Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 a2a4312d7f Examples: Clean up. hace 5 años
.github d677b47d60 r113 hace 5 años
build 882a7ca969 Updated builds. hace 5 años
docs 8214cbf0f9 SceneUtils: Introduce createMeshesFromInstancedMesh(). hace 5 años
editor 6fd43ef4e9 Material: Make .vertexColors a boolean. hace 5 años
examples a2a4312d7f Examples: Clean up. hace 5 años
files 3536f494e0 Docs: Fixed language selector. hace 5 años
src 8b3a851f55 another accidental paste hace 5 años
test abe98b092a Fix test: wrong arguments passed to Matrix4.makeTranslation hace 5 años
utils a2a4312d7f Examples: Clean up. hace 5 años
.editorconfig f1ba3a32ed Remove indent size from .editorconfig hace 6 años
.gitattributes 5446f535d1 git should handle the line endings hace 7 años
.gitignore 34cc4ef530 fixed some left minimap.js codes hace 5 años
.npmignore ccd86cc603 Include declaration files in npm package hace 6 años
.travis.yml 294d4b291a Tests against latest node hace 7 años
LICENSE e122db35fe Update LICENSE hace 5 años
README.md cf28da969d README: Modernized example. hace 5 años
icon.png c69db34ef8 Added icon.png hace 6 años
package-lock.json 21f8748968 Upgrade dev dependencies. hace 5 años
package.json c23b245814 Updated package.json hace 5 años

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases