Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob acb3d4db82 Merge pull request #10999 from WestLangley/dev-canvas 8 年之前
.github ceb95383b1 Update ISSUE_TEMPLATE.md 8 年之前
build ea9ef6d317 Updated builds. 8 年之前
docs 3f608b7ba1 Merge pull request #10989 from vivensio/dev 8 年之前
editor a09c989c08 don't allow scripts to be added to the camera 8 年之前
examples acb3d4db82 Merge pull request #10999 from WestLangley/dev-canvas 8 年之前
src 18e1a5f2d3 Box2: Correct comment 8 年之前
test 17cc0b08bd Use quatEquals on quaternions 8 年之前
utils ad482004b7 Merge pull request #10581 from Sebasdc/export_double_sided_attribute 8 年之前
.gitignore 5d32ac4d8a add .vscode directory to .gitignore 8 年之前
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 年之前
LICENSE 6c2e03fea6 Update LICENSE 8 年之前
README.md 09310167c2 Fixed Link to Migration Guide 8 年之前
bower.json d271add4e8 Added bower.json back. See #10431 8 年之前
package.json 796431964b Merge pull request #10954 from donmccurdy/feat-dev-sourcemaps 8 年之前
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 年之前

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases