Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob a2766486cf Merge pull request #21130 from Mugen87/dev51 há 4 anos atrás
.github b4be803311 Update CONTRIBUTING.md há 4 anos atrás
build 87738190c2 Updated builds. há 4 anos atrás
docs 4e652f87ac Docs: Clarify onBeforeRender() and onAfterRender(). há 4 anos atrás
editor e5d0639333 Editor: Fix reference in Sidebar.Material.js. há 4 anos atrás
examples 4eba3f53a5 CubeTexturePass: Minor fixes. há 4 anos atrás
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 há 4 anos atrás
src 2a853ac822 Three.js: Fixed __THREE__ code. há 4 anos atrás
test 38fd1144f3 Rename pingPong to pingpong há 4 anos atrás
utils 8091046f6d Merge pull request #20761 from marcofugaro/async-await-fix há 4 anos atrás
.editorconfig f1ba3a32ed Remove indent size from .editorconfig há 6 anos atrás
.gitattributes 5446f535d1 git should handle the line endings há 7 anos atrás
.gitignore 08bac6a468 cleanup há 5 anos atrás
LICENSE 75406c6313 Update LICENSE há 4 anos atrás
README.md f8d47b7598 fixed typo há 4 anos atrás
icon.png c69db34ef8 Added icon.png há 6 anos atrás
package-lock.json 2a034d782a Updated package-lock.json há 4 anos atrás
package.json e677e9572d Add regenerator-runtime as a polyfill for async/await há 4 anos atrás

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases