Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

rfm1201 a27e1baf35 typo bug in getPoints (#9265) %!s(int64=9) %!d(string=hai) anos
.github 46c1aa4e47 Update ISSUE_TEMPLATE.md (#9212) %!s(int64=9) %!d(string=hai) anos
build b47f62a162 Updated builds. %!s(int64=9) %!d(string=hai) anos
docs 2dc18e6fa1 For box3, the setFromCenterAndSize method description should contain z component (#9185) %!s(int64=9) %!d(string=hai) anos
editor 10e71fe671 Editor/App: Fixed setSize() and better dispose(). %!s(int64=9) %!d(string=hai) anos
examples e51d15cf6a Remove mouseout handlers from OrbitControls (#8832) %!s(int64=9) %!d(string=hai) anos
src a27e1baf35 typo bug in getPoints (#9265) %!s(int64=9) %!d(string=hai) anos
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) %!s(int64=9) %!d(string=hai) anos
utils 779655b4af reverted animation-io see #9192 (#9263) %!s(int64=9) %!d(string=hai) anos
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 %!s(int64=10) %!d(string=hai) anos
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build %!s(int64=9) %!d(string=hai) anos
LICENSE c2e049403f Update LICENSE %!s(int64=9) %!d(string=hai) anos
README.md 84e6749fa3 Simplified README %!s(int64=9) %!d(string=hai) anos
bower.json 635b3e274d Fix bower.json ignores %!s(int64=10) %!d(string=hai) anos
package.json cb71bd01e0 build.js ux improvements (#9237) %!s(int64=9) %!d(string=hai) anos

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases