Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob a63d5b756b Minor tweaks. 11 éve
build 19c6cb17a6 Updated builds. 11 éve
docs 682d645d03 Updated documentation for MeshBasicMaterial, MeshLambertMaterial, and MeshPhongMaterial to include information about the alphaMap property. 11 éve
editor b3a0efc440 Editor: Revert to use three.min.js 11 éve
examples a63d5b756b Minor tweaks. 11 éve
src a035287925 Merge branch 'dev' of https://github.com/mrdoob/three.js into dev 11 éve
test d464040d5f Simplify Box2 and Box3 setFromPoints, add tests. 11 éve
utils 5d7807d556 Added alpha map fragment shader sources to the build includes. 11 éve
.gitignore 6536ce7052 gitignore node_modules 11 éve
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 éve
LICENSE 4857e75774 Update LICENSE 11 éve
README.md dc0eaeb2c0 README: Removed requestAnimationFrame note. 11 éve
bower.json 999d0dabe4 Update bower.json 11 éve

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases