Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Don McCurdy a8c3bb18d9 GLTFLoader: Fix case for uncompressed attribute in Draco primitive. 7 yıl önce
.github ba4489ded6 r92 7 yıl önce
build c3de325d41 Updated builds. 7 yıl önce
docs 99d02c8add Merge pull request #13826 from donmccurdy/feat-gltf-extensions 7 yıl önce
editor e6aeced47b Added webvr token to editor 7 yıl önce
examples a8c3bb18d9 GLTFLoader: Fix case for uncompressed attribute in Draco primitive. 7 yıl önce
src 8f2c2fa0b1 Added basic WebXR support. 7 yıl önce
test 050f80f94f ExtrudeGeometry: Clean up unit test 7 yıl önce
utils 14dce44a1d Update README.md 7 yıl önce
.gitattributes 5446f535d1 git should handle the line endings 7 yıl önce
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 yıl önce
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 yıl önce
.travis.yml 3f191c3999 Travis CI 7 yıl önce
LICENSE 5498e9ec31 Update LICENSE 7 yıl önce
README.md e1f9e8541a README: Added Travis badge 7 yıl önce
bower.json d271add4e8 Added bower.json back. See #10431 8 yıl önce
package.json ba4489ded6 r92 7 yıl önce
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 yıl önce

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases