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VTKLoader.js 28 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Alex Pletzer
  4. *
  5. * Updated on 22.03.2017
  6. * VTK header is now parsed and used to extract all the compressed data
  7. * @author Andrii Iudin https://github.com/andreyyudin
  8. * @author Paul Kibet Korir https://github.com/polarise
  9. * @author Sriram Somasundharam https://github.com/raamssundar
  10. */
  11. THREE.VTKLoader = function ( manager ) {
  12. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  13. };
  14. Object.assign( THREE.VTKLoader.prototype, THREE.EventDispatcher.prototype, {
  15. load: function ( url, onLoad, onProgress, onError ) {
  16. var scope = this;
  17. var loader = new THREE.FileLoader( scope.manager );
  18. loader.setResponseType( 'arraybuffer' );
  19. loader.load( url, function ( text ) {
  20. onLoad( scope.parse( text ) );
  21. }, onProgress, onError );
  22. },
  23. parse: function ( data ) {
  24. function parseASCII( data ) {
  25. // connectivity of the triangles
  26. var indices = [];
  27. // triangles vertices
  28. var positions = [];
  29. // red, green, blue colors in the range 0 to 1
  30. var colors = [];
  31. // normal vector, one per vertex
  32. var normals = [];
  33. var result;
  34. // pattern for reading vertices, 3 floats or integers
  35. var pat3Floats = /(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)/g;
  36. // pattern for connectivity, an integer followed by any number of ints
  37. // the first integer is the number of polygon nodes
  38. var patConnectivity = /^(\d+)\s+([\s\d]*)/;
  39. // indicates start of vertex data section
  40. var patPOINTS = /^POINTS /;
  41. // indicates start of polygon connectivity section
  42. var patPOLYGONS = /^POLYGONS /;
  43. // indicates start of triangle strips section
  44. var patTRIANGLE_STRIPS = /^TRIANGLE_STRIPS /;
  45. // POINT_DATA number_of_values
  46. var patPOINT_DATA = /^POINT_DATA[ ]+(\d+)/;
  47. // CELL_DATA number_of_polys
  48. var patCELL_DATA = /^CELL_DATA[ ]+(\d+)/;
  49. // Start of color section
  50. var patCOLOR_SCALARS = /^COLOR_SCALARS[ ]+(\w+)[ ]+3/;
  51. // NORMALS Normals float
  52. var patNORMALS = /^NORMALS[ ]+(\w+)[ ]+(\w+)/;
  53. var inPointsSection = false;
  54. var inPolygonsSection = false;
  55. var inTriangleStripSection = false;
  56. var inPointDataSection = false;
  57. var inCellDataSection = false;
  58. var inColorSection = false;
  59. var inNormalsSection = false;
  60. var lines = data.split( '\n' );
  61. for ( var i in lines ) {
  62. var line = lines[ i ];
  63. if ( inPointsSection ) {
  64. // get the vertices
  65. while ( ( result = pat3Floats.exec( line ) ) !== null ) {
  66. var x = parseFloat( result[ 1 ] );
  67. var y = parseFloat( result[ 2 ] );
  68. var z = parseFloat( result[ 3 ] );
  69. positions.push( x, y, z );
  70. }
  71. } else if ( inPolygonsSection ) {
  72. if ( ( result = patConnectivity.exec( line ) ) !== null ) {
  73. // numVertices i0 i1 i2 ...
  74. var numVertices = parseInt( result[ 1 ] );
  75. var inds = result[ 2 ].split( /\s+/ );
  76. if ( numVertices >= 3 ) {
  77. var i0 = parseInt( inds[ 0 ] );
  78. var i1, i2;
  79. var k = 1;
  80. // split the polygon in numVertices - 2 triangles
  81. for ( var j = 0; j < numVertices - 2; ++ j ) {
  82. i1 = parseInt( inds[ k ] );
  83. i2 = parseInt( inds[ k + 1 ] );
  84. indices.push( i0, i1, i2 );
  85. k ++;
  86. }
  87. }
  88. }
  89. } else if ( inTriangleStripSection ) {
  90. if ( ( result = patConnectivity.exec( line ) ) !== null ) {
  91. // numVertices i0 i1 i2 ...
  92. var numVertices = parseInt( result[ 1 ] );
  93. var inds = result[ 2 ].split( /\s+/ );
  94. if ( numVertices >= 3 ) {
  95. var i0, i1, i2;
  96. // split the polygon in numVertices - 2 triangles
  97. for ( var j = 0; j < numVertices - 2; j ++ ) {
  98. if ( j % 2 === 1 ) {
  99. i0 = parseInt( inds[ j ] );
  100. i1 = parseInt( inds[ j + 2 ] );
  101. i2 = parseInt( inds[ j + 1 ] );
  102. indices.push( i0, i1, i2 );
  103. } else {
  104. i0 = parseInt( inds[ j ] );
  105. i1 = parseInt( inds[ j + 1 ] );
  106. i2 = parseInt( inds[ j + 2 ] );
  107. indices.push( i0, i1, i2 );
  108. }
  109. }
  110. }
  111. }
  112. } else if ( inPointDataSection || inCellDataSection ) {
  113. if ( inColorSection ) {
  114. // Get the colors
  115. while ( ( result = pat3Floats.exec( line ) ) !== null ) {
  116. var r = parseFloat( result[ 1 ] );
  117. var g = parseFloat( result[ 2 ] );
  118. var b = parseFloat( result[ 3 ] );
  119. colors.push( r, g, b );
  120. }
  121. } else if ( inNormalsSection ) {
  122. // Get the normal vectors
  123. while ( ( result = pat3Floats.exec( line ) ) !== null ) {
  124. var nx = parseFloat( result[ 1 ] );
  125. var ny = parseFloat( result[ 2 ] );
  126. var nz = parseFloat( result[ 3 ] );
  127. normals.push( nx, ny, nz );
  128. }
  129. }
  130. }
  131. if ( patPOLYGONS.exec( line ) !== null ) {
  132. inPolygonsSection = true;
  133. inPointsSection = false;
  134. inTriangleStripSection = false;
  135. } else if ( patPOINTS.exec( line ) !== null ) {
  136. inPolygonsSection = false;
  137. inPointsSection = true;
  138. inTriangleStripSection = false;
  139. } else if ( patTRIANGLE_STRIPS.exec( line ) !== null ) {
  140. inPolygonsSection = false;
  141. inPointsSection = false;
  142. inTriangleStripSection = true;
  143. } else if ( patPOINT_DATA.exec( line ) !== null ) {
  144. inPointDataSection = true;
  145. inPointsSection = false;
  146. inPolygonsSection = false;
  147. inTriangleStripSection = false;
  148. } else if ( patCELL_DATA.exec( line ) !== null ) {
  149. inCellDataSection = true;
  150. inPointsSection = false;
  151. inPolygonsSection = false;
  152. inTriangleStripSection = false;
  153. } else if ( patCOLOR_SCALARS.exec( line ) !== null ) {
  154. inColorSection = true;
  155. inNormalsSection = false;
  156. inPointsSection = false;
  157. inPolygonsSection = false;
  158. inTriangleStripSection = false;
  159. } else if ( patNORMALS.exec( line ) !== null ) {
  160. inNormalsSection = true;
  161. inColorSection = false;
  162. inPointsSection = false;
  163. inPolygonsSection = false;
  164. inTriangleStripSection = false;
  165. }
  166. }
  167. var geometry;
  168. var stagger = 'point';
  169. if ( colors.length === indices.length ) {
  170. stagger = 'cell';
  171. }
  172. if ( stagger === 'point' ) {
  173. // Nodal. Use BufferGeometry
  174. geometry = new THREE.BufferGeometry();
  175. geometry.setIndex( new THREE.BufferAttribute( new Uint32Array( indices ), 1 ) );
  176. geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( positions ), 3 ) );
  177. if ( colors.length === positions.length ) {
  178. geometry.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( colors ), 3 ) );
  179. }
  180. if ( normals.length === positions.length ) {
  181. geometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( normals ), 3 ) );
  182. }
  183. } else {
  184. // Cell centered colors. The only way to attach a solid color to each triangle
  185. // is to use Geometry, which is less efficient than BufferGeometry
  186. geometry = new THREE.Geometry();
  187. var numTriangles = indices.length / 3;
  188. var numPoints = positions.length / 3;
  189. var face;
  190. var ia, ib, ic;
  191. var x, y, z;
  192. var r, g, b;
  193. for ( var j = 0; j < numPoints; ++ j ) {
  194. x = positions[ 3 * j + 0 ];
  195. y = positions[ 3 * j + 1 ];
  196. z = positions[ 3 * j + 2 ];
  197. geometry.vertices.push( new THREE.Vector3( x, y, z ) );
  198. }
  199. for ( var i = 0; i < numTriangles; ++ i ) {
  200. ia = indices[ 3 * i + 0 ];
  201. ib = indices[ 3 * i + 1 ];
  202. ic = indices[ 3 * i + 2 ];
  203. geometry.faces.push( new THREE.Face3( ia, ib, ic ) );
  204. }
  205. if ( colors.length === numTriangles * 3 ) {
  206. for ( var i = 0; i < numTriangles; ++ i ) {
  207. face = geometry.faces[ i ];
  208. r = colors[ 3 * i + 0 ];
  209. g = colors[ 3 * i + 1 ];
  210. b = colors[ 3 * i + 2 ];
  211. face.color = new THREE.Color().setRGB( r, g, b );
  212. }
  213. }
  214. }
  215. return geometry;
  216. }
  217. function parseBinary( data ) {
  218. var count, pointIndex, i, numberOfPoints, s;
  219. var buffer = new Uint8Array( data );
  220. var dataView = new DataView( data );
  221. // Points and normals, by default, are empty
  222. var points = [];
  223. var normals = [];
  224. var indices = [];
  225. // Going to make a big array of strings
  226. var vtk = [];
  227. var index = 0;
  228. function findString( buffer, start ) {
  229. var index = start;
  230. var c = buffer[ index ];
  231. var s = [];
  232. while ( c !== 10 ) {
  233. s.push( String.fromCharCode( c ) );
  234. index ++;
  235. c = buffer[ index ];
  236. }
  237. return { start: start,
  238. end: index,
  239. next: index + 1,
  240. parsedString: s.join( '' ) };
  241. }
  242. var state, line;
  243. while ( true ) {
  244. // Get a string
  245. state = findString( buffer, index );
  246. line = state.parsedString;
  247. if ( line.indexOf( 'POINTS' ) === 0 ) {
  248. vtk.push( line );
  249. // Add the points
  250. numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );
  251. // Each point is 3 4-byte floats
  252. count = numberOfPoints * 4 * 3;
  253. points = new Float32Array( numberOfPoints * 3 );
  254. pointIndex = state.next;
  255. for ( i = 0; i < numberOfPoints; i ++ ) {
  256. points[ 3 * i ] = dataView.getFloat32( pointIndex, false );
  257. points[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
  258. points[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
  259. pointIndex = pointIndex + 12;
  260. }
  261. // increment our next pointer
  262. state.next = state.next + count + 1;
  263. } else if ( line.indexOf( 'TRIANGLE_STRIPS' ) === 0 ) {
  264. var numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );
  265. var size = parseInt( line.split( ' ' )[ 2 ], 10 );
  266. // 4 byte integers
  267. count = size * 4;
  268. indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
  269. var indicesIndex = 0;
  270. pointIndex = state.next;
  271. for ( i = 0; i < numberOfStrips; i ++ ) {
  272. // For each strip, read the first value, then record that many more points
  273. var indexCount = dataView.getInt32( pointIndex, false );
  274. var strip = [];
  275. pointIndex += 4;
  276. for ( s = 0; s < indexCount; s ++ ) {
  277. strip.push( dataView.getInt32( pointIndex, false ) );
  278. pointIndex += 4;
  279. }
  280. // retrieves the n-2 triangles from the triangle strip
  281. for ( var j = 0; j < indexCount - 2; j ++ ) {
  282. if ( j % 2 ) {
  283. indices[ indicesIndex ++ ] = strip[ j ];
  284. indices[ indicesIndex ++ ] = strip[ j + 2 ];
  285. indices[ indicesIndex ++ ] = strip[ j + 1 ];
  286. } else {
  287. indices[ indicesIndex ++ ] = strip[ j ];
  288. indices[ indicesIndex ++ ] = strip[ j + 1 ];
  289. indices[ indicesIndex ++ ] = strip[ j + 2 ];
  290. }
  291. }
  292. }
  293. // increment our next pointer
  294. state.next = state.next + count + 1;
  295. } else if ( line.indexOf( 'POLYGONS' ) === 0 ) {
  296. var numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );
  297. var size = parseInt( line.split( ' ' )[ 2 ], 10 );
  298. // 4 byte integers
  299. count = size * 4;
  300. indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
  301. var indicesIndex = 0;
  302. pointIndex = state.next;
  303. for ( i = 0; i < numberOfStrips; i ++ ) {
  304. // For each strip, read the first value, then record that many more points
  305. var indexCount = dataView.getInt32( pointIndex, false );
  306. var strip = [];
  307. pointIndex += 4;
  308. for ( s = 0; s < indexCount; s ++ ) {
  309. strip.push( dataView.getInt32( pointIndex, false ) );
  310. pointIndex += 4;
  311. }
  312. // divide the polygon in n-2 triangle
  313. for ( var j = 1; j < indexCount - 1; j ++ ) {
  314. indices[ indicesIndex ++ ] = strip[ 0 ];
  315. indices[ indicesIndex ++ ] = strip[ j ];
  316. indices[ indicesIndex ++ ] = strip[ j + 1 ];
  317. }
  318. }
  319. // increment our next pointer
  320. state.next = state.next + count + 1;
  321. } else if ( line.indexOf( 'POINT_DATA' ) === 0 ) {
  322. numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );
  323. // Grab the next line
  324. state = findString( buffer, state.next );
  325. // Now grab the binary data
  326. count = numberOfPoints * 4 * 3;
  327. normals = new Float32Array( numberOfPoints * 3 );
  328. pointIndex = state.next;
  329. for ( i = 0; i < numberOfPoints; i ++ ) {
  330. normals[ 3 * i ] = dataView.getFloat32( pointIndex, false );
  331. normals[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
  332. normals[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
  333. pointIndex += 12;
  334. }
  335. // Increment past our data
  336. state.next = state.next + count;
  337. }
  338. // Increment index
  339. index = state.next;
  340. if ( index >= buffer.byteLength ) {
  341. break;
  342. }
  343. }
  344. var geometry = new THREE.BufferGeometry();
  345. geometry.setIndex( new THREE.BufferAttribute( indices, 1 ) );
  346. geometry.addAttribute( 'position', new THREE.BufferAttribute( points, 3 ) );
  347. if ( normals.length === points.length ) {
  348. geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
  349. }
  350. return geometry;
  351. }
  352. function Float32Concat( first, second ) {
  353. var firstLength = first.length, result = new Float32Array( firstLength + second.length );
  354. result.set( first );
  355. result.set( second, firstLength );
  356. return result;
  357. }
  358. function Int32Concat( first, second ) {
  359. var firstLength = first.length, result = new Int32Array( firstLength + second.length );
  360. result.set( first );
  361. result.set( second, firstLength );
  362. return result;
  363. }
  364. function parseXML( stringFile ) {
  365. // Changes XML to JSON, based on https://davidwalsh.name/convert-xml-json
  366. function xmlToJson( xml ) {
  367. // Create the return object
  368. var obj = {};
  369. if ( xml.nodeType === 1 ) { // element
  370. // do attributes
  371. if ( xml.attributes ) {
  372. if ( xml.attributes.length > 0 ) {
  373. obj[ 'attributes' ] = {};
  374. for ( var j = 0; j < xml.attributes.length; j ++ ) {
  375. var attribute = xml.attributes.item( j );
  376. obj[ 'attributes' ][ attribute.nodeName ] = attribute.nodeValue.trim();
  377. }
  378. }
  379. }
  380. } else if ( xml.nodeType === 3 ) { // text
  381. obj = xml.nodeValue.trim();
  382. }
  383. // do children
  384. if ( xml.hasChildNodes() ) {
  385. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  386. var item = xml.childNodes.item( i );
  387. var nodeName = item.nodeName;
  388. if ( typeof obj[ nodeName ] === 'undefined' ) {
  389. var tmp = xmlToJson( item );
  390. if ( tmp !== '' ) obj[ nodeName ] = tmp;
  391. } else {
  392. if ( typeof obj[ nodeName ].push === 'undefined' ) {
  393. var old = obj[ nodeName ];
  394. obj[ nodeName ] = [ old ];
  395. }
  396. var tmp = xmlToJson( item );
  397. if ( tmp !== '' ) obj[ nodeName ].push( tmp );
  398. }
  399. }
  400. }
  401. return obj;
  402. }
  403. // Taken from Base64-js
  404. function Base64toByteArray( b64 ) {
  405. var Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array;
  406. var i;
  407. var lookup = [];
  408. var revLookup = [];
  409. var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
  410. var len = code.length;
  411. for ( i = 0; i < len; i ++ ) {
  412. lookup[ i ] = code[ i ];
  413. }
  414. for ( i = 0; i < len; ++ i ) {
  415. revLookup[ code.charCodeAt( i ) ] = i;
  416. }
  417. revLookup[ '-'.charCodeAt( 0 ) ] = 62;
  418. revLookup[ '_'.charCodeAt( 0 ) ] = 63;
  419. var j, l, tmp, placeHolders, arr;
  420. var len = b64.length;
  421. if ( len % 4 > 0 ) {
  422. throw new Error( 'Invalid string. Length must be a multiple of 4' );
  423. }
  424. placeHolders = b64[ len - 2 ] === '=' ? 2 : b64[ len - 1 ] === '=' ? 1 : 0;
  425. arr = new Arr( len * 3 / 4 - placeHolders );
  426. l = placeHolders > 0 ? len - 4 : len;
  427. var L = 0;
  428. for ( i = 0, j = 0; i < l; i += 4, j += 3 ) {
  429. tmp = ( revLookup[ b64.charCodeAt( i ) ] << 18 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 12 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] << 6 ) | revLookup[ b64.charCodeAt( i + 3 ) ];
  430. arr[ L ++ ] = ( tmp & 0xFF0000 ) >> 16;
  431. arr[ L ++ ] = ( tmp & 0xFF00 ) >> 8;
  432. arr[ L ++ ] = tmp & 0xFF;
  433. }
  434. if ( placeHolders === 2 ) {
  435. tmp = ( revLookup[ b64.charCodeAt( i ) ] << 2 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] >> 4 );
  436. arr[ L ++ ] = tmp & 0xFF;
  437. } else if ( placeHolders === 1 ) {
  438. tmp = ( revLookup[ b64.charCodeAt( i ) ] << 10 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 4 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] >> 2 );
  439. arr[ L ++ ] = ( tmp >> 8 ) & 0xFF;
  440. arr[ L ++ ] = tmp & 0xFF;
  441. }
  442. return arr;
  443. }
  444. function parseDataArray( ele, compressed ) {
  445. var numBytes = 0;
  446. if ( json.attributes.header_type === 'UInt64' ) {
  447. numBytes = 8;
  448. } else if ( json.attributes.header_type === 'UInt32' ) {
  449. numBytes = 4;
  450. }
  451. // Check the format
  452. if ( ele.attributes.format === 'binary' && compressed ) {
  453. var rawData, content, byteData, blocks, cSizeStart, headerSize, padding, dataOffsets, currentOffset;
  454. if ( ele.attributes.type === 'Float32' ) {
  455. var txt = new Float32Array( );
  456. } else if ( ele.attributes.type === 'Int64' ) {
  457. var txt = new Int32Array( );
  458. }
  459. // VTP data with the header has the following structure:
  460. // [#blocks][#u-size][#p-size][#c-size-1][#c-size-2]...[#c-size-#blocks][DATA]
  461. //
  462. // Each token is an integer value whose type is specified by "header_type" at the top of the file (UInt32 if no type specified). The token meanings are:
  463. // [#blocks] = Number of blocks
  464. // [#u-size] = Block size before compression
  465. // [#p-size] = Size of last partial block (zero if it not needed)
  466. // [#c-size-i] = Size in bytes of block i after compression
  467. //
  468. // The [DATA] portion stores contiguously every block appended together. The offset from the beginning of the data section to the beginning of a block is
  469. // computed by summing the compressed block sizes from preceding blocks according to the header.
  470. rawData = ele[ '#text' ];
  471. byteData = Base64toByteArray( rawData );
  472. blocks = byteData[ 0 ];
  473. for ( var i = 1; i < numBytes - 1; i ++ ) {
  474. blocks = blocks | ( byteData[ i ] << ( i * numBytes ) );
  475. }
  476. headerSize = ( blocks + 3 ) * numBytes;
  477. padding = ( ( headerSize % 3 ) > 0 ) ? 3 - ( headerSize % 3 ) : 0;
  478. headerSize = headerSize + padding;
  479. dataOffsets = [];
  480. currentOffset = headerSize;
  481. dataOffsets.push( currentOffset );
  482. // Get the blocks sizes after the compression.
  483. // There are three blocks before c-size-i, so we skip 3*numBytes
  484. cSizeStart = 3 * numBytes;
  485. for ( var i = 0; i < blocks; i ++ ) {
  486. var currentBlockSize = byteData[ i * numBytes + cSizeStart ];
  487. for ( var j = 1; j < numBytes - 1; j ++ ) {
  488. // Each data point consists of 8 bytes regardless of the header type
  489. currentBlockSize = currentBlockSize | ( byteData[ i * numBytes + cSizeStart + j ] << ( j * 8 ) );
  490. }
  491. currentOffset = currentOffset + currentBlockSize;
  492. dataOffsets.push( currentOffset );
  493. }
  494. for ( var i = 0; i < dataOffsets.length - 1; i ++ ) {
  495. var inflate = new Zlib.Inflate( byteData.slice( dataOffsets[ i ], dataOffsets[ i + 1 ] ), { resize: true, verify: true } ); // eslint-disable-line no-undef
  496. content = inflate.decompress();
  497. content = content.buffer;
  498. if ( ele.attributes.type === 'Float32' ) {
  499. content = new Float32Array( content );
  500. txt = Float32Concat( txt, content );
  501. } else if ( ele.attributes.type === 'Int64' ) {
  502. content = new Int32Array( content );
  503. txt = Int32Concat( txt, content );
  504. }
  505. }
  506. delete ele[ '#text' ];
  507. // Get the content and optimize it
  508. if ( ele.attributes.type === 'Float32' ) {
  509. if ( ele.attributes.format === 'binary' ) {
  510. if ( ! compressed ) {
  511. txt = txt.filter( function ( el, idx ) {
  512. if ( idx !== 0 ) return true;
  513. } );
  514. }
  515. }
  516. } else if ( ele.attributes.type === 'Int64' ) {
  517. if ( ele.attributes.format === 'binary' ) {
  518. if ( ! compressed ) {
  519. txt = txt.filter( function ( el, idx ) {
  520. if ( idx !== 0 ) return true;
  521. } );
  522. }
  523. txt = txt.filter( function ( el, idx ) {
  524. if ( idx % 2 !== 1 ) return true;
  525. } );
  526. }
  527. }
  528. } else {
  529. if ( ele.attributes.format === 'binary' && ! compressed ) {
  530. var content = Base64toByteArray( ele[ '#text' ] );
  531. // VTP data for the uncompressed case has the following structure:
  532. // [#bytes][DATA]
  533. // where "[#bytes]" is an integer value specifying the number of bytes in the block of data following it.
  534. content = content.slice( numBytes ).buffer;
  535. } else {
  536. if ( ele[ '#text' ] ) {
  537. var content = ele[ '#text' ].split( /\s+/ ).filter( function ( el ) {
  538. if ( el !== '' ) return el;
  539. } );
  540. } else {
  541. var content = new Int32Array( 0 ).buffer;
  542. }
  543. }
  544. delete ele[ '#text' ];
  545. // Get the content and optimize it
  546. if ( ele.attributes.type === 'Float32' ) {
  547. var txt = new Float32Array( content );
  548. } else if ( ele.attributes.type === 'Int32' ) {
  549. var txt = new Int32Array( content );
  550. } else if ( ele.attributes.type === 'Int64' ) {
  551. var txt = new Int32Array( content );
  552. if ( ele.attributes.format === 'binary' ) {
  553. txt = txt.filter( function ( el, idx ) {
  554. if ( idx % 2 !== 1 ) return true;
  555. } );
  556. }
  557. }
  558. } // endif ( ele.attributes.format === 'binary' && compressed )
  559. return txt;
  560. }
  561. // Main part
  562. // Get Dom
  563. var dom = null;
  564. if ( window.DOMParser ) {
  565. try {
  566. dom = ( new DOMParser() ).parseFromString( stringFile, 'text/xml' );
  567. } catch ( e ) {
  568. dom = null;
  569. }
  570. } else if ( window.ActiveXObject ) {
  571. try {
  572. dom = new ActiveXObject( 'Microsoft.XMLDOM' ); // eslint-disable-line no-undef
  573. dom.async = false;
  574. if ( ! dom.loadXML( /* xml */ ) ) {
  575. throw new Error( dom.parseError.reason + dom.parseError.srcText );
  576. }
  577. } catch ( e ) {
  578. dom = null;
  579. }
  580. } else {
  581. throw new Error( 'Cannot parse xml string!' );
  582. }
  583. // Get the doc
  584. var doc = dom.documentElement;
  585. // Convert to json
  586. var json = xmlToJson( doc );
  587. var points = [];
  588. var normals = [];
  589. var indices = [];
  590. if ( json.PolyData ) {
  591. var piece = json.PolyData.Piece;
  592. var compressed = json.attributes.hasOwnProperty( 'compressor' );
  593. // Can be optimized
  594. // Loop through the sections
  595. var sections = [ 'PointData', 'Points', 'Strips', 'Polys' ];// +['CellData', 'Verts', 'Lines'];
  596. var sectionIndex = 0, numberOfSections = sections.length;
  597. while ( sectionIndex < numberOfSections ) {
  598. var section = piece[ sections[ sectionIndex ] ];
  599. // If it has a DataArray in it
  600. if ( section && section.DataArray ) {
  601. // Depending on the number of DataArrays
  602. if ( Object.prototype.toString.call( section.DataArray ) === '[object Array]' ) {
  603. var arr = section.DataArray;
  604. } else {
  605. var arr = [ section.DataArray ];
  606. }
  607. var dataArrayIndex = 0, numberOfDataArrays = arr.length;
  608. while ( dataArrayIndex < numberOfDataArrays ) {
  609. // Parse the DataArray
  610. if ( ( '#text' in arr[ dataArrayIndex ] ) && ( arr[ dataArrayIndex ][ '#text' ].length > 0 ) ) {
  611. arr[ dataArrayIndex ].text = parseDataArray( arr[ dataArrayIndex ], compressed );
  612. }
  613. dataArrayIndex ++;
  614. }
  615. switch ( sections[ sectionIndex ] ) {
  616. // if iti is point data
  617. case 'PointData':
  618. var numberOfPoints = parseInt( piece.attributes.NumberOfPoints );
  619. var normalsName = section.attributes.Normals;
  620. if ( numberOfPoints > 0 ) {
  621. for ( var i = 0, len = arr.length; i < len; i ++ ) {
  622. if ( normalsName === arr[ i ].attributes.Name ) {
  623. var components = arr[ i ].attributes.NumberOfComponents;
  624. normals = new Float32Array( numberOfPoints * components );
  625. normals.set( arr[ i ].text, 0 );
  626. }
  627. }
  628. }
  629. break;
  630. // if it is points
  631. case 'Points':
  632. var numberOfPoints = parseInt( piece.attributes.NumberOfPoints );
  633. if ( numberOfPoints > 0 ) {
  634. var components = section.DataArray.attributes.NumberOfComponents;
  635. points = new Float32Array( numberOfPoints * components );
  636. points.set( section.DataArray.text, 0 );
  637. }
  638. break;
  639. // if it is strips
  640. case 'Strips':
  641. var numberOfStrips = parseInt( piece.attributes.NumberOfStrips );
  642. if ( numberOfStrips > 0 ) {
  643. var connectivity = new Int32Array( section.DataArray[ 0 ].text.length );
  644. var offset = new Int32Array( section.DataArray[ 1 ].text.length );
  645. connectivity.set( section.DataArray[ 0 ].text, 0 );
  646. offset.set( section.DataArray[ 1 ].text, 0 );
  647. var size = numberOfStrips + connectivity.length;
  648. indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
  649. var indicesIndex = 0;
  650. for ( var i = 0, len = numberOfStrips; i < len; i ++ ) {
  651. var strip = [];
  652. for ( var s = 0, len1 = offset[ i ], len0 = 0; s < len1 - len0; s ++ ) {
  653. strip.push( connectivity[ s ] );
  654. if ( i > 0 ) len0 = offset[ i - 1 ];
  655. }
  656. for ( var j = 0, len1 = offset[ i ], len0 = 0; j < len1 - len0 - 2; j ++ ) {
  657. if ( j % 2 ) {
  658. indices[ indicesIndex ++ ] = strip[ j ];
  659. indices[ indicesIndex ++ ] = strip[ j + 2 ];
  660. indices[ indicesIndex ++ ] = strip[ j + 1 ];
  661. } else {
  662. indices[ indicesIndex ++ ] = strip[ j ];
  663. indices[ indicesIndex ++ ] = strip[ j + 1 ];
  664. indices[ indicesIndex ++ ] = strip[ j + 2 ];
  665. }
  666. if ( i > 0 ) len0 = offset[ i - 1 ];
  667. }
  668. }
  669. }
  670. break;
  671. // if it is polys
  672. case 'Polys':
  673. var numberOfPolys = parseInt( piece.attributes.NumberOfPolys );
  674. if ( numberOfPolys > 0 ) {
  675. var connectivity = new Int32Array( section.DataArray[ 0 ].text.length );
  676. var offset = new Int32Array( section.DataArray[ 1 ].text.length );
  677. connectivity.set( section.DataArray[ 0 ].text, 0 );
  678. offset.set( section.DataArray[ 1 ].text, 0 );
  679. var size = numberOfPolys + connectivity.length;
  680. indices = new Uint32Array( 3 * size - 9 * numberOfPolys );
  681. var indicesIndex = 0, connectivityIndex = 0;
  682. var i = 0, len = numberOfPolys, len0 = 0;
  683. while ( i < len ) {
  684. var poly = [];
  685. var s = 0, len1 = offset[ i ];
  686. while ( s < len1 - len0 ) {
  687. poly.push( connectivity[ connectivityIndex ++ ] );
  688. s ++;
  689. }
  690. var j = 1;
  691. while ( j < len1 - len0 - 1 ) {
  692. indices[ indicesIndex ++ ] = poly[ 0 ];
  693. indices[ indicesIndex ++ ] = poly[ j ];
  694. indices[ indicesIndex ++ ] = poly[ j + 1 ];
  695. j ++;
  696. }
  697. i ++;
  698. len0 = offset[ i - 1 ];
  699. }
  700. }
  701. break;
  702. default:
  703. break;
  704. }
  705. }
  706. sectionIndex ++;
  707. }
  708. var geometry = new THREE.BufferGeometry();
  709. geometry.setIndex( new THREE.BufferAttribute( indices, 1 ) );
  710. geometry.addAttribute( 'position', new THREE.BufferAttribute( points, 3 ) );
  711. if ( normals.length === points.length ) {
  712. geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
  713. }
  714. return geometry;
  715. } else {
  716. // TODO for vtu,vti,and other xml formats
  717. }
  718. }
  719. function getStringFile( data ) {
  720. var stringFile = '';
  721. var charArray = new Uint8Array( data );
  722. var i = 0;
  723. var len = charArray.length;
  724. while ( len -- ) {
  725. stringFile += String.fromCharCode( charArray[ i ++ ] );
  726. }
  727. return stringFile;
  728. }
  729. // get the 5 first lines of the files to check if there is the key word binary
  730. var meta = String.fromCharCode.apply( null, new Uint8Array( data, 0, 250 ) ).split( '\n' );
  731. if ( meta[ 0 ].indexOf( 'xml' ) !== - 1 ) {
  732. return parseXML( getStringFile( data ) );
  733. } else if ( meta[ 2 ].includes( 'ASCII' ) ) {
  734. return parseASCII( getStringFile( data ) );
  735. } else {
  736. return parseBinary( data );
  737. }
  738. }
  739. } );