Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Michael Herzog ac68fc0390 Merge pull request #15693 from greggman/only-preventdefault-on-used-keys 6 år sedan
.github edaceba048 r101 6 år sedan
build ee3c5981cd Updated builds. 6 år sedan
docs cf065b67cc Merge pull request #15503 from HypnosNova/docs 6 år sedan
editor 08aab18db5 Clean up 6 år sedan
examples ac68fc0390 Merge pull request #15693 from greggman/only-preventdefault-on-used-keys 6 år sedan
src 734941d201 Fixed travis build. 6 år sedan
test a0fc9b75dc Reset AnimationUtils.tests.js 6 år sedan
utils eebed390cb Added modularize script. 6 år sedan
.gitattributes 5446f535d1 git should handle the line endings 7 år sedan
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 år sedan
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 år sedan
.travis.yml 294d4b291a Tests against latest node 7 år sedan
LICENSE 3b38509773 Update LICENSE 6 år sedan
README.md 9e7bddd9e5 README: Changed build-size badge service. 6 år sedan
package-lock.json b759988078 Updated package.json 6 år sedan
package.json d462397786 Update package.json 6 år sedan
rollup-examples.config.js 3bac627f55 Clean up. 6 år sedan
rollup.config.js 7d75fe61be Clean up rollup.config.js 6 år sedan

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases