Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob a6a9cc6fbd Updated builds. 5 лет назад
.github d677b47d60 r113 5 лет назад
build a6a9cc6fbd Updated builds. 5 лет назад
docs 16d4a32690 Merge pull request #18340 from Mugen87/dev26 5 лет назад
editor d677b47d60 r113 5 лет назад
examples db5ab315e3 CSS3DRenderer: Clean up. 5 лет назад
files 3536f494e0 Docs: Fixed language selector. 5 лет назад
src 8abf67d29a r114dev 5 лет назад
test da2c0affd1 Frustum: .setFromMatrix() -> .setFromProjectionMatrix() 5 лет назад
utils d48baad402 Revert "CameraControls: consolidate OrbitControls, MapControls, and TrackballControls" 5 лет назад
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 лет назад
.gitattributes 5446f535d1 git should handle the line endings 7 лет назад
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 лет назад
.npmignore ccd86cc603 Include declaration files in npm package 6 лет назад
.travis.yml 294d4b291a Tests against latest node 6 лет назад
LICENSE e122db35fe Update LICENSE 5 лет назад
README.md cf28da969d README: Modernized example. 5 лет назад
icon.png c69db34ef8 Added icon.png 6 лет назад
package-lock.json 21f8748968 Upgrade dev dependencies. 5 лет назад
package.json c23b245814 Updated package.json 5 лет назад

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases