Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

jotaro-sama aa0c14e58c make introduction clearer il y a 6 ans
.github 93e72ba7b2 r104 il y a 6 ans
build 93e72ba7b2 r104 il y a 6 ans
docs aa0c14e58c make introduction clearer il y a 6 ans
editor eee919131a Editor: Updated Service Worker. il y a 6 ans
examples 272689b452 Physics convex break example: set fragment velocities il y a 6 ans
src d13be28861 r105dev il y a 6 ans
test 61a49191a8 Update BufferGeometry tets il y a 6 ans
utils ac325c657d Add modulrized STLLoader. il y a 6 ans
.editorconfig 3286c15d6a Keep that top comment, like other big libs do il y a 6 ans
.gitattributes 5446f535d1 git should handle the line endings il y a 7 ans
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore il y a 7 ans
.npmignore ccd86cc603 Include declaration files in npm package il y a 6 ans
.travis.yml 294d4b291a Tests against latest node il y a 6 ans
LICENSE 3b38509773 Update LICENSE il y a 6 ans
README.md b36f4af69d Clarify availability of renderers il y a 6 ans
favicon.ico 6bf5399ce4 move to root favicon il y a 6 ans
package-lock.json 66863f3262 Editor: Removed Electron il y a 6 ans
package.json 93e72ba7b2 r104 il y a 6 ans
rollup-examples.config.js 3bac627f55 Clean up. il y a 6 ans
rollup.config.js 2752ab4cb7 Add DataTexture2DArray il y a 6 ans

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases