提交历史

作者 SHA1 备注 提交日期
  Mr.doob a2acf0b390 CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved. 14 年之前
  alteredq 0cdd188e17 Added MeshCubeMaterial: WebGLRenderer specific material for more efficient rendering of panoramas when doing cube mapping. 14 年之前
  alteredq 3ee99dc4c5 Added cube mapping to WebGLRenderer. Also added cube map example. Finally ;) 14 年之前
  Mr.doob fbfa375d2c src/io/Loader.js ⟶ src/extras/io/Loader.js 14 年之前
  Mr.doob 5e4476bde8 Now using Closure Compiler (~2kbytes) 14 年之前
  Mr.doob 4d209ac433 Implemented material blendings (THREE.NormalBlending, THREE.AdditiveBlending, THREE.SubtractiveBlending) in CanvasRenderer 14 年之前
  Mr.doob 98dc841aab Added MeshDepthMaterial. 14 年之前
  Mr.doob 22f48a731b CanvasRenderer handles textures again. 14 年之前
  Mr.doob ce3d641ff2 Changed materials format a bit. 14 年之前
  Mr.doob a7d70a0eff * Builders clean up 14 年之前
  sole b489e524ea Build system: now --debug applies to the current build (can generate debug versions of every type of build: canvas, dom, etc) 14 年之前
  sole cb626b9d95 Merged with alteredq version (support python 2.6) and also made it more explicit as per mrdoobs suggestion 14 年之前
  alteredq b14f09be61 Merged with sole's branch: took new Python build script, made it work with my ancient Python 2.6. 14 年之前
  sole e43af53f19 refactored build system 14 年之前