Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

looeee aa5e4fe7b9 Updated LineBasicMaterial doc 8 years ago
.github 97c27038df Update ISSUE_TEMPLATE.md 8 years ago
build 6c9130b156 Updated builds. 8 years ago
docs aa5e4fe7b9 Updated LineBasicMaterial doc 8 years ago
editor 7a86ecac5a Editor: Clean up. 8 years ago
examples 756d3fb77f Rename ManualMSAARenderPass to SSAARenderPass 8 years ago
src f630763cae RectAreaLightHelper: Refactoring 8 years ago
test 1d3022bc4d Arrange file modes : 755 => 644 8 years ago
utils 1d3022bc4d Arrange file modes : 755 => 644 8 years ago
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 years ago
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 years ago
LICENSE c2e049403f Update LICENSE 9 years ago
README.md 4704a6e148 add badging to README.md (#9992) 8 years ago
bower.json 635b3e274d Fix bower.json ignores 10 years ago
package.json b599fa903a Add eslintConfig to package.json and remove .eslintrc 8 years ago
rollup.config.js a07034d566 Removed sourceMaps generation for now. 8 years ago

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases