Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob a103cd56b1 WebGLShadowMap: Use parsed lights array. преди 9 години
build a65b579835 Updated builds. преди 9 години
docs 011c8d3e4c MTLLoader: Added Tr support. Removed invertTransparency option. See #7520 преди 9 години
editor a3a0392eb0 Editor: Simplified UI.Outliner. преди 9 години
examples 5753f592ce Merge pull request #7541 from larsmoa/dev преди 9 години
src a103cd56b1 WebGLShadowMap: Use parsed lights array. преди 9 години
test 1ef8ba5adb Merge pull request #7445 from Mugen87/dev преди 9 години
utils 666630446c Prettified dynamic Uniforms. @arose note that I've changed the object, camera order. See #7048. преди 9 години
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 преди 10 години
.npmignore 99d4757bd4 Add NPM support преди 10 години
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. преди 11 години
LICENSE c12770459e change *copy; to © преди 10 години
README.md b113db75e1 <canvas> -> `WebGL` преди 10 години
bower.json 635b3e274d Fix bower.json ignores преди 10 години
package.json e55ba32040 Updated package.json преди 10 години

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases