Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

DefinitelyMaybe ab203b2f48 enhancements to .github folder 5 anos atrás
.github ab203b2f48 enhancements to .github folder 5 anos atrás
build fc21cebf3c Updated builds. 5 anos atrás
docs 111a7525c2 Merge pull request #20381 from ycw/patch-2 5 anos atrás
editor 43927714ad Editor: Improved multi-file loading. 5 anos atrás
examples b7c038d2ca WebGPUUniform: Don't override value with null 5 anos atrás
files 688117aa7f Examples: Improvements to minimal list mode. 5 anos atrás
src 271a103968 Merge pull request #20366 from manthrax/fix-raycast-line-interleavedbufferattribute 5 anos atrás
test 2362e90683 fix test 5 anos atrás
utils 64760fb300 Examples: Remove timeliner demo. 5 anos atrás
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 anos atrás
.gitattributes 5446f535d1 git should handle the line endings 7 anos atrás
.gitignore 08bac6a468 cleanup 5 anos atrás
LICENSE e122db35fe Update LICENSE 5 anos atrás
README.md 34af368f97 README: Fixed import path. 5 anos atrás
icon.png c69db34ef8 Added icon.png 6 anos atrás
package-lock.json e59a50f79c Replaced Google Closure compiler with Terser 5 anos atrás
package.json e59a50f79c Replaced Google Closure compiler with Terser 5 anos atrás

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases