Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 a68cb2bf70 SimplifyModifier: Move to BufferGeometry. 4 éve
.github b4be803311 Update CONTRIBUTING.md 4 éve
build 3758a95107 Updated builds. 4 éve
docs 622a475a2d Color: Added lerpColors. 4 éve
editor 596a6c18fd Editor.js : Clean up 4 éve
examples a68cb2bf70 SimplifyModifier: Move to BufferGeometry. 4 éve
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 éve
src 1c81d6e87c Merge pull request #21058 from joshuaellis/bugfix/shape-type 4 éve
test 87554b9629 Tests: Make geometry tests more robust. 4 éve
utils a68cb2bf70 SimplifyModifier: Move to BufferGeometry. 4 éve
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 éve
.gitattributes 5446f535d1 git should handle the line endings 7 éve
.gitignore 08bac6a468 cleanup 5 éve
LICENSE 75406c6313 Update LICENSE 4 éve
README.md 7232aa4026 Refactor geometry generators. 4 éve
icon.png c69db34ef8 Added icon.png 6 éve
package-lock.json 39d529a0ec Updated: package.json 4 éve
package.json 39d529a0ec Updated: package.json 4 éve

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases