STLLoader.js 10 KB

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  1. /**
  2. * @author aleeper / http://adamleeper.com/
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author gero3 / https://github.com/gero3
  5. *
  6. * Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
  7. *
  8. * Supports both binary and ASCII encoded files, with automatic detection of type.
  9. *
  10. * Limitations:
  11. * Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL).
  12. * There is perhaps some question as to how valid it is to always assume little-endian-ness.
  13. * ASCII decoding assumes file is UTF-8. Seems to work for the examples...
  14. *
  15. * Usage:
  16. * var loader = new THREE.STLLoader();
  17. * loader.load( './models/stl/slotted_disk.stl', function(geometry){
  18. * scene.add( new THREE.Mesh( geometry ) );
  19. * });
  20. *
  21. * For binary STLs geometry might contain colors for vertices. To use it:
  22. * ... // use the same code to load STL as above
  23. * if (geometry.hasColors) {
  24. * material = new THREE.MeshPhongMaterial({ opacity: geometry.alpha, vertexColors: THREE.VertexColors });
  25. * } else { .... }
  26. * var mesh = new THREE.Mesh( geometry, material );
  27. */
  28. THREE.STLLoader = function (manager, crossOrigin) {
  29. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  30. this.crossOrigin = crossOrigin;
  31. };
  32. THREE.STLLoader.prototype = {
  33. constructor: THREE.STLLoader
  34. };
  35. THREE.STLLoader.prototype.load = function ( url, onLoad, onProgress, onError ) {
  36. var scope = this;
  37. var loader = new THREE.XHRLoader( scope.manager );
  38. loader.setCrossOrigin( this.crossOrigin );
  39. loader.setResponseType('arraybuffer');
  40. loader.load( url, function ( text ) {
  41. var geometry = scope.parse( text );
  42. if ( onLoad )
  43. onLoad( geometry );
  44. }, onProgress, onError);
  45. };
  46. THREE.STLLoader.prototype.parse = function ( data ) {
  47. var isBinary = function () {
  48. var expect, face_size, n_faces, reader;
  49. reader = new DataView( binData );
  50. face_size = (32 / 8 * 3) + ((32 / 8 * 3) * 3) + (16 / 8);
  51. n_faces = reader.getUint32(80,true);
  52. expect = 80 + (32 / 8) + (n_faces * face_size);
  53. return expect === reader.byteLength;
  54. };
  55. var binData = this.ensureBinary( data );
  56. return isBinary()
  57. ? this.parseBinary( binData )
  58. : this.parseASCII( this.ensureString( data ) );
  59. };
  60. THREE.STLLoader.prototype.parseBinary = function ( data ) {
  61. var reader = new DataView( data );
  62. var faces = reader.getUint32( 80, true );
  63. var r, g, b, hasColors = false, colors;
  64. var defaultR, defaultG, defaultB, alpha;
  65. // process STL header
  66. // check for default color in header ("COLOR=rgba" sequence).
  67. for (var index = 0; index < 80 - 10; index++) {
  68. if ((reader.getUint32(index, false) == 0x434F4C4F /*COLO*/) &&
  69. (reader.getUint8(index + 4) == 0x52 /*'R'*/) &&
  70. (reader.getUint8(index + 5) == 0x3D /*'='*/)) {
  71. hasColors = true;
  72. colors = new Float32Array( faces * 3 * 3);
  73. defaultR = reader.getUint8(index + 6) / 255;
  74. defaultG = reader.getUint8(index + 7) / 255;
  75. defaultB = reader.getUint8(index + 8) / 255;
  76. alpha = reader.getUint8(index + 9) / 255;
  77. }
  78. }
  79. var dataOffset = 84;
  80. var faceLength = 12 * 4 + 2;
  81. var offset = 0;
  82. var geometry = new THREE.BufferGeometry();
  83. var vertices = new Float32Array( faces * 3 * 3 );
  84. var normals = new Float32Array( faces * 3 * 3 );
  85. for ( var face = 0; face < faces; face ++ ) {
  86. var start = dataOffset + face * faceLength;
  87. var normalX = reader.getFloat32(start, true);
  88. var normalY = reader.getFloat32(start + 4, true);
  89. var normalZ = reader.getFloat32(start + 8, true);
  90. if (hasColors) {
  91. var packedColor = reader.getUint16(start + 48, true);
  92. if ((packedColor & 0x8000) === 0) { // facet has its own unique color
  93. r = (packedColor & 0x1F) / 31;
  94. g = ((packedColor >> 5) & 0x1F) / 31;
  95. b = ((packedColor >> 10) & 0x1F) / 31;
  96. } else {
  97. r = defaultR;
  98. g = defaultG;
  99. b = defaultB;
  100. }
  101. }
  102. for ( var i = 1; i <= 3; i ++ ) {
  103. var vertexstart = start + i * 12;
  104. vertices[ offset ] = reader.getFloat32( vertexstart, true );
  105. vertices[ offset + 1 ] = reader.getFloat32( vertexstart + 4, true );
  106. vertices[ offset + 2 ] = reader.getFloat32( vertexstart + 8, true );
  107. normals[ offset ] = normalX;
  108. normals[ offset + 1 ] = normalY;
  109. normals[ offset + 2 ] = normalZ;
  110. if (hasColors) {
  111. colors[ offset ] = r;
  112. colors[ offset + 1 ] = g;
  113. colors[ offset + 2 ] = b;
  114. }
  115. offset += 3;
  116. }
  117. }
  118. geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
  119. geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
  120. if (hasColors) {
  121. geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
  122. geometry.hasColors = true;
  123. geometry.alpha = alpha;
  124. }
  125. return geometry;
  126. };
  127. THREE.STLLoader.prototype.parseASCII = function (data) {
  128. var geometry, length, normal, patternFace, patternNormal, patternVertex, result, text;
  129. geometry = new THREE.Geometry();
  130. patternFace = /facet([\s\S]*?)endfacet/g;
  131. while ( ( result = patternFace.exec( data ) ) !== null ) {
  132. text = result[0];
  133. patternNormal = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  134. while ( ( result = patternNormal.exec( text ) ) !== null ) {
  135. normal = new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) );
  136. }
  137. patternVertex = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  138. while ( ( result = patternVertex.exec( text ) ) !== null ) {
  139. geometry.vertices.push( new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) ) );
  140. }
  141. length = geometry.vertices.length;
  142. geometry.faces.push( new THREE.Face3( length - 3, length - 2, length - 1, normal ) );
  143. }
  144. geometry.computeBoundingBox();
  145. geometry.computeBoundingSphere();
  146. return geometry;
  147. };
  148. THREE.STLLoader.prototype.ensureString = function (buf) {
  149. if (typeof buf !== "string"){
  150. var array_buffer = new Uint8Array(buf);
  151. var str = '';
  152. for(var i = 0; i < buf.byteLength; i++) {
  153. str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
  154. }
  155. return str;
  156. } else {
  157. return buf;
  158. }
  159. };
  160. THREE.STLLoader.prototype.ensureBinary = function (buf) {
  161. if (typeof buf === "string"){
  162. var array_buffer = new Uint8Array(buf.length);
  163. for(var i = 0; i < buf.length; i++) {
  164. array_buffer[i] = buf.charCodeAt(i) & 0xff; // implicitly assumes little-endian
  165. }
  166. return array_buffer.buffer || array_buffer;
  167. } else {
  168. return buf;
  169. }
  170. };
  171. THREE.EventDispatcher.prototype.apply( THREE.STLLoader.prototype );
  172. if ( typeof DataView === 'undefined'){
  173. DataView = function(buffer, byteOffset, byteLength){
  174. this.buffer = buffer;
  175. this.byteOffset = byteOffset || 0;
  176. this.byteLength = byteLength || buffer.byteLength || buffer.length;
  177. this._isString = typeof buffer === "string";
  178. }
  179. DataView.prototype = {
  180. _getCharCodes:function(buffer,start,length){
  181. start = start || 0;
  182. length = length || buffer.length;
  183. var end = start + length;
  184. var codes = [];
  185. for (var i = start; i < end; i++) {
  186. codes.push(buffer.charCodeAt(i) & 0xff);
  187. }
  188. return codes;
  189. },
  190. _getBytes: function (length, byteOffset, littleEndian) {
  191. var result;
  192. // Handle the lack of endianness
  193. if (littleEndian === undefined) {
  194. littleEndian = this._littleEndian;
  195. }
  196. // Handle the lack of byteOffset
  197. if (byteOffset === undefined) {
  198. byteOffset = this.byteOffset;
  199. } else {
  200. byteOffset = this.byteOffset + byteOffset;
  201. }
  202. if (length === undefined) {
  203. length = this.byteLength - byteOffset;
  204. }
  205. // Error Checking
  206. if (typeof byteOffset !== 'number') {
  207. throw new TypeError('DataView byteOffset is not a number');
  208. }
  209. if (length < 0 || byteOffset + length > this.byteLength) {
  210. throw new Error('DataView length or (byteOffset+length) value is out of bounds');
  211. }
  212. if (this.isString){
  213. result = this._getCharCodes(this.buffer, byteOffset, byteOffset + length);
  214. } else {
  215. result = this.buffer.slice(byteOffset, byteOffset + length);
  216. }
  217. if (!littleEndian && length > 1) {
  218. if (!(result instanceof Array)) {
  219. result = Array.prototype.slice.call(result);
  220. }
  221. result.reverse();
  222. }
  223. return result;
  224. },
  225. // Compatibility functions on a String Buffer
  226. getFloat64: function (byteOffset, littleEndian) {
  227. var b = this._getBytes(8, byteOffset, littleEndian),
  228. sign = 1 - (2 * (b[7] >> 7)),
  229. exponent = ((((b[7] << 1) & 0xff) << 3) | (b[6] >> 4)) - ((1 << 10) - 1),
  230. // Binary operators such as | and << operate on 32 bit values, using + and Math.pow(2) instead
  231. mantissa = ((b[6] & 0x0f) * Math.pow(2, 48)) + (b[5] * Math.pow(2, 40)) + (b[4] * Math.pow(2, 32)) +
  232. (b[3] * Math.pow(2, 24)) + (b[2] * Math.pow(2, 16)) + (b[1] * Math.pow(2, 8)) + b[0];
  233. if (exponent === 1024) {
  234. if (mantissa !== 0) {
  235. return NaN;
  236. } else {
  237. return sign * Infinity;
  238. }
  239. }
  240. if (exponent === -1023) { // Denormalized
  241. return sign * mantissa * Math.pow(2, -1022 - 52);
  242. }
  243. return sign * (1 + mantissa * Math.pow(2, -52)) * Math.pow(2, exponent);
  244. },
  245. getFloat32: function (byteOffset, littleEndian) {
  246. var b = this._getBytes(4, byteOffset, littleEndian),
  247. sign = 1 - (2 * (b[3] >> 7)),
  248. exponent = (((b[3] << 1) & 0xff) | (b[2] >> 7)) - 127,
  249. mantissa = ((b[2] & 0x7f) << 16) | (b[1] << 8) | b[0];
  250. if (exponent === 128) {
  251. if (mantissa !== 0) {
  252. return NaN;
  253. } else {
  254. return sign * Infinity;
  255. }
  256. }
  257. if (exponent === -127) { // Denormalized
  258. return sign * mantissa * Math.pow(2, -126 - 23);
  259. }
  260. return sign * (1 + mantissa * Math.pow(2, -23)) * Math.pow(2, exponent);
  261. },
  262. getInt32: function (byteOffset, littleEndian) {
  263. var b = this._getBytes(4, byteOffset, littleEndian);
  264. return (b[3] << 24) | (b[2] << 16) | (b[1] << 8) | b[0];
  265. },
  266. getUint32: function (byteOffset, littleEndian) {
  267. return this.getInt32(byteOffset, littleEndian) >>> 0;
  268. },
  269. getInt16: function (byteOffset, littleEndian) {
  270. return (this.getUint16(byteOffset, littleEndian) << 16) >> 16;
  271. },
  272. getUint16: function (byteOffset, littleEndian) {
  273. var b = this._getBytes(2, byteOffset, littleEndian);
  274. return (b[1] << 8) | b[0];
  275. },
  276. getInt8: function (byteOffset) {
  277. return (this.getUint8(byteOffset) << 24) >> 24;
  278. },
  279. getUint8: function (byteOffset) {
  280. return this._getBytes(1, byteOffset)[0];
  281. }
  282. };
  283. }