2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob ab5bcc4f09 Merge pull request #11445 from 06wj/patch-pixelRatio 8 жил өмнө
.github c1109de4d9 Update ISSUE_TEMPLATE.md 8 жил өмнө
build e0808f3e0c Updated builds. 8 жил өмнө
docs 7e1f9ebe76 Merge pull request #11453 from NNskelly/patch-1 8 жил өмнө
editor 61520f0d8a Fixed some more lgtm.com alerts. 8 жил өмнө
examples e021bf9f29 ColladaLoader2: Improve processing of visual scene 8 жил өмнө
src 9de93ad036 remove debug code 8 жил өмнө
test f9f4827a59 fix comparison with -0 in Math.js 8 жил өмнө
utils 89cb329fec Replaced python obj converter with node.js script. 8 жил өмнө
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 жил өмнө
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 жил өмнө
LICENSE 6c2e03fea6 Update LICENSE 8 жил өмнө
README.md 09310167c2 Fixed Link to Migration Guide 8 жил өмнө
bower.json d271add4e8 Added bower.json back. See #10431 8 жил өмнө
package.json d87f4a544a Build: Added google-closure-compiler to dev dependencies 8 жил өмнө
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 жил өмнө

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases