Mr.doob
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a2acf0b390
CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved.
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14 年之前 |
alteredq
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0cdd188e17
Added MeshCubeMaterial: WebGLRenderer specific material for more efficient rendering of panoramas when doing cube mapping.
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14 年之前 |
alteredq
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3ee99dc4c5
Added cube mapping to WebGLRenderer. Also added cube map example. Finally ;)
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14 年之前 |
Mr.doob
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fbfa375d2c
src/io/Loader.js ⟶ src/extras/io/Loader.js
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14 年之前 |
Mr.doob
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5e4476bde8
Now using Closure Compiler (~2kbytes)
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14 年之前 |
Mr.doob
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4d209ac433
Implemented material blendings (THREE.NormalBlending, THREE.AdditiveBlending, THREE.SubtractiveBlending) in CanvasRenderer
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14 年之前 |
Mr.doob
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98dc841aab
Added MeshDepthMaterial.
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14 年之前 |
Mr.doob
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22f48a731b
CanvasRenderer handles textures again.
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14 年之前 |
Mr.doob
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ce3d641ff2
Changed materials format a bit.
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14 年之前 |
Mr.doob
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a7d70a0eff
* Builders clean up
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14 年之前 |
sole
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b489e524ea
Build system: now --debug applies to the current build (can generate debug versions of every type of build: canvas, dom, etc)
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14 年之前 |
sole
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cb626b9d95
Merged with alteredq version (support python 2.6) and also made it more explicit as per mrdoobs suggestion
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14 年之前 |
alteredq
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b14f09be61
Merged with sole's branch: took new Python build script, made it work with my ancient Python 2.6.
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14 年之前 |
sole
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e43af53f19
refactored build system
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14 年之前 |