Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Ben Houston a1c225ab11 Merge branch 'dev' of [email protected]:mrdoob/three.js into texture_encoding 9 years ago
build a5b24b29e2 Updated builds. 9 years ago
docs 3c8b624706 Update TubeGeometry docs 9 years ago
editor e39520a6bf Merge branch 'master' into dev 9 years ago
examples a1b7da9b09 webgl_effects_cardboard: added click to fullscreen. 9 years ago
src a1c225ab11 Merge branch 'dev' of [email protected]:mrdoob/three.js into texture_encoding 9 years ago
test d05bd4fd4d Merge pull request #7686 from zz85/closed_spline 10 years ago
utils a1c225ab11 Merge branch 'dev' of [email protected]:mrdoob/three.js into texture_encoding 9 years ago
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 years ago
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 years ago
CONTRIBUTING.md 1f968fe32c Update CONTRIBUTING.md 10 years ago
LICENSE c2e049403f Update LICENSE 10 years ago
README.md b17ffc45d5 Fixed jsfiddle. See #8185. 9 years ago
bower.json 635b3e274d Fix bower.json ignores 10 years ago
package.json e3b2abed47 Updated package.json 9 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases