a6e148 add badging to README.md (#9992) 8 년 전
bower.json 635b3e274d Fix bower.json ignores 10 년 전
gulpfile.js 6c2627ad2f remove UniformsUtils.* use in terrain/dynamic 8 년 전
package.json b599fa903a Add eslintConfig to package.json and remove .eslintrc 8 년 전
rollup.config.js a07034d566 Removed sourceMaps generation for now. 8 년 전

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases