Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob a07034d566 Removed sourceMaps generation for now. vor 9 Jahren
.github 97c27038df Update ISSUE_TEMPLATE.md vor 9 Jahren
build 346f38c566 Abelnation RectAreaLight with ltc approximation (#10041) vor 9 Jahren
docs 2016776214 Created Audio docs (#10059) vor 9 Jahren
editor 102497da42 Docs/Examples: Renamed XHRLoader to FileLoader. vor 9 Jahren
examples 52ea81e2b4 Removed polygon_light_example folder. vor 9 Jahren
src ed7a1a6441 renderer/webgl - removal of redundant () and simplify expressions. (#10038) vor 9 Jahren
test 346f38c566 Abelnation RectAreaLight with ltc approximation (#10041) vor 9 Jahren
utils 346f38c566 Abelnation RectAreaLight with ltc approximation (#10041) vor 9 Jahren
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 vor 10 Jahren
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build vor 10 Jahren
LICENSE c2e049403f Update LICENSE vor 10 Jahren
README.md 4704a6e148 add badging to README.md (#9992) vor 9 Jahren
bower.json 635b3e274d Fix bower.json ignores vor 10 Jahren
package.json 346f38c566 Abelnation RectAreaLight with ltc approximation (#10041) vor 9 Jahren
rollup.config.js a07034d566 Removed sourceMaps generation for now. vor 9 Jahren

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases