Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Arseny Kapoulkine ab548dfd4a Add morphTargetsRelative to documentation 5 tahun lalu
.github e0a31ea77c r109 5 tahun lalu
build b91aebff63 Updated builds 5 tahun lalu
docs ab548dfd4a Add morphTargetsRelative to documentation 5 tahun lalu
editor 8cbe349bd1 Merge pull request #17612 from Mugen87/dev40 5 tahun lalu
examples d7260590eb Implement support for relativeMorphTargets in Projector code 5 tahun lalu
files a7b2da4ac4 Enables smooth scrolling of docs side-panel on iOS devices 6 tahun lalu
src 1ecba90e02 Fix computeBoundingBox/Sphere for relative morph targets 5 tahun lalu
test da063432ce Fix unit test by adjusting the gold data 5 tahun lalu
utils e4d31f03b7 Blender Exporter: Added link to help people that still need it. 5 tahun lalu
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 tahun lalu
.gitattributes 5446f535d1 git should handle the line endings 7 tahun lalu
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 tahun lalu
.npmignore ccd86cc603 Include declaration files in npm package 6 tahun lalu
.travis.yml 294d4b291a Tests against latest node 6 tahun lalu
LICENSE 3b38509773 Update LICENSE 6 tahun lalu
README.md a53ee62602 use shared-invite url for slack 6 tahun lalu
icon.png c69db34ef8 Added icon.png 6 tahun lalu
package-lock.json dc9a44839a Updated package-lock.json 5 tahun lalu
package.json 0a99abb80c Upgrade dev dependencies. 5 tahun lalu

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases