James Kiefer 5c07056cdd implement XHRLoader in STLLoader.js 10 年之前
..
cameras 4e05d11d50 CombinedCamera: Fixed Orthographic fov. See #5558. 10 年之前
controls c04c72c827 OrbitControls: pause autoRotate during user interaction 10 年之前
crossfade ec3259270c Updated examples that could use PlaneBufferGeometry. 10 年之前
curves ecd0ddd1a1 Set prototype.constructor for all derived classes 10 年之前
effects fcfd084fdd Merge pull request #5665 from dmarcos/buildURls 10 年之前
exporters 39ebb6181f OBJExporter: Clean up. 10 年之前
geometries ecd0ddd1a1 Set prototype.constructor for all derived classes 10 年之前
libs 3a0a43137d PnlTri.js Rev. 2.0: handles vertices and edges on other edges; faster & smaller too 11 年之前
loaders 5c07056cdd implement XHRLoader in STLLoader.js 10 年之前
math ec3259270c Updated examples that could use PlaneBufferGeometry. 10 年之前
modifiers 61bd3f441c Simplified TessellateModifier. 10 年之前
postprocessing 1ce9449994 Merge remote-tracking branch 'nraynaud/patch-2' into dev 10 年之前
renderers 2299bc90ed fixed bug which prevented the erease of the clearBox 10 年之前
shaders 9da365cac5 Adding adaptive tone-mapping postprocessing pass and example 10 年之前
utils e3b5fdc13a no need to pass removed argument 10 年之前
wip ecd0ddd1a1 Set prototype.constructor for all derived classes 10 年之前
AudioObject.js ecd0ddd1a1 Set prototype.constructor for all derived classes 10 年之前
BlendCharacter.js ecd0ddd1a1 Set prototype.constructor for all derived classes 10 年之前
BlendCharacterGui.js 4b456f8852 SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples. 11 年之前
Car.js eecc8f7c5c Moved BufferGeometryUtils and UvsUtils to examples/js/utils. See #4835. 11 年之前
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 年之前
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 年之前
Detector.js 5ff7a85bcf Merge pull request #5521 from gyohk/dev 10 年之前
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 年之前
MD2Character.js 0d872b4fc7 Updated examples to the new *Mapping API. 10 年之前
MD2CharacterComplex.js 0d872b4fc7 Updated examples to the new *Mapping API. 10 年之前
MarchingCubes.js ecd0ddd1a1 Set prototype.constructor for all derived classes 10 年之前
Mirror.js ecd0ddd1a1 Set prototype.constructor for all derived classes 10 年之前
Ocean.js ec3259270c Updated examples that could use PlaneBufferGeometry. 10 年之前
Octree.js f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 年之前
PRNG.js 041054283a Messing with a new terrain generator demo. 14 年之前
ParametricGeometries.js ecd0ddd1a1 Set prototype.constructor for all derived classes 10 年之前
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 年之前
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 12 年之前
ShaderSkin.js 04ce05d49c unifying shader names. 11 年之前
ShaderTerrain.js 04ce05d49c unifying shader names. 11 年之前
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 年之前
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 年之前
SimulationRenderer.js ec3259270c Updated examples that could use PlaneBufferGeometry. 10 年之前
SkyShader.js 7644de76d6 Fix Sky Shader. Should now work on Windows and Mac (#5602) 10 年之前
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 年之前
TypedArrayUtils.js 21322b785f Added performance improvement ideas 11 年之前
UCSCharacter.js 0d872b4fc7 Updated examples to the new *Mapping API. 10 年之前
WaterShader.js ecd0ddd1a1 Set prototype.constructor for all derived classes 10 年之前