Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

rvadhavk a606f576bb Fix AudioContext doc typo 5 tahun lalu
.github 36524a4c66 r116 5 tahun lalu
build 36524a4c66 r116 5 tahun lalu
docs a606f576bb Fix AudioContext doc typo 5 tahun lalu
editor 36524a4c66 r116 5 tahun lalu
examples a0ebdb2053 Merge pull request #19260 from Mugen87/dev45 5 tahun lalu
files c780cc1b53 Examples: refactor index.html 5 tahun lalu
src 36524a4c66 r116 5 tahun lalu
test c324671a94 CI: update 5 tahun lalu
utils 1c53b24294 TTFLoader: Migrate completely to modules. 5 tahun lalu
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 tahun lalu
.gitattributes 5446f535d1 git should handle the line endings 7 tahun lalu
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 tahun lalu
.npmignore ccd86cc603 Include declaration files in npm package 6 tahun lalu
LICENSE e122db35fe Update LICENSE 5 tahun lalu
README.md cf55a47035 Updated jsfiddle in README. 5 tahun lalu
icon.png c69db34ef8 Added icon.png 6 tahun lalu
package-lock.json b14fce14a7 Examples: Clean up. 5 tahun lalu
package.json 36524a4c66 r116 5 tahun lalu

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases