SVGLoader.js 46 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author zz85 / http://joshuakoo.com/
  4. * @author yomboprime / https://yombo.org
  5. */
  6. import {
  7. BufferGeometry,
  8. FileLoader,
  9. Float32BufferAttribute,
  10. Loader,
  11. Matrix3,
  12. Path,
  13. ShapePath,
  14. Vector2,
  15. Vector3
  16. } from "../../../build/three.module.js";
  17. var SVGLoader = function ( manager ) {
  18. Loader.call( this, manager );
  19. // Default dots per inch
  20. this.defaultDPI = 90;
  21. // Accepted units: 'mm', 'cm', 'in', 'pt', 'pc', 'px'
  22. this.defaultUnit = "px";
  23. };
  24. SVGLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  25. constructor: SVGLoader,
  26. load: function ( url, onLoad, onProgress, onError ) {
  27. var scope = this;
  28. var loader = new FileLoader( scope.manager );
  29. loader.setPath( scope.path );
  30. loader.load( url, function ( text ) {
  31. onLoad( scope.parse( text ) );
  32. }, onProgress, onError );
  33. },
  34. parse: function ( text ) {
  35. var scope = this;
  36. function parseNode( node, style ) {
  37. if ( node.nodeType !== 1 ) return;
  38. var transform = getNodeTransform( node );
  39. var path = null;
  40. switch ( node.nodeName ) {
  41. case 'svg':
  42. break;
  43. case 'g':
  44. style = parseStyle( node, style );
  45. break;
  46. case 'path':
  47. style = parseStyle( node, style );
  48. if ( node.hasAttribute( 'd' ) ) path = parsePathNode( node );
  49. break;
  50. case 'rect':
  51. style = parseStyle( node, style );
  52. path = parseRectNode( node );
  53. break;
  54. case 'polygon':
  55. style = parseStyle( node, style );
  56. path = parsePolygonNode( node );
  57. break;
  58. case 'polyline':
  59. style = parseStyle( node, style );
  60. path = parsePolylineNode( node );
  61. break;
  62. case 'circle':
  63. style = parseStyle( node, style );
  64. path = parseCircleNode( node );
  65. break;
  66. case 'ellipse':
  67. style = parseStyle( node, style );
  68. path = parseEllipseNode( node );
  69. break;
  70. case 'line':
  71. style = parseStyle( node, style );
  72. path = parseLineNode( node );
  73. break;
  74. default:
  75. console.log( node );
  76. }
  77. if ( path ) {
  78. if ( style.fill !== undefined && style.fill !== 'none' ) {
  79. path.color.setStyle( style.fill );
  80. }
  81. transformPath( path, currentTransform );
  82. paths.push( path );
  83. path.userData = { node: node, style: style };
  84. }
  85. var nodes = node.childNodes;
  86. for ( var i = 0; i < nodes.length; i ++ ) {
  87. parseNode( nodes[ i ], style );
  88. }
  89. if ( transform ) {
  90. transformStack.pop();
  91. if ( transformStack.length > 0 ) {
  92. currentTransform.copy( transformStack[ transformStack.length - 1 ] );
  93. } else {
  94. currentTransform.identity();
  95. }
  96. }
  97. }
  98. function parsePathNode( node ) {
  99. var path = new ShapePath();
  100. var point = new Vector2();
  101. var control = new Vector2();
  102. var firstPoint = new Vector2();
  103. var isFirstPoint = true;
  104. var doSetFirstPoint = false;
  105. var d = node.getAttribute( 'd' );
  106. // console.log( d );
  107. var commands = d.match( /[a-df-z][^a-df-z]*/ig );
  108. for ( var i = 0, l = commands.length; i < l; i ++ ) {
  109. var command = commands[ i ];
  110. var type = command.charAt( 0 );
  111. var data = command.substr( 1 ).trim();
  112. if ( isFirstPoint === true ) {
  113. doSetFirstPoint = true;
  114. isFirstPoint = false;
  115. }
  116. switch ( type ) {
  117. case 'M':
  118. var numbers = parseFloats( data );
  119. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  120. point.x = numbers[ j + 0 ];
  121. point.y = numbers[ j + 1 ];
  122. control.x = point.x;
  123. control.y = point.y;
  124. if ( j === 0 ) {
  125. path.moveTo( point.x, point.y );
  126. } else {
  127. path.lineTo( point.x, point.y );
  128. }
  129. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  130. }
  131. break;
  132. case 'H':
  133. var numbers = parseFloats( data );
  134. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  135. point.x = numbers[ j ];
  136. control.x = point.x;
  137. control.y = point.y;
  138. path.lineTo( point.x, point.y );
  139. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  140. }
  141. break;
  142. case 'V':
  143. var numbers = parseFloats( data );
  144. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  145. point.y = numbers[ j ];
  146. control.x = point.x;
  147. control.y = point.y;
  148. path.lineTo( point.x, point.y );
  149. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  150. }
  151. break;
  152. case 'L':
  153. var numbers = parseFloats( data );
  154. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  155. point.x = numbers[ j + 0 ];
  156. point.y = numbers[ j + 1 ];
  157. control.x = point.x;
  158. control.y = point.y;
  159. path.lineTo( point.x, point.y );
  160. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  161. }
  162. break;
  163. case 'C':
  164. var numbers = parseFloats( data );
  165. for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
  166. path.bezierCurveTo(
  167. numbers[ j + 0 ],
  168. numbers[ j + 1 ],
  169. numbers[ j + 2 ],
  170. numbers[ j + 3 ],
  171. numbers[ j + 4 ],
  172. numbers[ j + 5 ]
  173. );
  174. control.x = numbers[ j + 2 ];
  175. control.y = numbers[ j + 3 ];
  176. point.x = numbers[ j + 4 ];
  177. point.y = numbers[ j + 5 ];
  178. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  179. }
  180. break;
  181. case 'S':
  182. var numbers = parseFloats( data );
  183. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  184. path.bezierCurveTo(
  185. getReflection( point.x, control.x ),
  186. getReflection( point.y, control.y ),
  187. numbers[ j + 0 ],
  188. numbers[ j + 1 ],
  189. numbers[ j + 2 ],
  190. numbers[ j + 3 ]
  191. );
  192. control.x = numbers[ j + 0 ];
  193. control.y = numbers[ j + 1 ];
  194. point.x = numbers[ j + 2 ];
  195. point.y = numbers[ j + 3 ];
  196. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  197. }
  198. break;
  199. case 'Q':
  200. var numbers = parseFloats( data );
  201. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  202. path.quadraticCurveTo(
  203. numbers[ j + 0 ],
  204. numbers[ j + 1 ],
  205. numbers[ j + 2 ],
  206. numbers[ j + 3 ]
  207. );
  208. control.x = numbers[ j + 0 ];
  209. control.y = numbers[ j + 1 ];
  210. point.x = numbers[ j + 2 ];
  211. point.y = numbers[ j + 3 ];
  212. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  213. }
  214. break;
  215. case 'T':
  216. var numbers = parseFloats( data );
  217. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  218. var rx = getReflection( point.x, control.x );
  219. var ry = getReflection( point.y, control.y );
  220. path.quadraticCurveTo(
  221. rx,
  222. ry,
  223. numbers[ j + 0 ],
  224. numbers[ j + 1 ]
  225. );
  226. control.x = rx;
  227. control.y = ry;
  228. point.x = numbers[ j + 0 ];
  229. point.y = numbers[ j + 1 ];
  230. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  231. }
  232. break;
  233. case 'A':
  234. var numbers = parseFloats( data );
  235. for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
  236. var start = point.clone();
  237. point.x = numbers[ j + 5 ];
  238. point.y = numbers[ j + 6 ];
  239. control.x = point.x;
  240. control.y = point.y;
  241. parseArcCommand(
  242. path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
  243. );
  244. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  245. }
  246. break;
  247. case 'm':
  248. var numbers = parseFloats( data );
  249. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  250. point.x += numbers[ j + 0 ];
  251. point.y += numbers[ j + 1 ];
  252. control.x = point.x;
  253. control.y = point.y;
  254. if ( j === 0 ) {
  255. path.moveTo( point.x, point.y );
  256. } else {
  257. path.lineTo( point.x, point.y );
  258. }
  259. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  260. }
  261. break;
  262. case 'h':
  263. var numbers = parseFloats( data );
  264. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  265. point.x += numbers[ j ];
  266. control.x = point.x;
  267. control.y = point.y;
  268. path.lineTo( point.x, point.y );
  269. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  270. }
  271. break;
  272. case 'v':
  273. var numbers = parseFloats( data );
  274. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  275. point.y += numbers[ j ];
  276. control.x = point.x;
  277. control.y = point.y;
  278. path.lineTo( point.x, point.y );
  279. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  280. }
  281. break;
  282. case 'l':
  283. var numbers = parseFloats( data );
  284. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  285. point.x += numbers[ j + 0 ];
  286. point.y += numbers[ j + 1 ];
  287. control.x = point.x;
  288. control.y = point.y;
  289. path.lineTo( point.x, point.y );
  290. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  291. }
  292. break;
  293. case 'c':
  294. var numbers = parseFloats( data );
  295. for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
  296. path.bezierCurveTo(
  297. point.x + numbers[ j + 0 ],
  298. point.y + numbers[ j + 1 ],
  299. point.x + numbers[ j + 2 ],
  300. point.y + numbers[ j + 3 ],
  301. point.x + numbers[ j + 4 ],
  302. point.y + numbers[ j + 5 ]
  303. );
  304. control.x = point.x + numbers[ j + 2 ];
  305. control.y = point.y + numbers[ j + 3 ];
  306. point.x += numbers[ j + 4 ];
  307. point.y += numbers[ j + 5 ];
  308. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  309. }
  310. break;
  311. case 's':
  312. var numbers = parseFloats( data );
  313. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  314. path.bezierCurveTo(
  315. getReflection( point.x, control.x ),
  316. getReflection( point.y, control.y ),
  317. point.x + numbers[ j + 0 ],
  318. point.y + numbers[ j + 1 ],
  319. point.x + numbers[ j + 2 ],
  320. point.y + numbers[ j + 3 ]
  321. );
  322. control.x = point.x + numbers[ j + 0 ];
  323. control.y = point.y + numbers[ j + 1 ];
  324. point.x += numbers[ j + 2 ];
  325. point.y += numbers[ j + 3 ];
  326. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  327. }
  328. break;
  329. case 'q':
  330. var numbers = parseFloats( data );
  331. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  332. path.quadraticCurveTo(
  333. point.x + numbers[ j + 0 ],
  334. point.y + numbers[ j + 1 ],
  335. point.x + numbers[ j + 2 ],
  336. point.y + numbers[ j + 3 ]
  337. );
  338. control.x = point.x + numbers[ j + 0 ];
  339. control.y = point.y + numbers[ j + 1 ];
  340. point.x += numbers[ j + 2 ];
  341. point.y += numbers[ j + 3 ];
  342. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  343. }
  344. break;
  345. case 't':
  346. var numbers = parseFloats( data );
  347. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  348. var rx = getReflection( point.x, control.x );
  349. var ry = getReflection( point.y, control.y );
  350. path.quadraticCurveTo(
  351. rx,
  352. ry,
  353. point.x + numbers[ j + 0 ],
  354. point.y + numbers[ j + 1 ]
  355. );
  356. control.x = rx;
  357. control.y = ry;
  358. point.x = point.x + numbers[ j + 0 ];
  359. point.y = point.y + numbers[ j + 1 ];
  360. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  361. }
  362. break;
  363. case 'a':
  364. var numbers = parseFloats( data );
  365. for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
  366. var start = point.clone();
  367. point.x += numbers[ j + 5 ];
  368. point.y += numbers[ j + 6 ];
  369. control.x = point.x;
  370. control.y = point.y;
  371. parseArcCommand(
  372. path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
  373. );
  374. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  375. }
  376. break;
  377. case 'Z':
  378. case 'z':
  379. path.currentPath.autoClose = true;
  380. if ( path.currentPath.curves.length > 0 ) {
  381. // Reset point to beginning of Path
  382. point.copy( firstPoint );
  383. path.currentPath.currentPoint.copy( point );
  384. isFirstPoint = true;
  385. }
  386. break;
  387. default:
  388. console.warn( command );
  389. }
  390. // console.log( type, parseFloats( data ), parseFloats( data ).length )
  391. doSetFirstPoint = false;
  392. }
  393. return path;
  394. }
  395. /**
  396. * https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
  397. * https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ Appendix: Endpoint to center arc conversion
  398. * From
  399. * rx ry x-axis-rotation large-arc-flag sweep-flag x y
  400. * To
  401. * aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation
  402. */
  403. function parseArcCommand( path, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, start, end ) {
  404. x_axis_rotation = x_axis_rotation * Math.PI / 180;
  405. // Ensure radii are positive
  406. rx = Math.abs( rx );
  407. ry = Math.abs( ry );
  408. // Compute (x1′, y1′)
  409. var dx2 = ( start.x - end.x ) / 2.0;
  410. var dy2 = ( start.y - end.y ) / 2.0;
  411. var x1p = Math.cos( x_axis_rotation ) * dx2 + Math.sin( x_axis_rotation ) * dy2;
  412. var y1p = - Math.sin( x_axis_rotation ) * dx2 + Math.cos( x_axis_rotation ) * dy2;
  413. // Compute (cx′, cy′)
  414. var rxs = rx * rx;
  415. var rys = ry * ry;
  416. var x1ps = x1p * x1p;
  417. var y1ps = y1p * y1p;
  418. // Ensure radii are large enough
  419. var cr = x1ps / rxs + y1ps / rys;
  420. if ( cr > 1 ) {
  421. // scale up rx,ry equally so cr == 1
  422. var s = Math.sqrt( cr );
  423. rx = s * rx;
  424. ry = s * ry;
  425. rxs = rx * rx;
  426. rys = ry * ry;
  427. }
  428. var dq = ( rxs * y1ps + rys * x1ps );
  429. var pq = ( rxs * rys - dq ) / dq;
  430. var q = Math.sqrt( Math.max( 0, pq ) );
  431. if ( large_arc_flag === sweep_flag ) q = - q;
  432. var cxp = q * rx * y1p / ry;
  433. var cyp = - q * ry * x1p / rx;
  434. // Step 3: Compute (cx, cy) from (cx′, cy′)
  435. var cx = Math.cos( x_axis_rotation ) * cxp - Math.sin( x_axis_rotation ) * cyp + ( start.x + end.x ) / 2;
  436. var cy = Math.sin( x_axis_rotation ) * cxp + Math.cos( x_axis_rotation ) * cyp + ( start.y + end.y ) / 2;
  437. // Step 4: Compute θ1 and Δθ
  438. var theta = svgAngle( 1, 0, ( x1p - cxp ) / rx, ( y1p - cyp ) / ry );
  439. var delta = svgAngle( ( x1p - cxp ) / rx, ( y1p - cyp ) / ry, ( - x1p - cxp ) / rx, ( - y1p - cyp ) / ry ) % ( Math.PI * 2 );
  440. path.currentPath.absellipse( cx, cy, rx, ry, theta, theta + delta, sweep_flag === 0, x_axis_rotation );
  441. }
  442. function svgAngle( ux, uy, vx, vy ) {
  443. var dot = ux * vx + uy * vy;
  444. var len = Math.sqrt( ux * ux + uy * uy ) * Math.sqrt( vx * vx + vy * vy );
  445. var ang = Math.acos( Math.max( - 1, Math.min( 1, dot / len ) ) ); // floating point precision, slightly over values appear
  446. if ( ( ux * vy - uy * vx ) < 0 ) ang = - ang;
  447. return ang;
  448. }
  449. /*
  450. * According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute
  451. * rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough
  452. */
  453. function parseRectNode( node ) {
  454. var x = parseFloatWithUnits( node.getAttribute( 'x' ) || 0 );
  455. var y = parseFloatWithUnits( node.getAttribute( 'y' ) || 0 );
  456. var rx = parseFloatWithUnits( node.getAttribute( 'rx' ) || 0 );
  457. var ry = parseFloatWithUnits( node.getAttribute( 'ry' ) || 0 );
  458. var w = parseFloatWithUnits( node.getAttribute( 'width' ) );
  459. var h = parseFloatWithUnits( node.getAttribute( 'height' ) );
  460. var path = new ShapePath();
  461. path.moveTo( x + 2 * rx, y );
  462. path.lineTo( x + w - 2 * rx, y );
  463. if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y, x + w, y, x + w, y + 2 * ry );
  464. path.lineTo( x + w, y + h - 2 * ry );
  465. if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y + h, x + w, y + h, x + w - 2 * rx, y + h );
  466. path.lineTo( x + 2 * rx, y + h );
  467. if ( rx !== 0 || ry !== 0 ) {
  468. path.bezierCurveTo( x, y + h, x, y + h, x, y + h - 2 * ry );
  469. }
  470. path.lineTo( x, y + 2 * ry );
  471. if ( rx !== 0 || ry !== 0 ) {
  472. path.bezierCurveTo( x, y, x, y, x + 2 * rx, y );
  473. }
  474. return path;
  475. }
  476. function parsePolygonNode( node ) {
  477. function iterator( match, a, b ) {
  478. var x = parseFloatWithUnits( a );
  479. var y = parseFloatWithUnits( b );
  480. if ( index === 0 ) {
  481. path.moveTo( x, y );
  482. } else {
  483. path.lineTo( x, y );
  484. }
  485. index ++;
  486. }
  487. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  488. var path = new ShapePath();
  489. var index = 0;
  490. node.getAttribute( 'points' ).replace( regex, iterator );
  491. path.currentPath.autoClose = true;
  492. return path;
  493. }
  494. function parsePolylineNode( node ) {
  495. function iterator( match, a, b ) {
  496. var x = parseFloatWithUnits( a );
  497. var y = parseFloatWithUnits( b );
  498. if ( index === 0 ) {
  499. path.moveTo( x, y );
  500. } else {
  501. path.lineTo( x, y );
  502. }
  503. index ++;
  504. }
  505. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  506. var path = new ShapePath();
  507. var index = 0;
  508. node.getAttribute( 'points' ).replace( regex, iterator );
  509. path.currentPath.autoClose = false;
  510. return path;
  511. }
  512. function parseCircleNode( node ) {
  513. var x = parseFloatWithUnits( node.getAttribute( 'cx' ) );
  514. var y = parseFloatWithUnits( node.getAttribute( 'cy' ) );
  515. var r = parseFloatWithUnits( node.getAttribute( 'r' ) );
  516. var subpath = new Path();
  517. subpath.absarc( x, y, r, 0, Math.PI * 2 );
  518. var path = new ShapePath();
  519. path.subPaths.push( subpath );
  520. return path;
  521. }
  522. function parseEllipseNode( node ) {
  523. var x = parseFloatWithUnits( node.getAttribute( 'cx' ) );
  524. var y = parseFloatWithUnits( node.getAttribute( 'cy' ) );
  525. var rx = parseFloatWithUnits( node.getAttribute( 'rx' ) );
  526. var ry = parseFloatWithUnits( node.getAttribute( 'ry' ) );
  527. var subpath = new Path();
  528. subpath.absellipse( x, y, rx, ry, 0, Math.PI * 2 );
  529. var path = new ShapePath();
  530. path.subPaths.push( subpath );
  531. return path;
  532. }
  533. function parseLineNode( node ) {
  534. var x1 = parseFloatWithUnits( node.getAttribute( 'x1' ) );
  535. var y1 = parseFloatWithUnits( node.getAttribute( 'y1' ) );
  536. var x2 = parseFloatWithUnits( node.getAttribute( 'x2' ) );
  537. var y2 = parseFloatWithUnits( node.getAttribute( 'y2' ) );
  538. var path = new ShapePath();
  539. path.moveTo( x1, y1 );
  540. path.lineTo( x2, y2 );
  541. path.currentPath.autoClose = false;
  542. return path;
  543. }
  544. //
  545. function parseStyle( node, style ) {
  546. style = Object.assign( {}, style ); // clone style
  547. function addStyle( svgName, jsName, adjustFunction ) {
  548. if ( adjustFunction === undefined ) adjustFunction = function copy( v ) {
  549. return v;
  550. };
  551. if ( node.hasAttribute( svgName ) ) style[ jsName ] = adjustFunction( node.getAttribute( svgName ) );
  552. if ( node.style && node.style[ svgName ] !== '' ) style[ jsName ] = adjustFunction( node.style[ svgName ] );
  553. }
  554. function clamp( v ) {
  555. return Math.max( 0, Math.min( 1, parseFloatWithUnits( v ) ) );
  556. }
  557. function positive( v ) {
  558. return Math.max( 0, parseFloatWithUnits( v ) );
  559. }
  560. addStyle( 'fill', 'fill' );
  561. addStyle( 'fill-opacity', 'fillOpacity', clamp );
  562. addStyle( 'stroke', 'stroke' );
  563. addStyle( 'stroke-opacity', 'strokeOpacity', clamp );
  564. addStyle( 'stroke-width', 'strokeWidth', positive );
  565. addStyle( 'stroke-linejoin', 'strokeLineJoin' );
  566. addStyle( 'stroke-linecap', 'strokeLineCap' );
  567. addStyle( 'stroke-miterlimit', 'strokeMiterLimit', positive );
  568. return style;
  569. }
  570. // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
  571. function getReflection( a, b ) {
  572. return a - ( b - a );
  573. }
  574. function parseFloats( string ) {
  575. var array = string.split( /[\s,]+|(?=\s?[+\-])/ );
  576. for ( var i = 0; i < array.length; i ++ ) {
  577. var number = array[ i ];
  578. // Handle values like 48.6037.7.8
  579. // TODO Find a regex for this
  580. if ( number.indexOf( '.' ) !== number.lastIndexOf( '.' ) ) {
  581. var split = number.split( '.' );
  582. for ( var s = 2; s < split.length; s ++ ) {
  583. array.splice( i + s - 1, 0, '0.' + split[ s ] );
  584. }
  585. }
  586. array[ i ] = parseFloatWithUnits( number );
  587. }
  588. return array;
  589. }
  590. // Units
  591. var units = [ 'mm', 'cm', 'in', 'pt', 'pc', 'px' ];
  592. // Conversion: [ fromUnit ][ toUnit ] (-1 means dpi dependent)
  593. var unitConversion = {
  594. "mm": {
  595. "mm": 1,
  596. "cm": 0.1,
  597. "in": 1 / 25.4,
  598. "pt": 72 / 25.4,
  599. "pc": 6 / 25.4,
  600. "px": - 1
  601. },
  602. "cm": {
  603. "mm": 10,
  604. "cm": 1,
  605. "in": 1 / 2.54,
  606. "pt": 72 / 2.54,
  607. "pc": 6 / 2.54,
  608. "px": - 1
  609. },
  610. "in": {
  611. "mm": 25.4,
  612. "cm": 2.54,
  613. "in": 1,
  614. "pt": 72,
  615. "pc": 6,
  616. "px": - 1
  617. },
  618. "pt": {
  619. "mm": 25.4 / 72,
  620. "cm": 2.54 / 72,
  621. "in": 1 / 72,
  622. "pt": 1,
  623. "pc": 6 / 72,
  624. "px": - 1
  625. },
  626. "pc": {
  627. "mm": 25.4 / 6,
  628. "cm": 2.54 / 6,
  629. "in": 1 / 6,
  630. "pt": 72 / 6,
  631. "pc": 1,
  632. "px": - 1
  633. },
  634. "px": {
  635. "px": 1
  636. }
  637. };
  638. function parseFloatWithUnits( string ) {
  639. var theUnit = "px";
  640. if ( typeof string === 'string' || string instanceof String ) {
  641. for ( var i = 0, n = units.length; i < n; i ++ ) {
  642. var u = units[ i ];
  643. if ( string.endsWith( u ) ) {
  644. theUnit = u;
  645. string = string.substring( 0, string.length - u.length );
  646. break;
  647. }
  648. }
  649. }
  650. var scale = undefined;
  651. if ( theUnit === "px" && scope.defaultUnit !== "px" ) {
  652. // Conversion scale from pixels to inches, then to default units
  653. scale = unitConversion[ "in" ][ scope.defaultUnit ] / scope.defaultDPI;
  654. } else {
  655. scale = unitConversion[ theUnit ][ scope.defaultUnit ];
  656. if ( scale < 0 ) {
  657. // Conversion scale to pixels
  658. scale = unitConversion[ theUnit ][ "in" ] * scope.defaultDPI;
  659. }
  660. }
  661. return scale * parseFloat( string );
  662. }
  663. // Transforms
  664. function getNodeTransform( node ) {
  665. if ( ! node.hasAttribute( 'transform' ) ) {
  666. return null;
  667. }
  668. var transform = parseNodeTransform( node );
  669. if ( transformStack.length > 0 ) {
  670. transform.premultiply( transformStack[ transformStack.length - 1 ] );
  671. }
  672. currentTransform.copy( transform );
  673. transformStack.push( transform );
  674. return transform;
  675. }
  676. function parseNodeTransform( node ) {
  677. var transform = new Matrix3();
  678. var currentTransform = tempTransform0;
  679. var transformsTexts = node.getAttribute( 'transform' ).split( ')' );
  680. for ( var tIndex = transformsTexts.length - 1; tIndex >= 0; tIndex -- ) {
  681. var transformText = transformsTexts[ tIndex ].trim();
  682. if ( transformText === '' ) continue;
  683. var openParPos = transformText.indexOf( '(' );
  684. var closeParPos = transformText.length;
  685. if ( openParPos > 0 && openParPos < closeParPos ) {
  686. var transformType = transformText.substr( 0, openParPos );
  687. var array = parseFloats( transformText.substr( openParPos + 1, closeParPos - openParPos - 1 ) );
  688. currentTransform.identity();
  689. switch ( transformType ) {
  690. case "translate":
  691. if ( array.length >= 1 ) {
  692. var tx = array[ 0 ];
  693. var ty = tx;
  694. if ( array.length >= 2 ) {
  695. ty = array[ 1 ];
  696. }
  697. currentTransform.translate( tx, ty );
  698. }
  699. break;
  700. case "rotate":
  701. if ( array.length >= 1 ) {
  702. var angle = 0;
  703. var cx = 0;
  704. var cy = 0;
  705. // Angle
  706. angle = - array[ 0 ] * Math.PI / 180;
  707. if ( array.length >= 3 ) {
  708. // Center x, y
  709. cx = array[ 1 ];
  710. cy = array[ 2 ];
  711. }
  712. // Rotate around center (cx, cy)
  713. tempTransform1.identity().translate( - cx, - cy );
  714. tempTransform2.identity().rotate( angle );
  715. tempTransform3.multiplyMatrices( tempTransform2, tempTransform1 );
  716. tempTransform1.identity().translate( cx, cy );
  717. currentTransform.multiplyMatrices( tempTransform1, tempTransform3 );
  718. }
  719. break;
  720. case "scale":
  721. if ( array.length >= 1 ) {
  722. var scaleX = array[ 0 ];
  723. var scaleY = scaleX;
  724. if ( array.length >= 2 ) {
  725. scaleY = array[ 1 ];
  726. }
  727. currentTransform.scale( scaleX, scaleY );
  728. }
  729. break;
  730. case "skewX":
  731. if ( array.length === 1 ) {
  732. currentTransform.set(
  733. 1, Math.tan( array[ 0 ] * Math.PI / 180 ), 0,
  734. 0, 1, 0,
  735. 0, 0, 1
  736. );
  737. }
  738. break;
  739. case "skewY":
  740. if ( array.length === 1 ) {
  741. currentTransform.set(
  742. 1, 0, 0,
  743. Math.tan( array[ 0 ] * Math.PI / 180 ), 1, 0,
  744. 0, 0, 1
  745. );
  746. }
  747. break;
  748. case "matrix":
  749. if ( array.length === 6 ) {
  750. currentTransform.set(
  751. array[ 0 ], array[ 2 ], array[ 4 ],
  752. array[ 1 ], array[ 3 ], array[ 5 ],
  753. 0, 0, 1
  754. );
  755. }
  756. break;
  757. }
  758. }
  759. transform.premultiply( currentTransform );
  760. }
  761. return transform;
  762. }
  763. function transformPath( path, m ) {
  764. function transfVec2( v2 ) {
  765. tempV3.set( v2.x, v2.y, 1 ).applyMatrix3( m );
  766. v2.set( tempV3.x, tempV3.y );
  767. }
  768. var isRotated = isTransformRotated( m );
  769. var subPaths = path.subPaths;
  770. for ( var i = 0, n = subPaths.length; i < n; i ++ ) {
  771. var subPath = subPaths[ i ];
  772. var curves = subPath.curves;
  773. for ( var j = 0; j < curves.length; j ++ ) {
  774. var curve = curves[ j ];
  775. if ( curve.isLineCurve ) {
  776. transfVec2( curve.v1 );
  777. transfVec2( curve.v2 );
  778. } else if ( curve.isCubicBezierCurve ) {
  779. transfVec2( curve.v0 );
  780. transfVec2( curve.v1 );
  781. transfVec2( curve.v2 );
  782. transfVec2( curve.v3 );
  783. } else if ( curve.isQuadraticBezierCurve ) {
  784. transfVec2( curve.v0 );
  785. transfVec2( curve.v1 );
  786. transfVec2( curve.v2 );
  787. } else if ( curve.isEllipseCurve ) {
  788. if ( isRotated ) {
  789. console.warn( "SVGLoader: Elliptic arc or ellipse rotation or skewing is not implemented." );
  790. }
  791. tempV2.set( curve.aX, curve.aY );
  792. transfVec2( tempV2 );
  793. curve.aX = tempV2.x;
  794. curve.aY = tempV2.y;
  795. curve.xRadius *= getTransformScaleX( m );
  796. curve.yRadius *= getTransformScaleY( m );
  797. }
  798. }
  799. }
  800. }
  801. function isTransformRotated( m ) {
  802. return m.elements[ 1 ] !== 0 || m.elements[ 3 ] !== 0;
  803. }
  804. function getTransformScaleX( m ) {
  805. var te = m.elements;
  806. return Math.sqrt( te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] );
  807. }
  808. function getTransformScaleY( m ) {
  809. var te = m.elements;
  810. return Math.sqrt( te[ 3 ] * te[ 3 ] + te[ 4 ] * te[ 4 ] );
  811. }
  812. //
  813. var paths = [];
  814. var transformStack = [];
  815. var tempTransform0 = new Matrix3();
  816. var tempTransform1 = new Matrix3();
  817. var tempTransform2 = new Matrix3();
  818. var tempTransform3 = new Matrix3();
  819. var tempV2 = new Vector2();
  820. var tempV3 = new Vector3();
  821. var currentTransform = new Matrix3();
  822. var xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml
  823. parseNode( xml.documentElement, {
  824. fill: '#000',
  825. fillOpacity: 1,
  826. strokeOpacity: 1,
  827. strokeWidth: 1,
  828. strokeLineJoin: 'miter',
  829. strokeLineCap: 'butt',
  830. strokeMiterLimit: 4
  831. } );
  832. var data = { paths: paths, xml: xml.documentElement };
  833. // console.log( paths );
  834. return data;
  835. }
  836. } );
  837. SVGLoader.getStrokeStyle = function ( width, color, lineJoin, lineCap, miterLimit ) {
  838. // Param width: Stroke width
  839. // Param color: As returned by THREE.Color.getStyle()
  840. // Param lineJoin: One of "round", "bevel", "miter" or "miter-limit"
  841. // Param lineCap: One of "round", "square" or "butt"
  842. // Param miterLimit: Maximum join length, in multiples of the "width" parameter (join is truncated if it exceeds that distance)
  843. // Returns style object
  844. width = width !== undefined ? width : 1;
  845. color = color !== undefined ? color : '#000';
  846. lineJoin = lineJoin !== undefined ? lineJoin : 'miter';
  847. lineCap = lineCap !== undefined ? lineCap : 'butt';
  848. miterLimit = miterLimit !== undefined ? miterLimit : 4;
  849. return {
  850. strokeColor: color,
  851. strokeWidth: width,
  852. strokeLineJoin: lineJoin,
  853. strokeLineCap: lineCap,
  854. strokeMiterLimit: miterLimit
  855. };
  856. };
  857. SVGLoader.pointsToStroke = function ( points, style, arcDivisions, minDistance ) {
  858. // Generates a stroke with some witdh around the given path.
  859. // The path can be open or closed (last point equals to first point)
  860. // Param points: Array of Vector2D (the path). Minimum 2 points.
  861. // Param style: Object with SVG properties as returned by SVGLoader.getStrokeStyle(), or SVGLoader.parse() in the path.userData.style object
  862. // Params arcDivisions: Arc divisions for round joins and endcaps. (Optional)
  863. // Param minDistance: Points closer to this distance will be merged. (Optional)
  864. // Returns BufferGeometry with stroke triangles (In plane z = 0). UV coordinates are generated ('u' along path. 'v' across it, from left to right)
  865. var vertices = [];
  866. var normals = [];
  867. var uvs = [];
  868. if ( SVGLoader.pointsToStrokeWithBuffers( points, style, arcDivisions, minDistance, vertices, normals, uvs ) === 0 ) {
  869. return null;
  870. }
  871. var geometry = new BufferGeometry();
  872. geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  873. geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  874. geometry.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  875. return geometry;
  876. };
  877. SVGLoader.pointsToStrokeWithBuffers = function () {
  878. var tempV2_1 = new Vector2();
  879. var tempV2_2 = new Vector2();
  880. var tempV2_3 = new Vector2();
  881. var tempV2_4 = new Vector2();
  882. var tempV2_5 = new Vector2();
  883. var tempV2_6 = new Vector2();
  884. var tempV2_7 = new Vector2();
  885. var lastPointL = new Vector2();
  886. var lastPointR = new Vector2();
  887. var point0L = new Vector2();
  888. var point0R = new Vector2();
  889. var currentPointL = new Vector2();
  890. var currentPointR = new Vector2();
  891. var nextPointL = new Vector2();
  892. var nextPointR = new Vector2();
  893. var innerPoint = new Vector2();
  894. var outerPoint = new Vector2();
  895. return function ( points, style, arcDivisions, minDistance, vertices, normals, uvs, vertexOffset ) {
  896. // This function can be called to update existing arrays or buffers.
  897. // Accepts same parameters as pointsToStroke, plus the buffers and optional offset.
  898. // Param vertexOffset: Offset vertices to start writing in the buffers (3 elements/vertex for vertices and normals, and 2 elements/vertex for uvs)
  899. // Returns number of written vertices / normals / uvs pairs
  900. // if 'vertices' parameter is undefined no triangles will be generated, but the returned vertices count will still be valid (useful to preallocate the buffers)
  901. // 'normals' and 'uvs' buffers are optional
  902. arcDivisions = arcDivisions !== undefined ? arcDivisions : 12;
  903. minDistance = minDistance !== undefined ? minDistance : 0.001;
  904. vertexOffset = vertexOffset !== undefined ? vertexOffset : 0;
  905. // First ensure there are no duplicated points
  906. points = removeDuplicatedPoints( points );
  907. var numPoints = points.length;
  908. if ( numPoints < 2 ) return 0;
  909. var isClosed = points[ 0 ].equals( points[ numPoints - 1 ] );
  910. var currentPoint;
  911. var previousPoint = points[ 0 ];
  912. var nextPoint;
  913. var strokeWidth2 = style.strokeWidth / 2;
  914. var deltaU = 1 / ( numPoints - 1 );
  915. var u0 = 0;
  916. var innerSideModified;
  917. var joinIsOnLeftSide;
  918. var isMiter;
  919. var initialJoinIsOnLeftSide = false;
  920. var numVertices = 0;
  921. var currentCoordinate = vertexOffset * 3;
  922. var currentCoordinateUV = vertexOffset * 2;
  923. // Get initial left and right stroke points
  924. getNormal( points[ 0 ], points[ 1 ], tempV2_1 ).multiplyScalar( strokeWidth2 );
  925. lastPointL.copy( points[ 0 ] ).sub( tempV2_1 );
  926. lastPointR.copy( points[ 0 ] ).add( tempV2_1 );
  927. point0L.copy( lastPointL );
  928. point0R.copy( lastPointR );
  929. for ( var iPoint = 1; iPoint < numPoints; iPoint ++ ) {
  930. currentPoint = points[ iPoint ];
  931. // Get next point
  932. if ( iPoint === numPoints - 1 ) {
  933. if ( isClosed ) {
  934. // Skip duplicated initial point
  935. nextPoint = points[ 1 ];
  936. } else nextPoint = undefined;
  937. } else {
  938. nextPoint = points[ iPoint + 1 ];
  939. }
  940. // Normal of previous segment in tempV2_1
  941. var normal1 = tempV2_1;
  942. getNormal( previousPoint, currentPoint, normal1 );
  943. tempV2_3.copy( normal1 ).multiplyScalar( strokeWidth2 );
  944. currentPointL.copy( currentPoint ).sub( tempV2_3 );
  945. currentPointR.copy( currentPoint ).add( tempV2_3 );
  946. var u1 = u0 + deltaU;
  947. innerSideModified = false;
  948. if ( nextPoint !== undefined ) {
  949. // Normal of next segment in tempV2_2
  950. getNormal( currentPoint, nextPoint, tempV2_2 );
  951. tempV2_3.copy( tempV2_2 ).multiplyScalar( strokeWidth2 );
  952. nextPointL.copy( currentPoint ).sub( tempV2_3 );
  953. nextPointR.copy( currentPoint ).add( tempV2_3 );
  954. joinIsOnLeftSide = true;
  955. tempV2_3.subVectors( nextPoint, previousPoint );
  956. if ( normal1.dot( tempV2_3 ) < 0 ) {
  957. joinIsOnLeftSide = false;
  958. }
  959. if ( iPoint === 1 ) initialJoinIsOnLeftSide = joinIsOnLeftSide;
  960. tempV2_3.subVectors( nextPoint, currentPoint );
  961. tempV2_3.normalize();
  962. var dot = Math.abs( normal1.dot( tempV2_3 ) );
  963. // If path is straight, don't create join
  964. if ( dot !== 0 ) {
  965. // Compute inner and outer segment intersections
  966. var miterSide = strokeWidth2 / dot;
  967. tempV2_3.multiplyScalar( - miterSide );
  968. tempV2_4.subVectors( currentPoint, previousPoint );
  969. tempV2_5.copy( tempV2_4 ).setLength( miterSide ).add( tempV2_3 );
  970. innerPoint.copy( tempV2_5 ).negate();
  971. var miterLength2 = tempV2_5.length();
  972. var segmentLengthPrev = tempV2_4.length();
  973. tempV2_4.divideScalar( segmentLengthPrev );
  974. tempV2_6.subVectors( nextPoint, currentPoint );
  975. var segmentLengthNext = tempV2_6.length();
  976. tempV2_6.divideScalar( segmentLengthNext );
  977. // Check that previous and next segments doesn't overlap with the innerPoint of intersection
  978. if ( tempV2_4.dot( innerPoint ) < segmentLengthPrev && tempV2_6.dot( innerPoint ) < segmentLengthNext ) {
  979. innerSideModified = true;
  980. }
  981. outerPoint.copy( tempV2_5 ).add( currentPoint );
  982. innerPoint.add( currentPoint );
  983. isMiter = false;
  984. if ( innerSideModified ) {
  985. if ( joinIsOnLeftSide ) {
  986. nextPointR.copy( innerPoint );
  987. currentPointR.copy( innerPoint );
  988. } else {
  989. nextPointL.copy( innerPoint );
  990. currentPointL.copy( innerPoint );
  991. }
  992. } else {
  993. // The segment triangles are generated here if there was overlapping
  994. makeSegmentTriangles();
  995. }
  996. switch ( style.strokeLineJoin ) {
  997. case 'bevel':
  998. makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 );
  999. break;
  1000. case 'round':
  1001. // Segment triangles
  1002. createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified );
  1003. // Join triangles
  1004. if ( joinIsOnLeftSide ) {
  1005. makeCircularSector( currentPoint, currentPointL, nextPointL, u1, 0 );
  1006. } else {
  1007. makeCircularSector( currentPoint, nextPointR, currentPointR, u1, 1 );
  1008. }
  1009. break;
  1010. case 'miter':
  1011. case 'miter-clip':
  1012. default:
  1013. var miterFraction = ( strokeWidth2 * style.strokeMiterLimit ) / miterLength2;
  1014. if ( miterFraction < 1 ) {
  1015. // The join miter length exceeds the miter limit
  1016. if ( style.strokeLineJoin !== 'miter-clip' ) {
  1017. makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 );
  1018. break;
  1019. } else {
  1020. // Segment triangles
  1021. createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified );
  1022. // Miter-clip join triangles
  1023. if ( joinIsOnLeftSide ) {
  1024. tempV2_6.subVectors( outerPoint, currentPointL ).multiplyScalar( miterFraction ).add( currentPointL );
  1025. tempV2_7.subVectors( outerPoint, nextPointL ).multiplyScalar( miterFraction ).add( nextPointL );
  1026. addVertex( currentPointL, u1, 0 );
  1027. addVertex( tempV2_6, u1, 0 );
  1028. addVertex( currentPoint, u1, 0.5 );
  1029. addVertex( currentPoint, u1, 0.5 );
  1030. addVertex( tempV2_6, u1, 0 );
  1031. addVertex( tempV2_7, u1, 0 );
  1032. addVertex( currentPoint, u1, 0.5 );
  1033. addVertex( tempV2_7, u1, 0 );
  1034. addVertex( nextPointL, u1, 0 );
  1035. } else {
  1036. tempV2_6.subVectors( outerPoint, currentPointR ).multiplyScalar( miterFraction ).add( currentPointR );
  1037. tempV2_7.subVectors( outerPoint, nextPointR ).multiplyScalar( miterFraction ).add( nextPointR );
  1038. addVertex( currentPointR, u1, 1 );
  1039. addVertex( tempV2_6, u1, 1 );
  1040. addVertex( currentPoint, u1, 0.5 );
  1041. addVertex( currentPoint, u1, 0.5 );
  1042. addVertex( tempV2_6, u1, 1 );
  1043. addVertex( tempV2_7, u1, 1 );
  1044. addVertex( currentPoint, u1, 0.5 );
  1045. addVertex( tempV2_7, u1, 1 );
  1046. addVertex( nextPointR, u1, 1 );
  1047. }
  1048. }
  1049. } else {
  1050. // Miter join segment triangles
  1051. if ( innerSideModified ) {
  1052. // Optimized segment + join triangles
  1053. if ( joinIsOnLeftSide ) {
  1054. addVertex( lastPointR, u0, 1 );
  1055. addVertex( lastPointL, u0, 0 );
  1056. addVertex( outerPoint, u1, 0 );
  1057. addVertex( lastPointR, u0, 1 );
  1058. addVertex( outerPoint, u1, 0 );
  1059. addVertex( innerPoint, u1, 1 );
  1060. } else {
  1061. addVertex( lastPointR, u0, 1 );
  1062. addVertex( lastPointL, u0, 0 );
  1063. addVertex( outerPoint, u1, 1 );
  1064. addVertex( lastPointL, u0, 0 );
  1065. addVertex( innerPoint, u1, 0 );
  1066. addVertex( outerPoint, u1, 1 );
  1067. }
  1068. if ( joinIsOnLeftSide ) {
  1069. nextPointL.copy( outerPoint );
  1070. } else {
  1071. nextPointR.copy( outerPoint );
  1072. }
  1073. } else {
  1074. // Add extra miter join triangles
  1075. if ( joinIsOnLeftSide ) {
  1076. addVertex( currentPointL, u1, 0 );
  1077. addVertex( outerPoint, u1, 0 );
  1078. addVertex( currentPoint, u1, 0.5 );
  1079. addVertex( currentPoint, u1, 0.5 );
  1080. addVertex( outerPoint, u1, 0 );
  1081. addVertex( nextPointL, u1, 0 );
  1082. } else {
  1083. addVertex( currentPointR, u1, 1 );
  1084. addVertex( outerPoint, u1, 1 );
  1085. addVertex( currentPoint, u1, 0.5 );
  1086. addVertex( currentPoint, u1, 0.5 );
  1087. addVertex( outerPoint, u1, 1 );
  1088. addVertex( nextPointR, u1, 1 );
  1089. }
  1090. }
  1091. isMiter = true;
  1092. }
  1093. break;
  1094. }
  1095. } else {
  1096. // The segment triangles are generated here when two consecutive points are collinear
  1097. makeSegmentTriangles();
  1098. }
  1099. } else {
  1100. // The segment triangles are generated here if it is the ending segment
  1101. makeSegmentTriangles();
  1102. }
  1103. if ( ! isClosed && iPoint === numPoints - 1 ) {
  1104. // Start line endcap
  1105. addCapGeometry( points[ 0 ], point0L, point0R, joinIsOnLeftSide, true, u0 );
  1106. }
  1107. // Increment loop variables
  1108. u0 = u1;
  1109. previousPoint = currentPoint;
  1110. lastPointL.copy( nextPointL );
  1111. lastPointR.copy( nextPointR );
  1112. }
  1113. if ( ! isClosed ) {
  1114. // Ending line endcap
  1115. addCapGeometry( currentPoint, currentPointL, currentPointR, joinIsOnLeftSide, false, u1 );
  1116. } else if ( innerSideModified && vertices ) {
  1117. // Modify path first segment vertices to adjust to the segments inner and outer intersections
  1118. var lastOuter = outerPoint;
  1119. var lastInner = innerPoint;
  1120. if ( initialJoinIsOnLeftSide !== joinIsOnLeftSide ) {
  1121. lastOuter = innerPoint;
  1122. lastInner = outerPoint;
  1123. }
  1124. if ( joinIsOnLeftSide ) {
  1125. if ( isMiter || initialJoinIsOnLeftSide ) {
  1126. lastInner.toArray( vertices, 0 * 3 );
  1127. lastInner.toArray( vertices, 3 * 3 );
  1128. if ( isMiter ) {
  1129. lastOuter.toArray( vertices, 1 * 3 );
  1130. }
  1131. }
  1132. } else {
  1133. if ( isMiter || ! initialJoinIsOnLeftSide ) {
  1134. lastInner.toArray( vertices, 1 * 3 );
  1135. lastInner.toArray( vertices, 3 * 3 );
  1136. if ( isMiter ) {
  1137. lastOuter.toArray( vertices, 0 * 3 );
  1138. }
  1139. }
  1140. }
  1141. }
  1142. return numVertices;
  1143. // -- End of algorithm
  1144. // -- Functions
  1145. function getNormal( p1, p2, result ) {
  1146. result.subVectors( p2, p1 );
  1147. return result.set( - result.y, result.x ).normalize();
  1148. }
  1149. function addVertex( position, u, v ) {
  1150. if ( vertices ) {
  1151. vertices[ currentCoordinate ] = position.x;
  1152. vertices[ currentCoordinate + 1 ] = position.y;
  1153. vertices[ currentCoordinate + 2 ] = 0;
  1154. if ( normals ) {
  1155. normals[ currentCoordinate ] = 0;
  1156. normals[ currentCoordinate + 1 ] = 0;
  1157. normals[ currentCoordinate + 2 ] = 1;
  1158. }
  1159. currentCoordinate += 3;
  1160. if ( uvs ) {
  1161. uvs[ currentCoordinateUV ] = u;
  1162. uvs[ currentCoordinateUV + 1 ] = v;
  1163. currentCoordinateUV += 2;
  1164. }
  1165. }
  1166. numVertices += 3;
  1167. }
  1168. function makeCircularSector( center, p1, p2, u, v ) {
  1169. // param p1, p2: Points in the circle arc.
  1170. // p1 and p2 are in clockwise direction.
  1171. tempV2_1.copy( p1 ).sub( center ).normalize();
  1172. tempV2_2.copy( p2 ).sub( center ).normalize();
  1173. var angle = Math.PI;
  1174. var dot = tempV2_1.dot( tempV2_2 );
  1175. if ( Math.abs( dot ) < 1 ) angle = Math.abs( Math.acos( dot ) );
  1176. angle /= arcDivisions;
  1177. tempV2_3.copy( p1 );
  1178. for ( var i = 0, il = arcDivisions - 1; i < il; i ++ ) {
  1179. tempV2_4.copy( tempV2_3 ).rotateAround( center, angle );
  1180. addVertex( tempV2_3, u, v );
  1181. addVertex( tempV2_4, u, v );
  1182. addVertex( center, u, 0.5 );
  1183. tempV2_3.copy( tempV2_4 );
  1184. }
  1185. addVertex( tempV2_4, u, v );
  1186. addVertex( p2, u, v );
  1187. addVertex( center, u, 0.5 );
  1188. }
  1189. function makeSegmentTriangles() {
  1190. addVertex( lastPointR, u0, 1 );
  1191. addVertex( lastPointL, u0, 0 );
  1192. addVertex( currentPointL, u1, 0 );
  1193. addVertex( lastPointR, u0, 1 );
  1194. addVertex( currentPointL, u1, 1 );
  1195. addVertex( currentPointR, u1, 0 );
  1196. }
  1197. function makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u ) {
  1198. if ( innerSideModified ) {
  1199. // Optimized segment + bevel triangles
  1200. if ( joinIsOnLeftSide ) {
  1201. // Path segments triangles
  1202. addVertex( lastPointR, u0, 1 );
  1203. addVertex( lastPointL, u0, 0 );
  1204. addVertex( currentPointL, u1, 0 );
  1205. addVertex( lastPointR, u0, 1 );
  1206. addVertex( currentPointL, u1, 0 );
  1207. addVertex( innerPoint, u1, 1 );
  1208. // Bevel join triangle
  1209. addVertex( currentPointL, u, 0 );
  1210. addVertex( nextPointL, u, 0 );
  1211. addVertex( innerPoint, u, 0.5 );
  1212. } else {
  1213. // Path segments triangles
  1214. addVertex( lastPointR, u0, 1 );
  1215. addVertex( lastPointL, u0, 0 );
  1216. addVertex( currentPointR, u1, 1 );
  1217. addVertex( lastPointL, u0, 0 );
  1218. addVertex( innerPoint, u1, 0 );
  1219. addVertex( currentPointR, u1, 1 );
  1220. // Bevel join triangle
  1221. addVertex( currentPointR, u, 1 );
  1222. addVertex( nextPointR, u, 0 );
  1223. addVertex( innerPoint, u, 0.5 );
  1224. }
  1225. } else {
  1226. // Bevel join triangle. The segment triangles are done in the main loop
  1227. if ( joinIsOnLeftSide ) {
  1228. addVertex( currentPointL, u, 0 );
  1229. addVertex( nextPointL, u, 0 );
  1230. addVertex( currentPoint, u, 0.5 );
  1231. } else {
  1232. addVertex( currentPointR, u, 1 );
  1233. addVertex( nextPointR, u, 0 );
  1234. addVertex( currentPoint, u, 0.5 );
  1235. }
  1236. }
  1237. }
  1238. function createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified ) {
  1239. if ( innerSideModified ) {
  1240. if ( joinIsOnLeftSide ) {
  1241. addVertex( lastPointR, u0, 1 );
  1242. addVertex( lastPointL, u0, 0 );
  1243. addVertex( currentPointL, u1, 0 );
  1244. addVertex( lastPointR, u0, 1 );
  1245. addVertex( currentPointL, u1, 0 );
  1246. addVertex( innerPoint, u1, 1 );
  1247. addVertex( currentPointL, u0, 0 );
  1248. addVertex( currentPoint, u1, 0.5 );
  1249. addVertex( innerPoint, u1, 1 );
  1250. addVertex( currentPoint, u1, 0.5 );
  1251. addVertex( nextPointL, u0, 0 );
  1252. addVertex( innerPoint, u1, 1 );
  1253. } else {
  1254. addVertex( lastPointR, u0, 1 );
  1255. addVertex( lastPointL, u0, 0 );
  1256. addVertex( currentPointR, u1, 1 );
  1257. addVertex( lastPointL, u0, 0 );
  1258. addVertex( innerPoint, u1, 0 );
  1259. addVertex( currentPointR, u1, 1 );
  1260. addVertex( currentPointR, u0, 1 );
  1261. addVertex( innerPoint, u1, 0 );
  1262. addVertex( currentPoint, u1, 0.5 );
  1263. addVertex( currentPoint, u1, 0.5 );
  1264. addVertex( innerPoint, u1, 0 );
  1265. addVertex( nextPointR, u0, 1 );
  1266. }
  1267. }
  1268. }
  1269. function addCapGeometry( center, p1, p2, joinIsOnLeftSide, start, u ) {
  1270. // param center: End point of the path
  1271. // param p1, p2: Left and right cap points
  1272. switch ( style.strokeLineCap ) {
  1273. case 'round':
  1274. if ( start ) {
  1275. makeCircularSector( center, p2, p1, u, 0.5 );
  1276. } else {
  1277. makeCircularSector( center, p1, p2, u, 0.5 );
  1278. }
  1279. break;
  1280. case 'square':
  1281. if ( start ) {
  1282. tempV2_1.subVectors( p1, center );
  1283. tempV2_2.set( tempV2_1.y, - tempV2_1.x );
  1284. tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center );
  1285. tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center );
  1286. // Modify already existing vertices
  1287. if ( joinIsOnLeftSide ) {
  1288. tempV2_3.toArray( vertices, 1 * 3 );
  1289. tempV2_4.toArray( vertices, 0 * 3 );
  1290. tempV2_4.toArray( vertices, 3 * 3 );
  1291. } else {
  1292. tempV2_3.toArray( vertices, 1 * 3 );
  1293. tempV2_3.toArray( vertices, 3 * 3 );
  1294. tempV2_4.toArray( vertices, 0 * 3 );
  1295. }
  1296. } else {
  1297. tempV2_1.subVectors( p2, center );
  1298. tempV2_2.set( tempV2_1.y, - tempV2_1.x );
  1299. tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center );
  1300. tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center );
  1301. var vl = vertices.length;
  1302. // Modify already existing vertices
  1303. if ( joinIsOnLeftSide ) {
  1304. tempV2_3.toArray( vertices, vl - 1 * 3 );
  1305. tempV2_4.toArray( vertices, vl - 2 * 3 );
  1306. tempV2_4.toArray( vertices, vl - 4 * 3 );
  1307. } else {
  1308. tempV2_3.toArray( vertices, vl - 2 * 3 );
  1309. tempV2_4.toArray( vertices, vl - 1 * 3 );
  1310. tempV2_4.toArray( vertices, vl - 4 * 3 );
  1311. }
  1312. }
  1313. break;
  1314. case 'butt':
  1315. default:
  1316. // Nothing to do here
  1317. break;
  1318. }
  1319. }
  1320. function removeDuplicatedPoints( points ) {
  1321. // Creates a new array if necessary with duplicated points removed.
  1322. // This does not remove duplicated initial and ending points of a closed path.
  1323. var dupPoints = false;
  1324. for ( var i = 1, n = points.length - 1; i < n; i ++ ) {
  1325. if ( points[ i ].distanceTo( points[ i + 1 ] ) < minDistance ) {
  1326. dupPoints = true;
  1327. break;
  1328. }
  1329. }
  1330. if ( ! dupPoints ) return points;
  1331. var newPoints = [];
  1332. newPoints.push( points[ 0 ] );
  1333. for ( var i = 1, n = points.length - 1; i < n; i ++ ) {
  1334. if ( points[ i ].distanceTo( points[ i + 1 ] ) >= minDistance ) {
  1335. newPoints.push( points[ i ] );
  1336. }
  1337. }
  1338. newPoints.push( points[ points.length - 1 ] );
  1339. return newPoints;
  1340. }
  1341. };
  1342. }();
  1343. export { SVGLoader };