Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob a209893b3e Updated builds. 7 лет назад
.github ce501ae22b r96 7 лет назад
build a209893b3e Updated builds. 7 лет назад
docs 6df0d1c4e9 Merge pull request #14897 from mrdoob/docs-gltfloader-textures 7 лет назад
editor 30d0ac123f Editor: Removed usage of let. Fixes Safari/iOS9 support. 7 лет назад
examples 433434e39a Merge pull request #14855 from panxinmiao/dev 7 лет назад
src 1a1772c0e8 Fix wrong place of isQuaternion property 7 лет назад
test 21c617c96f fix bug add white space 7 лет назад
utils f9c5ee5999 Utils: externs clean up. 7 лет назад
.gitattributes 5446f535d1 git should handle the line endings 7 лет назад
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 лет назад
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 лет назад
.travis.yml 3f191c3999 Travis CI 7 лет назад
LICENSE 5498e9ec31 Update LICENSE 7 лет назад
README.md 3793deda57 README: Minor changes. 7 лет назад
package-lock.json 7ffd4d95c0 Dev: Remove Uglify 7 лет назад
package.json 7dcba1d35a fix merge conflict 7 лет назад
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 лет назад

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases