Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob a843d6e41c Merge pull request #19929 from Mugen87/dev46 5 gadi atpakaļ
.github 440dd96324 r118 5 gadi atpakaļ
build 1262f41513 Updated builds. 5 gadi atpakaļ
docs 52736dc007 Docs update 5 gadi atpakaļ
editor 7f7b68f8bc Editor: Add missing DRACOLoader for zipped glTF assets. 5 gadi atpakaļ
examples 76b09ece12 Examples: Updated webxr_vr_handinput screenshots. 5 gadi atpakaļ
files 688117aa7f Examples: Improvements to minimal list mode. 5 gadi atpakaļ
src e6ed66f454 WebXRController: Fix linter warnings. 5 gadi atpakaļ
test ff0a90c6b0 Examples: Simpified webgl_kinect and renamed to webgl_video_kinect. 5 gadi atpakaļ
utils 87827c4712 Fixed XRHand typo. 5 gadi atpakaļ
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 gadi atpakaļ
.gitattributes 5446f535d1 git should handle the line endings 7 gadi atpakaļ
.gitignore 08bac6a468 cleanup 5 gadi atpakaļ
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md 5 gadi atpakaļ
LICENSE e122db35fe Update LICENSE 5 gadi atpakaļ
README.md 494729ad84 README: Improved cloning copy. 5 gadi atpakaļ
icon.png c69db34ef8 Added icon.png 6 gadi atpakaļ
package-lock.json 872993ea48 Merge pull request #19853 from linbingquan/dev-package 5 gadi atpakaļ
package.json 771a8b59a8 package.json: Bring back npm test. 5 gadi atpakaļ

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases