Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Ben Houston (Clara.io) a20c00cd49 ClearCoat for MeshPhysicalMaterial (#9038) 9 년 전
.github ea09112d93 Update ISSUE_TEMPLATE.md (#8943) 9 년 전
build 9d6fe41be9 Updated builds. 9 년 전
docs ea1708f6cb Remove cylinder parameter from ConeGeometry docs (#9055) 9 년 전
editor 5b491ed32d added delete button support in editor (#9053) 9 년 전
examples a20c00cd49 ClearCoat for MeshPhysicalMaterial (#9038) 9 년 전
src a20c00cd49 ClearCoat for MeshPhysicalMaterial (#9038) 9 년 전
test 741724fb63 Fixed tests. 9 년 전
utils 217340f097 WebGLRenderer: Moved textures code to WebGLTextures. 9 년 전
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 년 전
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 년 전
LICENSE c2e049403f Update LICENSE 9 년 전
README.md 84e6749fa3 Simplified README 9 년 전
bower.json 635b3e274d Fix bower.json ignores 9 년 전
package.json c06169348a npm run build-watch - automatically rebuild three.js when changes made (#9004) 9 년 전

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases