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- import { EventDispatcher } from './EventDispatcher';
- import { Face3 } from './Face3';
- import { Matrix3 } from '../math/Matrix3';
- import { Sphere } from '../math/Sphere';
- import { Box3 } from '../math/Box3';
- import { Vector3 } from '../math/Vector3';
- import { Matrix4 } from '../math/Matrix4';
- import { Vector2 } from '../math/Vector2';
- import { Color } from '../math/Color';
- import { Object3D } from './Object3D';
- import { _Math } from '../math/Math';
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author kile / http://kile.stravaganza.org/
- * @author alteredq / http://alteredqualia.com/
- * @author mikael emtinger / http://gomo.se/
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * @author bhouston / http://clara.io
- */
- var count = 0;
- function GeometryIdCount() { return count++; }
- function Geometry() {
- Object.defineProperty( this, 'id', { value: GeometryIdCount() } );
- this.uuid = _Math.generateUUID();
- this.name = '';
- this.type = 'Geometry';
- this.vertices = [];
- this.colors = [];
- this.faces = [];
- this.faceVertexUvs = [[]];
- this.morphTargets = [];
- this.morphNormals = [];
- this.skinWeights = [];
- this.skinIndices = [];
- this.lineDistances = [];
- this.boundingBox = null;
- this.boundingSphere = null;
- // update flags
- this.elementsNeedUpdate = false;
- this.verticesNeedUpdate = false;
- this.uvsNeedUpdate = false;
- this.normalsNeedUpdate = false;
- this.colorsNeedUpdate = false;
- this.lineDistancesNeedUpdate = false;
- this.groupsNeedUpdate = false;
- }
- Geometry.prototype = {
- constructor: Geometry,
- isGeometry: true,
- applyMatrix: function ( matrix ) {
- var normalMatrix = new Matrix3().getNormalMatrix( matrix );
- for ( var i = 0, il = this.vertices.length; i < il; i ++ ) {
- var vertex = this.vertices[ i ];
- vertex.applyMatrix4( matrix );
- }
- for ( var i = 0, il = this.faces.length; i < il; i ++ ) {
- var face = this.faces[ i ];
- face.normal.applyMatrix3( normalMatrix ).normalize();
- for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
- face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize();
- }
- }
- if ( this.boundingBox !== null ) {
- this.computeBoundingBox();
- }
- if ( this.boundingSphere !== null ) {
- this.computeBoundingSphere();
- }
- this.verticesNeedUpdate = true;
- this.normalsNeedUpdate = true;
- return this;
- },
- rotateX: function () {
- // rotate geometry around world x-axis
- var m1;
- return function rotateX( angle ) {
- if ( m1 === undefined ) m1 = new Matrix4();
- m1.makeRotationX( angle );
- this.applyMatrix( m1 );
- return this;
- };
- }(),
- rotateY: function () {
- // rotate geometry around world y-axis
- var m1;
- return function rotateY( angle ) {
- if ( m1 === undefined ) m1 = new Matrix4();
- m1.makeRotationY( angle );
- this.applyMatrix( m1 );
- return this;
- };
- }(),
- rotateZ: function () {
- // rotate geometry around world z-axis
- var m1;
- return function rotateZ( angle ) {
- if ( m1 === undefined ) m1 = new Matrix4();
- m1.makeRotationZ( angle );
- this.applyMatrix( m1 );
- return this;
- };
- }(),
- translate: function () {
- // translate geometry
- var m1;
- return function translate( x, y, z ) {
- if ( m1 === undefined ) m1 = new Matrix4();
- m1.makeTranslation( x, y, z );
- this.applyMatrix( m1 );
- return this;
- };
- }(),
- scale: function () {
- // scale geometry
- var m1;
- return function scale( x, y, z ) {
- if ( m1 === undefined ) m1 = new Matrix4();
- m1.makeScale( x, y, z );
- this.applyMatrix( m1 );
- return this;
- };
- }(),
- lookAt: function () {
- var obj;
- return function lookAt( vector ) {
- if ( obj === undefined ) obj = new Object3D();
- obj.lookAt( vector );
- obj.updateMatrix();
- this.applyMatrix( obj.matrix );
- };
- }(),
- fromBufferGeometry: function ( geometry ) {
- var scope = this;
- var indices = geometry.index !== null ? geometry.index.array : undefined;
- var attributes = geometry.attributes;
- var positions = attributes.position.array;
- var normals = attributes.normal !== undefined ? attributes.normal.array : undefined;
- var colors = attributes.color !== undefined ? attributes.color.array : undefined;
- var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined;
- var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined;
- if ( uvs2 !== undefined ) this.faceVertexUvs[ 1 ] = [];
- var tempNormals = [];
- var tempUVs = [];
- var tempUVs2 = [];
- for ( var i = 0, j = 0; i < positions.length; i += 3, j += 2 ) {
- scope.vertices.push( new Vector3( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ) );
- if ( normals !== undefined ) {
- tempNormals.push( new Vector3( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ) );
- }
- if ( colors !== undefined ) {
- scope.colors.push( new Color( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ) );
- }
- if ( uvs !== undefined ) {
- tempUVs.push( new Vector2( uvs[ j ], uvs[ j + 1 ] ) );
- }
- if ( uvs2 !== undefined ) {
- tempUVs2.push( new Vector2( uvs2[ j ], uvs2[ j + 1 ] ) );
- }
- }
- function addFace( a, b, c, materialIndex ) {
- var vertexNormals = normals !== undefined ? [ tempNormals[ a ].clone(), tempNormals[ b ].clone(), tempNormals[ c ].clone() ] : [];
- var vertexColors = colors !== undefined ? [ scope.colors[ a ].clone(), scope.colors[ b ].clone(), scope.colors[ c ].clone() ] : [];
- var face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex );
- scope.faces.push( face );
- if ( uvs !== undefined ) {
- scope.faceVertexUvs[ 0 ].push( [ tempUVs[ a ].clone(), tempUVs[ b ].clone(), tempUVs[ c ].clone() ] );
- }
- if ( uvs2 !== undefined ) {
- scope.faceVertexUvs[ 1 ].push( [ tempUVs2[ a ].clone(), tempUVs2[ b ].clone(), tempUVs2[ c ].clone() ] );
- }
- }
- if ( indices !== undefined ) {
- var groups = geometry.groups;
- if ( groups.length > 0 ) {
- for ( var i = 0; i < groups.length; i ++ ) {
- var group = groups[ i ];
- var start = group.start;
- var count = group.count;
- for ( var j = start, jl = start + count; j < jl; j += 3 ) {
- addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ], group.materialIndex );
- }
- }
- } else {
- for ( var i = 0; i < indices.length; i += 3 ) {
- addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
- }
- }
- } else {
- for ( var i = 0; i < positions.length / 3; i += 3 ) {
- addFace( i, i + 1, i + 2 );
- }
- }
- this.computeFaceNormals();
- if ( geometry.boundingBox !== null ) {
- this.boundingBox = geometry.boundingBox.clone();
- }
- if ( geometry.boundingSphere !== null ) {
- this.boundingSphere = geometry.boundingSphere.clone();
- }
- return this;
- },
- center: function () {
- this.computeBoundingBox();
- var offset = this.boundingBox.getCenter().negate();
- this.translate( offset.x, offset.y, offset.z );
- return offset;
- },
- normalize: function () {
- this.computeBoundingSphere();
- var center = this.boundingSphere.center;
- var radius = this.boundingSphere.radius;
- var s = radius === 0 ? 1 : 1.0 / radius;
- var matrix = new Matrix4();
- matrix.set(
- s, 0, 0, - s * center.x,
- 0, s, 0, - s * center.y,
- 0, 0, s, - s * center.z,
- 0, 0, 0, 1
- );
- this.applyMatrix( matrix );
- return this;
- },
- computeFaceNormals: function () {
- var cb = new Vector3(), ab = new Vector3();
- for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) {
- var face = this.faces[ f ];
- var vA = this.vertices[ face.a ];
- var vB = this.vertices[ face.b ];
- var vC = this.vertices[ face.c ];
- cb.subVectors( vC, vB );
- ab.subVectors( vA, vB );
- cb.cross( ab );
- cb.normalize();
- face.normal.copy( cb );
- }
- },
- computeVertexNormals: function ( areaWeighted ) {
- if ( areaWeighted === undefined ) areaWeighted = true;
- var v, vl, f, fl, face, vertices;
- vertices = new Array( this.vertices.length );
- for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
- vertices[ v ] = new Vector3();
- }
- if ( areaWeighted ) {
- // vertex normals weighted by triangle areas
- // http://www.iquilezles.org/www/articles/normals/normals.htm
- var vA, vB, vC;
- var cb = new Vector3(), ab = new Vector3();
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- vA = this.vertices[ face.a ];
- vB = this.vertices[ face.b ];
- vC = this.vertices[ face.c ];
- cb.subVectors( vC, vB );
- ab.subVectors( vA, vB );
- cb.cross( ab );
- vertices[ face.a ].add( cb );
- vertices[ face.b ].add( cb );
- vertices[ face.c ].add( cb );
- }
- } else {
- this.computeFaceNormals();
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- vertices[ face.a ].add( face.normal );
- vertices[ face.b ].add( face.normal );
- vertices[ face.c ].add( face.normal );
- }
- }
- for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
- vertices[ v ].normalize();
- }
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- var vertexNormals = face.vertexNormals;
- if ( vertexNormals.length === 3 ) {
- vertexNormals[ 0 ].copy( vertices[ face.a ] );
- vertexNormals[ 1 ].copy( vertices[ face.b ] );
- vertexNormals[ 2 ].copy( vertices[ face.c ] );
- } else {
- vertexNormals[ 0 ] = vertices[ face.a ].clone();
- vertexNormals[ 1 ] = vertices[ face.b ].clone();
- vertexNormals[ 2 ] = vertices[ face.c ].clone();
- }
- }
- if ( this.faces.length > 0 ) {
- this.normalsNeedUpdate = true;
- }
- },
- computeFlatVertexNormals: function () {
- var f, fl, face;
- this.computeFaceNormals();
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- var vertexNormals = face.vertexNormals;
- if ( vertexNormals.length === 3 ) {
- vertexNormals[ 0 ].copy( face.normal );
- vertexNormals[ 1 ].copy( face.normal );
- vertexNormals[ 2 ].copy( face.normal );
- } else {
- vertexNormals[ 0 ] = face.normal.clone();
- vertexNormals[ 1 ] = face.normal.clone();
- vertexNormals[ 2 ] = face.normal.clone();
- }
- }
- if ( this.faces.length > 0 ) {
- this.normalsNeedUpdate = true;
- }
- },
- computeMorphNormals: function () {
- var i, il, f, fl, face;
- // save original normals
- // - create temp variables on first access
- // otherwise just copy (for faster repeated calls)
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- if ( ! face.__originalFaceNormal ) {
- face.__originalFaceNormal = face.normal.clone();
- } else {
- face.__originalFaceNormal.copy( face.normal );
- }
- if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = [];
- for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) {
- if ( ! face.__originalVertexNormals[ i ] ) {
- face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();
- } else {
- face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );
- }
- }
- }
- // use temp geometry to compute face and vertex normals for each morph
- var tmpGeo = new Geometry();
- tmpGeo.faces = this.faces;
- for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) {
- // create on first access
- if ( ! this.morphNormals[ i ] ) {
- this.morphNormals[ i ] = {};
- this.morphNormals[ i ].faceNormals = [];
- this.morphNormals[ i ].vertexNormals = [];
- var dstNormalsFace = this.morphNormals[ i ].faceNormals;
- var dstNormalsVertex = this.morphNormals[ i ].vertexNormals;
- var faceNormal, vertexNormals;
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- faceNormal = new Vector3();
- vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() };
- dstNormalsFace.push( faceNormal );
- dstNormalsVertex.push( vertexNormals );
- }
- }
- var morphNormals = this.morphNormals[ i ];
- // set vertices to morph target
- tmpGeo.vertices = this.morphTargets[ i ].vertices;
- // compute morph normals
- tmpGeo.computeFaceNormals();
- tmpGeo.computeVertexNormals();
- // store morph normals
- var faceNormal, vertexNormals;
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- faceNormal = morphNormals.faceNormals[ f ];
- vertexNormals = morphNormals.vertexNormals[ f ];
- faceNormal.copy( face.normal );
- vertexNormals.a.copy( face.vertexNormals[ 0 ] );
- vertexNormals.b.copy( face.vertexNormals[ 1 ] );
- vertexNormals.c.copy( face.vertexNormals[ 2 ] );
- }
- }
- // restore original normals
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- face.normal = face.__originalFaceNormal;
- face.vertexNormals = face.__originalVertexNormals;
- }
- },
- computeLineDistances: function () {
- var d = 0;
- var vertices = this.vertices;
- for ( var i = 0, il = vertices.length; i < il; i ++ ) {
- if ( i > 0 ) {
- d += vertices[ i ].distanceTo( vertices[ i - 1 ] );
- }
- this.lineDistances[ i ] = d;
- }
- },
- computeBoundingBox: function () {
- if ( this.boundingBox === null ) {
- this.boundingBox = new Box3();
- }
- this.boundingBox.setFromPoints( this.vertices );
- },
- computeBoundingSphere: function () {
- if ( this.boundingSphere === null ) {
- this.boundingSphere = new Sphere();
- }
- this.boundingSphere.setFromPoints( this.vertices );
- },
- merge: function ( geometry, matrix, materialIndexOffset ) {
- if ( ( geometry && geometry.isGeometry ) === false ) {
- console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry );
- return;
- }
- var normalMatrix,
- vertexOffset = this.vertices.length,
- vertices1 = this.vertices,
- vertices2 = geometry.vertices,
- faces1 = this.faces,
- faces2 = geometry.faces,
- uvs1 = this.faceVertexUvs[ 0 ],
- uvs2 = geometry.faceVertexUvs[ 0 ],
- colors1 = this.colors,
- colors2 = geometry.colors;
- if ( materialIndexOffset === undefined ) materialIndexOffset = 0;
- if ( matrix !== undefined ) {
- normalMatrix = new Matrix3().getNormalMatrix( matrix );
- }
- // vertices
- for ( var i = 0, il = vertices2.length; i < il; i ++ ) {
- var vertex = vertices2[ i ];
- var vertexCopy = vertex.clone();
- if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix );
- vertices1.push( vertexCopy );
- }
- // colors
- for ( var i = 0, il = colors2.length; i < il; i ++ ) {
- colors1.push( colors2[ i ].clone() );
- }
- // faces
- for ( i = 0, il = faces2.length; i < il; i ++ ) {
- var face = faces2[ i ], faceCopy, normal, color,
- faceVertexNormals = face.vertexNormals,
- faceVertexColors = face.vertexColors;
- faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset );
- faceCopy.normal.copy( face.normal );
- if ( normalMatrix !== undefined ) {
- faceCopy.normal.applyMatrix3( normalMatrix ).normalize();
- }
- for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) {
- normal = faceVertexNormals[ j ].clone();
- if ( normalMatrix !== undefined ) {
- normal.applyMatrix3( normalMatrix ).normalize();
- }
- faceCopy.vertexNormals.push( normal );
- }
- faceCopy.color.copy( face.color );
- for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) {
- color = faceVertexColors[ j ];
- faceCopy.vertexColors.push( color.clone() );
- }
- faceCopy.materialIndex = face.materialIndex + materialIndexOffset;
- faces1.push( faceCopy );
- }
- // uvs
- for ( i = 0, il = uvs2.length; i < il; i ++ ) {
- var uv = uvs2[ i ], uvCopy = [];
- if ( uv === undefined ) {
- continue;
- }
- for ( var j = 0, jl = uv.length; j < jl; j ++ ) {
- uvCopy.push( uv[ j ].clone() );
- }
- uvs1.push( uvCopy );
- }
- },
- mergeMesh: function ( mesh ) {
- if ( ( mesh && mesh.isMesh ) === false ) {
- console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh );
- return;
- }
- mesh.matrixAutoUpdate && mesh.updateMatrix();
- this.merge( mesh.geometry, mesh.matrix );
- },
- /*
- * Checks for duplicate vertices with hashmap.
- * Duplicated vertices are removed
- * and faces' vertices are updated.
- */
- mergeVertices: function () {
- var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique)
- var unique = [], changes = [];
- var v, key;
- var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001
- var precision = Math.pow( 10, precisionPoints );
- var i, il, face;
- var indices, j, jl;
- for ( i = 0, il = this.vertices.length; i < il; i ++ ) {
- v = this.vertices[ i ];
- key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision );
- if ( verticesMap[ key ] === undefined ) {
- verticesMap[ key ] = i;
- unique.push( this.vertices[ i ] );
- changes[ i ] = unique.length - 1;
- } else {
- //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
- changes[ i ] = changes[ verticesMap[ key ] ];
- }
- }
- // if faces are completely degenerate after merging vertices, we
- // have to remove them from the geometry.
- var faceIndicesToRemove = [];
- for ( i = 0, il = this.faces.length; i < il; i ++ ) {
- face = this.faces[ i ];
- face.a = changes[ face.a ];
- face.b = changes[ face.b ];
- face.c = changes[ face.c ];
- indices = [ face.a, face.b, face.c ];
- // if any duplicate vertices are found in a Face3
- // we have to remove the face as nothing can be saved
- for ( var n = 0; n < 3; n ++ ) {
- if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) {
- faceIndicesToRemove.push( i );
- break;
- }
- }
- }
- for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) {
- var idx = faceIndicesToRemove[ i ];
- this.faces.splice( idx, 1 );
- for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) {
- this.faceVertexUvs[ j ].splice( idx, 1 );
- }
- }
- // Use unique set of vertices
- var diff = this.vertices.length - unique.length;
- this.vertices = unique;
- return diff;
- },
- sortFacesByMaterialIndex: function () {
- var faces = this.faces;
- var length = faces.length;
- // tag faces
- for ( var i = 0; i < length; i ++ ) {
- faces[ i ]._id = i;
- }
- // sort faces
- function materialIndexSort( a, b ) {
- return a.materialIndex - b.materialIndex;
- }
- faces.sort( materialIndexSort );
- // sort uvs
- var uvs1 = this.faceVertexUvs[ 0 ];
- var uvs2 = this.faceVertexUvs[ 1 ];
- var newUvs1, newUvs2;
- if ( uvs1 && uvs1.length === length ) newUvs1 = [];
- if ( uvs2 && uvs2.length === length ) newUvs2 = [];
- for ( var i = 0; i < length; i ++ ) {
- var id = faces[ i ]._id;
- if ( newUvs1 ) newUvs1.push( uvs1[ id ] );
- if ( newUvs2 ) newUvs2.push( uvs2[ id ] );
- }
- if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1;
- if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2;
- },
- toJSON: function () {
- var data = {
- metadata: {
- version: 4.4,
- type: 'Geometry',
- generator: 'Geometry.toJSON'
- }
- };
- // standard Geometry serialization
- data.uuid = this.uuid;
- data.type = this.type;
- if ( this.name !== '' ) data.name = this.name;
- if ( this.parameters !== undefined ) {
- var parameters = this.parameters;
- for ( var key in parameters ) {
- if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
- }
- return data;
- }
- var vertices = [];
- for ( var i = 0; i < this.vertices.length; i ++ ) {
- var vertex = this.vertices[ i ];
- vertices.push( vertex.x, vertex.y, vertex.z );
- }
- var faces = [];
- var normals = [];
- var normalsHash = {};
- var colors = [];
- var colorsHash = {};
- var uvs = [];
- var uvsHash = {};
- for ( var i = 0; i < this.faces.length; i ++ ) {
- var face = this.faces[ i ];
- var hasMaterial = true;
- var hasFaceUv = false; // deprecated
- var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined;
- var hasFaceNormal = face.normal.length() > 0;
- var hasFaceVertexNormal = face.vertexNormals.length > 0;
- var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;
- var hasFaceVertexColor = face.vertexColors.length > 0;
- var faceType = 0;
- faceType = setBit( faceType, 0, 0 ); // isQuad
- faceType = setBit( faceType, 1, hasMaterial );
- faceType = setBit( faceType, 2, hasFaceUv );
- faceType = setBit( faceType, 3, hasFaceVertexUv );
- faceType = setBit( faceType, 4, hasFaceNormal );
- faceType = setBit( faceType, 5, hasFaceVertexNormal );
- faceType = setBit( faceType, 6, hasFaceColor );
- faceType = setBit( faceType, 7, hasFaceVertexColor );
- faces.push( faceType );
- faces.push( face.a, face.b, face.c );
- faces.push( face.materialIndex );
- if ( hasFaceVertexUv ) {
- var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ];
- faces.push(
- getUvIndex( faceVertexUvs[ 0 ] ),
- getUvIndex( faceVertexUvs[ 1 ] ),
- getUvIndex( faceVertexUvs[ 2 ] )
- );
- }
- if ( hasFaceNormal ) {
- faces.push( getNormalIndex( face.normal ) );
- }
- if ( hasFaceVertexNormal ) {
- var vertexNormals = face.vertexNormals;
- faces.push(
- getNormalIndex( vertexNormals[ 0 ] ),
- getNormalIndex( vertexNormals[ 1 ] ),
- getNormalIndex( vertexNormals[ 2 ] )
- );
- }
- if ( hasFaceColor ) {
- faces.push( getColorIndex( face.color ) );
- }
- if ( hasFaceVertexColor ) {
- var vertexColors = face.vertexColors;
- faces.push(
- getColorIndex( vertexColors[ 0 ] ),
- getColorIndex( vertexColors[ 1 ] ),
- getColorIndex( vertexColors[ 2 ] )
- );
- }
- }
- function setBit( value, position, enabled ) {
- return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) );
- }
- function getNormalIndex( normal ) {
- var hash = normal.x.toString() + normal.y.toString() + normal.z.toString();
- if ( normalsHash[ hash ] !== undefined ) {
- return normalsHash[ hash ];
- }
- normalsHash[ hash ] = normals.length / 3;
- normals.push( normal.x, normal.y, normal.z );
- return normalsHash[ hash ];
- }
- function getColorIndex( color ) {
- var hash = color.r.toString() + color.g.toString() + color.b.toString();
- if ( colorsHash[ hash ] !== undefined ) {
- return colorsHash[ hash ];
- }
- colorsHash[ hash ] = colors.length;
- colors.push( color.getHex() );
- return colorsHash[ hash ];
- }
- function getUvIndex( uv ) {
- var hash = uv.x.toString() + uv.y.toString();
- if ( uvsHash[ hash ] !== undefined ) {
- return uvsHash[ hash ];
- }
- uvsHash[ hash ] = uvs.length / 2;
- uvs.push( uv.x, uv.y );
- return uvsHash[ hash ];
- }
- data.data = {};
- data.data.vertices = vertices;
- data.data.normals = normals;
- if ( colors.length > 0 ) data.data.colors = colors;
- if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility
- data.data.faces = faces;
- return data;
- },
- clone: function () {
- /*
- // Handle primitives
- var parameters = this.parameters;
- if ( parameters !== undefined ) {
- var values = [];
- for ( var key in parameters ) {
- values.push( parameters[ key ] );
- }
- var geometry = Object.create( this.constructor.prototype );
- this.constructor.apply( geometry, values );
- return geometry;
- }
- return new this.constructor().copy( this );
- */
- return new Geometry().copy( this );
- },
- copy: function ( source ) {
- var i, il, j, jl, k, kl;
- // reset
- this.vertices = [];
- this.colors = [];
- this.faces = [];
- this.faceVertexUvs = [[]];
- this.morphTargets = [];
- this.morphNormals = [];
- this.skinWeights = [];
- this.skinIndices = [];
- this.lineDistances = [];
- this.boundingBox = null;
- this.boundingSphere = null;
- // name
- this.name = source.name;
- // vertices
- var vertices = source.vertices;
- for ( i = 0, il = vertices.length; i < il; i ++ ) {
- this.vertices.push( vertices[ i ].clone() );
- }
- // colors
- var colors = source.colors;
- for ( i = 0, il = colors.length; i < il; i ++ ) {
- this.colors.push( colors[ i ].clone() );
- }
- // faces
- var faces = source.faces;
- for ( i = 0, il = faces.length; i < il; i ++ ) {
- this.faces.push( faces[ i ].clone() );
- }
- // face vertex uvs
- for ( i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) {
- var faceVertexUvs = source.faceVertexUvs[ i ];
- if ( this.faceVertexUvs[ i ] === undefined ) {
- this.faceVertexUvs[ i ] = [];
- }
- for ( j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) {
- var uvs = faceVertexUvs[ j ], uvsCopy = [];
- for ( k = 0, kl = uvs.length; k < kl; k ++ ) {
- var uv = uvs[ k ];
- uvsCopy.push( uv.clone() );
- }
- this.faceVertexUvs[ i ].push( uvsCopy );
- }
- }
- // morph targets
- var morphTargets = source.morphTargets;
- for ( i = 0, il = morphTargets.length; i < il; i ++ ) {
- var morphTarget = {};
- morphTarget.name = morphTargets[ i ].name;
- // vertices
- if ( morphTargets[ i ].vertices !== undefined ) {
- morphTarget.vertices = [];
- for ( j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) {
- morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() );
- }
- }
- // normals
- if ( morphTargets[ i ].normals !== undefined ) {
- morphTarget.normals = [];
- for ( j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) {
- morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() );
- }
- }
- this.morphTargets.push( morphTarget );
- }
- // morph normals
- var morphNormals = source.morphNormals;
- for ( i = 0, il = morphNormals.length; i < il; i ++ ) {
- var morphNormal = {};
- // vertex normals
- if ( morphNormals[ i ].vertexNormals !== undefined ) {
- morphNormal.vertexNormals = [];
- for ( j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) {
- var srcVertexNormal = morphNormals[ i ].vertexNormals[ j ];
- var destVertexNormal = {};
- destVertexNormal.a = srcVertexNormal.a.clone();
- destVertexNormal.b = srcVertexNormal.b.clone();
- destVertexNormal.c = srcVertexNormal.c.clone();
- morphNormal.vertexNormals.push( destVertexNormal );
- }
- }
- // face normals
- if ( morphNormals[ i ].faceNormals !== undefined ) {
- morphNormal.faceNormals = [];
- for ( j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) {
- morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() );
- }
- }
- this.morphNormals.push( morphNormal );
- }
- // skin weights
- var skinWeights = source.skinWeights;
- for ( i = 0, il = skinWeights.length; i < il; i ++ ) {
- this.skinWeights.push( skinWeights[ i ].clone() );
- }
- // skin indices
- var skinIndices = source.skinIndices;
- for ( i = 0, il = skinIndices.length; i < il; i ++ ) {
- this.skinIndices.push( skinIndices[ i ].clone() );
- }
- // line distances
- var lineDistances = source.lineDistances;
- for ( i = 0, il = lineDistances.length; i < il; i ++ ) {
- this.lineDistances.push( lineDistances[ i ] );
- }
- // bounding box
- var boundingBox = source.boundingBox;
- if ( boundingBox !== null ) {
- this.boundingBox = boundingBox.clone();
- }
- // bounding sphere
- var boundingSphere = source.boundingSphere;
- if ( boundingSphere !== null ) {
- this.boundingSphere = boundingSphere.clone();
- }
- // update flags
- this.elementsNeedUpdate = source.elementsNeedUpdate;
- this.verticesNeedUpdate = source.verticesNeedUpdate;
- this.uvsNeedUpdate = source.uvsNeedUpdate;
- this.normalsNeedUpdate = source.normalsNeedUpdate;
- this.colorsNeedUpdate = source.colorsNeedUpdate;
- this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate;
- this.groupsNeedUpdate = source.groupsNeedUpdate;
- return this;
- },
- dispose: function () {
- this.dispatchEvent( { type: 'dispose' } );
- }
- };
- Object.assign( Geometry.prototype, EventDispatcher.prototype );
- export { GeometryIdCount, Geometry };
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