LoaderSupport.js 39 KB

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  1. /**
  2. * @author Kai Salmen / https://kaisalmen.de
  3. * Development repository: https://github.com/kaisalmen/WWOBJLoader
  4. */
  5. 'use strict';
  6. if ( THREE.LoaderSupport === undefined ) { THREE.LoaderSupport = {} }
  7. /**
  8. * Validation functions.
  9. * @class
  10. */
  11. THREE.LoaderSupport.Validator = {
  12. /**
  13. * If given input is null or undefined, false is returned otherwise true.
  14. *
  15. * @param input Can be anything
  16. * @returns {boolean}
  17. */
  18. isValid: function( input ) {
  19. return ( input !== null && input !== undefined );
  20. },
  21. /**
  22. * If given input is null or undefined, the defaultValue is returned otherwise the given input.
  23. *
  24. * @param input Can be anything
  25. * @param defaultValue Can be anything
  26. * @returns {*}
  27. */
  28. verifyInput: function( input, defaultValue ) {
  29. return ( input === null || input === undefined ) ? defaultValue : input;
  30. }
  31. };
  32. /**
  33. * Logging wrapper for console.
  34. * @class
  35. *
  36. * @param {boolean} enabled=true Tell if logger is enabled.
  37. * @param {boolean} debug=false Toggle debug logging.
  38. */
  39. THREE.LoaderSupport.ConsoleLogger = (function () {
  40. function ConsoleLogger( enabled, debug ) {
  41. this.enabled = enabled !== false;
  42. this.debug = debug === true;
  43. }
  44. /**
  45. * Enable or disable debug logging.
  46. * @memberOf THREE.LoaderSupport.ConsoleLogger
  47. *
  48. * @param {boolean} debug True or False
  49. */
  50. ConsoleLogger.prototype.setDebug = function ( debug ) {
  51. this.debug = debug === true;
  52. };
  53. /**
  54. * Returns if is enabled and debug.
  55. * @memberOf THREE.LoaderSupport.ConsoleLogger
  56. *
  57. * @returns {boolean}
  58. */
  59. ConsoleLogger.prototype.isDebug = function () {
  60. return this.isEnabled() && this.debug;
  61. };
  62. /**
  63. * Enable or disable info, debug and time logging.
  64. * @memberOf THREE.LoaderSupport.ConsoleLogger
  65. *
  66. * @param {boolean} enabled True or False
  67. */
  68. ConsoleLogger.prototype.setEnabled = function ( enabled ) {
  69. this.enabled = enabled === true;
  70. };
  71. /**
  72. * Returns if is enabled.
  73. * @memberOf THREE.LoaderSupport.ConsoleLogger
  74. *
  75. * @returns {boolean}
  76. */
  77. ConsoleLogger.prototype.isEnabled = function () {
  78. return this.enabled;
  79. };
  80. /**
  81. * Log a debug message if enabled and debug is set.
  82. * @memberOf THREE.LoaderSupport.ConsoleLogger
  83. *
  84. * @param {string} message Message to log
  85. */
  86. ConsoleLogger.prototype.logDebug = function ( message ) {
  87. if ( this.enabled && this.debug ) console.info( message );
  88. };
  89. /**
  90. * Log an info message if enabled.
  91. * @memberOf THREE.LoaderSupport.ConsoleLogger
  92. *
  93. * @param {string} message Message to log
  94. */
  95. ConsoleLogger.prototype.logInfo = function ( message ) {
  96. if ( this.enabled ) console.info( message );
  97. };
  98. /**
  99. * Log a warn message (always).
  100. * @memberOf THREE.LoaderSupport.ConsoleLogger
  101. *
  102. * @param {string} message Message to log
  103. */
  104. ConsoleLogger.prototype.logWarn = function ( message ) {
  105. console.warn( message );
  106. };
  107. /**
  108. * Log an error message (always).
  109. * @memberOf THREE.LoaderSupport.ConsoleLogger
  110. *
  111. * @param {string} message Message to log
  112. */
  113. ConsoleLogger.prototype.logError = function ( message ) {
  114. console.error( message );
  115. };
  116. /**
  117. * Start time measurement with provided id.
  118. * @memberOf THREE.LoaderSupport.ConsoleLogger
  119. *
  120. * @param {string} id Time identification
  121. */
  122. ConsoleLogger.prototype.logTimeStart = function ( id ) {
  123. if ( this.enabled ) console.time( id );
  124. };
  125. /**
  126. * Stop time measurement started with provided id.
  127. * @memberOf THREE.LoaderSupport.ConsoleLogger
  128. *
  129. * @param {string} id Time identification
  130. */
  131. ConsoleLogger.prototype.logTimeEnd = function ( id ) {
  132. if ( this.enabled ) console.timeEnd( id );
  133. };
  134. return ConsoleLogger;
  135. })();
  136. /**
  137. * Callbacks utilized by loaders and builder.
  138. * @class
  139. */
  140. THREE.LoaderSupport.Callbacks = (function () {
  141. var Validator = THREE.LoaderSupport.Validator;
  142. function Callbacks() {
  143. this.onProgress = null;
  144. this.onMeshAlter = null;
  145. this.onLoad = null;
  146. }
  147. /**
  148. * Register callback function that is invoked by internal function "announceProgress" to print feedback.
  149. * @memberOf THREE.LoaderSupport.Callbacks
  150. *
  151. * @param {callback} callbackOnProgress Callback function for described functionality
  152. */
  153. Callbacks.prototype.setCallbackOnProgress = function ( callbackOnProgress ) {
  154. this.onProgress = Validator.verifyInput( callbackOnProgress, this.onProgress );
  155. };
  156. /**
  157. * Register callback function that is called every time a mesh was loaded.
  158. * Use {@link THREE.LoaderSupport.LoadedMeshUserOverride} for alteration instructions (geometry, material or disregard mesh).
  159. * @memberOf THREE.LoaderSupport.Callbacks
  160. *
  161. * @param {callback} callbackOnMeshAlter Callback function for described functionality
  162. */
  163. Callbacks.prototype.setCallbackOnMeshAlter = function ( callbackOnMeshAlter ) {
  164. this.onMeshAlter = Validator.verifyInput( callbackOnMeshAlter, this.onMeshAlter );
  165. };
  166. /**
  167. * Register callback function that is called once loading of the complete OBJ file is completed.
  168. * @memberOf THREE.LoaderSupport.Callbacks
  169. *
  170. * @param {callback} callbackOnLoad Callback function for described functionality
  171. */
  172. Callbacks.prototype.setCallbackOnLoad = function ( callbackOnLoad ) {
  173. this.onLoad = Validator.verifyInput( callbackOnLoad, this.onLoad );
  174. };
  175. return Callbacks;
  176. })();
  177. /**
  178. * Builds one or many THREE.Mesh from one raw set of Arraybuffers, materialGroup descriptions and further parameters.
  179. * Supports vertex, vertexColor, normal, uv and index buffers.
  180. * @class
  181. */
  182. THREE.LoaderSupport.Builder = (function () {
  183. var Validator = THREE.LoaderSupport.Validator;
  184. function Builder() {
  185. this.callbacks = new THREE.LoaderSupport.Callbacks();
  186. this.materials = [];
  187. this.materialNames = [];
  188. this._createDefaultMaterials();
  189. }
  190. Builder.prototype._createDefaultMaterials = function () {
  191. var defaultMaterial = new THREE.MeshStandardMaterial( { color: 0xDCF1FF } );
  192. defaultMaterial.name = 'defaultMaterial';
  193. if ( ! Validator.isValid( this.materials[ defaultMaterial ] ) ) {
  194. this.materials[ defaultMaterial.name ] = defaultMaterial;
  195. }
  196. this.materialNames.push( defaultMaterial.name );
  197. var vertexColorMaterial = new THREE.MeshStandardMaterial( { color: 0xDCF1FF } );
  198. vertexColorMaterial.name = 'vertexColorMaterial';
  199. vertexColorMaterial.vertexColors = THREE.VertexColors;
  200. if ( ! Validator.isValid( this.materials[ vertexColorMaterial.name ] ) ) {
  201. this.materials[ vertexColorMaterial.name ] = vertexColorMaterial;
  202. }
  203. this.materialNames.push( vertexColorMaterial.name );
  204. };
  205. /**
  206. * Set materials loaded by any supplier of an Array of {@link THREE.Material}.
  207. * @memberOf THREE.LoaderSupport.Builder
  208. *
  209. * @param {THREE.Material[]} materials Array of {@link THREE.Material}
  210. */
  211. Builder.prototype.setMaterials = function ( materials ) {
  212. if ( Validator.isValid( materials ) && Object.keys( materials ).length > 0 ) {
  213. var materialName;
  214. for ( materialName in materials ) {
  215. if ( materials.hasOwnProperty( materialName ) && ! this.materials.hasOwnProperty( materialName) ) {
  216. this.materials[ materialName ] = materials[ materialName ];
  217. }
  218. }
  219. // always reset list of names as they are an array
  220. this.materialNames = [];
  221. for ( materialName in materials ) this.materialNames.push( materialName );
  222. }
  223. };
  224. Builder.prototype._setCallbacks = function ( callbackOnProgress, callbackOnMeshAlter, callbackOnLoad ) {
  225. this.callbacks.setCallbackOnProgress( callbackOnProgress );
  226. this.callbacks.setCallbackOnMeshAlter( callbackOnMeshAlter );
  227. this.callbacks.setCallbackOnLoad( callbackOnLoad );
  228. };
  229. /**
  230. * Builds one or multiple meshes from the data described in the payload (buffers, params, material info.
  231. * @memberOf THREE.LoaderSupport.Builder
  232. *
  233. * @param {Object} payload Raw mesh description (buffers, params, materials) used to build one to many meshes.
  234. * @returns {THREE.Mesh[]} mesh Array of {@link THREE.Mesh}
  235. */
  236. Builder.prototype.buildMeshes = function ( payload ) {
  237. var meshName = payload.params.meshName;
  238. var bufferGeometry = new THREE.BufferGeometry();
  239. bufferGeometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( payload.buffers.vertices ), 3 ) );
  240. if ( Validator.isValid( payload.buffers.indices ) ) {
  241. bufferGeometry.setIndex( new THREE.BufferAttribute( new Uint32Array( payload.buffers.indices ), 1 ));
  242. }
  243. var haveVertexColors = Validator.isValid( payload.buffers.colors );
  244. if ( haveVertexColors ) {
  245. bufferGeometry.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( payload.buffers.colors ), 3 ) );
  246. }
  247. if ( Validator.isValid( payload.buffers.normals ) ) {
  248. bufferGeometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( payload.buffers.normals ), 3 ) );
  249. } else {
  250. bufferGeometry.computeVertexNormals();
  251. }
  252. if ( Validator.isValid( payload.buffers.uvs ) ) {
  253. bufferGeometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( payload.buffers.uvs ), 2 ) );
  254. }
  255. var materialDescriptions = payload.materials.materialDescriptions;
  256. var materialDescription;
  257. var material;
  258. var materialName;
  259. var createMultiMaterial = payload.materials.multiMaterial;
  260. var multiMaterials = [];
  261. var key;
  262. for ( key in materialDescriptions ) {
  263. materialDescription = materialDescriptions[ key ];
  264. material = this.materials[ materialDescription.name ];
  265. material = Validator.verifyInput( material, this.materials[ 'defaultMaterial' ] );
  266. if ( haveVertexColors ) {
  267. if ( material.hasOwnProperty( 'vertexColors' ) ) {
  268. materialName = material.name + '_vertexColor';
  269. var materialClone = this.materials[ materialName ];
  270. if ( ! Validator.isValid( materialClone ) ) {
  271. materialClone = material.clone();
  272. materialClone.name = materialName;
  273. materialClone.vertexColors = THREE.VertexColors;
  274. this.materials[ materialName ] = materialClone;
  275. }
  276. material = materialClone;
  277. } else {
  278. material = this.materials[ 'vertexColorMaterial' ];
  279. }
  280. }
  281. if ( materialDescription.flat ) {
  282. materialName = material.name + '_flat';
  283. var materialClone = this.materials[ materialName ];
  284. if ( ! Validator.isValid( materialClone ) ) {
  285. materialClone = material.clone();
  286. materialClone.name = materialName;
  287. materialClone.flatShading = true;
  288. this.materials[ materialName ] = materialClone;
  289. }
  290. material = materialClone;
  291. }
  292. if ( createMultiMaterial ) multiMaterials.push( material );
  293. }
  294. if ( createMultiMaterial ) {
  295. material = multiMaterials;
  296. var materialGroups = payload.materials.materialGroups;
  297. var materialGroup;
  298. for ( key in materialGroups ) {
  299. materialGroup = materialGroups[ key ];
  300. bufferGeometry.addGroup( materialGroup.start, materialGroup.count, materialGroup.index );
  301. }
  302. }
  303. var meshes = [];
  304. var mesh;
  305. var callbackOnMeshAlter = this.callbacks.onMeshAlter;
  306. var callbackOnMeshAlterResult;
  307. var useOrgMesh = true;
  308. if ( Validator.isValid( callbackOnMeshAlter ) ) {
  309. callbackOnMeshAlterResult = callbackOnMeshAlter(
  310. {
  311. detail: {
  312. meshName: meshName,
  313. bufferGeometry: bufferGeometry,
  314. material: material
  315. }
  316. }
  317. );
  318. if ( Validator.isValid( callbackOnMeshAlterResult ) ) {
  319. if ( ! callbackOnMeshAlterResult.isDisregardMesh() && callbackOnMeshAlterResult.providesAlteredMeshes() ) {
  320. for ( var i in callbackOnMeshAlterResult.meshes ) {
  321. meshes.push( callbackOnMeshAlterResult.meshes[ i ] );
  322. }
  323. }
  324. useOrgMesh = false;
  325. }
  326. }
  327. if ( useOrgMesh ) {
  328. mesh = new THREE.Mesh( bufferGeometry, material );
  329. mesh.name = meshName;
  330. meshes.push( mesh );
  331. }
  332. var progressMessage;
  333. if ( Validator.isValid( meshes ) && meshes.length > 0 ) {
  334. var meshNames = [];
  335. for ( var i in meshes ) {
  336. mesh = meshes[ i ];
  337. meshNames[ i ] = mesh.name;
  338. }
  339. progressMessage = 'Adding mesh(es) (' + meshNames.length + ': ' + meshNames + ') from input mesh: ' + meshName;
  340. progressMessage += ' (' + ( payload.progress.numericalValue * 100 ).toFixed( 2 ) + '%)';
  341. } else {
  342. progressMessage = 'Not adding mesh: ' + meshName;
  343. progressMessage += ' (' + ( payload.progress.numericalValue * 100 ).toFixed( 2 ) + '%)';
  344. }
  345. var callbackOnProgress = this.callbacks.onProgress;
  346. if ( Validator.isValid( callbackOnProgress ) ) {
  347. var event = new CustomEvent( 'BuilderEvent', {
  348. detail: {
  349. type: 'progress',
  350. modelName: payload.params.meshName,
  351. text: progressMessage,
  352. numericalValue: payload.progress.numericalValue
  353. }
  354. } );
  355. callbackOnProgress( event );
  356. }
  357. return meshes;
  358. };
  359. return Builder;
  360. })();
  361. /**
  362. * Base class to be used by loaders.
  363. * @class
  364. *
  365. * @param {THREE.LoaderSupport.ConsoleLogger} logger logger to be used
  366. * @param {THREE.DefaultLoadingManager} [manager] The loadingManager for the loader to use. Default is {@link THREE.DefaultLoadingManager}
  367. */
  368. THREE.LoaderSupport.Commons = (function () {
  369. var Validator = THREE.LoaderSupport.Validator;
  370. var ConsoleLogger = THREE.LoaderSupport.ConsoleLogger;
  371. function Commons( logger, manager ) {
  372. this.logger = Validator.verifyInput( logger, new ConsoleLogger() );
  373. this.manager = Validator.verifyInput( manager, THREE.DefaultLoadingManager );
  374. this.modelName = '';
  375. this.instanceNo = 0;
  376. this.path = '';
  377. this.useIndices = false;
  378. this.disregardNormals = false;
  379. this.loaderRootNode = new THREE.Group();
  380. this.builder = new THREE.LoaderSupport.Builder();
  381. this.callbacks = new THREE.LoaderSupport.Callbacks();
  382. };
  383. Commons.prototype._applyPrepData = function ( prepData ) {
  384. if ( Validator.isValid( prepData ) ) {
  385. this.setModelName( prepData.modelName );
  386. this.setStreamMeshesTo( prepData.streamMeshesTo );
  387. this.builder.setMaterials( prepData.materials );
  388. this.setUseIndices( prepData.useIndices );
  389. this.setDisregardNormals( prepData.disregardNormals );
  390. this._setCallbacks( prepData.getCallbacks().onProgress, prepData.getCallbacks().onMeshAlter, prepData.getCallbacks().onLoad );
  391. }
  392. };
  393. Commons.prototype._setCallbacks = function ( callbackOnProgress, callbackOnMeshAlter, callbackOnLoad ) {
  394. this.callbacks.setCallbackOnProgress( callbackOnProgress );
  395. this.callbacks.setCallbackOnMeshAlter( callbackOnMeshAlter );
  396. this.callbacks.setCallbackOnLoad( callbackOnLoad );
  397. this.builder._setCallbacks( callbackOnProgress, callbackOnMeshAlter, callbackOnLoad );
  398. };
  399. /**
  400. * Provides access to console logging wrapper.
  401. *
  402. * @returns {THREE.LoaderSupport.ConsoleLogger}
  403. */
  404. Commons.prototype.getLogger = function () {
  405. return this.logger;
  406. };
  407. /**
  408. * Set the name of the model.
  409. * @memberOf THREE.LoaderSupport.Commons
  410. *
  411. * @param {string} modelName
  412. */
  413. Commons.prototype.setModelName = function ( modelName ) {
  414. this.modelName = Validator.verifyInput( modelName, this.modelName );
  415. };
  416. /**
  417. * The URL of the base path.
  418. * @memberOf THREE.LoaderSupport.Commons
  419. *
  420. * @param {string} path URL
  421. */
  422. Commons.prototype.setPath = function ( path ) {
  423. this.path = Validator.verifyInput( path, this.path );
  424. };
  425. /**
  426. * Set the node where the loaded objects will be attached directly.
  427. * @memberOf THREE.LoaderSupport.Commons
  428. *
  429. * @param {THREE.Object3D} streamMeshesTo Object already attached to scenegraph where new meshes will be attached to
  430. */
  431. Commons.prototype.setStreamMeshesTo = function ( streamMeshesTo ) {
  432. this.loaderRootNode = Validator.verifyInput( streamMeshesTo, this.loaderRootNode );
  433. };
  434. /**
  435. * Set materials loaded by MTLLoader or any other supplier of an Array of {@link THREE.Material}.
  436. * @memberOf THREE.LoaderSupport.Commons
  437. *
  438. * @param {THREE.Material[]} materials Array of {@link THREE.Material}
  439. */
  440. Commons.prototype.setMaterials = function ( materials ) {
  441. this.builder.setMaterials( materials );
  442. };
  443. /**
  444. * Instructs loaders to create indexed {@link THREE.BufferGeometry}.
  445. * @memberOf THREE.LoaderSupport.Commons
  446. *
  447. * @param {boolean} useIndices=false
  448. */
  449. Commons.prototype.setUseIndices = function ( useIndices ) {
  450. this.useIndices = useIndices === true;
  451. };
  452. /**
  453. * Tells whether normals should be completely disregarded and regenerated.
  454. * @memberOf THREE.LoaderSupport.Commons
  455. *
  456. * @param {boolean} disregardNormals=false
  457. */
  458. Commons.prototype.setDisregardNormals = function ( disregardNormals ) {
  459. this.disregardNormals = disregardNormals === true;
  460. };
  461. /**
  462. * Announce feedback which is give to the registered callbacks.
  463. * @memberOf THREE.LoaderSupport.Commons
  464. * @private
  465. *
  466. * @param {string} type The type of event
  467. * @param {string} text Textual description of the event
  468. * @param {number} numericalValue Numerical value describing the progress
  469. */
  470. Commons.prototype.onProgress = function ( type, text, numericalValue ) {
  471. var content = Validator.isValid( text ) ? text: '';
  472. var event = {
  473. detail: {
  474. type: type,
  475. modelName: this.modelName,
  476. instanceNo: this.instanceNo,
  477. text: content,
  478. numericalValue: numericalValue
  479. }
  480. };
  481. if ( Validator.isValid( this.callbacks.onProgress ) ) this.callbacks.onProgress( event );
  482. this.logger.logDebug( content );
  483. };
  484. return Commons;
  485. })();
  486. /**
  487. * Object to return by callback onMeshAlter. Used to disregard a certain mesh or to return one to many meshes.
  488. * @class
  489. *
  490. * @param {boolean} disregardMesh=false Tell implementation to completely disregard this mesh
  491. * @param {boolean} disregardMesh=false Tell implementation that mesh(es) have been altered or added
  492. */
  493. THREE.LoaderSupport.LoadedMeshUserOverride = (function () {
  494. function LoadedMeshUserOverride( disregardMesh, alteredMesh ) {
  495. this.disregardMesh = disregardMesh === true;
  496. this.alteredMesh = alteredMesh === true;
  497. this.meshes = [];
  498. }
  499. /**
  500. * Add a mesh created within callback.
  501. *
  502. * @memberOf THREE.OBJLoader2.LoadedMeshUserOverride
  503. *
  504. * @param {THREE.Mesh} mesh
  505. */
  506. LoadedMeshUserOverride.prototype.addMesh = function ( mesh ) {
  507. this.meshes.push( mesh );
  508. this.alteredMesh = true;
  509. };
  510. /**
  511. * Answers if mesh shall be disregarded completely.
  512. *
  513. * @returns {boolean}
  514. */
  515. LoadedMeshUserOverride.prototype.isDisregardMesh = function () {
  516. return this.disregardMesh;
  517. };
  518. /**
  519. * Answers if new mesh(es) were created.
  520. *
  521. * @returns {boolean}
  522. */
  523. LoadedMeshUserOverride.prototype.providesAlteredMeshes = function () {
  524. return this.alteredMesh;
  525. };
  526. return LoadedMeshUserOverride;
  527. })();
  528. /**
  529. * A resource description used by {@link THREE.LoaderSupport.PrepData} and others.
  530. * @class
  531. *
  532. * @param {string} url URL to the file
  533. * @param {string} extension The file extension (type)
  534. */
  535. THREE.LoaderSupport.ResourceDescriptor = (function () {
  536. var Validator = THREE.LoaderSupport.Validator;
  537. function ResourceDescriptor( url, extension ) {
  538. var urlParts = url.split( '/' );
  539. if ( urlParts.length < 2 ) {
  540. this.path = null;
  541. this.name = this.name = url;
  542. this.url = url;
  543. } else {
  544. this.path = Validator.verifyInput( urlParts.slice( 0, urlParts.length - 1).join( '/' ) + '/', null );
  545. this.name = Validator.verifyInput( urlParts[ urlParts.length - 1 ], null );
  546. this.url = url;
  547. }
  548. this.extension = Validator.verifyInput( extension, "default" );
  549. this.extension = this.extension.trim();
  550. this.content = null;
  551. }
  552. /**
  553. * Set the content of this resource (String)
  554. * @memberOf THREE.LoaderSupport.ResourceDescriptor
  555. *
  556. * @param {Object} content The file content as arraybuffer or text
  557. */
  558. ResourceDescriptor.prototype.setContent = function ( content ) {
  559. this.content = Validator.verifyInput( content, null );
  560. };
  561. return ResourceDescriptor;
  562. })();
  563. /**
  564. * Configuration instructions to be used by run method.
  565. * @class
  566. */
  567. THREE.LoaderSupport.PrepData = (function () {
  568. var Validator = THREE.LoaderSupport.Validator;
  569. function PrepData( modelName ) {
  570. this.modelName = Validator.verifyInput( modelName, '' );
  571. this.resources = [];
  572. this.streamMeshesTo = null;
  573. this.materialPerSmoothingGroup = false;
  574. this.useIndices = false;
  575. this.disregardNormals = false;
  576. this.callbacks = new THREE.LoaderSupport.Callbacks();
  577. this.crossOrigin;
  578. this.useAsync = false;
  579. }
  580. /**
  581. * Set the node where the loaded objects will be attached directly.
  582. * @memberOf THREE.LoaderSupport.PrepData
  583. *
  584. * @param {THREE.Object3D} streamMeshesTo Object already attached to scenegraph where new meshes will be attached to
  585. */
  586. PrepData.prototype.setStreamMeshesTo = function ( streamMeshesTo ) {
  587. this.streamMeshesTo = Validator.verifyInput( streamMeshesTo, null );
  588. };
  589. /**
  590. * Tells whether a material shall be created per smoothing group.
  591. * @memberOf THREE.LoaderSupport.PrepData
  592. *
  593. * @param {boolean} materialPerSmoothingGroup=false
  594. */
  595. PrepData.prototype.setMaterialPerSmoothingGroup = function ( materialPerSmoothingGroup ) {
  596. this.materialPerSmoothingGroup = materialPerSmoothingGroup === true;
  597. };
  598. /**
  599. * Tells whether indices should be used
  600. * @memberOf THREE.LoaderSupport.PrepData
  601. *
  602. * @param {boolean} useIndices=false
  603. */
  604. PrepData.prototype.setUseIndices = function ( useIndices ) {
  605. this.useIndices = useIndices === true;
  606. };
  607. /**
  608. * Tells whether normals should be completely disregarded and regenerated.
  609. * @memberOf THREE.LoaderSupport.PrepData
  610. *
  611. * @param {boolean} disregardNormals=false
  612. */
  613. PrepData.prototype.setDisregardNormals = function ( disregardNormals ) {
  614. this.disregardNormals = disregardNormals === true;
  615. };
  616. /**
  617. * Returns all callbacks as {@link THREE.LoaderSupport.Callbacks}
  618. * @memberOf THREE.LoaderSupport.PrepData
  619. *
  620. * @returns {THREE.LoaderSupport.Callbacks}
  621. */
  622. PrepData.prototype.getCallbacks = function () {
  623. return this.callbacks;
  624. };
  625. /**
  626. * Sets the CORS string to be used.
  627. * @memberOf THREE.LoaderSupport.PrepData
  628. *
  629. * @param {string} crossOrigin CORS value
  630. */
  631. PrepData.prototype.setCrossOrigin = function ( crossOrigin ) {
  632. this.crossOrigin = crossOrigin;
  633. };
  634. /**
  635. * Add a resource description.
  636. * @memberOf THREE.LoaderSupport.PrepData
  637. *
  638. * @param {THREE.LoaderSupport.ResourceDescriptor}
  639. */
  640. PrepData.prototype.addResource = function ( resource ) {
  641. this.resources.push( resource );
  642. };
  643. /**
  644. * If true uses async loading with worker, if false loads data synchronously.
  645. * @memberOf THREE.LoaderSupport.PrepData
  646. *
  647. * @param {boolean} useAsync
  648. */
  649. PrepData.prototype.setUseAsync = function ( useAsync ) {
  650. this.useAsync = useAsync === true;
  651. };
  652. /**
  653. * Clones this object and returns it afterwards.
  654. * @memberOf THREE.LoaderSupport.PrepData
  655. *
  656. * @returns {@link THREE.LoaderSupport.PrepData}
  657. */
  658. PrepData.prototype.clone = function () {
  659. var clone = new THREE.LoaderSupport.PrepData( this.modelName );
  660. clone.resources = this.resources;
  661. clone.streamMeshesTo = this.streamMeshesTo;
  662. clone.materialPerSmoothingGroup = this.materialPerSmoothingGroup;
  663. clone.useIndices = this.useIndices;
  664. clone.disregardNormals = this.disregardNormals;
  665. clone.callbacks = this.callbacks;
  666. clone.crossOrigin = this.crossOrigin;
  667. clone.useAsync = this.useAsync;
  668. return clone;
  669. };
  670. return PrepData;
  671. })();
  672. /**
  673. * Default implementation of the WorkerRunner responsible for creation and configuration of the parser within the worker.
  674. *
  675. * @class
  676. */
  677. THREE.LoaderSupport.WorkerRunnerRefImpl = (function () {
  678. function WorkerRunnerRefImpl() {
  679. var scope = this;
  680. var scopedRunner = function( event ) {
  681. scope.run( event.data );
  682. };
  683. self.addEventListener( 'message', scopedRunner, false );
  684. }
  685. /**
  686. * Applies values from parameter object via set functions or via direct assignment.
  687. * @memberOf THREE.LoaderSupport.WorkerRunnerRefImpl
  688. *
  689. * @param {Object} parser The parser instance
  690. * @param {Object} params The parameter object
  691. */
  692. WorkerRunnerRefImpl.prototype.applyProperties = function ( parser, params ) {
  693. var property, funcName, values;
  694. for ( property in params ) {
  695. funcName = 'set' + property.substring( 0, 1 ).toLocaleUpperCase() + property.substring( 1 );
  696. values = params[ property ];
  697. if ( typeof parser[ funcName ] === 'function' ) {
  698. parser[ funcName ]( values );
  699. } else if ( parser.hasOwnProperty( property ) ) {
  700. parser[ property ] = values;
  701. }
  702. }
  703. };
  704. /**
  705. * Configures the Parser implementation according the supplied configuration object.
  706. * @memberOf THREE.LoaderSupport.WorkerRunnerRefImpl
  707. *
  708. * @param {Object} payload Raw mesh description (buffers, params, materials) used to build one to many meshes.
  709. */
  710. WorkerRunnerRefImpl.prototype.run = function ( payload ) {
  711. var logger = new ConsoleLogger( payload.logger.enabled, payload.logger.debug );
  712. if ( payload.cmd === 'run' ) {
  713. logger.logInfo( 'WorkerRunner: Starting Run...' );
  714. var callbacks = {
  715. callbackBuilder: function ( payload ) {
  716. self.postMessage( payload );
  717. },
  718. callbackProgress: function ( text ) {
  719. logger.logDebug( 'WorkerRunner: progress: ' + text );
  720. }
  721. };
  722. // Parser is expected to be named as such
  723. var parser = new Parser( logger );
  724. this.applyProperties( parser, payload.params );
  725. this.applyProperties( parser, payload.materials );
  726. this.applyProperties( parser, callbacks );
  727. parser.parse( payload.buffers.input );
  728. logger.logInfo( 'WorkerRunner: Run complete!' );
  729. callbacks.callbackBuilder( {
  730. cmd: 'complete',
  731. msg: 'WorkerRunner completed run.'
  732. } );
  733. } else {
  734. logger.logError( 'WorkerRunner: Received unknown command: ' + payload.cmd );
  735. }
  736. };
  737. return WorkerRunnerRefImpl;
  738. })();
  739. /**
  740. * This class provides means to transform existing parser code into a web worker. It defines a simple communication protocol
  741. * which allows to configure the worker and receive raw mesh data during execution.
  742. * @class
  743. *
  744. * @param {THREE.LoaderSupport.ConsoleLogger} logger logger to be used
  745. */
  746. THREE.LoaderSupport.WorkerSupport = (function () {
  747. var WORKER_SUPPORT_VERSION = '1.0.0';
  748. var Validator = THREE.LoaderSupport.Validator;
  749. function WorkerSupport( logger ) {
  750. this.logger = Validator.verifyInput( logger, new THREE.LoaderSupport.ConsoleLogger() );
  751. this.logger.logInfo( 'Using THREE.LoaderSupport.WorkerSupport version: ' + WORKER_SUPPORT_VERSION );
  752. // check worker support first
  753. if ( window.Worker === undefined ) throw "This browser does not support web workers!";
  754. if ( window.Blob === undefined ) throw "This browser does not support Blob!";
  755. if ( typeof window.URL.createObjectURL !== 'function' ) throw "This browser does not support Object creation from URL!";
  756. this.worker = null;
  757. this.workerCode = null;
  758. this.running = false;
  759. this.terminateRequested = false;
  760. this.callbacks = {
  761. builder: null,
  762. onLoad: null
  763. };
  764. }
  765. /**
  766. * Validate the status of worker code and the derived worker.
  767. * @memberOf THREE.LoaderSupport.WorkerSupport
  768. *
  769. * @param {Function} functionCodeBuilder Function that is invoked with funcBuildObject and funcBuildSingelton that allows stringification of objects and singletons.
  770. * @param {boolean} forceWorkerReload Force re-build of the worker code.
  771. * @param {THREE.LoaderSupport.WorkerRunnerRefImpl} runnerImpl The default worker parser wrapper implementation (communication and execution). An extended class could be passed here.
  772. */
  773. WorkerSupport.prototype.validate = function ( functionCodeBuilder, forceWorkerReload, runnerImpl ) {
  774. this.running = false;
  775. if ( forceWorkerReload ) {
  776. this.worker = null;
  777. this.workerCode = null;
  778. this.callbacks.builder = null;
  779. this.callbacks.onLoad = null;
  780. }
  781. if ( ! Validator.isValid( this.worker ) ) {
  782. this.logger.logInfo( 'WorkerSupport: Building worker code...' );
  783. this.logger.logTimeStart( 'buildWebWorkerCode' );
  784. var workerRunner;
  785. if ( Validator.isValid( runnerImpl ) ) {
  786. this.logger.logInfo( 'WorkerSupport: Using "' + runnerImpl.name + '" as Runncer class for worker.' );
  787. workerRunner = runnerImpl;
  788. } else {
  789. this.logger.logInfo( 'WorkerSupport: Using DEFAULT "THREE.LoaderSupport.WorkerRunnerRefImpl" as Runncer class for worker.' );
  790. workerRunner = THREE.LoaderSupport.WorkerRunnerRefImpl;
  791. }
  792. this.workerCode = functionCodeBuilder( buildObject, buildSingelton );
  793. this.workerCode += buildSingelton( workerRunner.name, workerRunner.name, workerRunner );
  794. this.workerCode += 'new ' + workerRunner.name + '();\n\n';
  795. var blob = new Blob( [ this.workerCode ], { type: 'text/plain' } );
  796. this.worker = new Worker( window.URL.createObjectURL( blob ) );
  797. this.logger.logTimeEnd( 'buildWebWorkerCode' );
  798. var scope = this;
  799. var receiveWorkerMessage = function ( e ) {
  800. var payload = e.data;
  801. switch ( payload.cmd ) {
  802. case 'meshData':
  803. scope.callbacks.builder( payload );
  804. break;
  805. case 'complete':
  806. scope.callbacks.onLoad( payload.msg );
  807. scope.running = false;
  808. if ( scope.terminateRequested ) {
  809. scope.logger.logInfo( 'WorkerSupport: Run is complete. Terminating application on request!' );
  810. scope.terminateWorker();
  811. }
  812. break;
  813. default:
  814. scope.logger.logError( 'WorkerSupport: Received unknown command: ' + payload.cmd );
  815. break;
  816. }
  817. };
  818. this.worker.addEventListener( 'message', receiveWorkerMessage, false );
  819. }
  820. };
  821. /**
  822. * Terminate the worker and the code.
  823. * @memberOf THREE.LoaderSupport.WorkerSupport
  824. */
  825. WorkerSupport.prototype.terminateWorker = function () {
  826. if ( Validator.isValid( this.worker ) ) {
  827. this.worker.terminate();
  828. }
  829. this.worker = null;
  830. this.workerCode = null;
  831. };
  832. /**
  833. * Specify functions that should be build when new raw mesh data becomes available and when the parser is finished.
  834. * @memberOf THREE.LoaderSupport.WorkerSupport
  835. *
  836. * @param {Function} builder The builder function. Default is {@link THREE.LoaderSupport.Builder}.
  837. * @param {Function} onLoad The function that is called when parsing is complete.
  838. */
  839. WorkerSupport.prototype.setCallbacks = function ( builder, onLoad ) {
  840. this.callbacks = {
  841. builder: builder,
  842. onLoad: onLoad
  843. };
  844. };
  845. var buildObject = function ( fullName, object ) {
  846. var objectString = fullName + ' = {\n';
  847. var part;
  848. for ( var name in object ) {
  849. part = object[ name ];
  850. if ( typeof( part ) === 'string' || part instanceof String ) {
  851. part = part.replace( '\n', '\\n' );
  852. part = part.replace( '\r', '\\r' );
  853. objectString += '\t' + name + ': "' + part + '",\n';
  854. } else if ( part instanceof Array ) {
  855. objectString += '\t' + name + ': [' + part + '],\n';
  856. } else if ( Number.isInteger( part ) ) {
  857. objectString += '\t' + name + ': ' + part + ',\n';
  858. } else if ( typeof part === 'function' ) {
  859. objectString += '\t' + name + ': ' + part + ',\n';
  860. }
  861. }
  862. objectString += '}\n\n';
  863. return objectString;
  864. };
  865. var buildSingelton = function ( fullName, internalName, object ) {
  866. var objectString = fullName + ' = (function () {\n\n';
  867. objectString += '\t' + object.prototype.constructor.toString() + '\n\n';
  868. var funcString;
  869. var objectPart;
  870. for ( var name in object.prototype ) {
  871. objectPart = object.prototype[ name ];
  872. if ( typeof objectPart === 'function' ) {
  873. funcString = objectPart.toString();
  874. objectString += '\t' + internalName + '.prototype.' + name + ' = ' + funcString + ';\n\n';
  875. }
  876. }
  877. objectString += '\treturn ' + internalName + ';\n';
  878. objectString += '})();\n\n';
  879. return objectString;
  880. };
  881. /**
  882. * Request termination of worker once parser is finished.
  883. * @memberOf THREE.LoaderSupport.WorkerSupport
  884. *
  885. * @param {boolean} terminateRequested True or false.
  886. */
  887. WorkerSupport.prototype.setTerminateRequested = function ( terminateRequested ) {
  888. this.terminateRequested = terminateRequested === true;
  889. };
  890. /**
  891. * Runs the parser with the provided configuration.
  892. * @memberOf THREE.LoaderSupport.WorkerSupport
  893. *
  894. * @param {Object} payload Raw mesh description (buffers, params, materials) used to build one to many meshes.
  895. */
  896. WorkerSupport.prototype.run = function ( payload ) {
  897. if ( ! Validator.isValid( this.callbacks.builder ) ) throw 'Unable to run as no "builder" callback is set.';
  898. if ( ! Validator.isValid( this.callbacks.onLoad ) ) throw 'Unable to run as no "onLoad" callback is set.';
  899. if ( Validator.isValid( this.worker ) ) {
  900. this.running = true;
  901. this.worker.postMessage( payload );
  902. }
  903. };
  904. return WorkerSupport;
  905. })();
  906. /**
  907. * Orchestrate loading of multiple OBJ files/data from an instruction queue with a configurable amount of workers (1-16).
  908. * Workflow:
  909. * prepareWorkers
  910. * enqueueForRun
  911. * processQueue
  912. * deregister
  913. *
  914. * @class
  915. *
  916. * @param {string} classDef Class definition to be used for construction
  917. * @param {THREE.LoaderSupport.ConsoleLogger} logger logger to be used
  918. */
  919. THREE.LoaderSupport.WorkerDirector = (function () {
  920. var LOADER_WORKER_DIRECTOR_VERSION = '2.0.0';
  921. var Validator = THREE.LoaderSupport.Validator;
  922. var MAX_WEB_WORKER = 16;
  923. var MAX_QUEUE_SIZE = 8192;
  924. function WorkerDirector( classDef, logger ) {
  925. this.logger = Validator.verifyInput( logger, new THREE.LoaderSupport.ConsoleLogger() );
  926. this.logger.logInfo( 'Using THREE.LoaderSupport.WorkerDirector version: ' + LOADER_WORKER_DIRECTOR_VERSION );
  927. this.maxQueueSize = MAX_QUEUE_SIZE ;
  928. this.maxWebWorkers = MAX_WEB_WORKER;
  929. this.crossOrigin = null;
  930. if ( ! Validator.isValid( classDef ) ) throw 'Provided invalid classDef: ' + classDef;
  931. this.workerDescription = {
  932. classDef: classDef,
  933. globalCallbacks: {},
  934. workerSupports: []
  935. };
  936. this.objectsCompleted = 0;
  937. this.instructionQueue = [];
  938. }
  939. /**
  940. * Returns the maximum length of the instruction queue.
  941. * @memberOf THREE.LoaderSupport.WorkerDirector
  942. *
  943. * @returns {number}
  944. */
  945. WorkerDirector.prototype.getMaxQueueSize = function () {
  946. return this.maxQueueSize;
  947. };
  948. /**
  949. * Returns the maximum number of workers.
  950. * @memberOf THREE.LoaderSupport.WorkerDirector
  951. *
  952. * @returns {number}
  953. */
  954. WorkerDirector.prototype.getMaxWebWorkers = function () {
  955. return this.maxWebWorkers;
  956. };
  957. /**
  958. * Sets the CORS string to be used.
  959. * @memberOf THREE.LoaderSupport.WorkerDirector
  960. *
  961. * @param {string} crossOrigin CORS value
  962. */
  963. WorkerDirector.prototype.setCrossOrigin = function ( crossOrigin ) {
  964. this.crossOrigin = crossOrigin;
  965. };
  966. /**
  967. * Create or destroy workers according limits. Set the name and register callbacks for dynamically created web workers.
  968. * @memberOf THREE.LoaderSupport.WorkerDirector
  969. *
  970. * @param {THREE.OBJLoader2.WWOBJLoader2.PrepDataCallbacks} globalCallbacks Register global callbacks used by all web workers
  971. * @param {number} maxQueueSize Set the maximum size of the instruction queue (1-1024)
  972. * @param {number} maxWebWorkers Set the maximum amount of workers (1-16)
  973. */
  974. WorkerDirector.prototype.prepareWorkers = function ( globalCallbacks, maxQueueSize, maxWebWorkers ) {
  975. if ( Validator.isValid( globalCallbacks ) ) this.workerDescription.globalCallbacks = globalCallbacks;
  976. this.maxQueueSize = Math.min( maxQueueSize, MAX_QUEUE_SIZE );
  977. this.maxWebWorkers = Math.min( maxWebWorkers, MAX_WEB_WORKER );
  978. this.objectsCompleted = 0;
  979. this.instructionQueue = [];
  980. var start = this.workerDescription.workerSupports.length;
  981. var i;
  982. if ( start < this.maxWebWorkers ) {
  983. for ( i = start; i < this.maxWebWorkers; i++ ) {
  984. this.workerDescription.workerSupports[ i ] = {
  985. workerSupport: new THREE.LoaderSupport.WorkerSupport( this.logger ),
  986. loader: null
  987. };
  988. }
  989. } else {
  990. for ( i = start - 1; i >= this.maxWebWorkers; i-- ) {
  991. this.workerDescription.workerSupports[ i ].workerSupport.setRequestTerminate( true );
  992. this.workerDescription.workerSupports.pop();
  993. }
  994. }
  995. };
  996. /**
  997. * Store run instructions in internal instructionQueue.
  998. * @memberOf THREE.LoaderSupport.WorkerDirector
  999. *
  1000. * @param {THREE.LoaderSupport.PrepData} prepData
  1001. */
  1002. WorkerDirector.prototype.enqueueForRun = function ( prepData ) {
  1003. if ( this.instructionQueue.length < this.maxQueueSize ) {
  1004. this.instructionQueue.push( prepData );
  1005. }
  1006. };
  1007. /**
  1008. * Process the instructionQueue until it is depleted.
  1009. * @memberOf THREE.LoaderSupport.WorkerDirector
  1010. */
  1011. WorkerDirector.prototype.processQueue = function () {
  1012. if ( this.instructionQueue.length === 0 ) return;
  1013. var length = Math.min( this.maxWebWorkers, this.instructionQueue.length );
  1014. for ( var i = 0; i < length; i++ ) {
  1015. this._kickWorkerRun( this.instructionQueue[ 0 ], i );
  1016. this.instructionQueue.shift();
  1017. }
  1018. };
  1019. WorkerDirector.prototype._kickWorkerRun = function( prepData, workerInstanceNo ) {
  1020. var scope = this;
  1021. var directorOnLoad = function ( event ) {
  1022. scope.objectsCompleted++;
  1023. var nextPrepData = scope.instructionQueue[ 0 ];
  1024. if ( Validator.isValid( nextPrepData ) ) {
  1025. scope.instructionQueue.shift();
  1026. scope.logger.logInfo( '\nAssigning next item from queue to worker (queue length: ' + scope.instructionQueue.length + ')\n\n' );
  1027. scope._kickWorkerRun( nextPrepData, event.detail.instanceNo );
  1028. } else if ( scope.instructionQueue.length === 0 ) {
  1029. scope.deregister();
  1030. }
  1031. };
  1032. var prepDataCallbacks = prepData.getCallbacks();
  1033. var globalCallbacks = this.workerDescription.globalCallbacks;
  1034. var wrapperOnLoad = function ( event ) {
  1035. if ( Validator.isValid( globalCallbacks.onLoad ) ) globalCallbacks.onLoad( event );
  1036. if ( Validator.isValid( prepDataCallbacks.onLoad ) ) prepDataCallbacks.onLoad( event );
  1037. directorOnLoad( event );
  1038. };
  1039. var wrapperOnProgress = function ( event ) {
  1040. if ( Validator.isValid( globalCallbacks.onProgress ) ) globalCallbacks.onProgress( event );
  1041. if ( Validator.isValid( prepDataCallbacks.onProgress ) ) prepDataCallbacks.onProgress( event );
  1042. };
  1043. var wrapperOnMeshAlter = function ( event ) {
  1044. if ( Validator.isValid( globalCallbacks.onMeshAlter ) ) globalCallbacks.onMeshAlter( event );
  1045. if ( Validator.isValid( prepDataCallbacks.onMeshAlter ) ) prepDataCallbacks.onMeshAlter( event );
  1046. };
  1047. var supportTuple = this.workerDescription.workerSupports[ workerInstanceNo ];
  1048. supportTuple.loader = this._buildLoader( workerInstanceNo );
  1049. var updatedCallbacks = new THREE.LoaderSupport.Callbacks();
  1050. updatedCallbacks.setCallbackOnLoad( wrapperOnLoad );
  1051. updatedCallbacks.setCallbackOnProgress( wrapperOnProgress );
  1052. updatedCallbacks.setCallbackOnMeshAlter( wrapperOnMeshAlter );
  1053. prepData.callbacks = updatedCallbacks;
  1054. supportTuple.loader.run( prepData, supportTuple.workerSupport );
  1055. };
  1056. WorkerDirector.prototype._buildLoader = function ( instanceNo ) {
  1057. var classDef = this.workerDescription.classDef;
  1058. var loader = Object.create( classDef.prototype );
  1059. this.workerDescription.classDef.call( loader, this.logger );
  1060. // verify that all required functions are implemented
  1061. if ( ! loader.hasOwnProperty( 'instanceNo' ) ) throw classDef.name + ' has no property "instanceNo".';
  1062. loader.instanceNo = instanceNo;
  1063. if ( ! loader.hasOwnProperty( 'workerSupport' ) ) {
  1064. throw classDef.name + ' has no property "workerSupport".';
  1065. } else if ( ! classDef.workerSupport instanceof THREE.LoaderSupport.WorkerSupport ) {
  1066. throw classDef.name + '.workerSupport is not of type "THREE.LoaderSupport.WorkerSupport".';
  1067. }
  1068. if ( typeof loader.run !== 'function' ) throw classDef.name + ' has no function "run".';
  1069. return loader;
  1070. };
  1071. /**
  1072. * Terminate all workers.
  1073. * @memberOf THREE.LoaderSupport.WorkerDirector
  1074. */
  1075. WorkerDirector.prototype.deregister = function () {
  1076. this.logger.logInfo( 'WorkerDirector received the deregister call. Terminating all workers!' );
  1077. for ( var i = 0, length = this.workerDescription.workerSupports.length; i < length; i++ ) {
  1078. var supportTuple = this.workerDescription.workerSupports[ i ];
  1079. supportTuple.workerSupport.setTerminateRequested( true );
  1080. this.logger.logInfo( 'Requested termination of worker.' );
  1081. var loaderCallbacks = supportTuple.loader.callbacks;
  1082. if ( Validator.isValid( loaderCallbacks.onProgress ) ) loaderCallbacks.onProgress( { detail: { text: '' } } );
  1083. }
  1084. this.workerDescription.workerSupports = [];
  1085. this.instructionQueue = [];
  1086. };
  1087. return WorkerDirector;
  1088. })();