Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

NNskelly a40bb34eec Update envmap_fragment.glsl 8 年之前
.github c1109de4d9 Update ISSUE_TEMPLATE.md 8 年之前
build 31ba90d775 Updated builds. 8 年之前
docs 5986c2dfee Merge pull request #11497 from aardgoose/renderlists 8 年之前
editor 61520f0d8a Fixed some more lgtm.com alerts. 8 年之前
examples daf208eb61 Support wrap mode of texture in FBXLoader 8 年之前
src a40bb34eec Update envmap_fragment.glsl 8 年之前
test 8c9986a0dc [gltf] Sanitize node names. 8 年之前
utils 89cb329fec Replaced python obj converter with node.js script. 8 年之前
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 年之前
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 年之前
LICENSE 6c2e03fea6 Update LICENSE 8 年之前
README.md 09310167c2 Fixed Link to Migration Guide 8 年之前
bower.json d271add4e8 Added bower.json back. See #10431 8 年之前
package.json d87f4a544a Build: Added google-closure-compiler to dev dependencies 8 年之前
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 年之前

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases