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- /**
- * @author alteredq / http://alteredqualia.com/
- * @author MPanknin / http://www.redplant.de/
- *
- */
- THREE.ShaderDeferred = {
- "color" : {
- uniforms: THREE.UniformsUtils.merge( [
- THREE.UniformsLib[ "common" ],
- THREE.UniformsLib[ "fog" ],
- THREE.UniformsLib[ "shadowmap" ]
- ] ),
- fragmentShader : [
- "uniform vec3 diffuse;",
- "uniform float opacity;",
- THREE.ShaderChunk[ "color_pars_fragment" ],
- THREE.ShaderChunk[ "map_pars_fragment" ],
- THREE.ShaderChunk[ "lightmap_pars_fragment" ],
- THREE.ShaderChunk[ "envmap_pars_fragment" ],
- THREE.ShaderChunk[ "fog_pars_fragment" ],
- THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
- THREE.ShaderChunk[ "specularmap_pars_fragment" ],
- "void main() {",
- "gl_FragColor = vec4( diffuse, opacity );",
- THREE.ShaderChunk[ "map_fragment" ],
- THREE.ShaderChunk[ "alphatest_fragment" ],
- THREE.ShaderChunk[ "specularmap_fragment" ],
- THREE.ShaderChunk[ "lightmap_fragment" ],
- THREE.ShaderChunk[ "color_fragment" ],
- THREE.ShaderChunk[ "envmap_fragment" ],
- THREE.ShaderChunk[ "shadowmap_fragment" ],
- THREE.ShaderChunk[ "linear_to_gamma_fragment" ],
- THREE.ShaderChunk[ "fog_fragment" ],
- "}"
- ].join("\n"),
- vertexShader : [
- THREE.ShaderChunk[ "map_pars_vertex" ],
- THREE.ShaderChunk[ "lightmap_pars_vertex" ],
- THREE.ShaderChunk[ "envmap_pars_vertex" ],
- THREE.ShaderChunk[ "color_pars_vertex" ],
- THREE.ShaderChunk[ "morphtarget_pars_vertex" ],
- THREE.ShaderChunk[ "skinning_pars_vertex" ],
- THREE.ShaderChunk[ "shadowmap_pars_vertex" ],
- "void main() {",
- THREE.ShaderChunk[ "map_vertex" ],
- THREE.ShaderChunk[ "lightmap_vertex" ],
- THREE.ShaderChunk[ "color_vertex" ],
- "#ifdef USE_ENVMAP",
- THREE.ShaderChunk[ "morphnormal_vertex" ],
- THREE.ShaderChunk[ "skinbase_vertex" ],
- THREE.ShaderChunk[ "skinnormal_vertex" ],
- THREE.ShaderChunk[ "defaultnormal_vertex" ],
- "#endif",
- THREE.ShaderChunk[ "morphtarget_vertex" ],
- THREE.ShaderChunk[ "skinning_vertex" ],
- THREE.ShaderChunk[ "default_vertex" ],
- THREE.ShaderChunk[ "worldpos_vertex" ],
- THREE.ShaderChunk[ "envmap_vertex" ],
- THREE.ShaderChunk[ "shadowmap_vertex" ],
- "}"
- ].join("\n")
- },
- "clipDepth" : {
- uniforms: { },
- fragmentShader : [
- "varying vec4 clipPos;",
- "void main() {",
- "gl_FragColor = vec4( clipPos.z / clipPos.w, 1.0, 1.0, 1.0 );",
- "}"
- ].join("\n"),
- vertexShader : [
- "varying vec4 clipPos;",
- THREE.ShaderChunk[ "morphtarget_pars_vertex" ],
- "void main() {",
- THREE.ShaderChunk[ "morphtarget_vertex" ],
- THREE.ShaderChunk[ "default_vertex" ],
- "clipPos = gl_Position;",
- "}"
- ].join("\n")
- },
- "normals" : {
- uniforms: { },
- fragmentShader : [
- "varying vec3 normalView;",
- "void main() {",
- "gl_FragColor = vec4( vec3( normalView * 0.5 + 0.5 ), 1.0 );",
- "}"
- ].join("\n"),
- vertexShader : [
- "varying vec3 normalView;",
- THREE.ShaderChunk[ "morphtarget_pars_vertex" ],
- "void main() {",
- THREE.ShaderChunk[ "morphnormal_vertex" ],
- THREE.ShaderChunk[ "morphtarget_vertex" ],
- THREE.ShaderChunk[ "default_vertex" ],
- "vec3 objectNormal;",
- "#if !defined( USE_SKINNING ) && defined( USE_MORPHNORMALS )",
- "objectNormal = morphedNormal;",
- "#endif",
- "#if !defined( USE_SKINNING ) && ! defined( USE_MORPHNORMALS )",
- "objectNormal = normal;",
- "#endif",
- "normalView = normalize( normalMatrix * objectNormal );",
- "}"
- ].join("\n")
- },
- "bump" : {
- uniforms: {
- bumpMap: { type: "t", value: null },
- bumpScale: { type: "f", value: 1 },
- offsetRepeat: { type: "v4", value: new THREE.Vector4( 0, 0, 1, 1 ) }
- },
- fragmentShader : [
- "#extension GL_OES_standard_derivatives : enable\n",
- "varying vec3 normalView;",
- "varying vec2 vUv;",
- "varying vec3 vViewPosition;",
- THREE.ShaderChunk[ "bumpmap_pars_fragment" ],
- "void main() {",
- "vec3 normal = normalize( normalView );",
- "normal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );",
- "gl_FragColor = vec4( vec3( normal * 0.5 + 0.5 ), 1.0 );",
- "}"
- ].join("\n"),
- vertexShader : [
- "varying vec3 normalView;",
- "varying vec2 vUv;",
- "varying vec3 vViewPosition;",
- "uniform vec4 offsetRepeat;",
- "void main() {",
- "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
- "gl_Position = projectionMatrix * mvPosition;",
- "normalView = normalize( normalMatrix * normal );",
- "vUv = uv * offsetRepeat.zw + offsetRepeat.xy;",
- "vViewPosition = -mvPosition.xyz;",
- "}"
- ].join("\n")
- },
- "unlit" : {
- uniforms: {
- samplerDepth: { type: "t", value: null },
- viewWidth: { type: "f", value: 800 },
- viewHeight: { type: "f", value: 600 },
- lightColor: { type: "v3", value: new THREE.Vector3( 0, 0, 0 ) }
- },
- fragmentShader : [
- "varying vec4 clipPos;",
- "uniform sampler2D samplerDepth;",
- "uniform float viewHeight;",
- "uniform float viewWidth;",
- "uniform vec3 lightColor;",
- "void main() {",
- "vec2 texCoord = gl_FragCoord.xy / vec2( viewWidth, viewHeight );",
- "float z = texture2D( samplerDepth, texCoord ).x;",
- "vec4 color = vec4( lightColor, 1.0 );",
- "float depth = clipPos.z / clipPos.w;",
- "if( depth > z && z > 0.0 ) color.w = 0.0;",
- "gl_FragColor = color;",
- "}"
- ].join("\n"),
- vertexShader : [
- "varying vec4 clipPos;",
- "void main() {",
- "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
- "clipPos = gl_Position;",
- "}"
- ].join("\n")
- },
- "composite" : {
- uniforms: {
- samplerLightBuffer: { type: "t", value: null },
- samplerEmitter: { type: "t", value: null }
- },
- fragmentShader : [
- "varying vec2 texCoord;",
- "uniform sampler2D samplerLightBuffer;",
- "uniform sampler2D samplerEmitter;",
- "uniform vec3 lightPos;",
- "void main() {",
- "vec3 color = texture2D( samplerLightBuffer, texCoord ).xyz;",
- "vec3 emitter = texture2D( samplerEmitter, texCoord ).xyz;",
- "if ( emitter != vec3( 0.0 ) ) {",
- "gl_FragColor = vec4( emitter, 1.0 );",
- "} else {",
- "gl_FragColor = vec4( sqrt( color ), 1.0 );",
- "}",
- "}"
- ].join("\n"),
- vertexShader : [
- "varying vec2 texCoord;",
- "void main() {",
- "vec4 pos = vec4( sign( position.xy ), 0.0, 1.0 );",
- "texCoord = pos.xy * vec2( 0.5 ) + 0.5;",
- "gl_Position = pos;",
- "}"
- ].join("\n")
- },
- "light" : {
- uniforms: {
- samplerLightBuffer: { type: "t", value: null },
- samplerNormals: { type: "t", value: null },
- samplerDepth: { type: "t", value: null },
- samplerColor: { type: "t", value: null },
- matView: { type: "m4", value: new THREE.Matrix4() },
- matProjInverse: { type: "m4", value: new THREE.Matrix4() },
- viewWidth: { type: "f", value: 800 },
- viewHeight: { type: "f", value: 600 },
- lightPos: { type: "v3", value: new THREE.Vector3( 0, 0, 0 ) },
- lightColor: { type: "v3", value: new THREE.Vector3( 0, 0, 0 ) },
- lightIntensity: { type: "f", value: 1.0 },
- lightRadius: { type: "f", value: 1.0 }
- },
- fragmentShader : [
- "varying vec3 lightView;",
- "varying vec4 clipPos;",
- "uniform sampler2D samplerColor;",
- "uniform sampler2D samplerDepth;",
- "uniform sampler2D samplerNormals;",
- "uniform sampler2D samplerLightBuffer;",
- "uniform float lightRadius;",
- "uniform float lightIntensity;",
- "uniform float viewHeight;",
- "uniform float viewWidth;",
- "uniform vec3 lightColor;",
- "uniform mat4 matProjInverse;",
- "void main() {",
- "vec2 texCoord = gl_FragCoord.xy / vec2( viewWidth, viewHeight );",
- "float z = texture2D( samplerDepth, texCoord ).x;",
- "float lightZ = clipPos.z / clipPos.w;",
- /*
- "if ( z == 0.0 ) {",
- "gl_FragColor = vec4( vec3( 0.0 ), 1.0 );",
- "return;",
- "}",
- */
- "if ( z == 0.0 || lightZ > z ) discard;",
- "float x = texCoord.x * 2.0 - 1.0;",
- "float y = texCoord.y * 2.0 - 1.0;",
- "vec4 projectedPos = vec4( x, y, z, 1.0 );",
- "vec4 viewPos = matProjInverse * projectedPos;",
- "viewPos.xyz /= viewPos.w;",
- "viewPos.w = 1.0;",
- "vec3 lightDir = lightView - viewPos.xyz;",
- "float dist = length( lightDir );",
- "if ( dist > lightRadius ) discard;",
- "lightDir = normalize( lightDir );",
- "float cutoff = 0.3;",
- "float denom = dist/lightRadius + 1.0;",
- "float attenuation = 1.0 / ( denom * denom );",
- "attenuation = ( attenuation - cutoff ) / ( 1.0 - cutoff );",
- "attenuation = max( attenuation, 0.0 );",
- "attenuation *= attenuation;",
- "vec3 normal = texture2D( samplerNormals, texCoord ).xyz * 2.0 - 1.0;",
- // wrap around lighting
- "float diffuseFull = max( dot( normal, lightDir ), 0.0 );",
- "float diffuseHalf = max( 0.5 + 0.5 * dot( normal, lightDir ), 0.0 );",
- "const vec3 wrapRGB = vec3( 0.6, 0.2, 0.2 );",
- "vec3 diffuse = mix( vec3 ( diffuseFull ), vec3( diffuseHalf ), wrapRGB );",
- // simple lighting
- //"float diffuseFull = max( dot( normal, lightDir ), 0.0 );",
- //"vec3 diffuse = vec3 ( diffuseFull );",
- // specular
- "const float shininess = SHININESS;",
- "const float specularIntensity = SPECULAR_INTENSITY;",
- "vec3 halfVector = normalize( lightDir - normalize( viewPos.xyz ) );",
- "float dotNormalHalf = max( dot( normal, halfVector ), 0.0 );",
- // simple specular
- //"vec3 specular = specularIntensity * max( pow( dotNormalHalf, shininess ), 0.0 ) * diffuse;",
- // physically based specular
- "vec3 specularColor = specularIntensity * vec3( 1.0 );",
- "float specularNormalization = ( shininess + 2.0001 ) / 8.0;",
- "vec3 schlick = specularColor + vec3( 1.0 - specularColor ) * pow( 1.0 - dot( lightDir, halfVector ), 5.0 );",
- "vec3 specular = schlick * max( pow( dotNormalHalf, shininess ), 0.0 ) * diffuse * specularNormalization;",
- // color
- "vec4 albedo = texture2D( samplerColor, texCoord );",
- // combine
- "vec4 color = vec4( 0.0 );",
- "color.xyz = albedo.xyz * lightColor * lightIntensity;",
- "color.w = attenuation;",
- "#ifdef ADDITIVE_SPECULAR",
- "gl_FragColor = color * vec4( diffuse, 1.0 ) + vec4( lightColor * lightIntensity * specular, attenuation );",
- "#else",
- "gl_FragColor = color * vec4( diffuse + specular, 1.0 );",
- "#endif",
- "}"
- ].join("\n"),
- vertexShader : [
- "varying vec3 lightView;",
- "varying vec4 clipPos;",
- "uniform vec3 lightPos;",
- "uniform mat4 matView;",
- "void main() { ",
- "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
- "gl_Position = projectionMatrix * mvPosition;",
- "lightView = vec3( matView * vec4( lightPos, 1.0 ) );",
- "clipPos = gl_Position;",
- "}"
- ].join("\n")
- }
- };
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