build.py 8.8 KB

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  1. #!/usr/bin/env python
  2. try:
  3. import argparse
  4. ap = 1
  5. except ImportError:
  6. import optparse
  7. ap = 0
  8. import os
  9. import tempfile
  10. def merge(files):
  11. text = ""
  12. for filename in files:
  13. with open(os.path.join('..', 'src', filename), 'r') as f:
  14. text = text + f.read()
  15. return text
  16. def output(text, filename):
  17. with open(os.path.join('..', 'build', filename), 'w') as f:
  18. f.write(text)
  19. def compress(text):
  20. in_tuple = tempfile.mkstemp()
  21. with os.fdopen(in_tuple[0], 'w') as handle:
  22. handle.write(text)
  23. out_tuple = tempfile.mkstemp()
  24. # os.system("java -jar yuicompressor-2.4.2.jar %s --type js -o %s --charset utf-8 -v" % (in_tuple[1], out_tuple[1]))
  25. os.system("java -jar compiler.jar --js %s --js_output_file %s" % (in_tuple[1], out_tuple[1]))
  26. with os.fdopen(out_tuple[0], 'r') as handle:
  27. compressed = handle.read()
  28. os.unlink(in_tuple[1])
  29. os.unlink(out_tuple[1])
  30. return compressed
  31. def addHeader(text, endFilename):
  32. with open(os.path.join('.', 'REVISION'), 'r') as handle:
  33. revision = handle.read().rstrip()
  34. return ("// %s r%s - http://github.com/mrdoob/three.js\n" % (endFilename, revision)) + text
  35. def makeDebug(text):
  36. position = 0
  37. while True:
  38. position = text.find("/* DEBUG", position)
  39. if position == -1:
  40. break
  41. text = text[0:position] + text[position+8:]
  42. position = text.find("*/", position)
  43. text = text[0:position] + text[position+2:]
  44. return text
  45. def build(files, debug, outputFilename):
  46. text = merge(files)
  47. if debug:
  48. text = makeDebug(text)
  49. outputFilename = outputFilename + 'Debug'
  50. outputFilename = outputFilename + '.js'
  51. print "=" * 40
  52. print "Compiling", outputFilename
  53. print "=" * 40
  54. output(addHeader(compress(text), outputFilename), outputFilename)
  55. def buildFull(debug):
  56. files = [
  57. 'Three.js',
  58. 'core/Color.js',
  59. 'core/Vector2.js',
  60. 'core/Vector3.js',
  61. 'core/Vector4.js',
  62. 'core/Ray.js',
  63. 'core/Rectangle.js',
  64. 'core/Matrix3.js',
  65. 'core/Matrix4.js',
  66. 'core/Vertex.js',
  67. 'core/Face3.js',
  68. 'core/Face4.js',
  69. 'core/UV.js',
  70. 'core/Geometry.js',
  71. 'cameras/Camera.js',
  72. 'lights/Light.js',
  73. 'lights/AmbientLight.js',
  74. 'lights/DirectionalLight.js',
  75. 'lights/PointLight.js',
  76. 'objects/Object3D.js',
  77. 'objects/Particle.js',
  78. 'objects/Line.js',
  79. 'objects/Mesh.js',
  80. 'materials/Material.js',
  81. 'materials/LineBasicMaterial.js',
  82. 'materials/MeshBasicMaterial.js',
  83. 'materials/MeshLambertMaterial.js',
  84. 'materials/MeshPhongMaterial.js',
  85. 'materials/MeshDepthMaterial.js',
  86. 'materials/MeshNormalMaterial.js',
  87. 'materials/MeshFaceMaterial.js',
  88. 'materials/MeshCubeMaterial.js',
  89. 'materials/ParticleBasicMaterial.js',
  90. 'materials/ParticleCircleMaterial.js',
  91. 'materials/ParticleDOMMaterial.js',
  92. 'materials/textures/Texture.js',
  93. 'materials/textures/TextureCube.js',
  94. 'scenes/Scene.js',
  95. 'renderers/Projector.js',
  96. 'renderers/DOMRenderer.js',
  97. 'renderers/CanvasRenderer.js',
  98. 'renderers/SVGRenderer.js',
  99. 'renderers/WebGLRenderer.js',
  100. 'renderers/renderables/RenderableFace3.js',
  101. 'renderers/renderables/RenderableParticle.js',
  102. 'renderers/renderables/RenderableLine.js'
  103. ]
  104. build(files, debug, 'Three')
  105. def buildCanvas(debug):
  106. files = [
  107. 'Three.js',
  108. 'core/Color.js',
  109. 'core/Vector2.js',
  110. 'core/Vector3.js',
  111. 'core/Vector4.js',
  112. 'core/Ray.js',
  113. 'core/Rectangle.js',
  114. 'core/Matrix3.js',
  115. 'core/Matrix4.js',
  116. 'core/Vertex.js',
  117. 'core/Face3.js',
  118. 'core/Face4.js',
  119. 'core/UV.js',
  120. 'core/Geometry.js',
  121. 'cameras/Camera.js',
  122. 'lights/Light.js',
  123. 'lights/AmbientLight.js',
  124. 'lights/DirectionalLight.js',
  125. 'lights/PointLight.js',
  126. 'objects/Object3D.js',
  127. 'objects/Particle.js',
  128. 'objects/Line.js',
  129. 'objects/Mesh.js',
  130. 'materials/Material.js',
  131. 'materials/LineBasicMaterial.js',
  132. 'materials/MeshBasicMaterial.js',
  133. 'materials/MeshLambertMaterial.js',
  134. 'materials/MeshPhongMaterial.js',
  135. 'materials/MeshDepthMaterial.js',
  136. 'materials/MeshNormalMaterial.js',
  137. 'materials/MeshFaceMaterial.js',
  138. 'materials/ParticleBasicMaterial.js',
  139. 'materials/ParticleCircleMaterial.js',
  140. 'materials/textures/Texture.js',
  141. 'scenes/Scene.js',
  142. 'renderers/Projector.js',
  143. 'renderers/CanvasRenderer.js',
  144. 'renderers/renderables/RenderableFace3.js',
  145. 'renderers/renderables/RenderableParticle.js',
  146. 'renderers/renderables/RenderableLine.js'
  147. ]
  148. build(files, debug, 'ThreeCanvas')
  149. def buildWebGL(debug):
  150. files = [
  151. 'Three.js',
  152. 'core/Color.js',
  153. 'core/Vector2.js',
  154. 'core/Vector3.js',
  155. 'core/Vector4.js',
  156. 'core/Ray.js',
  157. 'core/Rectangle.js',
  158. 'core/Matrix3.js',
  159. 'core/Matrix4.js',
  160. 'core/Vertex.js',
  161. 'core/Face3.js',
  162. 'core/Face4.js',
  163. 'core/UV.js',
  164. 'core/Geometry.js',
  165. 'cameras/Camera.js',
  166. 'lights/Light.js',
  167. 'lights/AmbientLight.js',
  168. 'lights/DirectionalLight.js',
  169. 'lights/PointLight.js',
  170. 'objects/Object3D.js',
  171. 'objects/Particle.js',
  172. 'objects/Line.js',
  173. 'objects/Mesh.js',
  174. 'materials/Material.js',
  175. 'materials/LineBasicMaterial.js',
  176. 'materials/MeshBasicMaterial.js',
  177. 'materials/MeshLambertMaterial.js',
  178. 'materials/MeshPhongMaterial.js',
  179. 'materials/MeshDepthMaterial.js',
  180. 'materials/MeshNormalMaterial.js',
  181. 'materials/MeshFaceMaterial.js',
  182. 'materials/MeshCubeMaterial.js',
  183. 'materials/ParticleBasicMaterial.js',
  184. 'materials/ParticleCircleMaterial.js',
  185. 'materials/textures/Texture.js',
  186. 'materials/textures/TextureCube.js',
  187. 'scenes/Scene.js',
  188. 'renderers/WebGLRenderer.js',
  189. ]
  190. build(files, debug, 'ThreeWebGL')
  191. def buildSVG(debug):
  192. files = [
  193. 'Three.js',
  194. 'core/Color.js',
  195. 'core/Vector2.js',
  196. 'core/Vector3.js',
  197. 'core/Vector4.js',
  198. 'core/Ray.js',
  199. 'core/Rectangle.js',
  200. 'core/Matrix3.js',
  201. 'core/Matrix4.js',
  202. 'core/Vertex.js',
  203. 'core/Face3.js',
  204. 'core/Face4.js',
  205. 'core/UV.js',
  206. 'core/Geometry.js',
  207. 'cameras/Camera.js',
  208. 'lights/Light.js',
  209. 'lights/AmbientLight.js',
  210. 'lights/DirectionalLight.js',
  211. 'lights/PointLight.js',
  212. 'objects/Object3D.js',
  213. 'objects/Particle.js',
  214. 'objects/Line.js',
  215. 'objects/Mesh.js',
  216. 'materials/Material.js',
  217. 'materials/LineBasicMaterial.js',
  218. 'materials/MeshBasicMaterial.js',
  219. 'materials/MeshLambertMaterial.js',
  220. 'materials/MeshPhongMaterial.js',
  221. 'materials/MeshDepthMaterial.js',
  222. 'materials/MeshNormalMaterial.js',
  223. 'materials/MeshFaceMaterial.js',
  224. 'materials/ParticleBasicMaterial.js',
  225. 'materials/ParticleCircleMaterial.js',
  226. 'scenes/Scene.js',
  227. 'renderers/Projector.js',
  228. 'renderers/SVGRenderer.js',
  229. 'renderers/renderables/RenderableFace3.js',
  230. 'renderers/renderables/RenderableParticle.js',
  231. 'renderers/renderables/RenderableLine.js'
  232. ]
  233. build(files, debug, 'ThreeSVG')
  234. def buildDOM(debug):
  235. files = [
  236. 'Three.js',
  237. 'core/Color.js',
  238. 'core/Vector2.js',
  239. 'core/Vector3.js',
  240. 'core/Vector4.js',
  241. 'core/Ray.js',
  242. 'core/Rectangle.js',
  243. 'core/Matrix3.js',
  244. 'core/Matrix4.js',
  245. 'core/Vertex.js',
  246. 'core/Face3.js',
  247. 'core/Face4.js',
  248. 'core/UV.js',
  249. 'cameras/Camera.js',
  250. 'objects/Object3D.js',
  251. 'objects/Particle.js',
  252. 'materials/ParticleDOMMaterial.js',
  253. 'scenes/Scene.js',
  254. 'renderers/Projector.js',
  255. 'renderers/DOMRenderer.js',
  256. 'renderers/renderables/RenderableParticle.js',
  257. ]
  258. build(files, debug, 'ThreeDOM')
  259. def parse_args():
  260. if ap:
  261. parser = argparse.ArgumentParser(description='Build and compress Three.js')
  262. parser.add_argument('--full', help='Build Three.js', action='store_const', const=True, default=True)
  263. parser.add_argument('--canvas', help='Build ThreeCanvas.js', action='store_true')
  264. parser.add_argument('--webgl', help='Build ThreeWebGL.js', action='store_true')
  265. parser.add_argument('--svg', help='Build ThreeSVG.js', action='store_true')
  266. parser.add_argument('--dom', help='Build ThreeDOM.js', action='store_true')
  267. parser.add_argument('--debug', help='Generate debug versions', action='store_const', const=True, default=False)
  268. parser.add_argument('--all', help='Build all Three.js versions', action='store_true')
  269. args = parser.parse_args()
  270. else:
  271. parser = optparse.OptionParser(description='Build and compress Three.js')
  272. parser.add_option('--full', dest='full', help='Build Three.js', action='store_const', const=True, default=True)
  273. parser.add_option('--canvas', dest='canvas', help='Build ThreeCanvas.js', action='store_true')
  274. parser.add_option('--webgl', dest='webgl', help='Build ThreeWebGL.js', action='store_true')
  275. parser.add_option('--svg', dest='svg', help='Build ThreeSVG.js', action='store_true')
  276. parser.add_option('--dom', dest='dom', help='Build ThreeDOM.js', action='store_true')
  277. parser.add_option('--debug', dest='debug', help='Generate debug versions', action='store_const', const=True, default=False)
  278. parser.add_option('--all', dest='all', help='Build all Three.js versions', action='store_true')
  279. args, remainder = parser.parse_args()
  280. return args
  281. def main(argv=None):
  282. args = parse_args()
  283. debug = args.debug
  284. if args.full or args.all:
  285. buildFull(debug)
  286. if args.canvas or args.all:
  287. buildCanvas(debug)
  288. if args.webgl or args.all:
  289. buildWebGL(debug)
  290. if args.svg or args.all:
  291. buildSVG(debug)
  292. if args.dom or args.all:
  293. buildDOM(debug)
  294. if __name__ == "__main__":
  295. main()