Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob aa360af4b6 Updated builds. 11 years ago
build aa360af4b6 Updated builds. 11 years ago
docs d5ab8a66e3 Removed SceneLoader. 11 years ago
editor d5ab8a66e3 Removed SceneLoader. 11 years ago
examples 85111a8ccf Minor tweak. 11 years ago
src bdd6db3ce3 Projector: Support for non-indexed BufferGeometry based Line in LinePieces mode. 11 years ago
test 17c71cecde Remove duplicate test distanceToPoint for Box2.js 11 years ago
utils 280323368b Merge pull request #4826 from repsac/msgpack 11 years ago
.gitignore 6536ce7052 gitignore node_modules 11 years ago
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 years ago
LICENSE 4857e75774 Update LICENSE 11 years ago
README.md dc0eaeb2c0 README: Removed requestAnimationFrame note. 11 years ago
bower.json fa4e4ae77f Updated bower. 11 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases