Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

ADRG1T a26a27a785 Update TrackballControls.js 7 tahun lalu
.github fbe827183e r87 8 tahun lalu
build 4fb8c5f8bc Updated builds. 7 tahun lalu
docs a7c32a0d87 Merge pull request #12387 from WestLangley/dev-manhattan2 7 tahun lalu
editor 10d761ba37 Fix editor import 7 tahun lalu
examples a26a27a785 Update TrackballControls.js 7 tahun lalu
src 0304a5520d lengthManhattan() -> manhattanLength() 7 tahun lalu
test a9362f5747 Docs/Tests: Clean up references to RectAreaLightShadow 7 tahun lalu
utils 31d8b0ae39 Merge pull request #12268 from cg-cnu/blender-constants 7 tahun lalu
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 tahun lalu
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 tahun lalu
LICENSE 6c2e03fea6 Update LICENSE 8 tahun lalu
README.md 582cc2c7e8 Improved README example 7 tahun lalu
bower.json d271add4e8 Added bower.json back. See #10431 8 tahun lalu
package.json 56e9d67d25 package.json: Upgrade electron one more time 7 tahun lalu
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 tahun lalu

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases