ColladaLoader.js 68 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.ColladaLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.ColladaLoader.prototype = {
  9. constructor: THREE.ColladaLoader,
  10. crossOrigin: 'Anonymous',
  11. load: function ( url, onLoad, onProgress, onError ) {
  12. var scope = this;
  13. var path = THREE.Loader.prototype.extractUrlBase( url );
  14. var loader = new THREE.FileLoader( scope.manager );
  15. loader.load( url, function ( text ) {
  16. onLoad( scope.parse( text, path ) );
  17. }, onProgress, onError );
  18. },
  19. options: {
  20. set convertUpAxis( value ) {
  21. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  22. }
  23. },
  24. setCrossOrigin: function ( value ) {
  25. this.crossOrigin = value;
  26. },
  27. parse: function ( text, path ) {
  28. function getElementsByTagName( xml, name ) {
  29. // Non recursive xml.getElementsByTagName() ...
  30. var array = [];
  31. var childNodes = xml.childNodes;
  32. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  33. var child = childNodes[ i ];
  34. if ( child.nodeName === name ) {
  35. array.push( child );
  36. }
  37. }
  38. return array;
  39. }
  40. function parseStrings( text ) {
  41. if ( text.length === 0 ) return [];
  42. var parts = text.trim().split( /\s+/ );
  43. var array = new Array( parts.length );
  44. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  45. array[ i ] = parts[ i ];
  46. }
  47. return array;
  48. }
  49. function parseFloats( text ) {
  50. if ( text.length === 0 ) return [];
  51. var parts = text.trim().split( /\s+/ );
  52. var array = new Array( parts.length );
  53. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  54. array[ i ] = parseFloat( parts[ i ] );
  55. }
  56. return array;
  57. }
  58. function parseInts( text ) {
  59. if ( text.length === 0 ) return [];
  60. var parts = text.trim().split( /\s+/ );
  61. var array = new Array( parts.length );
  62. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  63. array[ i ] = parseInt( parts[ i ] );
  64. }
  65. return array;
  66. }
  67. function parseId( text ) {
  68. return text.substring( 1 );
  69. }
  70. function isEmpty( object ) {
  71. return Object.keys( object ).length === 0;
  72. }
  73. // asset
  74. function parseAsset( xml ) {
  75. return {
  76. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  77. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  78. };
  79. }
  80. function parseAssetUnit( xml ) {
  81. return xml !== undefined ? parseFloat( xml.getAttribute( 'meter' ) ) : 1;
  82. }
  83. function parseAssetUpAxis( xml ) {
  84. return xml !== undefined ? xml.textContent : 'Y_UP';
  85. }
  86. // library
  87. function parseLibrary( xml, libraryName, nodeName, parser ) {
  88. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  89. if ( library !== undefined ) {
  90. var elements = getElementsByTagName( library, nodeName );
  91. for ( var i = 0; i < elements.length; i ++ ) {
  92. parser( elements[ i ] );
  93. }
  94. }
  95. }
  96. function buildLibrary( data, builder ) {
  97. for ( var name in data ) {
  98. var object = data[ name ];
  99. object.build = builder( data[ name ] );
  100. }
  101. }
  102. // get
  103. function getBuild( data, builder ) {
  104. if ( data.build !== undefined ) return data.build;
  105. data.build = builder( data );
  106. return data.build;
  107. }
  108. // animation
  109. function parseAnimation( xml ) {
  110. var data = {
  111. sources: {},
  112. samplers: {},
  113. channels: {}
  114. };
  115. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  116. var child = xml.childNodes[ i ];
  117. if ( child.nodeType !== 1 ) continue;
  118. var id;
  119. switch ( child.nodeName ) {
  120. case 'source':
  121. id = child.getAttribute( 'id' );
  122. data.sources[ id ] = parseSource( child );
  123. break;
  124. case 'sampler':
  125. id = child.getAttribute( 'id' );
  126. data.samplers[ id ] = parseAnimationSampler( child );
  127. break;
  128. case 'channel':
  129. id = child.getAttribute( 'target' );
  130. data.channels[ id ] = parseAnimationChannel( child );
  131. break;
  132. default:
  133. console.log( child );
  134. }
  135. }
  136. library.animations[ xml.getAttribute( 'id' ) ] = data;
  137. }
  138. function parseAnimationSampler( xml ) {
  139. var data = {
  140. inputs: {},
  141. };
  142. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  143. var child = xml.childNodes[ i ];
  144. if ( child.nodeType !== 1 ) continue;
  145. switch ( child.nodeName ) {
  146. case 'input':
  147. var id = parseId( child.getAttribute( 'source' ) );
  148. var semantic = child.getAttribute( 'semantic' );
  149. data.inputs[ semantic ] = id;
  150. break;
  151. }
  152. }
  153. return data;
  154. }
  155. function parseAnimationChannel( xml ) {
  156. var data = {};
  157. var target = xml.getAttribute( 'target' );
  158. // parsing SID Addressing Syntax
  159. var parts = target.split( '/' );
  160. var id = parts.shift();
  161. var sid = parts.shift();
  162. // check selection syntax
  163. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  164. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  165. if ( memberSyntax ) {
  166. // member selection access
  167. parts = sid.split( '.' );
  168. sid = parts.shift();
  169. data.member = parts.shift();
  170. } else if ( arraySyntax ) {
  171. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  172. var indices = sid.split( '(' );
  173. sid = indices.shift();
  174. for ( var i = 0; i < indices.length; i ++ ) {
  175. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  176. }
  177. data.indices = indices;
  178. }
  179. data.id = id;
  180. data.sid = sid;
  181. data.arraySyntax = arraySyntax;
  182. data.memberSyntax = memberSyntax;
  183. data.sampler = parseId( xml.getAttribute( 'source' ) );
  184. return data;
  185. }
  186. function buildAnimation( data ) {
  187. var tracks = [];
  188. var channels = data.channels;
  189. var samplers = data.samplers;
  190. var sources = data.sources;
  191. for ( var target in channels ) {
  192. if ( channels.hasOwnProperty( target ) ) {
  193. var channel = channels[ target ];
  194. var sampler = samplers[ channel.sampler ];
  195. var inputId = sampler.inputs.INPUT;
  196. var outputId = sampler.inputs.OUTPUT;
  197. var inputSource = sources[ inputId ];
  198. var outputSource = sources[ outputId ];
  199. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  200. createKeyframeTracks( animation, tracks );
  201. }
  202. }
  203. return tracks;
  204. }
  205. function getAnimation( id ) {
  206. return getBuild( library.animations[ id ], buildAnimation );
  207. }
  208. function buildAnimationChannel( channel, inputSource, outputSource ) {
  209. var node = library.nodes[ channel.id ];
  210. var object3D = getNode( node.id );
  211. var transform = node.transforms[ channel.sid ];
  212. var defaultMatrix = node.matrix.clone().transpose();
  213. var time, stride;
  214. var i, il, j, jl;
  215. var data = {};
  216. // the collada spec allows the animation of data in various ways.
  217. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  218. switch ( transform ) {
  219. case 'matrix':
  220. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  221. time = inputSource.array[ i ];
  222. stride = i * outputSource.stride;
  223. if ( data[ time ] === undefined ) data[ time ] = {};
  224. if ( channel.arraySyntax === true ) {
  225. var value = outputSource.array[ stride ];
  226. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  227. data[ time ][ index ] = value;
  228. } else {
  229. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  230. data[ time ][ j ] = outputSource.array[ stride + j ];
  231. }
  232. }
  233. }
  234. break;
  235. case 'translate':
  236. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  237. break;
  238. case 'rotate':
  239. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  240. break;
  241. case 'scale':
  242. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  243. break;
  244. }
  245. var keyframes = prepareAnimationData( data, defaultMatrix );
  246. var animation = {
  247. name: object3D.uuid,
  248. keyframes: keyframes
  249. };
  250. return animation;
  251. }
  252. function prepareAnimationData( data, defaultMatrix ) {
  253. var keyframes = [];
  254. // transfer data into a sortable array
  255. for ( var time in data ) {
  256. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  257. }
  258. // ensure keyframes are sorted by time
  259. keyframes.sort( ascending );
  260. // now we clean up all animation data, so we can use them for keyframe tracks
  261. for ( var i = 0; i < 16; i ++ ) {
  262. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  263. }
  264. return keyframes;
  265. // array sort function
  266. function ascending( a, b ) {
  267. return a.time - b.time;
  268. }
  269. }
  270. var position = new THREE.Vector3();
  271. var scale = new THREE.Vector3();
  272. var quaternion = new THREE.Quaternion();
  273. function createKeyframeTracks( animation, tracks ) {
  274. var keyframes = animation.keyframes;
  275. var name = animation.name;
  276. var times = [];
  277. var positionData = [];
  278. var quaternionData = [];
  279. var scaleData = [];
  280. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  281. var keyframe = keyframes[ i ];
  282. var time = keyframe.time;
  283. var value = keyframe.value;
  284. matrix.fromArray( value ).transpose();
  285. matrix.decompose( position, quaternion, scale );
  286. times.push( time );
  287. positionData.push( position.x, position.y, position.z );
  288. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  289. scaleData.push( scale.x, scale.y, scale.z );
  290. }
  291. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  292. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  293. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  294. return tracks;
  295. }
  296. function transformAnimationData( keyframes, property, defaultValue ) {
  297. var keyframe;
  298. var empty = true;
  299. var i, l;
  300. // check, if values of a property are missing in our keyframes
  301. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  302. keyframe = keyframes[ i ];
  303. if ( keyframe.value[ property ] === undefined ) {
  304. keyframe.value[ property ] = null; // mark as missing
  305. } else {
  306. empty = false;
  307. }
  308. }
  309. if ( empty === true ) {
  310. // no values at all, so we set a default value
  311. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  312. keyframe = keyframes[ i ];
  313. keyframe.value[ property ] = defaultValue;
  314. }
  315. } else {
  316. // filling gaps
  317. createMissingKeyframes( keyframes, property );
  318. }
  319. }
  320. function createMissingKeyframes( keyframes, property ) {
  321. var prev, next;
  322. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  323. var keyframe = keyframes[ i ];
  324. if ( keyframe.value[ property ] === null ) {
  325. prev = getPrev( keyframes, i, property );
  326. next = getNext( keyframes, i, property );
  327. if ( prev === null ) {
  328. keyframe.value[ property ] = next.value[ property ];
  329. continue;
  330. }
  331. if ( next === null ) {
  332. keyframe.value[ property ] = prev.value[ property ];
  333. continue;
  334. }
  335. interpolate( keyframe, prev, next, property );
  336. }
  337. }
  338. }
  339. function getPrev( keyframes, i, property ) {
  340. while ( i >= 0 ) {
  341. var keyframe = keyframes[ i ];
  342. if ( keyframe.value[ property ] !== null ) return keyframe;
  343. i --;
  344. }
  345. return null;
  346. }
  347. function getNext( keyframes, i, property ) {
  348. while ( i < keyframes.length ) {
  349. var keyframe = keyframes[ i ];
  350. if ( keyframe.value[ property ] !== null ) return keyframe;
  351. i ++;
  352. }
  353. return null;
  354. }
  355. function interpolate( key, prev, next, property ) {
  356. if ( ( next.time - prev.time ) === 0 ) {
  357. key.value[ property ] = prev.value[ property ];
  358. return;
  359. }
  360. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  361. }
  362. // animation clips
  363. function parseAnimationClip( xml ) {
  364. var data = {
  365. name: xml.getAttribute( 'id' ) || 'default',
  366. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  367. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  368. animations: []
  369. };
  370. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  371. var child = xml.childNodes[ i ];
  372. if ( child.nodeType !== 1 ) continue;
  373. switch ( child.nodeName ) {
  374. case 'instance_animation':
  375. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  376. break;
  377. }
  378. }
  379. library.clips[ xml.getAttribute( 'id' ) ] = data;
  380. }
  381. function buildAnimationClip( data ) {
  382. var tracks = [];
  383. var name = data.name;
  384. var duration = ( data.end - data.start ) || - 1;
  385. var animations = data.animations;
  386. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  387. var animationTracks = getAnimation( animations[ i ] );
  388. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  389. tracks.push( animationTracks[ j ] );
  390. }
  391. }
  392. return new THREE.AnimationClip( name, duration, tracks );
  393. }
  394. function getAnimationClip( id ) {
  395. return getBuild( library.clips[ id ], buildAnimationClip );
  396. }
  397. // controller
  398. function parseController( xml ) {
  399. var data = {};
  400. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  401. var child = xml.childNodes[ i ];
  402. if ( child.nodeType !== 1 ) continue;
  403. switch ( child.nodeName ) {
  404. case 'skin':
  405. // there is exactly one skin per controller
  406. data.id = parseId( child.getAttribute( 'source' ) );
  407. data.skin = parseSkin( child );
  408. break;
  409. case 'morph':
  410. data.id = parseId( child.getAttribute( 'source' ) );
  411. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  412. break;
  413. }
  414. }
  415. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  416. }
  417. function parseSkin( xml ) {
  418. var data = {
  419. sources: {}
  420. };
  421. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  422. var child = xml.childNodes[ i ];
  423. if ( child.nodeType !== 1 ) continue;
  424. switch ( child.nodeName ) {
  425. case 'bind_shape_matrix':
  426. data.bindShapeMatrix = parseFloats( child.textContent );
  427. break;
  428. case 'source':
  429. var id = child.getAttribute( 'id' );
  430. data.sources[ id ] = parseSource( child );
  431. break;
  432. case 'joints':
  433. data.joints = parseJoints( child );
  434. break;
  435. case 'vertex_weights':
  436. data.vertexWeights = parseVertexWeights( child );
  437. break;
  438. }
  439. }
  440. return data;
  441. }
  442. function parseJoints( xml ) {
  443. var data = {
  444. inputs: {}
  445. };
  446. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  447. var child = xml.childNodes[ i ];
  448. if ( child.nodeType !== 1 ) continue;
  449. switch ( child.nodeName ) {
  450. case 'input':
  451. var semantic = child.getAttribute( 'semantic' );
  452. var id = parseId( child.getAttribute( 'source' ) );
  453. data.inputs[ semantic ] = id;
  454. break;
  455. }
  456. }
  457. return data;
  458. }
  459. function parseVertexWeights( xml ) {
  460. var data = {
  461. inputs: {}
  462. };
  463. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  464. var child = xml.childNodes[ i ];
  465. if ( child.nodeType !== 1 ) continue;
  466. switch ( child.nodeName ) {
  467. case 'input':
  468. var semantic = child.getAttribute( 'semantic' );
  469. var id = parseId( child.getAttribute( 'source' ) );
  470. var offset = parseInt( child.getAttribute( 'offset' ) );
  471. data.inputs[ semantic ] = { id: id, offset: offset };
  472. break;
  473. case 'vcount':
  474. data.vcount = parseInts( child.textContent );
  475. break;
  476. case 'v':
  477. data.v = parseInts( child.textContent );
  478. break;
  479. }
  480. }
  481. return data;
  482. }
  483. function buildController( data ) {
  484. var build = {
  485. id: data.id
  486. };
  487. var geometry = library.geometries[ build.id ];
  488. if ( data.skin !== undefined ) {
  489. build.skin = buildSkin( data.skin );
  490. // we enhance the 'sources' property of the corresponding geometry with our skin data
  491. geometry.sources.skinIndices = build.skin.indices;
  492. geometry.sources.skinWeights = build.skin.weights;
  493. }
  494. return build;
  495. }
  496. function buildSkin( data ) {
  497. var BONE_LIMIT = 4;
  498. var build = {
  499. joints: [], // this must be an array to preserve the joint order
  500. indices: {
  501. array: [],
  502. stride: BONE_LIMIT
  503. },
  504. weights: {
  505. array: [],
  506. stride: BONE_LIMIT
  507. }
  508. };
  509. var sources = data.sources;
  510. var vertexWeights = data.vertexWeights;
  511. var vcount = vertexWeights.vcount;
  512. var v = vertexWeights.v;
  513. var jointOffset = vertexWeights.inputs.JOINT.offset;
  514. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  515. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  516. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  517. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  518. var stride = 0;
  519. var i, j, l;
  520. // procces skin data for each vertex
  521. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  522. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  523. var vertexSkinData = [];
  524. for ( j = 0; j < jointCount; j ++ ) {
  525. var skinIndex = v[ stride + jointOffset ];
  526. var weightId = v[ stride + weightOffset ];
  527. var skinWeight = weights[ weightId ];
  528. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  529. stride += 2;
  530. }
  531. // we sort the joints in descending order based on the weights.
  532. // this ensures, we only procced the most important joints of the vertex
  533. vertexSkinData.sort( descending );
  534. // now we provide for each vertex a set of four index and weight values.
  535. // the order of the skin data matches the order of vertices
  536. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  537. var d = vertexSkinData[ j ];
  538. if ( d !== undefined ) {
  539. build.indices.array.push( d.index );
  540. build.weights.array.push( d.weight );
  541. } else {
  542. build.indices.array.push( 0 );
  543. build.weights.array.push( 0 );
  544. }
  545. }
  546. }
  547. // setup bind matrix
  548. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  549. // process bones and inverse bind matrix data
  550. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  551. var name = jointSource.array[ i ];
  552. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  553. build.joints.push( { name: name, boneInverse: boneInverse } );
  554. }
  555. return build;
  556. // array sort function
  557. function descending( a, b ) {
  558. return b.weight - a.weight;
  559. }
  560. }
  561. function getController( id ) {
  562. return getBuild( library.controllers[ id ], buildController );
  563. }
  564. // image
  565. function parseImage( xml ) {
  566. var data = {
  567. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  568. };
  569. library.images[ xml.getAttribute( 'id' ) ] = data;
  570. }
  571. function buildImage( data ) {
  572. if ( data.build !== undefined ) return data.build;
  573. return data.init_from;
  574. }
  575. function getImage( id ) {
  576. return getBuild( library.images[ id ], buildImage );
  577. }
  578. // effect
  579. function parseEffect( xml ) {
  580. var data = {};
  581. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  582. var child = xml.childNodes[ i ];
  583. if ( child.nodeType !== 1 ) continue;
  584. switch ( child.nodeName ) {
  585. case 'profile_COMMON':
  586. data.profile = parseEffectProfileCOMMON( child );
  587. break;
  588. }
  589. }
  590. library.effects[ xml.getAttribute( 'id' ) ] = data;
  591. }
  592. function parseEffectProfileCOMMON( xml ) {
  593. var data = {
  594. surfaces: {},
  595. samplers: {}
  596. };
  597. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  598. var child = xml.childNodes[ i ];
  599. if ( child.nodeType !== 1 ) continue;
  600. switch ( child.nodeName ) {
  601. case 'newparam':
  602. parseEffectNewparam( child, data );
  603. break;
  604. case 'technique':
  605. data.technique = parseEffectTechnique( child );
  606. break;
  607. }
  608. }
  609. return data;
  610. }
  611. function parseEffectNewparam( xml, data ) {
  612. var sid = xml.getAttribute( 'sid' );
  613. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  614. var child = xml.childNodes[ i ];
  615. if ( child.nodeType !== 1 ) continue;
  616. switch ( child.nodeName ) {
  617. case 'surface':
  618. data.surfaces[ sid ] = parseEffectSurface( child );
  619. break;
  620. case 'sampler2D':
  621. data.samplers[ sid ] = parseEffectSampler( child );
  622. break;
  623. }
  624. }
  625. }
  626. function parseEffectSurface( xml ) {
  627. var data = {};
  628. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  629. var child = xml.childNodes[ i ];
  630. if ( child.nodeType !== 1 ) continue;
  631. switch ( child.nodeName ) {
  632. case 'init_from':
  633. data.init_from = child.textContent;
  634. break;
  635. }
  636. }
  637. return data;
  638. }
  639. function parseEffectSampler( xml ) {
  640. var data = {};
  641. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  642. var child = xml.childNodes[ i ];
  643. if ( child.nodeType !== 1 ) continue;
  644. switch ( child.nodeName ) {
  645. case 'source':
  646. data.source = child.textContent;
  647. break;
  648. }
  649. }
  650. return data;
  651. }
  652. function parseEffectTechnique( xml ) {
  653. var data = {};
  654. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  655. var child = xml.childNodes[ i ];
  656. if ( child.nodeType !== 1 ) continue;
  657. switch ( child.nodeName ) {
  658. case 'constant':
  659. case 'lambert':
  660. case 'blinn':
  661. case 'phong':
  662. data.type = child.nodeName;
  663. data.parameters = parseEffectParameters( child );
  664. break;
  665. }
  666. }
  667. return data;
  668. }
  669. function parseEffectParameters( xml ) {
  670. var data = {};
  671. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  672. var child = xml.childNodes[ i ];
  673. if ( child.nodeType !== 1 ) continue;
  674. switch ( child.nodeName ) {
  675. case 'emission':
  676. case 'diffuse':
  677. case 'specular':
  678. case 'shininess':
  679. case 'transparent':
  680. case 'transparency':
  681. data[ child.nodeName ] = parseEffectParameter( child );
  682. break;
  683. }
  684. }
  685. return data;
  686. }
  687. function parseEffectParameter( xml ) {
  688. var data = {};
  689. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  690. var child = xml.childNodes[ i ];
  691. if ( child.nodeType !== 1 ) continue;
  692. switch ( child.nodeName ) {
  693. case 'color':
  694. data[ child.nodeName ] = parseFloats( child.textContent );
  695. break;
  696. case 'float':
  697. data[ child.nodeName ] = parseFloat( child.textContent );
  698. break;
  699. case 'texture':
  700. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  701. break;
  702. }
  703. }
  704. return data;
  705. }
  706. function parseEffectParameterTexture( xml ) {
  707. var data = {
  708. technique: {}
  709. };
  710. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  711. var child = xml.childNodes[ i ];
  712. if ( child.nodeType !== 1 ) continue;
  713. switch ( child.nodeName ) {
  714. case 'extra':
  715. parseEffectParameterTextureExtra( child, data );
  716. break;
  717. }
  718. }
  719. return data;
  720. }
  721. function parseEffectParameterTextureExtra( xml, data ) {
  722. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  723. var child = xml.childNodes[ i ];
  724. if ( child.nodeType !== 1 ) continue;
  725. switch ( child.nodeName ) {
  726. case 'technique':
  727. parseEffectParameterTextureExtraTechnique( child, data );
  728. break;
  729. }
  730. }
  731. }
  732. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  733. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  734. var child = xml.childNodes[ i ];
  735. if ( child.nodeType !== 1 ) continue;
  736. switch ( child.nodeName ) {
  737. case 'repeatU':
  738. case 'repeatV':
  739. case 'offsetU':
  740. case 'offsetV':
  741. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  742. break;
  743. case 'wrapU':
  744. case 'wrapV':
  745. // some files have values for wrapU/wrapV which become NaN via parseInt
  746. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  747. data.technique[ child.nodeName ] = 1;
  748. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  749. data.technique[ child.nodeName ] = 0;
  750. } else {
  751. data.technique[ child.nodeName ] = parseInt( child.textContent );
  752. }
  753. break;
  754. }
  755. }
  756. }
  757. function buildEffect( data ) {
  758. return data;
  759. }
  760. function getEffect( id ) {
  761. return getBuild( library.effects[ id ], buildEffect );
  762. }
  763. // material
  764. function parseMaterial( xml ) {
  765. var data = {
  766. name: xml.getAttribute( 'name' )
  767. };
  768. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  769. var child = xml.childNodes[ i ];
  770. if ( child.nodeType !== 1 ) continue;
  771. switch ( child.nodeName ) {
  772. case 'instance_effect':
  773. data.url = parseId( child.getAttribute( 'url' ) );
  774. break;
  775. }
  776. }
  777. library.materials[ xml.getAttribute( 'id' ) ] = data;
  778. }
  779. function buildMaterial( data ) {
  780. var effect = getEffect( data.url );
  781. var technique = effect.profile.technique;
  782. var material;
  783. switch ( technique.type ) {
  784. case 'phong':
  785. case 'blinn':
  786. material = new THREE.MeshPhongMaterial();
  787. break;
  788. case 'lambert':
  789. material = new THREE.MeshLambertMaterial();
  790. break;
  791. default:
  792. material = new THREE.MeshBasicMaterial();
  793. break;
  794. }
  795. material.name = data.name;
  796. function getTexture( textureObject ) {
  797. var sampler = effect.profile.samplers[ textureObject.id ];
  798. if ( sampler !== undefined ) {
  799. var surface = effect.profile.surfaces[ sampler.source ];
  800. var texture = textureLoader.load( getImage( surface.init_from ) );
  801. var extra = textureObject.extra;
  802. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  803. var technique = extra.technique;
  804. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  805. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  806. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  807. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  808. } else {
  809. texture.wrapS = THREE.RepeatWrapping;
  810. texture.wrapT = THREE.RepeatWrapping;
  811. }
  812. return texture;
  813. }
  814. console.error( 'THREE.ColladaLoader: Undefined sampler', textureObject.id );
  815. return null;
  816. }
  817. var parameters = technique.parameters;
  818. for ( var key in parameters ) {
  819. var parameter = parameters[ key ];
  820. switch ( key ) {
  821. case 'diffuse':
  822. if ( parameter.color ) material.color.fromArray( parameter.color );
  823. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  824. break;
  825. case 'specular':
  826. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  827. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  828. break;
  829. case 'shininess':
  830. if ( parameter.float && material.shininess )
  831. material.shininess = parameter.float;
  832. break;
  833. case 'emission':
  834. if ( parameter.color && material.emissive )
  835. material.emissive.fromArray( parameter.color );
  836. break;
  837. case 'transparent':
  838. // if ( parameter.texture ) material.alphaMap = getTexture( parameter.texture );
  839. material.transparent = true;
  840. break;
  841. case 'transparency':
  842. if ( parameter.float !== undefined ) material.opacity = parameter.float;
  843. material.transparent = true;
  844. break;
  845. }
  846. }
  847. return material;
  848. }
  849. function getMaterial( id ) {
  850. return getBuild( library.materials[ id ], buildMaterial );
  851. }
  852. // camera
  853. function parseCamera( xml ) {
  854. var data = {
  855. name: xml.getAttribute( 'name' )
  856. };
  857. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  858. var child = xml.childNodes[ i ];
  859. if ( child.nodeType !== 1 ) continue;
  860. switch ( child.nodeName ) {
  861. case 'optics':
  862. data.optics = parseCameraOptics( child );
  863. break;
  864. }
  865. }
  866. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  867. }
  868. function parseCameraOptics( xml ) {
  869. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  870. var child = xml.childNodes[ i ];
  871. switch ( child.nodeName ) {
  872. case 'technique_common':
  873. return parseCameraTechnique( child );
  874. }
  875. }
  876. return {};
  877. }
  878. function parseCameraTechnique( xml ) {
  879. var data = {};
  880. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  881. var child = xml.childNodes[ i ];
  882. switch ( child.nodeName ) {
  883. case 'perspective':
  884. case 'orthographic':
  885. data.technique = child.nodeName;
  886. data.parameters = parseCameraParameters( child );
  887. break;
  888. }
  889. }
  890. return data;
  891. }
  892. function parseCameraParameters( xml ) {
  893. var data = {};
  894. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  895. var child = xml.childNodes[ i ];
  896. switch ( child.nodeName ) {
  897. case 'xfov':
  898. case 'yfov':
  899. case 'xmag':
  900. case 'ymag':
  901. case 'znear':
  902. case 'zfar':
  903. case 'aspect_ratio':
  904. data[ child.nodeName ] = parseFloat( child.textContent );
  905. break;
  906. }
  907. }
  908. return data;
  909. }
  910. function buildCamera( data ) {
  911. var camera;
  912. switch ( data.optics.technique ) {
  913. case 'perspective':
  914. camera = new THREE.PerspectiveCamera(
  915. data.optics.parameters.yfov,
  916. data.optics.parameters.aspect_ratio,
  917. data.optics.parameters.znear,
  918. data.optics.parameters.zfar
  919. );
  920. break;
  921. case 'orthographic':
  922. var ymag = data.optics.parameters.ymag;
  923. var xmag = data.optics.parameters.xmag;
  924. var aspectRatio = data.optics.parameters.aspect_ratio;
  925. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  926. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  927. xmag *= 0.5;
  928. ymag *= 0.5;
  929. camera = new THREE.OrthographicCamera(
  930. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  931. data.optics.parameters.znear,
  932. data.optics.parameters.zfar
  933. );
  934. break;
  935. default:
  936. camera = new THREE.PerspectiveCamera();
  937. break;
  938. }
  939. camera.name = data.name;
  940. return camera;
  941. }
  942. function getCamera( id ) {
  943. return getBuild( library.cameras[ id ], buildCamera );
  944. }
  945. // light
  946. function parseLight( xml ) {
  947. var data = {};
  948. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  949. var child = xml.childNodes[ i ];
  950. if ( child.nodeType !== 1 ) continue;
  951. switch ( child.nodeName ) {
  952. case 'technique_common':
  953. data = parseLightTechnique( child );
  954. break;
  955. }
  956. }
  957. library.lights[ xml.getAttribute( 'id' ) ] = data;
  958. }
  959. function parseLightTechnique( xml ) {
  960. var data = {};
  961. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  962. var child = xml.childNodes[ i ];
  963. if ( child.nodeType !== 1 ) continue;
  964. switch ( child.nodeName ) {
  965. case 'directional':
  966. case 'point':
  967. case 'spot':
  968. case 'ambient':
  969. data.technique = child.nodeName;
  970. data.parameters = parseLightParameters( child );
  971. }
  972. }
  973. return data;
  974. }
  975. function parseLightParameters( xml ) {
  976. var data = {};
  977. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  978. var child = xml.childNodes[ i ];
  979. if ( child.nodeType !== 1 ) continue;
  980. switch ( child.nodeName ) {
  981. case 'color':
  982. var array = parseFloats( child.textContent );
  983. data.color = new THREE.Color().fromArray( array );
  984. break;
  985. case 'falloff_angle':
  986. data.falloffAngle = parseFloat( child.textContent );
  987. break;
  988. case 'quadratic_attenuation':
  989. var f = parseFloat( child.textContent );
  990. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  991. break;
  992. }
  993. }
  994. return data;
  995. }
  996. function buildLight( data ) {
  997. var light;
  998. switch ( data.technique ) {
  999. case 'directional':
  1000. light = new THREE.DirectionalLight();
  1001. break;
  1002. case 'point':
  1003. light = new THREE.PointLight();
  1004. break;
  1005. case 'spot':
  1006. light = new THREE.SpotLight();
  1007. break;
  1008. case 'ambient':
  1009. light = new THREE.AmbientLight();
  1010. break;
  1011. }
  1012. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1013. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1014. return light;
  1015. }
  1016. function getLight( id ) {
  1017. return getBuild( library.lights[ id ], buildLight );
  1018. }
  1019. // geometry
  1020. function parseGeometry( xml ) {
  1021. var data = {
  1022. name: xml.getAttribute( 'name' ),
  1023. sources: {},
  1024. vertices: {},
  1025. primitives: []
  1026. };
  1027. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1028. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1029. var child = mesh.childNodes[ i ];
  1030. if ( child.nodeType !== 1 ) continue;
  1031. var id = child.getAttribute( 'id' );
  1032. switch ( child.nodeName ) {
  1033. case 'source':
  1034. data.sources[ id ] = parseSource( child );
  1035. break;
  1036. case 'vertices':
  1037. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1038. data.vertices = parseGeometryVertices( child );
  1039. break;
  1040. case 'polygons':
  1041. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1042. break;
  1043. case 'lines':
  1044. case 'linestrips':
  1045. case 'polylist':
  1046. case 'triangles':
  1047. data.primitives.push( parseGeometryPrimitive( child ) );
  1048. break;
  1049. default:
  1050. console.log( child );
  1051. }
  1052. }
  1053. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1054. }
  1055. function parseSource( xml ) {
  1056. var data = {
  1057. array: [],
  1058. stride: 3
  1059. };
  1060. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1061. var child = xml.childNodes[ i ];
  1062. if ( child.nodeType !== 1 ) continue;
  1063. switch ( child.nodeName ) {
  1064. case 'float_array':
  1065. data.array = parseFloats( child.textContent );
  1066. break;
  1067. case 'Name_array':
  1068. data.array = parseStrings( child.textContent );
  1069. break;
  1070. case 'technique_common':
  1071. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1072. if ( accessor !== undefined ) {
  1073. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1074. }
  1075. break;
  1076. }
  1077. }
  1078. return data;
  1079. }
  1080. function parseGeometryVertices( xml ) {
  1081. var data = {};
  1082. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1083. var child = xml.childNodes[ i ];
  1084. if ( child.nodeType !== 1 ) continue;
  1085. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1086. }
  1087. return data;
  1088. }
  1089. function parseGeometryPrimitive( xml ) {
  1090. var primitive = {
  1091. type: xml.nodeName,
  1092. material: xml.getAttribute( 'material' ),
  1093. count: parseInt( xml.getAttribute( 'count' ) ),
  1094. inputs: {},
  1095. stride: 0
  1096. };
  1097. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1098. var child = xml.childNodes[ i ];
  1099. if ( child.nodeType !== 1 ) continue;
  1100. switch ( child.nodeName ) {
  1101. case 'input':
  1102. var id = parseId( child.getAttribute( 'source' ) );
  1103. var semantic = child.getAttribute( 'semantic' );
  1104. var offset = parseInt( child.getAttribute( 'offset' ) );
  1105. primitive.inputs[ semantic ] = { id: id, offset: offset };
  1106. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1107. break;
  1108. case 'vcount':
  1109. primitive.vcount = parseInts( child.textContent );
  1110. break;
  1111. case 'p':
  1112. primitive.p = parseInts( child.textContent );
  1113. break;
  1114. }
  1115. }
  1116. return primitive;
  1117. }
  1118. function groupPrimitives( primitives ) {
  1119. var build = {};
  1120. for ( var i = 0; i < primitives.length; i ++ ) {
  1121. var primitive = primitives[ i ];
  1122. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1123. build[ primitive.type ].push( primitive );
  1124. }
  1125. return build;
  1126. }
  1127. function buildGeometry( data ) {
  1128. var build = {};
  1129. var sources = data.sources;
  1130. var vertices = data.vertices;
  1131. var primitives = data.primitives;
  1132. if ( primitives.length === 0 ) return {};
  1133. // our goal is to create one buffer geoemtry for a single type of primitives
  1134. // first, we group all primitives by their type
  1135. var groupedPrimitives = groupPrimitives( primitives );
  1136. for ( var type in groupedPrimitives ) {
  1137. // second, we create for each type of primitives (polylist,triangles or lines) a buffer geometry
  1138. build[ type ] = buildGeometryType( groupedPrimitives[ type ], sources, vertices );
  1139. }
  1140. return build;
  1141. }
  1142. function buildGeometryType( primitives, sources, vertices ) {
  1143. var build = {};
  1144. var position = { array: [], stride: 0 };
  1145. var normal = { array: [], stride: 0 };
  1146. var uv = { array: [], stride: 0 };
  1147. var color = { array: [], stride: 0 };
  1148. var skinIndex = { array: [], stride: 4 };
  1149. var skinWeight = { array: [], stride: 4 };
  1150. var geometry = new THREE.BufferGeometry();
  1151. var materialKeys = [];
  1152. var start = 0, count = 0;
  1153. for ( var p = 0; p < primitives.length; p ++ ) {
  1154. var primitive = primitives[ p ];
  1155. var inputs = primitive.inputs;
  1156. var triangleCount = 1;
  1157. if ( primitive.vcount && primitive.vcount[ 0 ] === 4 ) {
  1158. triangleCount = 2; // one quad -> two triangles
  1159. }
  1160. // groups
  1161. if ( primitive.type === 'lines' || primitive.type === 'linestrips' ) {
  1162. count = primitive.count * 2;
  1163. } else {
  1164. count = primitive.count * 3 * triangleCount;
  1165. }
  1166. geometry.addGroup( start, count, p );
  1167. start += count;
  1168. // material
  1169. if ( primitive.material ) {
  1170. materialKeys.push( primitive.material );
  1171. }
  1172. // geometry data
  1173. for ( var name in inputs ) {
  1174. var input = inputs[ name ];
  1175. switch ( name ) {
  1176. case 'VERTEX':
  1177. for ( var key in vertices ) {
  1178. var id = vertices[ key ];
  1179. switch ( key ) {
  1180. case 'POSITION':
  1181. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1182. position.stride = sources[ id ].stride;
  1183. if ( sources.skinWeights && sources.skinIndices ) {
  1184. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1185. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1186. }
  1187. break;
  1188. case 'NORMAL':
  1189. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1190. normal.stride = sources[ id ].stride;
  1191. break;
  1192. case 'COLOR':
  1193. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1194. color.stride = sources[ id ].stride;
  1195. break;
  1196. case 'TEXCOORD':
  1197. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1198. uv.stride = sources[ id ].stride;
  1199. break;
  1200. default:
  1201. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1202. }
  1203. }
  1204. break;
  1205. case 'NORMAL':
  1206. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1207. normal.stride = sources[ input.id ].stride;
  1208. break;
  1209. case 'COLOR':
  1210. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1211. color.stride = sources[ input.id ].stride;
  1212. break;
  1213. case 'TEXCOORD':
  1214. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1215. uv.stride = sources[ input.id ].stride;
  1216. break;
  1217. }
  1218. }
  1219. }
  1220. // build geometry
  1221. if ( position.array.length > 0 ) geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1222. if ( normal.array.length > 0 ) geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1223. if ( color.array.length > 0 ) geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1224. if ( uv.array.length > 0 ) geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1225. if ( skinIndex.array.length > 0 ) geometry.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1226. if ( skinWeight.array.length > 0 ) geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1227. build.data = geometry;
  1228. build.type = primitives[ 0 ].type;
  1229. build.materialKeys = materialKeys;
  1230. return build;
  1231. }
  1232. function buildGeometryData( primitive, source, offset, array ) {
  1233. var indices = primitive.p;
  1234. var stride = primitive.stride;
  1235. var vcount = primitive.vcount;
  1236. function pushVector( i ) {
  1237. var index = indices[ i + offset ] * sourceStride;
  1238. var length = index + sourceStride;
  1239. for ( ; index < length; index ++ ) {
  1240. array.push( sourceArray[ index ] );
  1241. }
  1242. }
  1243. var maxcount = 0;
  1244. var sourceArray = source.array;
  1245. var sourceStride = source.stride;
  1246. if ( primitive.vcount !== undefined ) {
  1247. var index = 0;
  1248. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1249. var count = vcount[ i ];
  1250. if ( count === 4 ) {
  1251. var a = index + stride * 0;
  1252. var b = index + stride * 1;
  1253. var c = index + stride * 2;
  1254. var d = index + stride * 3;
  1255. pushVector( a ); pushVector( b ); pushVector( d );
  1256. pushVector( b ); pushVector( c ); pushVector( d );
  1257. } else if ( count === 3 ) {
  1258. var a = index + stride * 0;
  1259. var b = index + stride * 1;
  1260. var c = index + stride * 2;
  1261. pushVector( a ); pushVector( b ); pushVector( c );
  1262. } else {
  1263. maxcount = Math.max( maxcount, count );
  1264. }
  1265. index += stride * count;
  1266. }
  1267. if ( maxcount > 0 ) {
  1268. console.log( 'THREE.ColladaLoader: Geometry has faces with more than 4 vertices.' );
  1269. }
  1270. } else {
  1271. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1272. pushVector( i );
  1273. }
  1274. }
  1275. }
  1276. function getGeometry( id ) {
  1277. return getBuild( library.geometries[ id ], buildGeometry );
  1278. }
  1279. // kinematics
  1280. function parseKinematicsModel( xml ) {
  1281. var data = {
  1282. name: xml.getAttribute( 'name' ) || '',
  1283. joints: {},
  1284. links: []
  1285. };
  1286. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1287. var child = xml.childNodes[ i ];
  1288. if ( child.nodeType !== 1 ) continue;
  1289. switch ( child.nodeName ) {
  1290. case 'technique_common':
  1291. parseKinematicsTechniqueCommon( child, data );
  1292. break;
  1293. }
  1294. }
  1295. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1296. }
  1297. function buildKinematicsModel( data ) {
  1298. if ( data.build !== undefined ) return data.build;
  1299. return data;
  1300. }
  1301. function getKinematicsModel( id ) {
  1302. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1303. }
  1304. function parseKinematicsTechniqueCommon( xml, data ) {
  1305. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1306. var child = xml.childNodes[ i ];
  1307. if ( child.nodeType !== 1 ) continue;
  1308. switch ( child.nodeName ) {
  1309. case 'joint':
  1310. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1311. break;
  1312. case 'link':
  1313. data.links.push( parseKinematicsLink( child ) );
  1314. break;
  1315. }
  1316. }
  1317. }
  1318. function parseKinematicsJoint( xml ) {
  1319. var data;
  1320. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1321. var child = xml.childNodes[ i ];
  1322. if ( child.nodeType !== 1 ) continue;
  1323. switch ( child.nodeName ) {
  1324. case 'prismatic':
  1325. case 'revolute':
  1326. data = parseKinematicsJointParameter( child );
  1327. break;
  1328. }
  1329. }
  1330. return data;
  1331. }
  1332. function parseKinematicsJointParameter( xml, data ) {
  1333. var data = {
  1334. sid: xml.getAttribute( 'sid' ),
  1335. name: xml.getAttribute( 'name' ) || '',
  1336. axis: new THREE.Vector3(),
  1337. limits: {
  1338. min: 0,
  1339. max: 0
  1340. },
  1341. type: xml.nodeName,
  1342. static: false,
  1343. zeroPosition: 0,
  1344. middlePosition: 0
  1345. };
  1346. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1347. var child = xml.childNodes[ i ];
  1348. if ( child.nodeType !== 1 ) continue;
  1349. switch ( child.nodeName ) {
  1350. case 'axis':
  1351. var array = parseFloats( child.textContent );
  1352. data.axis.fromArray( array );
  1353. break;
  1354. case 'limits':
  1355. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1356. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1357. data.limits.max = parseFloat( max.textContent );
  1358. data.limits.min = parseFloat( min.textContent );
  1359. break;
  1360. }
  1361. }
  1362. // if min is equal to or greater than max, consider the joint static
  1363. if ( data.limits.min >= data.limits.max ) {
  1364. data.static = true;
  1365. }
  1366. // calculate middle position
  1367. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1368. return data;
  1369. }
  1370. function parseKinematicsLink( xml ) {
  1371. var data = {
  1372. sid: xml.getAttribute( 'sid' ),
  1373. name: xml.getAttribute( 'name' ) || '',
  1374. attachments: [],
  1375. transforms: []
  1376. };
  1377. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1378. var child = xml.childNodes[ i ];
  1379. if ( child.nodeType !== 1 ) continue;
  1380. switch ( child.nodeName ) {
  1381. case 'attachment_full':
  1382. data.attachments.push( parseKinematicsAttachment( child ) );
  1383. break;
  1384. case 'matrix':
  1385. case 'translate':
  1386. case 'rotate':
  1387. data.transforms.push( parseKinematicsTransform( child ) );
  1388. break;
  1389. }
  1390. }
  1391. return data;
  1392. }
  1393. function parseKinematicsAttachment( xml ) {
  1394. var data = {
  1395. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1396. transforms: [],
  1397. links: []
  1398. };
  1399. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1400. var child = xml.childNodes[ i ];
  1401. if ( child.nodeType !== 1 ) continue;
  1402. switch ( child.nodeName ) {
  1403. case 'link':
  1404. data.links.push( parseKinematicsLink( child ) );
  1405. break;
  1406. case 'matrix':
  1407. case 'translate':
  1408. case 'rotate':
  1409. data.transforms.push( parseKinematicsTransform( child ) );
  1410. break;
  1411. }
  1412. }
  1413. return data;
  1414. }
  1415. function parseKinematicsTransform( xml ) {
  1416. var data = {
  1417. type: xml.nodeName
  1418. };
  1419. var array = parseFloats( xml.textContent );
  1420. switch ( data.type ) {
  1421. case 'matrix':
  1422. data.obj = new THREE.Matrix4();
  1423. data.obj.fromArray( array ).transpose();
  1424. break;
  1425. case 'translate':
  1426. data.obj = new THREE.Vector3();
  1427. data.obj.fromArray( array );
  1428. break;
  1429. case 'rotate':
  1430. data.obj = new THREE.Vector3();
  1431. data.obj.fromArray( array );
  1432. data.angle = THREE.Math.degToRad( array[ 3 ] );
  1433. break;
  1434. }
  1435. return data;
  1436. }
  1437. function parseKinematicsScene( xml ) {
  1438. var data = {
  1439. bindJointAxis: []
  1440. };
  1441. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1442. var child = xml.childNodes[ i ];
  1443. if ( child.nodeType !== 1 ) continue;
  1444. switch ( child.nodeName ) {
  1445. case 'bind_joint_axis':
  1446. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1447. break;
  1448. }
  1449. }
  1450. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1451. }
  1452. function parseKinematicsBindJointAxis( xml ) {
  1453. var data = {
  1454. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1455. };
  1456. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1457. var child = xml.childNodes[ i ];
  1458. if ( child.nodeType !== 1 ) continue;
  1459. switch ( child.nodeName ) {
  1460. case 'axis':
  1461. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1462. data.axis = param.textContent;
  1463. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1464. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1465. break;
  1466. }
  1467. }
  1468. return data;
  1469. }
  1470. function buildKinematicsScene( data ) {
  1471. if ( data.build !== undefined ) return data.build;
  1472. return data;
  1473. }
  1474. function getKinematicsScene( id ) {
  1475. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1476. }
  1477. function setupKinematics() {
  1478. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1479. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1480. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1481. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1482. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1483. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1484. var visualScene = getVisualScene( visualSceneId );
  1485. var bindJointAxis = kinematicsScene.bindJointAxis;
  1486. var jointMap = {};
  1487. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1488. var axis = bindJointAxis[ i ];
  1489. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1490. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1491. if ( targetElement ) {
  1492. // get the parent of the transfrom element
  1493. var parentVisualElement = targetElement.parentElement;
  1494. // connect the joint of the kinematics model with the element in the visual scene
  1495. connect( axis.jointIndex, parentVisualElement );
  1496. }
  1497. }
  1498. function connect( jointIndex, visualElement ) {
  1499. var visualElementName = visualElement.getAttribute( 'name' );
  1500. var joint = kinematicsModel.joints[ jointIndex ];
  1501. visualScene.traverse( function ( object ) {
  1502. if ( object.name === visualElementName ) {
  1503. jointMap[ jointIndex ] = {
  1504. object: object,
  1505. transforms: buildTransformList( visualElement ),
  1506. joint: joint,
  1507. position: joint.zeroPosition
  1508. };
  1509. }
  1510. } );
  1511. }
  1512. var m0 = new THREE.Matrix4();
  1513. kinematics = {
  1514. joints: kinematicsModel && kinematicsModel.joints,
  1515. getJointValue: function ( jointIndex ) {
  1516. var jointData = jointMap[ jointIndex ];
  1517. if ( jointData ) {
  1518. return jointData.position;
  1519. } else {
  1520. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1521. }
  1522. },
  1523. setJointValue: function ( jointIndex, value ) {
  1524. var jointData = jointMap[ jointIndex ];
  1525. if ( jointData ) {
  1526. var joint = jointData.joint;
  1527. if ( value > joint.limits.max || value < joint.limits.min ) {
  1528. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1529. } else if ( joint.static ) {
  1530. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1531. } else {
  1532. var object = jointData.object;
  1533. var axis = joint.axis;
  1534. var transforms = jointData.transforms;
  1535. matrix.identity();
  1536. // each update, we have to apply all transforms in the correct order
  1537. for ( var i = 0; i < transforms.length; i ++ ) {
  1538. var transform = transforms[ i ];
  1539. // if there is a connection of the transform node with a joint, apply the joint value
  1540. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1541. switch ( joint.type ) {
  1542. case 'revolute':
  1543. matrix.multiply( m0.makeRotationAxis( axis, THREE.Math.degToRad( value ) ) );
  1544. break;
  1545. case 'prismatic':
  1546. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1547. break;
  1548. default:
  1549. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1550. break;
  1551. }
  1552. } else {
  1553. switch ( transform.type ) {
  1554. case 'matrix':
  1555. matrix.multiply( transform.obj );
  1556. break;
  1557. case 'translate':
  1558. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1559. break;
  1560. case 'scale':
  1561. matrix.scale( transform.obj );
  1562. break;
  1563. case 'rotate':
  1564. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1565. break;
  1566. }
  1567. }
  1568. }
  1569. object.matrix.copy( matrix );
  1570. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1571. jointMap[ jointIndex ].position = value;
  1572. }
  1573. } else {
  1574. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1575. }
  1576. }
  1577. };
  1578. }
  1579. function buildTransformList( node ) {
  1580. var transforms = [];
  1581. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1582. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1583. var child = xml.childNodes[ i ];
  1584. if ( child.nodeType !== 1 ) continue;
  1585. switch ( child.nodeName ) {
  1586. case 'matrix':
  1587. var array = parseFloats( child.textContent );
  1588. var matrix = new THREE.Matrix4().fromArray( array ).transpose();
  1589. transforms.push( {
  1590. sid: child.getAttribute( 'sid' ),
  1591. type: child.nodeName,
  1592. obj: matrix
  1593. } );
  1594. break;
  1595. case 'translate':
  1596. case 'scale':
  1597. var array = parseFloats( child.textContent );
  1598. var vector = new THREE.Vector3().fromArray( array );
  1599. transforms.push( {
  1600. sid: child.getAttribute( 'sid' ),
  1601. type: child.nodeName,
  1602. obj: vector
  1603. } );
  1604. break;
  1605. case 'rotate':
  1606. var array = parseFloats( child.textContent );
  1607. var vector = new THREE.Vector3().fromArray( array );
  1608. var angle = THREE.Math.degToRad( array[ 3 ] );
  1609. transforms.push( {
  1610. sid: child.getAttribute( 'sid' ),
  1611. type: child.nodeName,
  1612. obj: vector,
  1613. angle: angle
  1614. } );
  1615. break;
  1616. }
  1617. }
  1618. return transforms;
  1619. }
  1620. // nodes
  1621. var matrix = new THREE.Matrix4();
  1622. var vector = new THREE.Vector3();
  1623. function parseNode( xml ) {
  1624. var data = {
  1625. name: xml.getAttribute( 'name' ),
  1626. type: xml.getAttribute( 'type' ),
  1627. id: xml.getAttribute( 'id' ),
  1628. sid: xml.getAttribute( 'sid' ),
  1629. matrix: new THREE.Matrix4(),
  1630. nodes: [],
  1631. instanceCameras: [],
  1632. instanceControllers: [],
  1633. instanceLights: [],
  1634. instanceGeometries: [],
  1635. instanceNodes: [],
  1636. transforms: {}
  1637. };
  1638. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1639. var child = xml.childNodes[ i ];
  1640. if ( child.nodeType !== 1 ) continue;
  1641. switch ( child.nodeName ) {
  1642. case 'node':
  1643. if ( child.hasAttribute( 'id' ) ) {
  1644. data.nodes.push( child.getAttribute( 'id' ) );
  1645. parseNode( child );
  1646. }
  1647. break;
  1648. case 'instance_camera':
  1649. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1650. break;
  1651. case 'instance_controller':
  1652. data.instanceControllers.push( parseNodeInstance( child ) );
  1653. break;
  1654. case 'instance_light':
  1655. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1656. break;
  1657. case 'instance_geometry':
  1658. data.instanceGeometries.push( parseNodeInstance( child ) );
  1659. break;
  1660. case 'instance_node':
  1661. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1662. break;
  1663. case 'matrix':
  1664. var array = parseFloats( child.textContent );
  1665. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1666. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1667. break;
  1668. case 'translate':
  1669. var array = parseFloats( child.textContent );
  1670. vector.fromArray( array );
  1671. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1672. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1673. break;
  1674. case 'rotate':
  1675. var array = parseFloats( child.textContent );
  1676. var angle = THREE.Math.degToRad( array[ 3 ] );
  1677. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1678. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1679. break;
  1680. case 'scale':
  1681. var array = parseFloats( child.textContent );
  1682. data.matrix.scale( vector.fromArray( array ) );
  1683. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1684. break;
  1685. case 'extra':
  1686. break;
  1687. default:
  1688. console.log( child );
  1689. }
  1690. }
  1691. if ( xml.hasAttribute( 'id' ) ) {
  1692. library.nodes[ xml.getAttribute( 'id' ) ] = data;
  1693. }
  1694. return data;
  1695. }
  1696. function parseNodeInstance( xml ) {
  1697. var data = {
  1698. id: parseId( xml.getAttribute( 'url' ) ),
  1699. materials: {},
  1700. skeletons: []
  1701. };
  1702. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1703. var child = xml.childNodes[ i ];
  1704. switch ( child.nodeName ) {
  1705. case 'bind_material':
  1706. var instances = child.getElementsByTagName( 'instance_material' );
  1707. for ( var j = 0; j < instances.length; j ++ ) {
  1708. var instance = instances[ j ];
  1709. var symbol = instance.getAttribute( 'symbol' );
  1710. var target = instance.getAttribute( 'target' );
  1711. data.materials[ symbol ] = parseId( target );
  1712. }
  1713. break;
  1714. case 'skeleton':
  1715. data.skeletons.push( parseId( child.textContent ) );
  1716. break;
  1717. default:
  1718. break;
  1719. }
  1720. }
  1721. return data;
  1722. }
  1723. function buildSkeleton( skeletons, joints ) {
  1724. var boneData = [];
  1725. var sortedBoneData = [];
  1726. var i, j, data;
  1727. // a skeleton can have multiple root bones. collada expresses this
  1728. // situtation with multiple "skeleton" tags per controller instance
  1729. for ( i = 0; i < skeletons.length; i ++ ) {
  1730. var skeleton = skeletons[ i ];
  1731. var root = getNode( skeleton );
  1732. // setup bone data for a single bone hierarchy
  1733. buildBoneHierarchy( root, joints, boneData );
  1734. }
  1735. // sort bone data (the order is defined in the corresponding controller)
  1736. for ( i = 0; i < joints.length; i ++ ) {
  1737. for ( j = 0; j < boneData.length; j ++ ) {
  1738. data = boneData[ j ];
  1739. if ( data.bone.name === joints[ i ].name ) {
  1740. sortedBoneData[ i ] = data;
  1741. data.processed = true;
  1742. break;
  1743. }
  1744. }
  1745. }
  1746. // add unprocessed bone data at the end of the list
  1747. for ( i = 0; i < boneData.length; i ++ ) {
  1748. data = boneData[ i ];
  1749. if ( data.processed === false ) {
  1750. sortedBoneData.push( data );
  1751. data.processed = true;
  1752. }
  1753. }
  1754. // setup arrays for skeleton creation
  1755. var bones = [];
  1756. var boneInverses = [];
  1757. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  1758. data = sortedBoneData[ i ];
  1759. bones.push( data.bone );
  1760. boneInverses.push( data.boneInverse );
  1761. }
  1762. return new THREE.Skeleton( bones, boneInverses );
  1763. }
  1764. function buildBoneHierarchy( root, joints, boneData ) {
  1765. // setup bone data from visual scene
  1766. root.traverse( function ( object ) {
  1767. if ( object.isBone === true ) {
  1768. var boneInverse;
  1769. // retrieve the boneInverse from the controller data
  1770. for ( var i = 0; i < joints.length; i ++ ) {
  1771. var joint = joints[ i ];
  1772. if ( joint.name === object.name ) {
  1773. boneInverse = joint.boneInverse;
  1774. break;
  1775. }
  1776. }
  1777. if ( boneInverse === undefined ) {
  1778. // Unfortunately, there can be joints in the visual scene that are not part of the
  1779. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  1780. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  1781. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  1782. // ensure a correct animation of the model.
  1783. boneInverse = new THREE.Matrix4();
  1784. }
  1785. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  1786. }
  1787. } );
  1788. }
  1789. function buildNode( data ) {
  1790. var objects = [];
  1791. var matrix = data.matrix;
  1792. var nodes = data.nodes;
  1793. var type = data.type;
  1794. var instanceCameras = data.instanceCameras;
  1795. var instanceControllers = data.instanceControllers;
  1796. var instanceLights = data.instanceLights;
  1797. var instanceGeometries = data.instanceGeometries;
  1798. var instanceNodes = data.instanceNodes;
  1799. // nodes
  1800. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1801. objects.push( getNode( nodes[ i ] ) );
  1802. }
  1803. // instance cameras
  1804. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  1805. objects.push( getCamera( instanceCameras[ i ] ).clone() );
  1806. }
  1807. // instance controllers
  1808. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  1809. var instance = instanceControllers[ i ];
  1810. var controller = getController( instance.id );
  1811. var geometries = getGeometry( controller.id );
  1812. var newObjects = buildObjects( geometries, instance.materials );
  1813. var skeletons = instance.skeletons;
  1814. var joints = controller.skin.joints;
  1815. var skeleton = buildSkeleton( skeletons, joints );
  1816. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  1817. var object = newObjects[ j ];
  1818. if ( object.isSkinnedMesh ) {
  1819. object.bind( skeleton, controller.skin.bindMatrix );
  1820. object.normalizeSkinWeights();
  1821. }
  1822. objects.push( object );
  1823. }
  1824. }
  1825. // instance lights
  1826. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  1827. objects.push( getLight( instanceLights[ i ] ).clone() );
  1828. }
  1829. // instance geometries
  1830. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  1831. var instance = instanceGeometries[ i ];
  1832. // a single geometry instance in collada can lead to multiple object3Ds.
  1833. // this is the case when primitives are combined like triangles and lines
  1834. var geometries = getGeometry( instance.id );
  1835. var newObjects = buildObjects( geometries, instance.materials );
  1836. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  1837. objects.push( newObjects[ j ] );
  1838. }
  1839. }
  1840. // instance nodes
  1841. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  1842. objects.push( getNode( instanceNodes[ i ] ).clone() );
  1843. }
  1844. var object;
  1845. if ( nodes.length === 0 && objects.length === 1 ) {
  1846. object = objects[ 0 ];
  1847. } else {
  1848. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  1849. for ( var i = 0; i < objects.length; i ++ ) {
  1850. object.add( objects[ i ] );
  1851. }
  1852. }
  1853. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  1854. object.matrix.copy( matrix );
  1855. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1856. return object;
  1857. }
  1858. function resolveMaterialBinding( keys, instanceMaterials ) {
  1859. var materials = [];
  1860. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  1861. var id = instanceMaterials[ keys[ i ] ];
  1862. materials.push( getMaterial( id ) );
  1863. }
  1864. return materials;
  1865. }
  1866. function buildObjects( geometries, instanceMaterials ) {
  1867. var objects = [];
  1868. for ( var type in geometries ) {
  1869. var geometry = geometries[ type ];
  1870. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  1871. // handle case if no materials are defined
  1872. if ( materials.length === 0 ) {
  1873. if ( type === 'lines' || type === 'linestrips' ) {
  1874. materials.push( new THREE.LineBasicMaterial() );
  1875. } else {
  1876. materials.push( new THREE.MeshPhongMaterial() );
  1877. }
  1878. }
  1879. // regard skinning
  1880. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  1881. if ( skinning ) {
  1882. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  1883. materials[ i ].skinning = true;
  1884. }
  1885. }
  1886. // choose between a single or multi materials (material array)
  1887. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  1888. // now create a specific 3D object
  1889. var object;
  1890. switch ( type ) {
  1891. case 'lines':
  1892. object = new THREE.LineSegments( geometry.data, material );
  1893. break;
  1894. case 'linestrips':
  1895. object = new THREE.Line( geometry.data, material );
  1896. break;
  1897. case 'triangles':
  1898. case 'polylist':
  1899. if ( skinning ) {
  1900. object = new THREE.SkinnedMesh( geometry.data, material );
  1901. } else {
  1902. object = new THREE.Mesh( geometry.data, material );
  1903. }
  1904. break;
  1905. }
  1906. objects.push( object );
  1907. }
  1908. return objects;
  1909. }
  1910. function getNode( id ) {
  1911. return getBuild( library.nodes[ id ], buildNode );
  1912. }
  1913. // visual scenes
  1914. function parseVisualScene( xml ) {
  1915. var data = {
  1916. name: xml.getAttribute( 'name' ),
  1917. children: []
  1918. };
  1919. var elements = getElementsByTagName( xml, 'node' );
  1920. for ( var i = 0; i < elements.length; i ++ ) {
  1921. data.children.push( parseNode( elements[ i ] ) );
  1922. }
  1923. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  1924. }
  1925. function buildVisualScene( data ) {
  1926. var group = new THREE.Group();
  1927. group.name = data.name;
  1928. var children = data.children;
  1929. for ( var i = 0; i < children.length; i ++ ) {
  1930. var child = children[ i ];
  1931. if ( child.id === null ) {
  1932. group.add( buildNode( child ) );
  1933. } else {
  1934. // if there is an ID, let's try to get the finished build (e.g. joints are already build)
  1935. group.add( getNode( child.id ) );
  1936. }
  1937. }
  1938. return group;
  1939. }
  1940. function getVisualScene( id ) {
  1941. return getBuild( library.visualScenes[ id ], buildVisualScene );
  1942. }
  1943. // scenes
  1944. function parseScene( xml ) {
  1945. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  1946. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  1947. }
  1948. function setupAnimations() {
  1949. var clips = library.clips;
  1950. if ( isEmpty( clips ) === true ) {
  1951. if ( isEmpty( library.animations ) === false ) {
  1952. // if there are animations but no clips, we create a default clip for playback
  1953. var tracks = [];
  1954. for ( var id in library.animations ) {
  1955. var animationTracks = getAnimation( id );
  1956. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  1957. tracks.push( animationTracks[ i ] );
  1958. }
  1959. }
  1960. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  1961. }
  1962. } else {
  1963. for ( var id in clips ) {
  1964. animations.push( getAnimationClip( id ) );
  1965. }
  1966. }
  1967. }
  1968. console.time( 'THREE.ColladaLoader' );
  1969. if ( text.length === 0 ) {
  1970. return { scene: new THREE.Scene() };
  1971. }
  1972. console.time( 'THREE.ColladaLoader: DOMParser' );
  1973. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  1974. console.timeEnd( 'THREE.ColladaLoader: DOMParser' );
  1975. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  1976. // metadata
  1977. var version = collada.getAttribute( 'version' );
  1978. console.log( 'THREE.ColladaLoader: File version', version );
  1979. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  1980. var textureLoader = new THREE.TextureLoader( this.manager );
  1981. textureLoader.setPath( path ).setCrossOrigin( this.crossOrigin );
  1982. //
  1983. var animations = [];
  1984. var kinematics = {};
  1985. //
  1986. var library = {
  1987. animations: {},
  1988. clips: {},
  1989. controllers: {},
  1990. images: {},
  1991. effects: {},
  1992. materials: {},
  1993. cameras: {},
  1994. lights: {},
  1995. geometries: {},
  1996. nodes: {},
  1997. visualScenes: {},
  1998. kinematicsModels: {},
  1999. kinematicsScenes: {}
  2000. };
  2001. console.time( 'THREE.ColladaLoader: Parse' );
  2002. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2003. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2004. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2005. parseLibrary( collada, 'library_images', 'image', parseImage );
  2006. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2007. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2008. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2009. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2010. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2011. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2012. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2013. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2014. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2015. console.timeEnd( 'THREE.ColladaLoader: Parse' );
  2016. console.time( 'THREE.ColladaLoader: Build' );
  2017. buildLibrary( library.animations, buildAnimation );
  2018. buildLibrary( library.clips, buildAnimationClip );
  2019. buildLibrary( library.controllers, buildController );
  2020. buildLibrary( library.images, buildImage );
  2021. buildLibrary( library.effects, buildEffect );
  2022. buildLibrary( library.materials, buildMaterial );
  2023. buildLibrary( library.cameras, buildCamera );
  2024. buildLibrary( library.lights, buildLight );
  2025. buildLibrary( library.geometries, buildGeometry );
  2026. buildLibrary( library.visualScenes, buildVisualScene );
  2027. console.timeEnd( 'THREE.ColladaLoader: Build' );
  2028. setupAnimations();
  2029. setupKinematics();
  2030. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2031. if ( asset.upAxis === 'Z_UP' ) {
  2032. scene.rotation.x = - Math.PI / 2;
  2033. }
  2034. scene.scale.multiplyScalar( asset.unit );
  2035. console.timeEnd( 'THREE.ColladaLoader' );
  2036. return {
  2037. animations: animations,
  2038. kinematics: kinematics,
  2039. library: library,
  2040. scene: scene
  2041. };
  2042. }
  2043. };