Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob a8abdb1819 Updated builds. 11 éve
build a8abdb1819 Updated builds. 11 éve
docs 30a4eaea88 More perPixel removal. 11 éve
editor 9989f380fd Renamed all CubeGeometry instances. 11 éve
examples 9989f380fd Renamed all CubeGeometry instances. 11 éve
src 30a4eaea88 More perPixel removal. 11 éve
test 20323db14f Merge branch 'color-constructor' of https://github.com/DelvarWorld/three.js into dev 11 éve
utils 8100bb6656 Renamed CubeGeometry to BoxGeometry. 11 éve
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 éve
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 éve
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README.md 46753d2e50 README: Updated jsfiddle (using latest library version). 11 éve
bower.json 4862f5f111 r65 11 éve

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases