ColladaLoader.js 88 KB

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  1. /**
  2. * @author Tim Knip / http://www.floorplanner.com/ / tim at floorplanner.com
  3. * @author Tony Parisi / http://www.tonyparisi.com/
  4. */
  5. THREE.ColladaLoader = function () {
  6. var COLLADA = null;
  7. var scene = null;
  8. var daeScene;
  9. var readyCallbackFunc = null;
  10. var sources = {};
  11. var images = {};
  12. var animations = {};
  13. var controllers = {};
  14. var geometries = {};
  15. var materials = {};
  16. var effects = {};
  17. var cameras = {};
  18. var lights = {};
  19. var animData;
  20. var visualScenes;
  21. var baseUrl;
  22. var morphs;
  23. var skins;
  24. var flip_uv = true;
  25. var preferredShading = THREE.SmoothShading;
  26. var options = {
  27. // Force Geometry to always be centered at the local origin of the
  28. // containing Mesh.
  29. centerGeometry: false,
  30. // Axis conversion is done for geometries, animations, and controllers.
  31. // If we ever pull cameras or lights out of the COLLADA file, they'll
  32. // need extra work.
  33. convertUpAxis: false,
  34. subdivideFaces: true,
  35. upAxis: 'Y',
  36. // For reflective or refractive materials we'll use this cubemap
  37. defaultEnvMap: null
  38. };
  39. var colladaUnit = 1.0;
  40. var colladaUp = 'Y';
  41. var upConversion = null;
  42. function load ( url, readyCallback, progressCallback ) {
  43. var length = 0;
  44. if ( document.implementation && document.implementation.createDocument ) {
  45. var request = new XMLHttpRequest();
  46. request.onreadystatechange = function() {
  47. if( request.readyState == 4 ) {
  48. if( request.status == 0 || request.status == 200 ) {
  49. if ( request.responseXML ) {
  50. readyCallbackFunc = readyCallback;
  51. parse( request.responseXML, undefined, url );
  52. } else if ( request.responseText ) {
  53. readyCallbackFunc = readyCallback;
  54. var xmlParser = new DOMParser();
  55. var responseXML = xmlParser.parseFromString( request.responseText, "application/xml" );
  56. parse( responseXML, undefined, url );
  57. } else {
  58. console.error( "ColladaLoader: Empty or non-existing file (" + url + ")" );
  59. }
  60. }
  61. } else if ( request.readyState == 3 ) {
  62. if ( progressCallback ) {
  63. if ( length == 0 ) {
  64. length = request.getResponseHeader( "Content-Length" );
  65. }
  66. progressCallback( { total: length, loaded: request.responseText.length } );
  67. }
  68. }
  69. }
  70. request.open( "GET", url, true );
  71. request.send( null );
  72. } else {
  73. alert( "Don't know how to parse XML!" );
  74. }
  75. }
  76. function parse( doc, callBack, url ) {
  77. COLLADA = doc;
  78. callBack = callBack || readyCallbackFunc;
  79. if ( url !== undefined ) {
  80. var parts = url.split( '/' );
  81. parts.pop();
  82. baseUrl = ( parts.length < 1 ? '.' : parts.join( '/' ) ) + '/';
  83. }
  84. parseAsset();
  85. setUpConversion();
  86. images = parseLib( "library_images image", _Image, "image" );
  87. materials = parseLib( "library_materials material", Material, "material" );
  88. effects = parseLib( "library_effects effect", Effect, "effect" );
  89. geometries = parseLib( "library_geometries geometry", Geometry, "geometry" );
  90. cameras = parseLib( "library_cameras camera", Camera, "camera" );
  91. lights = parseLib( "library_lights light", Light, "light" );
  92. controllers = parseLib( "library_controllers controller", Controller, "controller" );
  93. animations = parseLib( "library_animations animation", Animation, "animation" );
  94. visualScenes = parseLib( "library_visual_scenes visual_scene", VisualScene, "visual_scene" );
  95. morphs = [];
  96. skins = [];
  97. daeScene = parseScene();
  98. scene = new THREE.Object3D();
  99. for ( var i = 0; i < daeScene.nodes.length; i ++ ) {
  100. scene.add( createSceneGraph( daeScene.nodes[ i ] ) );
  101. }
  102. // unit conversion
  103. scene.scale.multiplyScalar( colladaUnit );
  104. createAnimations();
  105. var result = {
  106. scene: scene,
  107. morphs: morphs,
  108. skins: skins,
  109. animations: animData,
  110. dae: {
  111. images: images,
  112. materials: materials,
  113. cameras: cameras,
  114. lights: lights,
  115. effects: effects,
  116. geometries: geometries,
  117. controllers: controllers,
  118. animations: animations,
  119. visualScenes: visualScenes,
  120. scene: daeScene
  121. }
  122. };
  123. if ( callBack ) {
  124. callBack( result );
  125. }
  126. return result;
  127. }
  128. function setPreferredShading ( shading ) {
  129. preferredShading = shading;
  130. }
  131. function parseAsset () {
  132. var elements = COLLADA.querySelectorAll('asset');
  133. var element = elements[0];
  134. if ( element && element.childNodes ) {
  135. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  136. var child = element.childNodes[ i ];
  137. switch ( child.nodeName ) {
  138. case 'unit':
  139. var meter = child.getAttribute( 'meter' );
  140. if ( meter ) {
  141. colladaUnit = parseFloat( meter );
  142. }
  143. break;
  144. case 'up_axis':
  145. colladaUp = child.textContent.charAt(0);
  146. break;
  147. }
  148. }
  149. }
  150. }
  151. function parseLib ( q, classSpec, prefix ) {
  152. var elements = COLLADA.querySelectorAll(q);
  153. var lib = {};
  154. var i = 0;
  155. var elementsLength = elements.length;
  156. for ( var j = 0; j < elementsLength; j ++ ) {
  157. var element = elements[j];
  158. var daeElement = ( new classSpec() ).parse( element );
  159. if ( !daeElement.id || daeElement.id.length == 0 ) daeElement.id = prefix + ( i ++ );
  160. lib[ daeElement.id ] = daeElement;
  161. }
  162. return lib;
  163. }
  164. function parseScene() {
  165. var sceneElement = COLLADA.querySelectorAll('scene instance_visual_scene')[0];
  166. if ( sceneElement ) {
  167. var url = sceneElement.getAttribute( 'url' ).replace( /^#/, '' );
  168. return visualScenes[ url.length > 0 ? url : 'visual_scene0' ];
  169. } else {
  170. return null;
  171. }
  172. }
  173. function createAnimations() {
  174. animData = [];
  175. // fill in the keys
  176. recurseHierarchy( scene );
  177. }
  178. function recurseHierarchy( node ) {
  179. var n = daeScene.getChildById( node.name, true ),
  180. newData = null;
  181. if ( n && n.keys ) {
  182. newData = {
  183. fps: 60,
  184. hierarchy: [ {
  185. node: n,
  186. keys: n.keys,
  187. sids: n.sids
  188. } ],
  189. node: node,
  190. name: 'animation_' + node.name,
  191. length: 0
  192. };
  193. animData.push(newData);
  194. for ( var i = 0, il = n.keys.length; i < il; i++ ) {
  195. newData.length = Math.max( newData.length, n.keys[i].time );
  196. }
  197. } else {
  198. newData = {
  199. hierarchy: [ {
  200. keys: [],
  201. sids: []
  202. } ]
  203. }
  204. }
  205. for ( var i = 0, il = node.children.length; i < il; i++ ) {
  206. var d = recurseHierarchy( node.children[i] );
  207. for ( var j = 0, jl = d.hierarchy.length; j < jl; j ++ ) {
  208. newData.hierarchy.push( {
  209. keys: [],
  210. sids: []
  211. } );
  212. }
  213. }
  214. return newData;
  215. }
  216. function calcAnimationBounds () {
  217. var start = 1000000;
  218. var end = -start;
  219. var frames = 0;
  220. var ID;
  221. for ( var id in animations ) {
  222. var animation = animations[ id ];
  223. ID = ID || animation.id;
  224. for ( var i = 0; i < animation.sampler.length; i ++ ) {
  225. var sampler = animation.sampler[ i ];
  226. sampler.create();
  227. start = Math.min( start, sampler.startTime );
  228. end = Math.max( end, sampler.endTime );
  229. frames = Math.max( frames, sampler.input.length );
  230. }
  231. }
  232. return { start:start, end:end, frames:frames,ID:ID };
  233. }
  234. function createMorph ( geometry, ctrl ) {
  235. var morphCtrl = ctrl instanceof InstanceController ? controllers[ ctrl.url ] : ctrl;
  236. if ( !morphCtrl || !morphCtrl.morph ) {
  237. console.log("could not find morph controller!");
  238. return;
  239. }
  240. var morph = morphCtrl.morph;
  241. for ( var i = 0; i < morph.targets.length; i ++ ) {
  242. var target_id = morph.targets[ i ];
  243. var daeGeometry = geometries[ target_id ];
  244. if ( !daeGeometry.mesh ||
  245. !daeGeometry.mesh.primitives ||
  246. !daeGeometry.mesh.primitives.length ) {
  247. continue;
  248. }
  249. var target = daeGeometry.mesh.primitives[ 0 ].geometry;
  250. if ( target.vertices.length === geometry.vertices.length ) {
  251. geometry.morphTargets.push( { name: "target_1", vertices: target.vertices } );
  252. }
  253. }
  254. geometry.morphTargets.push( { name: "target_Z", vertices: geometry.vertices } );
  255. };
  256. function createSkin ( geometry, ctrl, applyBindShape ) {
  257. var skinCtrl = controllers[ ctrl.url ];
  258. if ( !skinCtrl || !skinCtrl.skin ) {
  259. console.log( "could not find skin controller!" );
  260. return;
  261. }
  262. if ( !ctrl.skeleton || !ctrl.skeleton.length ) {
  263. console.log( "could not find the skeleton for the skin!" );
  264. return;
  265. }
  266. var skin = skinCtrl.skin;
  267. var skeleton = daeScene.getChildById( ctrl.skeleton[ 0 ] );
  268. var hierarchy = [];
  269. applyBindShape = applyBindShape !== undefined ? applyBindShape : true;
  270. var bones = [];
  271. geometry.skinWeights = [];
  272. geometry.skinIndices = [];
  273. //createBones( geometry.bones, skin, hierarchy, skeleton, null, -1 );
  274. //createWeights( skin, geometry.bones, geometry.skinIndices, geometry.skinWeights );
  275. /*
  276. geometry.animation = {
  277. name: 'take_001',
  278. fps: 30,
  279. length: 2,
  280. JIT: true,
  281. hierarchy: hierarchy
  282. };
  283. */
  284. if ( applyBindShape ) {
  285. for ( var i = 0; i < geometry.vertices.length; i ++ ) {
  286. geometry.vertices[ i ].applyMatrix4( skin.bindShapeMatrix );
  287. }
  288. }
  289. }
  290. function setupSkeleton ( node, bones, frame, parent ) {
  291. node.world = node.world || new THREE.Matrix4();
  292. node.localworld = node.localworld || new THREE.Matrix4();
  293. node.world.copy( node.matrix );
  294. node.localworld.copy( node.matrix );
  295. if ( node.channels && node.channels.length ) {
  296. var channel = node.channels[ 0 ];
  297. var m = channel.sampler.output[ frame ];
  298. if ( m instanceof THREE.Matrix4 ) {
  299. node.world.copy( m );
  300. node.localworld.copy(m);
  301. if(frame == 0)
  302. node.matrix.copy(m);
  303. }
  304. }
  305. if ( parent ) {
  306. node.world.multiplyMatrices( parent, node.world );
  307. }
  308. bones.push( node );
  309. for ( var i = 0; i < node.nodes.length; i ++ ) {
  310. setupSkeleton( node.nodes[ i ], bones, frame, node.world );
  311. }
  312. }
  313. function setupSkinningMatrices ( bones, skin ) {
  314. // FIXME: this is dumb...
  315. for ( var i = 0; i < bones.length; i ++ ) {
  316. var bone = bones[ i ];
  317. var found = -1;
  318. if ( bone.type != 'JOINT' ) continue;
  319. for ( var j = 0; j < skin.joints.length; j ++ ) {
  320. if ( bone.sid == skin.joints[ j ] ) {
  321. found = j;
  322. break;
  323. }
  324. }
  325. if ( found >= 0 ) {
  326. var inv = skin.invBindMatrices[ found ];
  327. bone.invBindMatrix = inv;
  328. bone.skinningMatrix = new THREE.Matrix4();
  329. bone.skinningMatrix.multiplyMatrices(bone.world, inv); // (IBMi * JMi)
  330. bone.animatrix = new THREE.Matrix4();
  331. bone.animatrix.copy(bone.localworld);
  332. bone.weights = [];
  333. for ( var j = 0; j < skin.weights.length; j ++ ) {
  334. for (var k = 0; k < skin.weights[ j ].length; k ++ ) {
  335. var w = skin.weights[ j ][ k ];
  336. if ( w.joint == found ) {
  337. bone.weights.push( w );
  338. }
  339. }
  340. }
  341. } else {
  342. console.warn( "ColladaLoader: Could not find joint '" + bone.sid + "'." );
  343. bone.skinningMatrix = new THREE.Matrix4();
  344. bone.weights = [];
  345. }
  346. }
  347. }
  348. //Walk the Collada tree and flatten the bones into a list, extract the position, quat and scale from the matrix
  349. function flattenSkeleton(skeleton) {
  350. var list = [];
  351. var walk = function(parentid, node, list) {
  352. var bone = {};
  353. bone.name = node.sid;
  354. bone.parent = parentid;
  355. bone.matrix = node.matrix;
  356. var data = [new THREE.Vector3(),new THREE.Quaternion(),new THREE.Vector3()];
  357. bone.matrix.decompose(data[0],data[1],data[2]);
  358. bone.pos = [data[0].x,data[0].y,data[0].z];
  359. bone.scl = [data[2].x,data[2].y,data[2].z];
  360. bone.rotq = [data[1].x,data[1].y,data[1].z,data[1].w];
  361. list.push(bone);
  362. for(var i in node.nodes) {
  363. walk(node.sid,node.nodes[i],list);
  364. }
  365. };
  366. walk(-1,skeleton,list);
  367. return list;
  368. }
  369. //Move the vertices into the pose that is proper for the start of the animation
  370. function skinToBindPose(geometry,skeleton,skinController) {
  371. var bones = [];
  372. setupSkeleton( skeleton, bones, -1 );
  373. setupSkinningMatrices( bones, skinController.skin );
  374. v = new THREE.Vector3();
  375. var skinned = [];
  376. for(var i =0; i < geometry.vertices.length; i++) {
  377. skinned.push(new THREE.Vector3());
  378. }
  379. for ( i = 0; i < bones.length; i ++ ) {
  380. if ( bones[ i ].type != 'JOINT' ) continue;
  381. for ( j = 0; j < bones[ i ].weights.length; j ++ ) {
  382. w = bones[ i ].weights[ j ];
  383. vidx = w.index;
  384. weight = w.weight;
  385. o = geometry.vertices[vidx];
  386. s = skinned[vidx];
  387. v.x = o.x;
  388. v.y = o.y;
  389. v.z = o.z;
  390. v.applyMatrix4( bones[i].skinningMatrix );
  391. s.x += (v.x * weight);
  392. s.y += (v.y * weight);
  393. s.z += (v.z * weight);
  394. }
  395. }
  396. for(var i =0; i < geometry.vertices.length; i++) {
  397. geometry.vertices[i] = skinned[i];
  398. }
  399. }
  400. function applySkin ( geometry, instanceCtrl, frame ) {
  401. // TODO: get this from the renderer or options
  402. var maxbones = 30;
  403. var skinController = controllers[ instanceCtrl.url ];
  404. frame = frame !== undefined ? frame : 40;
  405. if ( !skinController || !skinController.skin ) {
  406. console.log( 'ColladaLoader: Could not find skin controller.' );
  407. return;
  408. }
  409. if ( !instanceCtrl.skeleton || !instanceCtrl.skeleton.length ) {
  410. console.log( 'ColladaLoader: Could not find the skeleton for the skin. ' );
  411. return;
  412. }
  413. var animationBounds = calcAnimationBounds();
  414. var skeleton = daeScene.getChildById( instanceCtrl.skeleton[0], true ) ||
  415. daeScene.getChildBySid( instanceCtrl.skeleton[0], true );
  416. //flatten the skeleton into a list of bones
  417. var bonelist = flattenSkeleton(skeleton);
  418. var joints = skinController.skin.joints;
  419. //sort that list so that the order reflects the order in the joint list
  420. var sortedbones = [];
  421. for(var i = 0; i < joints.length; i++) {
  422. for(var j =0; j < bonelist.length; j++) {
  423. if(bonelist[j].name == joints[i]) {
  424. sortedbones[i] = bonelist[j];
  425. }
  426. }
  427. }
  428. //hook up the parents by index instead of name
  429. for(var i = 0; i < sortedbones.length; i++) {
  430. for(var j =0; j < sortedbones.length; j++) {
  431. if(sortedbones[i].parent == sortedbones[j].name) {
  432. sortedbones[i].parent = j;
  433. }
  434. }
  435. }
  436. var i, j, w, vidx, weight;
  437. var v = new THREE.Vector3(), o, s;
  438. // move vertices to bind shape
  439. for ( i = 0; i < geometry.vertices.length; i ++ ) {
  440. geometry.vertices[i].applyMatrix4( skinController.skin.bindShapeMatrix );
  441. }
  442. var skinIndices = [];
  443. var skinWeights = [];
  444. var weights = skinController.skin.weights;
  445. //hook up the skin weights
  446. // TODO - this might be a good place to choose greatest 4 weights
  447. for(var i =0; i < weights.length; i++) {
  448. var indicies = new THREE.Vector4(weights[i][0]?weights[i][0].joint:0,weights[i][1]?weights[i][1].joint:0,weights[i][2]?weights[i][2].joint:0,weights[i][3]?weights[i][3].joint:0);
  449. var weight = new THREE.Vector4(weights[i][0]?weights[i][0].weight:0,weights[i][1]?weights[i][1].weight:0,weights[i][2]?weights[i][2].weight:0,weights[i][3]?weights[i][3].weight:0);
  450. skinIndices.push(indicies);
  451. skinWeights.push(weight);
  452. }
  453. geometry.skinIndices = skinIndices;
  454. geometry.skinWeights = skinWeights;
  455. geometry.bones = sortedbones;
  456. // process animation, or simply pose the rig if no animation
  457. //create an animation for the animated bones
  458. //NOTE: this has no effect when using morphtargets
  459. var animationdata = {"name":animationBounds.ID,"fps":30,"length":animationBounds.frames/30,"hierarchy":[]};
  460. for(var j =0; j < sortedbones.length; j++) {
  461. animationdata.hierarchy.push({parent:sortedbones[j].parent, name:sortedbones[j].name, keys:[]});
  462. }
  463. //if using hardware skinning, move the vertices into the binding pose
  464. if(sortedbones.length < maxbones) {
  465. skinToBindPose(geometry,skeleton,skinController);
  466. }
  467. for ( frame = 0; frame < animationBounds.frames; frame ++ ) {
  468. var bones = [];
  469. var skinned = [];
  470. // process the frame and setup the rig with a fresh
  471. // transform, possibly from the bone's animation channel(s)
  472. setupSkeleton( skeleton, bones, frame );
  473. setupSkinningMatrices( bones, skinController.skin );
  474. //if using hardware skinning, just hook up the animiation data
  475. if(sortedbones.length < maxbones) {
  476. for(var i = 0; i < bones.length; i ++) {
  477. for(var j = 0; j < animationdata.hierarchy.length; j ++) {
  478. if(animationdata.hierarchy[j].name == bones[i].sid) {
  479. var key = {};
  480. key.time = (frame/30);
  481. key.matrix = bones[i].animatrix;
  482. if(frame == 0)
  483. bones[i].matrix = key.matrix;
  484. var data = [new THREE.Vector3(),new THREE.Quaternion(),new THREE.Vector3()];
  485. key.matrix.decompose(data[0],data[1],data[2]);
  486. key.pos = [data[0].x,data[0].y,data[0].z];
  487. key.scl = [data[2].x,data[2].y,data[2].z];
  488. key.rot = data[1];
  489. animationdata.hierarchy[j].keys.push(key);
  490. }
  491. }
  492. }
  493. geometry.animation = animationdata;
  494. } else {
  495. // otherwise, process the animation into morphtargets
  496. for ( i = 0; i < geometry.vertices.length; i++ ) {
  497. skinned.push( new THREE.Vector3() );
  498. }
  499. for ( i = 0; i < bones.length; i ++ ) {
  500. if ( bones[ i ].type != 'JOINT' ) continue;
  501. for ( j = 0; j < bones[ i ].weights.length; j ++ ) {
  502. w = bones[ i ].weights[ j ];
  503. vidx = w.index;
  504. weight = w.weight;
  505. o = geometry.vertices[vidx];
  506. s = skinned[vidx];
  507. v.x = o.x;
  508. v.y = o.y;
  509. v.z = o.z;
  510. v.applyMatrix4( bones[i].skinningMatrix );
  511. s.x += (v.x * weight);
  512. s.y += (v.y * weight);
  513. s.z += (v.z * weight);
  514. }
  515. }
  516. geometry.morphTargets.push( { name: "target_" + frame, vertices: skinned } );
  517. }
  518. }
  519. };
  520. function createSceneGraph ( node, parent ) {
  521. var obj = new THREE.Object3D();
  522. var skinned = false;
  523. var skinController;
  524. var morphController;
  525. var i, j;
  526. // FIXME: controllers
  527. for ( i = 0; i < node.controllers.length; i ++ ) {
  528. var controller = controllers[ node.controllers[ i ].url ];
  529. switch ( controller.type ) {
  530. case 'skin':
  531. if ( geometries[ controller.skin.source ] ) {
  532. var inst_geom = new InstanceGeometry();
  533. inst_geom.url = controller.skin.source;
  534. inst_geom.instance_material = node.controllers[ i ].instance_material;
  535. node.geometries.push( inst_geom );
  536. skinned = true;
  537. skinController = node.controllers[ i ];
  538. } else if ( controllers[ controller.skin.source ] ) {
  539. // urgh: controller can be chained
  540. // handle the most basic case...
  541. var second = controllers[ controller.skin.source ];
  542. morphController = second;
  543. // skinController = node.controllers[i];
  544. if ( second.morph && geometries[ second.morph.source ] ) {
  545. var inst_geom = new InstanceGeometry();
  546. inst_geom.url = second.morph.source;
  547. inst_geom.instance_material = node.controllers[ i ].instance_material;
  548. node.geometries.push( inst_geom );
  549. }
  550. }
  551. break;
  552. case 'morph':
  553. if ( geometries[ controller.morph.source ] ) {
  554. var inst_geom = new InstanceGeometry();
  555. inst_geom.url = controller.morph.source;
  556. inst_geom.instance_material = node.controllers[ i ].instance_material;
  557. node.geometries.push( inst_geom );
  558. morphController = node.controllers[ i ];
  559. }
  560. console.log( 'ColladaLoader: Morph-controller partially supported.' );
  561. default:
  562. break;
  563. }
  564. }
  565. // geometries
  566. var double_sided_materials = {};
  567. for ( i = 0; i < node.geometries.length; i ++ ) {
  568. var instance_geometry = node.geometries[i];
  569. var instance_materials = instance_geometry.instance_material;
  570. var geometry = geometries[ instance_geometry.url ];
  571. var used_materials = {};
  572. var used_materials_array = [];
  573. var num_materials = 0;
  574. var first_material;
  575. if ( geometry ) {
  576. if ( !geometry.mesh || !geometry.mesh.primitives )
  577. continue;
  578. if ( obj.name.length == 0 ) {
  579. obj.name = geometry.id;
  580. }
  581. // collect used fx for this geometry-instance
  582. if ( instance_materials ) {
  583. for ( j = 0; j < instance_materials.length; j ++ ) {
  584. var instance_material = instance_materials[ j ];
  585. var mat = materials[ instance_material.target ];
  586. var effect_id = mat.instance_effect.url;
  587. var shader = effects[ effect_id ].shader;
  588. var material3js = shader.material;
  589. if ( geometry.doubleSided ) {
  590. if ( !( instance_material.symbol in double_sided_materials ) ) {
  591. var _copied_material = material3js.clone();
  592. _copied_material.side = THREE.DoubleSide;
  593. double_sided_materials[ instance_material.symbol ] = _copied_material;
  594. }
  595. material3js = double_sided_materials[ instance_material.symbol ];
  596. }
  597. material3js.opacity = !material3js.opacity ? 1 : material3js.opacity;
  598. used_materials[ instance_material.symbol ] = num_materials;
  599. used_materials_array.push( material3js );
  600. first_material = material3js;
  601. first_material.name = mat.name == null || mat.name === '' ? mat.id : mat.name;
  602. num_materials ++;
  603. }
  604. }
  605. var mesh;
  606. var material = first_material || new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.FlatShading, side: geometry.doubleSided ? THREE.DoubleSide : THREE.FrontSide } );
  607. var geom = geometry.mesh.geometry3js;
  608. if ( num_materials > 1 ) {
  609. material = new THREE.MeshFaceMaterial( used_materials_array );
  610. for ( j = 0; j < geom.faces.length; j ++ ) {
  611. var face = geom.faces[ j ];
  612. face.materialIndex = used_materials[ face.daeMaterial ]
  613. }
  614. }
  615. if ( skinController !== undefined ) {
  616. applySkin( geom, skinController );
  617. if(geom.morphTargets.length > 0) {
  618. material.morphTargets = true;
  619. material.skinning = false;
  620. } else {
  621. material.morphTargets = false;
  622. material.skinning = true;
  623. }
  624. mesh = new THREE.SkinnedMesh( geom, material, false );
  625. //mesh.skeleton = skinController.skeleton;
  626. //mesh.skinController = controllers[ skinController.url ];
  627. //mesh.skinInstanceController = skinController;
  628. mesh.name = 'skin_' + skins.length;
  629. //mesh.animationHandle.setKey(0);
  630. skins.push( mesh );
  631. } else if ( morphController !== undefined ) {
  632. createMorph( geom, morphController );
  633. material.morphTargets = true;
  634. mesh = new THREE.Mesh( geom, material );
  635. mesh.name = 'morph_' + morphs.length;
  636. morphs.push( mesh );
  637. } else {
  638. mesh = new THREE.Mesh( geom, material );
  639. // mesh.geom.name = geometry.id;
  640. }
  641. // N.B.: TP says this is not a great default behavior. It's a nice
  642. // optimization to flatten the hierarchy but this should be done
  643. // only if requested by the user via a flag. For now I undid it
  644. // and fixed the character animation example that uses it
  645. // node.geometries.length > 1 ? obj.add( mesh ) : obj = mesh;
  646. obj.add(mesh);
  647. }
  648. }
  649. for ( i = 0; i < node.cameras.length; i ++ ) {
  650. var instance_camera = node.cameras[i];
  651. var cparams = cameras[instance_camera.url];
  652. var cam = new THREE.PerspectiveCamera(cparams.yfov, parseFloat(cparams.aspect_ratio),
  653. parseFloat(cparams.znear), parseFloat(cparams.zfar));
  654. obj.add(cam);
  655. }
  656. for ( i = 0; i < node.lights.length; i ++ ) {
  657. var light = null;
  658. var instance_light = node.lights[i];
  659. var lparams = lights[instance_light.url];
  660. if ( lparams && lparams.technique ) {
  661. var color = lparams.color.getHex();
  662. var intensity = lparams.intensity;
  663. var distance = 0;
  664. var angle = lparams.falloff_angle;
  665. var exponent; // Intentionally undefined, don't know what this is yet
  666. switch ( lparams.technique ) {
  667. case 'directional':
  668. light = new THREE.DirectionalLight( color, intensity, distance );
  669. light.position.set(0, 0, 1);
  670. break;
  671. case 'point':
  672. light = new THREE.PointLight( color, intensity, distance );
  673. break;
  674. case 'spot':
  675. light = new THREE.SpotLight( color, intensity, distance, angle, exponent );
  676. light.position.set(0, 0, 1);
  677. break;
  678. case 'ambient':
  679. light = new THREE.AmbientLight( color );
  680. break;
  681. }
  682. }
  683. if (light) {
  684. obj.add(light);
  685. }
  686. }
  687. obj.name = node.name || node.id || "";
  688. obj.layer = node.layer || "";
  689. obj.matrix = node.matrix;
  690. obj.matrix.decompose( obj.position, obj.quaternion, obj.scale );
  691. if ( options.centerGeometry && obj.geometry ) {
  692. var delta = THREE.GeometryUtils.center( obj.geometry );
  693. delta.multiply( obj.scale );
  694. delta.applyQuaternion( obj.quaternion );
  695. obj.position.sub( delta );
  696. }
  697. for ( i = 0; i < node.nodes.length; i ++ ) {
  698. obj.add( createSceneGraph( node.nodes[i], node ) );
  699. }
  700. return obj;
  701. };
  702. function getJointId( skin, id ) {
  703. for ( var i = 0; i < skin.joints.length; i ++ ) {
  704. if ( skin.joints[ i ] == id ) {
  705. return i;
  706. }
  707. }
  708. };
  709. function getLibraryNode( id ) {
  710. var nodes = COLLADA.querySelectorAll('library_nodes node');
  711. for ( var i = 0; i < nodes.length; i++ ) {
  712. var attObj = nodes[i].attributes.getNamedItem('id');
  713. if ( attObj && attObj.value === id ) {
  714. return nodes[i];
  715. }
  716. }
  717. return undefined;
  718. };
  719. function getChannelsForNode (node ) {
  720. var channels = [];
  721. var startTime = 1000000;
  722. var endTime = -1000000;
  723. for ( var id in animations ) {
  724. var animation = animations[id];
  725. for ( var i = 0; i < animation.channel.length; i ++ ) {
  726. var channel = animation.channel[i];
  727. var sampler = animation.sampler[i];
  728. var id = channel.target.split('/')[0];
  729. if ( id == node.id ) {
  730. sampler.create();
  731. channel.sampler = sampler;
  732. startTime = Math.min(startTime, sampler.startTime);
  733. endTime = Math.max(endTime, sampler.endTime);
  734. channels.push(channel);
  735. }
  736. }
  737. }
  738. if ( channels.length ) {
  739. node.startTime = startTime;
  740. node.endTime = endTime;
  741. }
  742. return channels;
  743. };
  744. function calcFrameDuration( node ) {
  745. var minT = 10000000;
  746. for ( var i = 0; i < node.channels.length; i ++ ) {
  747. var sampler = node.channels[i].sampler;
  748. for ( var j = 0; j < sampler.input.length - 1; j ++ ) {
  749. var t0 = sampler.input[ j ];
  750. var t1 = sampler.input[ j + 1 ];
  751. minT = Math.min( minT, t1 - t0 );
  752. }
  753. }
  754. return minT;
  755. };
  756. function calcMatrixAt( node, t ) {
  757. var animated = {};
  758. var i, j;
  759. for ( i = 0; i < node.channels.length; i ++ ) {
  760. var channel = node.channels[ i ];
  761. animated[ channel.sid ] = channel;
  762. }
  763. var matrix = new THREE.Matrix4();
  764. for ( i = 0; i < node.transforms.length; i ++ ) {
  765. var transform = node.transforms[ i ];
  766. var channel = animated[ transform.sid ];
  767. if ( channel !== undefined ) {
  768. var sampler = channel.sampler;
  769. var value;
  770. for ( j = 0; j < sampler.input.length - 1; j ++ ) {
  771. if ( sampler.input[ j + 1 ] > t ) {
  772. value = sampler.output[ j ];
  773. //console.log(value.flatten)
  774. break;
  775. }
  776. }
  777. if ( value !== undefined ) {
  778. if ( value instanceof THREE.Matrix4 ) {
  779. matrix.multiplyMatrices( matrix, value );
  780. } else {
  781. // FIXME: handle other types
  782. matrix.multiplyMatrices( matrix, transform.matrix );
  783. }
  784. } else {
  785. matrix.multiplyMatrices( matrix, transform.matrix );
  786. }
  787. } else {
  788. matrix.multiplyMatrices( matrix, transform.matrix );
  789. }
  790. }
  791. return matrix;
  792. };
  793. function bakeAnimations ( node ) {
  794. if ( node.channels && node.channels.length ) {
  795. var keys = [],
  796. sids = [];
  797. for ( var i = 0, il = node.channels.length; i < il; i++ ) {
  798. var channel = node.channels[i],
  799. fullSid = channel.fullSid,
  800. sampler = channel.sampler,
  801. input = sampler.input,
  802. transform = node.getTransformBySid( channel.sid ),
  803. member;
  804. if ( channel.arrIndices ) {
  805. member = [];
  806. for ( var j = 0, jl = channel.arrIndices.length; j < jl; j++ ) {
  807. member[ j ] = getConvertedIndex( channel.arrIndices[ j ] );
  808. }
  809. } else {
  810. member = getConvertedMember( channel.member );
  811. }
  812. if ( transform ) {
  813. if ( sids.indexOf( fullSid ) === -1 ) {
  814. sids.push( fullSid );
  815. }
  816. for ( var j = 0, jl = input.length; j < jl; j++ ) {
  817. var time = input[j],
  818. data = sampler.getData( transform.type, j ),
  819. key = findKey( keys, time );
  820. if ( !key ) {
  821. key = new Key( time );
  822. var timeNdx = findTimeNdx( keys, time );
  823. keys.splice( timeNdx == -1 ? keys.length : timeNdx, 0, key );
  824. }
  825. key.addTarget( fullSid, transform, member, data );
  826. }
  827. } else {
  828. console.log( 'Could not find transform "' + channel.sid + '" in node ' + node.id );
  829. }
  830. }
  831. // post process
  832. for ( var i = 0; i < sids.length; i++ ) {
  833. var sid = sids[ i ];
  834. for ( var j = 0; j < keys.length; j++ ) {
  835. var key = keys[ j ];
  836. if ( !key.hasTarget( sid ) ) {
  837. interpolateKeys( keys, key, j, sid );
  838. }
  839. }
  840. }
  841. node.keys = keys;
  842. node.sids = sids;
  843. }
  844. };
  845. function findKey ( keys, time) {
  846. var retVal = null;
  847. for ( var i = 0, il = keys.length; i < il && retVal == null; i++ ) {
  848. var key = keys[i];
  849. if ( key.time === time ) {
  850. retVal = key;
  851. } else if ( key.time > time ) {
  852. break;
  853. }
  854. }
  855. return retVal;
  856. };
  857. function findTimeNdx ( keys, time) {
  858. var ndx = -1;
  859. for ( var i = 0, il = keys.length; i < il && ndx == -1; i++ ) {
  860. var key = keys[i];
  861. if ( key.time >= time ) {
  862. ndx = i;
  863. }
  864. }
  865. return ndx;
  866. };
  867. function interpolateKeys ( keys, key, ndx, fullSid ) {
  868. var prevKey = getPrevKeyWith( keys, fullSid, ndx ? ndx-1 : 0 ),
  869. nextKey = getNextKeyWith( keys, fullSid, ndx+1 );
  870. if ( prevKey && nextKey ) {
  871. var scale = (key.time - prevKey.time) / (nextKey.time - prevKey.time),
  872. prevTarget = prevKey.getTarget( fullSid ),
  873. nextData = nextKey.getTarget( fullSid ).data,
  874. prevData = prevTarget.data,
  875. data;
  876. if ( prevTarget.type === 'matrix' ) {
  877. data = prevData;
  878. } else if ( prevData.length ) {
  879. data = [];
  880. for ( var i = 0; i < prevData.length; ++i ) {
  881. data[ i ] = prevData[ i ] + ( nextData[ i ] - prevData[ i ] ) * scale;
  882. }
  883. } else {
  884. data = prevData + ( nextData - prevData ) * scale;
  885. }
  886. key.addTarget( fullSid, prevTarget.transform, prevTarget.member, data );
  887. }
  888. };
  889. // Get next key with given sid
  890. function getNextKeyWith( keys, fullSid, ndx ) {
  891. for ( ; ndx < keys.length; ndx++ ) {
  892. var key = keys[ ndx ];
  893. if ( key.hasTarget( fullSid ) ) {
  894. return key;
  895. }
  896. }
  897. return null;
  898. };
  899. // Get previous key with given sid
  900. function getPrevKeyWith( keys, fullSid, ndx ) {
  901. ndx = ndx >= 0 ? ndx : ndx + keys.length;
  902. for ( ; ndx >= 0; ndx-- ) {
  903. var key = keys[ ndx ];
  904. if ( key.hasTarget( fullSid ) ) {
  905. return key;
  906. }
  907. }
  908. return null;
  909. };
  910. function _Image() {
  911. this.id = "";
  912. this.init_from = "";
  913. };
  914. _Image.prototype.parse = function(element) {
  915. this.id = element.getAttribute('id');
  916. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  917. var child = element.childNodes[ i ];
  918. if ( child.nodeName == 'init_from' ) {
  919. this.init_from = child.textContent;
  920. }
  921. }
  922. return this;
  923. };
  924. function Controller() {
  925. this.id = "";
  926. this.name = "";
  927. this.type = "";
  928. this.skin = null;
  929. this.morph = null;
  930. };
  931. Controller.prototype.parse = function( element ) {
  932. this.id = element.getAttribute('id');
  933. this.name = element.getAttribute('name');
  934. this.type = "none";
  935. for ( var i = 0; i < element.childNodes.length; i++ ) {
  936. var child = element.childNodes[ i ];
  937. switch ( child.nodeName ) {
  938. case 'skin':
  939. this.skin = (new Skin()).parse(child);
  940. this.type = child.nodeName;
  941. break;
  942. case 'morph':
  943. this.morph = (new Morph()).parse(child);
  944. this.type = child.nodeName;
  945. break;
  946. default:
  947. break;
  948. }
  949. }
  950. return this;
  951. };
  952. function Morph() {
  953. this.method = null;
  954. this.source = null;
  955. this.targets = null;
  956. this.weights = null;
  957. };
  958. Morph.prototype.parse = function( element ) {
  959. var sources = {};
  960. var inputs = [];
  961. var i;
  962. this.method = element.getAttribute( 'method' );
  963. this.source = element.getAttribute( 'source' ).replace( /^#/, '' );
  964. for ( i = 0; i < element.childNodes.length; i ++ ) {
  965. var child = element.childNodes[ i ];
  966. if ( child.nodeType != 1 ) continue;
  967. switch ( child.nodeName ) {
  968. case 'source':
  969. var source = ( new Source() ).parse( child );
  970. sources[ source.id ] = source;
  971. break;
  972. case 'targets':
  973. inputs = this.parseInputs( child );
  974. break;
  975. default:
  976. console.log( child.nodeName );
  977. break;
  978. }
  979. }
  980. for ( i = 0; i < inputs.length; i ++ ) {
  981. var input = inputs[ i ];
  982. var source = sources[ input.source ];
  983. switch ( input.semantic ) {
  984. case 'MORPH_TARGET':
  985. this.targets = source.read();
  986. break;
  987. case 'MORPH_WEIGHT':
  988. this.weights = source.read();
  989. break;
  990. default:
  991. break;
  992. }
  993. }
  994. return this;
  995. };
  996. Morph.prototype.parseInputs = function(element) {
  997. var inputs = [];
  998. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  999. var child = element.childNodes[i];
  1000. if ( child.nodeType != 1) continue;
  1001. switch ( child.nodeName ) {
  1002. case 'input':
  1003. inputs.push( (new Input()).parse(child) );
  1004. break;
  1005. default:
  1006. break;
  1007. }
  1008. }
  1009. return inputs;
  1010. };
  1011. function Skin() {
  1012. this.source = "";
  1013. this.bindShapeMatrix = null;
  1014. this.invBindMatrices = [];
  1015. this.joints = [];
  1016. this.weights = [];
  1017. };
  1018. Skin.prototype.parse = function( element ) {
  1019. var sources = {};
  1020. var joints, weights;
  1021. this.source = element.getAttribute( 'source' ).replace( /^#/, '' );
  1022. this.invBindMatrices = [];
  1023. this.joints = [];
  1024. this.weights = [];
  1025. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1026. var child = element.childNodes[i];
  1027. if ( child.nodeType != 1 ) continue;
  1028. switch ( child.nodeName ) {
  1029. case 'bind_shape_matrix':
  1030. var f = _floats(child.textContent);
  1031. this.bindShapeMatrix = getConvertedMat4( f );
  1032. break;
  1033. case 'source':
  1034. var src = new Source().parse(child);
  1035. sources[ src.id ] = src;
  1036. break;
  1037. case 'joints':
  1038. joints = child;
  1039. break;
  1040. case 'vertex_weights':
  1041. weights = child;
  1042. break;
  1043. default:
  1044. console.log( child.nodeName );
  1045. break;
  1046. }
  1047. }
  1048. this.parseJoints( joints, sources );
  1049. this.parseWeights( weights, sources );
  1050. return this;
  1051. };
  1052. Skin.prototype.parseJoints = function ( element, sources ) {
  1053. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1054. var child = element.childNodes[ i ];
  1055. if ( child.nodeType != 1 ) continue;
  1056. switch ( child.nodeName ) {
  1057. case 'input':
  1058. var input = ( new Input() ).parse( child );
  1059. var source = sources[ input.source ];
  1060. if ( input.semantic == 'JOINT' ) {
  1061. this.joints = source.read();
  1062. } else if ( input.semantic == 'INV_BIND_MATRIX' ) {
  1063. this.invBindMatrices = source.read();
  1064. }
  1065. break;
  1066. default:
  1067. break;
  1068. }
  1069. }
  1070. };
  1071. Skin.prototype.parseWeights = function ( element, sources ) {
  1072. var v, vcount, inputs = [];
  1073. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1074. var child = element.childNodes[ i ];
  1075. if ( child.nodeType != 1 ) continue;
  1076. switch ( child.nodeName ) {
  1077. case 'input':
  1078. inputs.push( ( new Input() ).parse( child ) );
  1079. break;
  1080. case 'v':
  1081. v = _ints( child.textContent );
  1082. break;
  1083. case 'vcount':
  1084. vcount = _ints( child.textContent );
  1085. break;
  1086. default:
  1087. break;
  1088. }
  1089. }
  1090. var index = 0;
  1091. for ( var i = 0; i < vcount.length; i ++ ) {
  1092. var numBones = vcount[i];
  1093. var vertex_weights = [];
  1094. for ( var j = 0; j < numBones; j++ ) {
  1095. var influence = {};
  1096. for ( var k = 0; k < inputs.length; k ++ ) {
  1097. var input = inputs[ k ];
  1098. var value = v[ index + input.offset ];
  1099. switch ( input.semantic ) {
  1100. case 'JOINT':
  1101. influence.joint = value;//this.joints[value];
  1102. break;
  1103. case 'WEIGHT':
  1104. influence.weight = sources[ input.source ].data[ value ];
  1105. break;
  1106. default:
  1107. break;
  1108. }
  1109. }
  1110. vertex_weights.push( influence );
  1111. index += inputs.length;
  1112. }
  1113. for ( var j = 0; j < vertex_weights.length; j ++ ) {
  1114. vertex_weights[ j ].index = i;
  1115. }
  1116. this.weights.push( vertex_weights );
  1117. }
  1118. };
  1119. function VisualScene () {
  1120. this.id = "";
  1121. this.name = "";
  1122. this.nodes = [];
  1123. this.scene = new THREE.Object3D();
  1124. };
  1125. VisualScene.prototype.getChildById = function( id, recursive ) {
  1126. for ( var i = 0; i < this.nodes.length; i ++ ) {
  1127. var node = this.nodes[ i ].getChildById( id, recursive );
  1128. if ( node ) {
  1129. return node;
  1130. }
  1131. }
  1132. return null;
  1133. };
  1134. VisualScene.prototype.getChildBySid = function( sid, recursive ) {
  1135. for ( var i = 0; i < this.nodes.length; i ++ ) {
  1136. var node = this.nodes[ i ].getChildBySid( sid, recursive );
  1137. if ( node ) {
  1138. return node;
  1139. }
  1140. }
  1141. return null;
  1142. };
  1143. VisualScene.prototype.parse = function( element ) {
  1144. this.id = element.getAttribute( 'id' );
  1145. this.name = element.getAttribute( 'name' );
  1146. this.nodes = [];
  1147. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1148. var child = element.childNodes[ i ];
  1149. if ( child.nodeType != 1 ) continue;
  1150. switch ( child.nodeName ) {
  1151. case 'node':
  1152. this.nodes.push( ( new Node() ).parse( child ) );
  1153. break;
  1154. default:
  1155. break;
  1156. }
  1157. }
  1158. return this;
  1159. };
  1160. function Node() {
  1161. this.id = "";
  1162. this.name = "";
  1163. this.sid = "";
  1164. this.nodes = [];
  1165. this.controllers = [];
  1166. this.transforms = [];
  1167. this.geometries = [];
  1168. this.channels = [];
  1169. this.matrix = new THREE.Matrix4();
  1170. };
  1171. Node.prototype.getChannelForTransform = function( transformSid ) {
  1172. for ( var i = 0; i < this.channels.length; i ++ ) {
  1173. var channel = this.channels[i];
  1174. var parts = channel.target.split('/');
  1175. var id = parts.shift();
  1176. var sid = parts.shift();
  1177. var dotSyntax = (sid.indexOf(".") >= 0);
  1178. var arrSyntax = (sid.indexOf("(") >= 0);
  1179. var arrIndices;
  1180. var member;
  1181. if ( dotSyntax ) {
  1182. parts = sid.split(".");
  1183. sid = parts.shift();
  1184. member = parts.shift();
  1185. } else if ( arrSyntax ) {
  1186. arrIndices = sid.split("(");
  1187. sid = arrIndices.shift();
  1188. for ( var j = 0; j < arrIndices.length; j ++ ) {
  1189. arrIndices[ j ] = parseInt( arrIndices[ j ].replace( /\)/, '' ) );
  1190. }
  1191. }
  1192. if ( sid == transformSid ) {
  1193. channel.info = { sid: sid, dotSyntax: dotSyntax, arrSyntax: arrSyntax, arrIndices: arrIndices };
  1194. return channel;
  1195. }
  1196. }
  1197. return null;
  1198. };
  1199. Node.prototype.getChildById = function ( id, recursive ) {
  1200. if ( this.id == id ) {
  1201. return this;
  1202. }
  1203. if ( recursive ) {
  1204. for ( var i = 0; i < this.nodes.length; i ++ ) {
  1205. var n = this.nodes[ i ].getChildById( id, recursive );
  1206. if ( n ) {
  1207. return n;
  1208. }
  1209. }
  1210. }
  1211. return null;
  1212. };
  1213. Node.prototype.getChildBySid = function ( sid, recursive ) {
  1214. if ( this.sid == sid ) {
  1215. return this;
  1216. }
  1217. if ( recursive ) {
  1218. for ( var i = 0; i < this.nodes.length; i ++ ) {
  1219. var n = this.nodes[ i ].getChildBySid( sid, recursive );
  1220. if ( n ) {
  1221. return n;
  1222. }
  1223. }
  1224. }
  1225. return null;
  1226. };
  1227. Node.prototype.getTransformBySid = function ( sid ) {
  1228. for ( var i = 0; i < this.transforms.length; i ++ ) {
  1229. if ( this.transforms[ i ].sid == sid ) return this.transforms[ i ];
  1230. }
  1231. return null;
  1232. };
  1233. Node.prototype.parse = function( element ) {
  1234. var url;
  1235. this.id = element.getAttribute('id');
  1236. this.sid = element.getAttribute('sid');
  1237. this.name = element.getAttribute('name');
  1238. this.type = element.getAttribute('type');
  1239. this.layer = element.getAttribute('layer');
  1240. this.type = this.type == 'JOINT' ? this.type : 'NODE';
  1241. this.nodes = [];
  1242. this.transforms = [];
  1243. this.geometries = [];
  1244. this.cameras = [];
  1245. this.lights = [];
  1246. this.controllers = [];
  1247. this.matrix = new THREE.Matrix4();
  1248. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1249. var child = element.childNodes[ i ];
  1250. if ( child.nodeType != 1 ) continue;
  1251. switch ( child.nodeName ) {
  1252. case 'node':
  1253. this.nodes.push( ( new Node() ).parse( child ) );
  1254. break;
  1255. case 'instance_camera':
  1256. this.cameras.push( ( new InstanceCamera() ).parse( child ) );
  1257. break;
  1258. case 'instance_controller':
  1259. this.controllers.push( ( new InstanceController() ).parse( child ) );
  1260. break;
  1261. case 'instance_geometry':
  1262. this.geometries.push( ( new InstanceGeometry() ).parse( child ) );
  1263. break;
  1264. case 'instance_light':
  1265. this.lights.push( ( new InstanceLight() ).parse( child ) );
  1266. break;
  1267. case 'instance_node':
  1268. url = child.getAttribute( 'url' ).replace( /^#/, '' );
  1269. var iNode = getLibraryNode( url );
  1270. if ( iNode ) {
  1271. this.nodes.push( ( new Node() ).parse( iNode )) ;
  1272. }
  1273. break;
  1274. case 'rotate':
  1275. case 'translate':
  1276. case 'scale':
  1277. case 'matrix':
  1278. case 'lookat':
  1279. case 'skew':
  1280. this.transforms.push( ( new Transform() ).parse( child ) );
  1281. break;
  1282. case 'extra':
  1283. break;
  1284. default:
  1285. console.log( child.nodeName );
  1286. break;
  1287. }
  1288. }
  1289. this.channels = getChannelsForNode( this );
  1290. bakeAnimations( this );
  1291. this.updateMatrix();
  1292. return this;
  1293. };
  1294. Node.prototype.updateMatrix = function () {
  1295. this.matrix.identity();
  1296. for ( var i = 0; i < this.transforms.length; i ++ ) {
  1297. this.transforms[ i ].apply( this.matrix );
  1298. }
  1299. };
  1300. function Transform () {
  1301. this.sid = "";
  1302. this.type = "";
  1303. this.data = [];
  1304. this.obj = null;
  1305. };
  1306. Transform.prototype.parse = function ( element ) {
  1307. this.sid = element.getAttribute( 'sid' );
  1308. this.type = element.nodeName;
  1309. this.data = _floats( element.textContent );
  1310. this.convert();
  1311. return this;
  1312. };
  1313. Transform.prototype.convert = function () {
  1314. switch ( this.type ) {
  1315. case 'matrix':
  1316. this.obj = getConvertedMat4( this.data );
  1317. break;
  1318. case 'rotate':
  1319. this.angle = THREE.Math.degToRad( this.data[3] );
  1320. case 'translate':
  1321. fixCoords( this.data, -1 );
  1322. this.obj = new THREE.Vector3( this.data[ 0 ], this.data[ 1 ], this.data[ 2 ] );
  1323. break;
  1324. case 'scale':
  1325. fixCoords( this.data, 1 );
  1326. this.obj = new THREE.Vector3( this.data[ 0 ], this.data[ 1 ], this.data[ 2 ] );
  1327. break;
  1328. default:
  1329. console.log( 'Can not convert Transform of type ' + this.type );
  1330. break;
  1331. }
  1332. };
  1333. Transform.prototype.apply = function () {
  1334. var m1 = new THREE.Matrix4();
  1335. return function ( matrix ) {
  1336. switch ( this.type ) {
  1337. case 'matrix':
  1338. matrix.multiply( this.obj );
  1339. break;
  1340. case 'translate':
  1341. matrix.multiply( m1.makeTranslation( this.obj.x, this.obj.y, this.obj.z ) );
  1342. break;
  1343. case 'rotate':
  1344. matrix.multiply( m1.makeRotationAxis( this.obj, this.angle ) );
  1345. break;
  1346. case 'scale':
  1347. matrix.scale( this.obj );
  1348. break;
  1349. }
  1350. };
  1351. }();
  1352. Transform.prototype.update = function ( data, member ) {
  1353. var members = [ 'X', 'Y', 'Z', 'ANGLE' ];
  1354. switch ( this.type ) {
  1355. case 'matrix':
  1356. if ( ! member ) {
  1357. this.obj.copy( data );
  1358. } else if ( member.length === 1 ) {
  1359. switch ( member[ 0 ] ) {
  1360. case 0:
  1361. this.obj.n11 = data[ 0 ];
  1362. this.obj.n21 = data[ 1 ];
  1363. this.obj.n31 = data[ 2 ];
  1364. this.obj.n41 = data[ 3 ];
  1365. break;
  1366. case 1:
  1367. this.obj.n12 = data[ 0 ];
  1368. this.obj.n22 = data[ 1 ];
  1369. this.obj.n32 = data[ 2 ];
  1370. this.obj.n42 = data[ 3 ];
  1371. break;
  1372. case 2:
  1373. this.obj.n13 = data[ 0 ];
  1374. this.obj.n23 = data[ 1 ];
  1375. this.obj.n33 = data[ 2 ];
  1376. this.obj.n43 = data[ 3 ];
  1377. break;
  1378. case 3:
  1379. this.obj.n14 = data[ 0 ];
  1380. this.obj.n24 = data[ 1 ];
  1381. this.obj.n34 = data[ 2 ];
  1382. this.obj.n44 = data[ 3 ];
  1383. break;
  1384. }
  1385. } else if ( member.length === 2 ) {
  1386. var propName = 'n' + ( member[ 0 ] + 1 ) + ( member[ 1 ] + 1 );
  1387. this.obj[ propName ] = data;
  1388. } else {
  1389. console.log('Incorrect addressing of matrix in transform.');
  1390. }
  1391. break;
  1392. case 'translate':
  1393. case 'scale':
  1394. if ( Object.prototype.toString.call( member ) === '[object Array]' ) {
  1395. member = members[ member[ 0 ] ];
  1396. }
  1397. switch ( member ) {
  1398. case 'X':
  1399. this.obj.x = data;
  1400. break;
  1401. case 'Y':
  1402. this.obj.y = data;
  1403. break;
  1404. case 'Z':
  1405. this.obj.z = data;
  1406. break;
  1407. default:
  1408. this.obj.x = data[ 0 ];
  1409. this.obj.y = data[ 1 ];
  1410. this.obj.z = data[ 2 ];
  1411. break;
  1412. }
  1413. break;
  1414. case 'rotate':
  1415. if ( Object.prototype.toString.call( member ) === '[object Array]' ) {
  1416. member = members[ member[ 0 ] ];
  1417. }
  1418. switch ( member ) {
  1419. case 'X':
  1420. this.obj.x = data;
  1421. break;
  1422. case 'Y':
  1423. this.obj.y = data;
  1424. break;
  1425. case 'Z':
  1426. this.obj.z = data;
  1427. break;
  1428. case 'ANGLE':
  1429. this.angle = THREE.Math.degToRad( data );
  1430. break;
  1431. default:
  1432. this.obj.x = data[ 0 ];
  1433. this.obj.y = data[ 1 ];
  1434. this.obj.z = data[ 2 ];
  1435. this.angle = THREE.Math.degToRad( data[ 3 ] );
  1436. break;
  1437. }
  1438. break;
  1439. }
  1440. };
  1441. function InstanceController() {
  1442. this.url = "";
  1443. this.skeleton = [];
  1444. this.instance_material = [];
  1445. };
  1446. InstanceController.prototype.parse = function ( element ) {
  1447. this.url = element.getAttribute('url').replace(/^#/, '');
  1448. this.skeleton = [];
  1449. this.instance_material = [];
  1450. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1451. var child = element.childNodes[ i ];
  1452. if ( child.nodeType !== 1 ) continue;
  1453. switch ( child.nodeName ) {
  1454. case 'skeleton':
  1455. this.skeleton.push( child.textContent.replace(/^#/, '') );
  1456. break;
  1457. case 'bind_material':
  1458. var instances = child.querySelectorAll('instance_material');
  1459. for ( var j = 0; j < instances.length; j ++ ){
  1460. var instance = instances[j];
  1461. this.instance_material.push( (new InstanceMaterial()).parse(instance) );
  1462. }
  1463. break;
  1464. case 'extra':
  1465. break;
  1466. default:
  1467. break;
  1468. }
  1469. }
  1470. return this;
  1471. };
  1472. function InstanceMaterial () {
  1473. this.symbol = "";
  1474. this.target = "";
  1475. };
  1476. InstanceMaterial.prototype.parse = function ( element ) {
  1477. this.symbol = element.getAttribute('symbol');
  1478. this.target = element.getAttribute('target').replace(/^#/, '');
  1479. return this;
  1480. };
  1481. function InstanceGeometry() {
  1482. this.url = "";
  1483. this.instance_material = [];
  1484. };
  1485. InstanceGeometry.prototype.parse = function ( element ) {
  1486. this.url = element.getAttribute('url').replace(/^#/, '');
  1487. this.instance_material = [];
  1488. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1489. var child = element.childNodes[i];
  1490. if ( child.nodeType != 1 ) continue;
  1491. if ( child.nodeName == 'bind_material' ) {
  1492. var instances = child.querySelectorAll('instance_material');
  1493. for ( var j = 0; j < instances.length; j ++ ) {
  1494. var instance = instances[j];
  1495. this.instance_material.push( (new InstanceMaterial()).parse(instance) );
  1496. }
  1497. break;
  1498. }
  1499. }
  1500. return this;
  1501. };
  1502. function Geometry() {
  1503. this.id = "";
  1504. this.mesh = null;
  1505. };
  1506. Geometry.prototype.parse = function ( element ) {
  1507. this.id = element.getAttribute('id');
  1508. extractDoubleSided( this, element );
  1509. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1510. var child = element.childNodes[i];
  1511. switch ( child.nodeName ) {
  1512. case 'mesh':
  1513. this.mesh = (new Mesh(this)).parse(child);
  1514. break;
  1515. case 'extra':
  1516. // console.log( child );
  1517. break;
  1518. default:
  1519. break;
  1520. }
  1521. }
  1522. return this;
  1523. };
  1524. function Mesh( geometry ) {
  1525. this.geometry = geometry.id;
  1526. this.primitives = [];
  1527. this.vertices = null;
  1528. this.geometry3js = null;
  1529. };
  1530. Mesh.prototype.parse = function( element ) {
  1531. this.primitives = [];
  1532. var i, j;
  1533. for ( i = 0; i < element.childNodes.length; i ++ ) {
  1534. var child = element.childNodes[ i ];
  1535. switch ( child.nodeName ) {
  1536. case 'source':
  1537. _source( child );
  1538. break;
  1539. case 'vertices':
  1540. this.vertices = ( new Vertices() ).parse( child );
  1541. break;
  1542. case 'triangles':
  1543. this.primitives.push( ( new Triangles().parse( child ) ) );
  1544. break;
  1545. case 'polygons':
  1546. this.primitives.push( ( new Polygons().parse( child ) ) );
  1547. break;
  1548. case 'polylist':
  1549. this.primitives.push( ( new Polylist().parse( child ) ) );
  1550. break;
  1551. default:
  1552. break;
  1553. }
  1554. }
  1555. this.geometry3js = new THREE.Geometry();
  1556. var vertexData = sources[ this.vertices.input['POSITION'].source ].data;
  1557. for ( i = 0; i < vertexData.length; i += 3 ) {
  1558. this.geometry3js.vertices.push( getConvertedVec3( vertexData, i ).clone() );
  1559. }
  1560. for ( i = 0; i < this.primitives.length; i ++ ) {
  1561. var primitive = this.primitives[ i ];
  1562. primitive.setVertices( this.vertices );
  1563. this.handlePrimitive( primitive, this.geometry3js );
  1564. }
  1565. this.geometry3js.computeFaceNormals();
  1566. if ( this.geometry3js.calcNormals ) {
  1567. this.geometry3js.computeVertexNormals();
  1568. delete this.geometry3js.calcNormals;
  1569. }
  1570. // this.geometry3js.computeBoundingBox();
  1571. return this;
  1572. };
  1573. Mesh.prototype.handlePrimitive = function( primitive, geom ) {
  1574. var j, k, pList = primitive.p, inputs = primitive.inputs;
  1575. var input, index, idx32;
  1576. var source, numParams;
  1577. var vcIndex = 0, vcount = 3, maxOffset = 0;
  1578. var texture_sets = [];
  1579. for ( j = 0; j < inputs.length; j ++ ) {
  1580. input = inputs[ j ];
  1581. var offset = input.offset + 1;
  1582. maxOffset = (maxOffset < offset)? offset : maxOffset;
  1583. switch ( input.semantic ) {
  1584. case 'TEXCOORD':
  1585. texture_sets.push( input.set );
  1586. break;
  1587. }
  1588. }
  1589. for ( var pCount = 0; pCount < pList.length; ++pCount ) {
  1590. var p = pList[ pCount ], i = 0;
  1591. while ( i < p.length ) {
  1592. var vs = [];
  1593. var ns = [];
  1594. var ts = null;
  1595. var cs = [];
  1596. if ( primitive.vcount ) {
  1597. vcount = primitive.vcount.length ? primitive.vcount[ vcIndex ++ ] : primitive.vcount;
  1598. } else {
  1599. vcount = p.length / maxOffset;
  1600. }
  1601. for ( j = 0; j < vcount; j ++ ) {
  1602. for ( k = 0; k < inputs.length; k ++ ) {
  1603. input = inputs[ k ];
  1604. source = sources[ input.source ];
  1605. index = p[ i + ( j * maxOffset ) + input.offset ];
  1606. numParams = source.accessor.params.length;
  1607. idx32 = index * numParams;
  1608. switch ( input.semantic ) {
  1609. case 'VERTEX':
  1610. vs.push( index );
  1611. break;
  1612. case 'NORMAL':
  1613. ns.push( getConvertedVec3( source.data, idx32 ) );
  1614. break;
  1615. case 'TEXCOORD':
  1616. ts = ts || { };
  1617. if ( ts[ input.set ] === undefined ) ts[ input.set ] = [];
  1618. // invert the V
  1619. ts[ input.set ].push( new THREE.Vector2( source.data[ idx32 ], source.data[ idx32 + 1 ] ) );
  1620. break;
  1621. case 'COLOR':
  1622. cs.push( new THREE.Color().setRGB( source.data[ idx32 ], source.data[ idx32 + 1 ], source.data[ idx32 + 2 ] ) );
  1623. break;
  1624. default:
  1625. break;
  1626. }
  1627. }
  1628. }
  1629. if ( ns.length == 0 ) {
  1630. // check the vertices inputs
  1631. input = this.vertices.input.NORMAL;
  1632. if ( input ) {
  1633. source = sources[ input.source ];
  1634. numParams = source.accessor.params.length;
  1635. for ( var ndx = 0, len = vs.length; ndx < len; ndx++ ) {
  1636. ns.push( getConvertedVec3( source.data, vs[ ndx ] * numParams ) );
  1637. }
  1638. } else {
  1639. geom.calcNormals = true;
  1640. }
  1641. }
  1642. if ( !ts ) {
  1643. ts = { };
  1644. // check the vertices inputs
  1645. input = this.vertices.input.TEXCOORD;
  1646. if ( input ) {
  1647. texture_sets.push( input.set );
  1648. source = sources[ input.source ];
  1649. numParams = source.accessor.params.length;
  1650. for ( var ndx = 0, len = vs.length; ndx < len; ndx++ ) {
  1651. idx32 = vs[ ndx ] * numParams;
  1652. if ( ts[ input.set ] === undefined ) ts[ input.set ] = [ ];
  1653. // invert the V
  1654. ts[ input.set ].push( new THREE.Vector2( source.data[ idx32 ], 1.0 - source.data[ idx32 + 1 ] ) );
  1655. }
  1656. }
  1657. }
  1658. if ( cs.length == 0 ) {
  1659. // check the vertices inputs
  1660. input = this.vertices.input.COLOR;
  1661. if ( input ) {
  1662. source = sources[ input.source ];
  1663. numParams = source.accessor.params.length;
  1664. for ( var ndx = 0, len = vs.length; ndx < len; ndx++ ) {
  1665. idx32 = vs[ ndx ] * numParams;
  1666. cs.push( new THREE.Color().setRGB( source.data[ idx32 ], source.data[ idx32 + 1 ], source.data[ idx32 + 2 ] ) );
  1667. }
  1668. }
  1669. }
  1670. var face = null, faces = [], uv, uvArr;
  1671. if ( vcount === 3 ) {
  1672. faces.push( new THREE.Face3( vs[0], vs[1], vs[2], ns, cs.length ? cs : new THREE.Color() ) );
  1673. } else if ( vcount === 4 ) {
  1674. faces.push( new THREE.Face3( vs[0], vs[1], vs[3], [ns[0], ns[1], ns[3]], cs.length ? [cs[0], cs[1], cs[3]] : new THREE.Color() ) );
  1675. faces.push( new THREE.Face3( vs[1], vs[2], vs[3], [ns[1], ns[2], ns[3]], cs.length ? [cs[1], cs[2], cs[3]] : new THREE.Color() ) );
  1676. } else if ( vcount > 4 && options.subdivideFaces ) {
  1677. var clr = cs.length ? cs : new THREE.Color(),
  1678. vec1, vec2, vec3, v1, v2, norm;
  1679. // subdivide into multiple Face3s
  1680. for ( k = 1; k < vcount - 1; ) {
  1681. // FIXME: normals don't seem to be quite right
  1682. faces.push( new THREE.Face3( vs[0], vs[k], vs[k+1], [ ns[0], ns[k++], ns[k] ], clr ) );
  1683. }
  1684. }
  1685. if ( faces.length ) {
  1686. for ( var ndx = 0, len = faces.length; ndx < len; ndx ++ ) {
  1687. face = faces[ndx];
  1688. face.daeMaterial = primitive.material;
  1689. geom.faces.push( face );
  1690. for ( k = 0; k < texture_sets.length; k++ ) {
  1691. uv = ts[ texture_sets[k] ];
  1692. if ( vcount > 4 ) {
  1693. // Grab the right UVs for the vertices in this face
  1694. uvArr = [ uv[0], uv[ndx+1], uv[ndx+2] ];
  1695. } else if ( vcount === 4 ) {
  1696. if ( ndx === 0 ) {
  1697. uvArr = [ uv[0], uv[1], uv[3] ];
  1698. } else {
  1699. uvArr = [ uv[1].clone(), uv[2], uv[3].clone() ];
  1700. }
  1701. } else {
  1702. uvArr = [ uv[0], uv[1], uv[2] ];
  1703. }
  1704. if ( geom.faceVertexUvs[k] === undefined ) {
  1705. geom.faceVertexUvs[k] = [];
  1706. }
  1707. geom.faceVertexUvs[k].push( uvArr );
  1708. }
  1709. }
  1710. } else {
  1711. console.log( 'dropped face with vcount ' + vcount + ' for geometry with id: ' + geom.id );
  1712. }
  1713. i += maxOffset * vcount;
  1714. }
  1715. }
  1716. };
  1717. function Polygons () {
  1718. this.material = "";
  1719. this.count = 0;
  1720. this.inputs = [];
  1721. this.vcount = null;
  1722. this.p = [];
  1723. this.geometry = new THREE.Geometry();
  1724. };
  1725. Polygons.prototype.setVertices = function ( vertices ) {
  1726. for ( var i = 0; i < this.inputs.length; i ++ ) {
  1727. if ( this.inputs[ i ].source == vertices.id ) {
  1728. this.inputs[ i ].source = vertices.input[ 'POSITION' ].source;
  1729. }
  1730. }
  1731. };
  1732. Polygons.prototype.parse = function ( element ) {
  1733. this.material = element.getAttribute( 'material' );
  1734. this.count = _attr_as_int( element, 'count', 0 );
  1735. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1736. var child = element.childNodes[ i ];
  1737. switch ( child.nodeName ) {
  1738. case 'input':
  1739. this.inputs.push( ( new Input() ).parse( element.childNodes[ i ] ) );
  1740. break;
  1741. case 'vcount':
  1742. this.vcount = _ints( child.textContent );
  1743. break;
  1744. case 'p':
  1745. this.p.push( _ints( child.textContent ) );
  1746. break;
  1747. case 'ph':
  1748. console.warn( 'polygon holes not yet supported!' );
  1749. break;
  1750. default:
  1751. break;
  1752. }
  1753. }
  1754. return this;
  1755. };
  1756. function Polylist () {
  1757. Polygons.call( this );
  1758. this.vcount = [];
  1759. };
  1760. Polylist.prototype = Object.create( Polygons.prototype );
  1761. function Triangles () {
  1762. Polygons.call( this );
  1763. this.vcount = 3;
  1764. };
  1765. Triangles.prototype = Object.create( Polygons.prototype );
  1766. function Accessor() {
  1767. this.source = "";
  1768. this.count = 0;
  1769. this.stride = 0;
  1770. this.params = [];
  1771. };
  1772. Accessor.prototype.parse = function ( element ) {
  1773. this.params = [];
  1774. this.source = element.getAttribute( 'source' );
  1775. this.count = _attr_as_int( element, 'count', 0 );
  1776. this.stride = _attr_as_int( element, 'stride', 0 );
  1777. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1778. var child = element.childNodes[ i ];
  1779. if ( child.nodeName == 'param' ) {
  1780. var param = {};
  1781. param[ 'name' ] = child.getAttribute( 'name' );
  1782. param[ 'type' ] = child.getAttribute( 'type' );
  1783. this.params.push( param );
  1784. }
  1785. }
  1786. return this;
  1787. };
  1788. function Vertices() {
  1789. this.input = {};
  1790. };
  1791. Vertices.prototype.parse = function ( element ) {
  1792. this.id = element.getAttribute('id');
  1793. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1794. if ( element.childNodes[i].nodeName == 'input' ) {
  1795. var input = ( new Input() ).parse( element.childNodes[ i ] );
  1796. this.input[ input.semantic ] = input;
  1797. }
  1798. }
  1799. return this;
  1800. };
  1801. function Input () {
  1802. this.semantic = "";
  1803. this.offset = 0;
  1804. this.source = "";
  1805. this.set = 0;
  1806. };
  1807. Input.prototype.parse = function ( element ) {
  1808. this.semantic = element.getAttribute('semantic');
  1809. this.source = element.getAttribute('source').replace(/^#/, '');
  1810. this.set = _attr_as_int(element, 'set', -1);
  1811. this.offset = _attr_as_int(element, 'offset', 0);
  1812. if ( this.semantic == 'TEXCOORD' && this.set < 0 ) {
  1813. this.set = 0;
  1814. }
  1815. return this;
  1816. };
  1817. function Source ( id ) {
  1818. this.id = id;
  1819. this.type = null;
  1820. };
  1821. Source.prototype.parse = function ( element ) {
  1822. this.id = element.getAttribute( 'id' );
  1823. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1824. var child = element.childNodes[i];
  1825. switch ( child.nodeName ) {
  1826. case 'bool_array':
  1827. this.data = _bools( child.textContent );
  1828. this.type = child.nodeName;
  1829. break;
  1830. case 'float_array':
  1831. this.data = _floats( child.textContent );
  1832. this.type = child.nodeName;
  1833. break;
  1834. case 'int_array':
  1835. this.data = _ints( child.textContent );
  1836. this.type = child.nodeName;
  1837. break;
  1838. case 'IDREF_array':
  1839. case 'Name_array':
  1840. this.data = _strings( child.textContent );
  1841. this.type = child.nodeName;
  1842. break;
  1843. case 'technique_common':
  1844. for ( var j = 0; j < child.childNodes.length; j ++ ) {
  1845. if ( child.childNodes[ j ].nodeName == 'accessor' ) {
  1846. this.accessor = ( new Accessor() ).parse( child.childNodes[ j ] );
  1847. break;
  1848. }
  1849. }
  1850. break;
  1851. default:
  1852. // console.log(child.nodeName);
  1853. break;
  1854. }
  1855. }
  1856. return this;
  1857. };
  1858. Source.prototype.read = function () {
  1859. var result = [];
  1860. //for (var i = 0; i < this.accessor.params.length; i++) {
  1861. var param = this.accessor.params[ 0 ];
  1862. //console.log(param.name + " " + param.type);
  1863. switch ( param.type ) {
  1864. case 'IDREF':
  1865. case 'Name': case 'name':
  1866. case 'float':
  1867. return this.data;
  1868. case 'float4x4':
  1869. for ( var j = 0; j < this.data.length; j += 16 ) {
  1870. var s = this.data.slice( j, j + 16 );
  1871. var m = getConvertedMat4( s );
  1872. result.push( m );
  1873. }
  1874. break;
  1875. default:
  1876. console.log( 'ColladaLoader: Source: Read dont know how to read ' + param.type + '.' );
  1877. break;
  1878. }
  1879. //}
  1880. return result;
  1881. };
  1882. function Material () {
  1883. this.id = "";
  1884. this.name = "";
  1885. this.instance_effect = null;
  1886. };
  1887. Material.prototype.parse = function ( element ) {
  1888. this.id = element.getAttribute( 'id' );
  1889. this.name = element.getAttribute( 'name' );
  1890. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1891. if ( element.childNodes[ i ].nodeName == 'instance_effect' ) {
  1892. this.instance_effect = ( new InstanceEffect() ).parse( element.childNodes[ i ] );
  1893. break;
  1894. }
  1895. }
  1896. return this;
  1897. };
  1898. function ColorOrTexture () {
  1899. this.color = new THREE.Color();
  1900. this.color.setRGB( Math.random(), Math.random(), Math.random() );
  1901. this.color.a = 1.0;
  1902. this.texture = null;
  1903. this.texcoord = null;
  1904. this.texOpts = null;
  1905. };
  1906. ColorOrTexture.prototype.isColor = function () {
  1907. return ( this.texture == null );
  1908. };
  1909. ColorOrTexture.prototype.isTexture = function () {
  1910. return ( this.texture != null );
  1911. };
  1912. ColorOrTexture.prototype.parse = function ( element ) {
  1913. if (element.nodeName == 'transparent') {
  1914. this.opaque = element.getAttribute('opaque');
  1915. }
  1916. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1917. var child = element.childNodes[ i ];
  1918. if ( child.nodeType != 1 ) continue;
  1919. switch ( child.nodeName ) {
  1920. case 'color':
  1921. var rgba = _floats( child.textContent );
  1922. this.color = new THREE.Color();
  1923. this.color.setRGB( rgba[0], rgba[1], rgba[2] );
  1924. this.color.a = rgba[3];
  1925. break;
  1926. case 'texture':
  1927. this.texture = child.getAttribute('texture');
  1928. this.texcoord = child.getAttribute('texcoord');
  1929. // Defaults from:
  1930. // https://collada.org/mediawiki/index.php/Maya_texture_placement_MAYA_extension
  1931. this.texOpts = {
  1932. offsetU: 0,
  1933. offsetV: 0,
  1934. repeatU: 1,
  1935. repeatV: 1,
  1936. wrapU: 1,
  1937. wrapV: 1
  1938. };
  1939. this.parseTexture( child );
  1940. break;
  1941. default:
  1942. break;
  1943. }
  1944. }
  1945. return this;
  1946. };
  1947. ColorOrTexture.prototype.parseTexture = function ( element ) {
  1948. if ( ! element.childNodes ) return this;
  1949. // This should be supported by Maya, 3dsMax, and MotionBuilder
  1950. if ( element.childNodes[1] && element.childNodes[1].nodeName === 'extra' ) {
  1951. element = element.childNodes[1];
  1952. if ( element.childNodes[1] && element.childNodes[1].nodeName === 'technique' ) {
  1953. element = element.childNodes[1];
  1954. }
  1955. }
  1956. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1957. var child = element.childNodes[ i ];
  1958. switch ( child.nodeName ) {
  1959. case 'offsetU':
  1960. case 'offsetV':
  1961. case 'repeatU':
  1962. case 'repeatV':
  1963. this.texOpts[ child.nodeName ] = parseFloat( child.textContent );
  1964. break;
  1965. case 'wrapU':
  1966. case 'wrapV':
  1967. // some dae have a value of true which becomes NaN via parseInt
  1968. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  1969. this.texOpts[ child.nodeName ] = 1;
  1970. } else {
  1971. this.texOpts[ child.nodeName ] = parseInt( child.textContent );
  1972. }
  1973. break;
  1974. default:
  1975. this.texOpts[ child.nodeName ] = child.textContent;
  1976. break;
  1977. }
  1978. }
  1979. return this;
  1980. };
  1981. function Shader ( type, effect ) {
  1982. this.type = type;
  1983. this.effect = effect;
  1984. this.material = null;
  1985. };
  1986. Shader.prototype.parse = function ( element ) {
  1987. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1988. var child = element.childNodes[ i ];
  1989. if ( child.nodeType != 1 ) continue;
  1990. switch ( child.nodeName ) {
  1991. case 'ambient':
  1992. case 'emission':
  1993. case 'diffuse':
  1994. case 'specular':
  1995. case 'transparent':
  1996. this[ child.nodeName ] = ( new ColorOrTexture() ).parse( child );
  1997. break;
  1998. case 'bump':
  1999. // If 'bumptype' is 'heightfield', create a 'bump' property
  2000. // Else if 'bumptype' is 'normalmap', create a 'normal' property
  2001. // (Default to 'bump')
  2002. var bumpType = child.getAttribute( 'bumptype' );
  2003. if ( bumpType ) {
  2004. if ( bumpType.toLowerCase() === "heightfield" ) {
  2005. this[ 'bump' ] = ( new ColorOrTexture() ).parse( child );
  2006. } else if ( bumpType.toLowerCase() === "normalmap" ) {
  2007. this[ 'normal' ] = ( new ColorOrTexture() ).parse( child );
  2008. } else {
  2009. console.error( "Shader.prototype.parse: Invalid value for attribute 'bumptype' (" + bumpType +
  2010. ") - valid bumptypes are 'HEIGHTFIELD' and 'NORMALMAP' - defaulting to 'HEIGHTFIELD'" );
  2011. this[ 'bump' ] = ( new ColorOrTexture() ).parse( child );
  2012. }
  2013. } else {
  2014. console.warn( "Shader.prototype.parse: Attribute 'bumptype' missing from bump node - defaulting to 'HEIGHTFIELD'" );
  2015. this[ 'bump' ] = ( new ColorOrTexture() ).parse( child );
  2016. }
  2017. break;
  2018. case 'shininess':
  2019. case 'reflectivity':
  2020. case 'index_of_refraction':
  2021. case 'transparency':
  2022. var f = child.querySelectorAll('float');
  2023. if ( f.length > 0 )
  2024. this[ child.nodeName ] = parseFloat( f[ 0 ].textContent );
  2025. break;
  2026. default:
  2027. break;
  2028. }
  2029. }
  2030. this.create();
  2031. return this;
  2032. };
  2033. Shader.prototype.create = function() {
  2034. var props = {};
  2035. var transparent = false;
  2036. if (this['transparency'] !== undefined && this['transparent'] !== undefined) {
  2037. // convert transparent color RBG to average value
  2038. var transparentColor = this['transparent'];
  2039. var transparencyLevel = (this.transparent.color.r +
  2040. this.transparent.color.g +
  2041. this.transparent.color.b)
  2042. / 3 * this.transparency;
  2043. if (transparencyLevel > 0) {
  2044. transparent = true;
  2045. props[ 'transparent' ] = true;
  2046. props[ 'opacity' ] = 1 - transparencyLevel;
  2047. }
  2048. }
  2049. var keys = {
  2050. 'diffuse':'map',
  2051. 'ambient':'lightMap' ,
  2052. 'specular':'specularMap',
  2053. 'emission':'emissionMap',
  2054. 'bump':'bumpMap',
  2055. 'normal':'normalMap'
  2056. };
  2057. for ( var prop in this ) {
  2058. switch ( prop ) {
  2059. case 'ambient':
  2060. case 'emission':
  2061. case 'diffuse':
  2062. case 'specular':
  2063. case 'bump':
  2064. case 'normal':
  2065. var cot = this[ prop ];
  2066. if ( cot instanceof ColorOrTexture ) {
  2067. if ( cot.isTexture() ) {
  2068. var samplerId = cot.texture;
  2069. var surfaceId = this.effect.sampler[samplerId];
  2070. if ( surfaceId !== undefined && surfaceId.source !== undefined ) {
  2071. var surface = this.effect.surface[surfaceId.source];
  2072. var image = images[surface.init_from];
  2073. if (image) {
  2074. var texture = THREE.ImageUtils.loadTexture(baseUrl + image.init_from);
  2075. texture.wrapS = cot.texOpts.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  2076. texture.wrapT = cot.texOpts.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  2077. texture.offset.x = cot.texOpts.offsetU;
  2078. texture.offset.y = cot.texOpts.offsetV;
  2079. texture.repeat.x = cot.texOpts.repeatU;
  2080. texture.repeat.y = cot.texOpts.repeatV;
  2081. props[keys[prop]] = texture;
  2082. // Texture with baked lighting?
  2083. if (prop === 'emission') props['emissive'] = 0xffffff;
  2084. }
  2085. }
  2086. } else if ( prop === 'diffuse' || !transparent ) {
  2087. if ( prop === 'emission' ) {
  2088. props[ 'emissive' ] = cot.color.getHex();
  2089. } else {
  2090. props[ prop ] = cot.color.getHex();
  2091. }
  2092. }
  2093. }
  2094. break;
  2095. case 'shininess':
  2096. props[ prop ] = this[ prop ];
  2097. break;
  2098. case 'reflectivity':
  2099. props[ prop ] = this[ prop ];
  2100. if( props[ prop ] > 0.0 ) props['envMap'] = options.defaultEnvMap;
  2101. props['combine'] = THREE.MixOperation; //mix regular shading with reflective component
  2102. break;
  2103. case 'index_of_refraction':
  2104. props[ 'refractionRatio' ] = this[ prop ]; //TODO: "index_of_refraction" becomes "refractionRatio" in shader, but I'm not sure if the two are actually comparable
  2105. if ( this[ prop ] !== 1.0 ) props['envMap'] = options.defaultEnvMap;
  2106. break;
  2107. case 'transparency':
  2108. // gets figured out up top
  2109. break;
  2110. default:
  2111. break;
  2112. }
  2113. }
  2114. props[ 'shading' ] = preferredShading;
  2115. props[ 'side' ] = this.effect.doubleSided ? THREE.DoubleSide : THREE.FrontSide;
  2116. switch ( this.type ) {
  2117. case 'constant':
  2118. if (props.emissive != undefined) props.color = props.emissive;
  2119. this.material = new THREE.MeshBasicMaterial( props );
  2120. break;
  2121. case 'phong':
  2122. case 'blinn':
  2123. if (props.diffuse != undefined) props.color = props.diffuse;
  2124. this.material = new THREE.MeshPhongMaterial( props );
  2125. break;
  2126. case 'lambert':
  2127. default:
  2128. if (props.diffuse != undefined) props.color = props.diffuse;
  2129. this.material = new THREE.MeshLambertMaterial( props );
  2130. break;
  2131. }
  2132. return this.material;
  2133. };
  2134. function Surface ( effect ) {
  2135. this.effect = effect;
  2136. this.init_from = null;
  2137. this.format = null;
  2138. };
  2139. Surface.prototype.parse = function ( element ) {
  2140. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2141. var child = element.childNodes[ i ];
  2142. if ( child.nodeType != 1 ) continue;
  2143. switch ( child.nodeName ) {
  2144. case 'init_from':
  2145. this.init_from = child.textContent;
  2146. break;
  2147. case 'format':
  2148. this.format = child.textContent;
  2149. break;
  2150. default:
  2151. console.log( "unhandled Surface prop: " + child.nodeName );
  2152. break;
  2153. }
  2154. }
  2155. return this;
  2156. };
  2157. function Sampler2D ( effect ) {
  2158. this.effect = effect;
  2159. this.source = null;
  2160. this.wrap_s = null;
  2161. this.wrap_t = null;
  2162. this.minfilter = null;
  2163. this.magfilter = null;
  2164. this.mipfilter = null;
  2165. };
  2166. Sampler2D.prototype.parse = function ( element ) {
  2167. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2168. var child = element.childNodes[ i ];
  2169. if ( child.nodeType != 1 ) continue;
  2170. switch ( child.nodeName ) {
  2171. case 'source':
  2172. this.source = child.textContent;
  2173. break;
  2174. case 'minfilter':
  2175. this.minfilter = child.textContent;
  2176. break;
  2177. case 'magfilter':
  2178. this.magfilter = child.textContent;
  2179. break;
  2180. case 'mipfilter':
  2181. this.mipfilter = child.textContent;
  2182. break;
  2183. case 'wrap_s':
  2184. this.wrap_s = child.textContent;
  2185. break;
  2186. case 'wrap_t':
  2187. this.wrap_t = child.textContent;
  2188. break;
  2189. default:
  2190. console.log( "unhandled Sampler2D prop: " + child.nodeName );
  2191. break;
  2192. }
  2193. }
  2194. return this;
  2195. };
  2196. function Effect () {
  2197. this.id = "";
  2198. this.name = "";
  2199. this.shader = null;
  2200. this.surface = {};
  2201. this.sampler = {};
  2202. };
  2203. Effect.prototype.create = function () {
  2204. if ( this.shader == null ) {
  2205. return null;
  2206. }
  2207. };
  2208. Effect.prototype.parse = function ( element ) {
  2209. this.id = element.getAttribute( 'id' );
  2210. this.name = element.getAttribute( 'name' );
  2211. extractDoubleSided( this, element );
  2212. this.shader = null;
  2213. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2214. var child = element.childNodes[ i ];
  2215. if ( child.nodeType != 1 ) continue;
  2216. switch ( child.nodeName ) {
  2217. case 'profile_COMMON':
  2218. this.parseTechnique( this.parseProfileCOMMON( child ) );
  2219. break;
  2220. default:
  2221. break;
  2222. }
  2223. }
  2224. return this;
  2225. };
  2226. Effect.prototype.parseNewparam = function ( element ) {
  2227. var sid = element.getAttribute( 'sid' );
  2228. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2229. var child = element.childNodes[ i ];
  2230. if ( child.nodeType != 1 ) continue;
  2231. switch ( child.nodeName ) {
  2232. case 'surface':
  2233. this.surface[sid] = ( new Surface( this ) ).parse( child );
  2234. break;
  2235. case 'sampler2D':
  2236. this.sampler[sid] = ( new Sampler2D( this ) ).parse( child );
  2237. break;
  2238. case 'extra':
  2239. break;
  2240. default:
  2241. console.log( child.nodeName );
  2242. break;
  2243. }
  2244. }
  2245. };
  2246. Effect.prototype.parseProfileCOMMON = function ( element ) {
  2247. var technique;
  2248. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2249. var child = element.childNodes[ i ];
  2250. if ( child.nodeType != 1 ) continue;
  2251. switch ( child.nodeName ) {
  2252. case 'profile_COMMON':
  2253. this.parseProfileCOMMON( child );
  2254. break;
  2255. case 'technique':
  2256. technique = child;
  2257. break;
  2258. case 'newparam':
  2259. this.parseNewparam( child );
  2260. break;
  2261. case 'image':
  2262. var _image = ( new _Image() ).parse( child );
  2263. images[ _image.id ] = _image;
  2264. break;
  2265. case 'extra':
  2266. break;
  2267. default:
  2268. console.log( child.nodeName );
  2269. break;
  2270. }
  2271. }
  2272. return technique;
  2273. };
  2274. Effect.prototype.parseTechnique= function ( element ) {
  2275. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2276. var child = element.childNodes[i];
  2277. if ( child.nodeType != 1 ) continue;
  2278. switch ( child.nodeName ) {
  2279. case 'constant':
  2280. case 'lambert':
  2281. case 'blinn':
  2282. case 'phong':
  2283. this.shader = ( new Shader( child.nodeName, this ) ).parse( child );
  2284. break;
  2285. case 'extra':
  2286. this.parseExtra(child);
  2287. break;
  2288. default:
  2289. break;
  2290. }
  2291. }
  2292. };
  2293. Effect.prototype.parseExtra = function ( element ) {
  2294. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2295. var child = element.childNodes[i];
  2296. if ( child.nodeType != 1 ) continue;
  2297. switch ( child.nodeName ) {
  2298. case 'technique':
  2299. this.parseExtraTechnique( child );
  2300. break;
  2301. default:
  2302. break;
  2303. }
  2304. }
  2305. };
  2306. Effect.prototype.parseExtraTechnique= function ( element ) {
  2307. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2308. var child = element.childNodes[i];
  2309. if ( child.nodeType != 1 ) continue;
  2310. switch ( child.nodeName ) {
  2311. case 'bump':
  2312. this.shader.parse( element );
  2313. break;
  2314. default:
  2315. break;
  2316. }
  2317. }
  2318. };
  2319. function InstanceEffect () {
  2320. this.url = "";
  2321. };
  2322. InstanceEffect.prototype.parse = function ( element ) {
  2323. this.url = element.getAttribute( 'url' ).replace( /^#/, '' );
  2324. return this;
  2325. };
  2326. function Animation() {
  2327. this.id = "";
  2328. this.name = "";
  2329. this.source = {};
  2330. this.sampler = [];
  2331. this.channel = [];
  2332. };
  2333. Animation.prototype.parse = function ( element ) {
  2334. this.id = element.getAttribute( 'id' );
  2335. this.name = element.getAttribute( 'name' );
  2336. this.source = {};
  2337. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2338. var child = element.childNodes[ i ];
  2339. if ( child.nodeType != 1 ) continue;
  2340. switch ( child.nodeName ) {
  2341. case 'animation':
  2342. var anim = ( new Animation() ).parse( child );
  2343. for ( var src in anim.source ) {
  2344. this.source[ src ] = anim.source[ src ];
  2345. }
  2346. for ( var j = 0; j < anim.channel.length; j ++ ) {
  2347. this.channel.push( anim.channel[ j ] );
  2348. this.sampler.push( anim.sampler[ j ] );
  2349. }
  2350. break;
  2351. case 'source':
  2352. var src = ( new Source() ).parse( child );
  2353. this.source[ src.id ] = src;
  2354. break;
  2355. case 'sampler':
  2356. this.sampler.push( ( new Sampler( this ) ).parse( child ) );
  2357. break;
  2358. case 'channel':
  2359. this.channel.push( ( new Channel( this ) ).parse( child ) );
  2360. break;
  2361. default:
  2362. break;
  2363. }
  2364. }
  2365. return this;
  2366. };
  2367. function Channel( animation ) {
  2368. this.animation = animation;
  2369. this.source = "";
  2370. this.target = "";
  2371. this.fullSid = null;
  2372. this.sid = null;
  2373. this.dotSyntax = null;
  2374. this.arrSyntax = null;
  2375. this.arrIndices = null;
  2376. this.member = null;
  2377. };
  2378. Channel.prototype.parse = function ( element ) {
  2379. this.source = element.getAttribute( 'source' ).replace( /^#/, '' );
  2380. this.target = element.getAttribute( 'target' );
  2381. var parts = this.target.split( '/' );
  2382. var id = parts.shift();
  2383. var sid = parts.shift();
  2384. var dotSyntax = ( sid.indexOf(".") >= 0 );
  2385. var arrSyntax = ( sid.indexOf("(") >= 0 );
  2386. if ( dotSyntax ) {
  2387. parts = sid.split(".");
  2388. this.sid = parts.shift();
  2389. this.member = parts.shift();
  2390. } else if ( arrSyntax ) {
  2391. var arrIndices = sid.split("(");
  2392. this.sid = arrIndices.shift();
  2393. for (var j = 0; j < arrIndices.length; j ++ ) {
  2394. arrIndices[j] = parseInt( arrIndices[j].replace(/\)/, '') );
  2395. }
  2396. this.arrIndices = arrIndices;
  2397. } else {
  2398. this.sid = sid;
  2399. }
  2400. this.fullSid = sid;
  2401. this.dotSyntax = dotSyntax;
  2402. this.arrSyntax = arrSyntax;
  2403. return this;
  2404. };
  2405. function Sampler ( animation ) {
  2406. this.id = "";
  2407. this.animation = animation;
  2408. this.inputs = [];
  2409. this.input = null;
  2410. this.output = null;
  2411. this.strideOut = null;
  2412. this.interpolation = null;
  2413. this.startTime = null;
  2414. this.endTime = null;
  2415. this.duration = 0;
  2416. };
  2417. Sampler.prototype.parse = function ( element ) {
  2418. this.id = element.getAttribute( 'id' );
  2419. this.inputs = [];
  2420. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2421. var child = element.childNodes[ i ];
  2422. if ( child.nodeType != 1 ) continue;
  2423. switch ( child.nodeName ) {
  2424. case 'input':
  2425. this.inputs.push( (new Input()).parse( child ) );
  2426. break;
  2427. default:
  2428. break;
  2429. }
  2430. }
  2431. return this;
  2432. };
  2433. Sampler.prototype.create = function () {
  2434. for ( var i = 0; i < this.inputs.length; i ++ ) {
  2435. var input = this.inputs[ i ];
  2436. var source = this.animation.source[ input.source ];
  2437. switch ( input.semantic ) {
  2438. case 'INPUT':
  2439. this.input = source.read();
  2440. break;
  2441. case 'OUTPUT':
  2442. this.output = source.read();
  2443. this.strideOut = source.accessor.stride;
  2444. break;
  2445. case 'INTERPOLATION':
  2446. this.interpolation = source.read();
  2447. break;
  2448. case 'IN_TANGENT':
  2449. break;
  2450. case 'OUT_TANGENT':
  2451. break;
  2452. default:
  2453. console.log(input.semantic);
  2454. break;
  2455. }
  2456. }
  2457. this.startTime = 0;
  2458. this.endTime = 0;
  2459. this.duration = 0;
  2460. if ( this.input.length ) {
  2461. this.startTime = 100000000;
  2462. this.endTime = -100000000;
  2463. for ( var i = 0; i < this.input.length; i ++ ) {
  2464. this.startTime = Math.min( this.startTime, this.input[ i ] );
  2465. this.endTime = Math.max( this.endTime, this.input[ i ] );
  2466. }
  2467. this.duration = this.endTime - this.startTime;
  2468. }
  2469. };
  2470. Sampler.prototype.getData = function ( type, ndx ) {
  2471. var data;
  2472. if ( type === 'matrix' && this.strideOut === 16 ) {
  2473. data = this.output[ ndx ];
  2474. } else if ( this.strideOut > 1 ) {
  2475. data = [];
  2476. ndx *= this.strideOut;
  2477. for ( var i = 0; i < this.strideOut; ++i ) {
  2478. data[ i ] = this.output[ ndx + i ];
  2479. }
  2480. if ( this.strideOut === 3 ) {
  2481. switch ( type ) {
  2482. case 'rotate':
  2483. case 'translate':
  2484. fixCoords( data, -1 );
  2485. break;
  2486. case 'scale':
  2487. fixCoords( data, 1 );
  2488. break;
  2489. }
  2490. } else if ( this.strideOut === 4 && type === 'matrix' ) {
  2491. fixCoords( data, -1 );
  2492. }
  2493. } else {
  2494. data = this.output[ ndx ];
  2495. }
  2496. return data;
  2497. };
  2498. function Key ( time ) {
  2499. this.targets = [];
  2500. this.time = time;
  2501. };
  2502. Key.prototype.addTarget = function ( fullSid, transform, member, data ) {
  2503. this.targets.push( {
  2504. sid: fullSid,
  2505. member: member,
  2506. transform: transform,
  2507. data: data
  2508. } );
  2509. };
  2510. Key.prototype.apply = function ( opt_sid ) {
  2511. for ( var i = 0; i < this.targets.length; ++i ) {
  2512. var target = this.targets[ i ];
  2513. if ( !opt_sid || target.sid === opt_sid ) {
  2514. target.transform.update( target.data, target.member );
  2515. }
  2516. }
  2517. };
  2518. Key.prototype.getTarget = function ( fullSid ) {
  2519. for ( var i = 0; i < this.targets.length; ++i ) {
  2520. if ( this.targets[ i ].sid === fullSid ) {
  2521. return this.targets[ i ];
  2522. }
  2523. }
  2524. return null;
  2525. };
  2526. Key.prototype.hasTarget = function ( fullSid ) {
  2527. for ( var i = 0; i < this.targets.length; ++i ) {
  2528. if ( this.targets[ i ].sid === fullSid ) {
  2529. return true;
  2530. }
  2531. }
  2532. return false;
  2533. };
  2534. // TODO: Currently only doing linear interpolation. Should support full COLLADA spec.
  2535. Key.prototype.interpolate = function ( nextKey, time ) {
  2536. for ( var i = 0, l = this.targets.length; i < l; i ++ ) {
  2537. var target = this.targets[ i ],
  2538. nextTarget = nextKey.getTarget( target.sid ),
  2539. data;
  2540. if ( target.transform.type !== 'matrix' && nextTarget ) {
  2541. var scale = ( time - this.time ) / ( nextKey.time - this.time ),
  2542. nextData = nextTarget.data,
  2543. prevData = target.data;
  2544. if ( scale < 0 ) scale = 0;
  2545. if ( scale > 1 ) scale = 1;
  2546. if ( prevData.length ) {
  2547. data = [];
  2548. for ( var j = 0; j < prevData.length; ++j ) {
  2549. data[ j ] = prevData[ j ] + ( nextData[ j ] - prevData[ j ] ) * scale;
  2550. }
  2551. } else {
  2552. data = prevData + ( nextData - prevData ) * scale;
  2553. }
  2554. } else {
  2555. data = target.data;
  2556. }
  2557. target.transform.update( data, target.member );
  2558. }
  2559. };
  2560. // Camera
  2561. function Camera() {
  2562. this.id = "";
  2563. this.name = "";
  2564. this.technique = "";
  2565. };
  2566. Camera.prototype.parse = function ( element ) {
  2567. this.id = element.getAttribute( 'id' );
  2568. this.name = element.getAttribute( 'name' );
  2569. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2570. var child = element.childNodes[ i ];
  2571. if ( child.nodeType != 1 ) continue;
  2572. switch ( child.nodeName ) {
  2573. case 'optics':
  2574. this.parseOptics( child );
  2575. break;
  2576. default:
  2577. break;
  2578. }
  2579. }
  2580. return this;
  2581. };
  2582. Camera.prototype.parseOptics = function ( element ) {
  2583. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2584. if ( element.childNodes[ i ].nodeName == 'technique_common' ) {
  2585. var technique = element.childNodes[ i ];
  2586. for ( var j = 0; j < technique.childNodes.length; j ++ ) {
  2587. this.technique = technique.childNodes[ j ].nodeName;
  2588. if ( this.technique == 'perspective' ) {
  2589. var perspective = technique.childNodes[ j ];
  2590. for ( var k = 0; k < perspective.childNodes.length; k ++ ) {
  2591. var param = perspective.childNodes[ k ];
  2592. switch ( param.nodeName ) {
  2593. case 'yfov':
  2594. this.yfov = param.textContent;
  2595. break;
  2596. case 'xfov':
  2597. this.xfov = param.textContent;
  2598. break;
  2599. case 'znear':
  2600. this.znear = param.textContent;
  2601. break;
  2602. case 'zfar':
  2603. this.zfar = param.textContent;
  2604. break;
  2605. case 'aspect_ratio':
  2606. this.aspect_ratio = param.textContent;
  2607. break;
  2608. }
  2609. }
  2610. } else if ( this.technique == 'orthographic' ) {
  2611. var orthographic = technique.childNodes[ j ];
  2612. for ( var k = 0; k < orthographic.childNodes.length; k ++ ) {
  2613. var param = orthographic.childNodes[ k ];
  2614. switch ( param.nodeName ) {
  2615. case 'xmag':
  2616. this.xmag = param.textContent;
  2617. break;
  2618. case 'ymag':
  2619. this.ymag = param.textContent;
  2620. break;
  2621. case 'znear':
  2622. this.znear = param.textContent;
  2623. break;
  2624. case 'zfar':
  2625. this.zfar = param.textContent;
  2626. break;
  2627. case 'aspect_ratio':
  2628. this.aspect_ratio = param.textContent;
  2629. break;
  2630. }
  2631. }
  2632. }
  2633. }
  2634. }
  2635. }
  2636. return this;
  2637. };
  2638. function InstanceCamera() {
  2639. this.url = "";
  2640. };
  2641. InstanceCamera.prototype.parse = function ( element ) {
  2642. this.url = element.getAttribute('url').replace(/^#/, '');
  2643. return this;
  2644. };
  2645. // Light
  2646. function Light() {
  2647. this.id = "";
  2648. this.name = "";
  2649. this.technique = "";
  2650. };
  2651. Light.prototype.parse = function ( element ) {
  2652. this.id = element.getAttribute( 'id' );
  2653. this.name = element.getAttribute( 'name' );
  2654. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2655. var child = element.childNodes[ i ];
  2656. if ( child.nodeType != 1 ) continue;
  2657. switch ( child.nodeName ) {
  2658. case 'technique_common':
  2659. this.parseCommon( child );
  2660. break;
  2661. case 'technique':
  2662. this.parseTechnique( child );
  2663. break;
  2664. default:
  2665. break;
  2666. }
  2667. }
  2668. return this;
  2669. };
  2670. Light.prototype.parseCommon = function ( element ) {
  2671. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2672. switch ( element.childNodes[ i ].nodeName ) {
  2673. case 'directional':
  2674. case 'point':
  2675. case 'spot':
  2676. case 'ambient':
  2677. this.technique = element.childNodes[ i ].nodeName;
  2678. var light = element.childNodes[ i ];
  2679. for ( var j = 0; j < light.childNodes.length; j ++ ) {
  2680. var child = light.childNodes[j];
  2681. switch ( child.nodeName ) {
  2682. case 'color':
  2683. var rgba = _floats( child.textContent );
  2684. this.color = new THREE.Color(0);
  2685. this.color.setRGB( rgba[0], rgba[1], rgba[2] );
  2686. this.color.a = rgba[3];
  2687. break;
  2688. case 'falloff_angle':
  2689. this.falloff_angle = parseFloat( child.textContent );
  2690. break;
  2691. }
  2692. }
  2693. }
  2694. }
  2695. return this;
  2696. };
  2697. Light.prototype.parseTechnique = function ( element ) {
  2698. this.profile = element.getAttribute( 'profile' );
  2699. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2700. var child = element.childNodes[ i ];
  2701. switch ( child.nodeName ) {
  2702. case 'intensity':
  2703. this.intensity = parseFloat(child.textContent);
  2704. break;
  2705. }
  2706. }
  2707. return this;
  2708. };
  2709. function InstanceLight() {
  2710. this.url = "";
  2711. };
  2712. InstanceLight.prototype.parse = function ( element ) {
  2713. this.url = element.getAttribute('url').replace(/^#/, '');
  2714. return this;
  2715. };
  2716. function _source( element ) {
  2717. var id = element.getAttribute( 'id' );
  2718. if ( sources[ id ] != undefined ) {
  2719. return sources[ id ];
  2720. }
  2721. sources[ id ] = ( new Source(id )).parse( element );
  2722. return sources[ id ];
  2723. };
  2724. function _nsResolver( nsPrefix ) {
  2725. if ( nsPrefix == "dae" ) {
  2726. return "http://www.collada.org/2005/11/COLLADASchema";
  2727. }
  2728. return null;
  2729. };
  2730. function _bools( str ) {
  2731. var raw = _strings( str );
  2732. var data = [];
  2733. for ( var i = 0, l = raw.length; i < l; i ++ ) {
  2734. data.push( (raw[i] == 'true' || raw[i] == '1') ? true : false );
  2735. }
  2736. return data;
  2737. };
  2738. function _floats( str ) {
  2739. var raw = _strings(str);
  2740. var data = [];
  2741. for ( var i = 0, l = raw.length; i < l; i ++ ) {
  2742. data.push( parseFloat( raw[ i ] ) );
  2743. }
  2744. return data;
  2745. };
  2746. function _ints( str ) {
  2747. var raw = _strings( str );
  2748. var data = [];
  2749. for ( var i = 0, l = raw.length; i < l; i ++ ) {
  2750. data.push( parseInt( raw[ i ], 10 ) );
  2751. }
  2752. return data;
  2753. };
  2754. function _strings( str ) {
  2755. return ( str.length > 0 ) ? _trimString( str ).split( /\s+/ ) : [];
  2756. };
  2757. function _trimString( str ) {
  2758. return str.replace( /^\s+/, "" ).replace( /\s+$/, "" );
  2759. };
  2760. function _attr_as_float( element, name, defaultValue ) {
  2761. if ( element.hasAttribute( name ) ) {
  2762. return parseFloat( element.getAttribute( name ) );
  2763. } else {
  2764. return defaultValue;
  2765. }
  2766. };
  2767. function _attr_as_int( element, name, defaultValue ) {
  2768. if ( element.hasAttribute( name ) ) {
  2769. return parseInt( element.getAttribute( name ), 10) ;
  2770. } else {
  2771. return defaultValue;
  2772. }
  2773. };
  2774. function _attr_as_string( element, name, defaultValue ) {
  2775. if ( element.hasAttribute( name ) ) {
  2776. return element.getAttribute( name );
  2777. } else {
  2778. return defaultValue;
  2779. }
  2780. };
  2781. function _format_float( f, num ) {
  2782. if ( f === undefined ) {
  2783. var s = '0.';
  2784. while ( s.length < num + 2 ) {
  2785. s += '0';
  2786. }
  2787. return s;
  2788. }
  2789. num = num || 2;
  2790. var parts = f.toString().split( '.' );
  2791. parts[ 1 ] = parts.length > 1 ? parts[ 1 ].substr( 0, num ) : "0";
  2792. while( parts[ 1 ].length < num ) {
  2793. parts[ 1 ] += '0';
  2794. }
  2795. return parts.join( '.' );
  2796. };
  2797. function extractDoubleSided( obj, element ) {
  2798. obj.doubleSided = false;
  2799. var node = element.querySelectorAll('extra double_sided')[0];
  2800. if ( node ) {
  2801. if ( node && parseInt( node.textContent, 10 ) === 1 ) {
  2802. obj.doubleSided = true;
  2803. }
  2804. }
  2805. };
  2806. // Up axis conversion
  2807. function setUpConversion() {
  2808. if ( !options.convertUpAxis || colladaUp === options.upAxis ) {
  2809. upConversion = null;
  2810. } else {
  2811. switch ( colladaUp ) {
  2812. case 'X':
  2813. upConversion = options.upAxis === 'Y' ? 'XtoY' : 'XtoZ';
  2814. break;
  2815. case 'Y':
  2816. upConversion = options.upAxis === 'X' ? 'YtoX' : 'YtoZ';
  2817. break;
  2818. case 'Z':
  2819. upConversion = options.upAxis === 'X' ? 'ZtoX' : 'ZtoY';
  2820. break;
  2821. }
  2822. }
  2823. };
  2824. function fixCoords( data, sign ) {
  2825. if ( !options.convertUpAxis || colladaUp === options.upAxis ) {
  2826. return;
  2827. }
  2828. switch ( upConversion ) {
  2829. case 'XtoY':
  2830. var tmp = data[ 0 ];
  2831. data[ 0 ] = sign * data[ 1 ];
  2832. data[ 1 ] = tmp;
  2833. break;
  2834. case 'XtoZ':
  2835. var tmp = data[ 2 ];
  2836. data[ 2 ] = data[ 1 ];
  2837. data[ 1 ] = data[ 0 ];
  2838. data[ 0 ] = tmp;
  2839. break;
  2840. case 'YtoX':
  2841. var tmp = data[ 0 ];
  2842. data[ 0 ] = data[ 1 ];
  2843. data[ 1 ] = sign * tmp;
  2844. break;
  2845. case 'YtoZ':
  2846. var tmp = data[ 1 ];
  2847. data[ 1 ] = sign * data[ 2 ];
  2848. data[ 2 ] = tmp;
  2849. break;
  2850. case 'ZtoX':
  2851. var tmp = data[ 0 ];
  2852. data[ 0 ] = data[ 1 ];
  2853. data[ 1 ] = data[ 2 ];
  2854. data[ 2 ] = tmp;
  2855. break;
  2856. case 'ZtoY':
  2857. var tmp = data[ 1 ];
  2858. data[ 1 ] = data[ 2 ];
  2859. data[ 2 ] = sign * tmp;
  2860. break;
  2861. }
  2862. };
  2863. function getConvertedVec3( data, offset ) {
  2864. var arr = [ data[ offset ], data[ offset + 1 ], data[ offset + 2 ] ];
  2865. fixCoords( arr, -1 );
  2866. return new THREE.Vector3( arr[ 0 ], arr[ 1 ], arr[ 2 ] );
  2867. };
  2868. function getConvertedMat4( data ) {
  2869. if ( options.convertUpAxis ) {
  2870. // First fix rotation and scale
  2871. // Columns first
  2872. var arr = [ data[ 0 ], data[ 4 ], data[ 8 ] ];
  2873. fixCoords( arr, -1 );
  2874. data[ 0 ] = arr[ 0 ];
  2875. data[ 4 ] = arr[ 1 ];
  2876. data[ 8 ] = arr[ 2 ];
  2877. arr = [ data[ 1 ], data[ 5 ], data[ 9 ] ];
  2878. fixCoords( arr, -1 );
  2879. data[ 1 ] = arr[ 0 ];
  2880. data[ 5 ] = arr[ 1 ];
  2881. data[ 9 ] = arr[ 2 ];
  2882. arr = [ data[ 2 ], data[ 6 ], data[ 10 ] ];
  2883. fixCoords( arr, -1 );
  2884. data[ 2 ] = arr[ 0 ];
  2885. data[ 6 ] = arr[ 1 ];
  2886. data[ 10 ] = arr[ 2 ];
  2887. // Rows second
  2888. arr = [ data[ 0 ], data[ 1 ], data[ 2 ] ];
  2889. fixCoords( arr, -1 );
  2890. data[ 0 ] = arr[ 0 ];
  2891. data[ 1 ] = arr[ 1 ];
  2892. data[ 2 ] = arr[ 2 ];
  2893. arr = [ data[ 4 ], data[ 5 ], data[ 6 ] ];
  2894. fixCoords( arr, -1 );
  2895. data[ 4 ] = arr[ 0 ];
  2896. data[ 5 ] = arr[ 1 ];
  2897. data[ 6 ] = arr[ 2 ];
  2898. arr = [ data[ 8 ], data[ 9 ], data[ 10 ] ];
  2899. fixCoords( arr, -1 );
  2900. data[ 8 ] = arr[ 0 ];
  2901. data[ 9 ] = arr[ 1 ];
  2902. data[ 10 ] = arr[ 2 ];
  2903. // Now fix translation
  2904. arr = [ data[ 3 ], data[ 7 ], data[ 11 ] ];
  2905. fixCoords( arr, -1 );
  2906. data[ 3 ] = arr[ 0 ];
  2907. data[ 7 ] = arr[ 1 ];
  2908. data[ 11 ] = arr[ 2 ];
  2909. }
  2910. return new THREE.Matrix4(
  2911. data[0], data[1], data[2], data[3],
  2912. data[4], data[5], data[6], data[7],
  2913. data[8], data[9], data[10], data[11],
  2914. data[12], data[13], data[14], data[15]
  2915. );
  2916. };
  2917. function getConvertedIndex( index ) {
  2918. if ( index > -1 && index < 3 ) {
  2919. var members = ['X', 'Y', 'Z'],
  2920. indices = { X: 0, Y: 1, Z: 2 };
  2921. index = getConvertedMember( members[ index ] );
  2922. index = indices[ index ];
  2923. }
  2924. return index;
  2925. };
  2926. function getConvertedMember( member ) {
  2927. if ( options.convertUpAxis ) {
  2928. switch ( member ) {
  2929. case 'X':
  2930. switch ( upConversion ) {
  2931. case 'XtoY':
  2932. case 'XtoZ':
  2933. case 'YtoX':
  2934. member = 'Y';
  2935. break;
  2936. case 'ZtoX':
  2937. member = 'Z';
  2938. break;
  2939. }
  2940. break;
  2941. case 'Y':
  2942. switch ( upConversion ) {
  2943. case 'XtoY':
  2944. case 'YtoX':
  2945. case 'ZtoX':
  2946. member = 'X';
  2947. break;
  2948. case 'XtoZ':
  2949. case 'YtoZ':
  2950. case 'ZtoY':
  2951. member = 'Z';
  2952. break;
  2953. }
  2954. break;
  2955. case 'Z':
  2956. switch ( upConversion ) {
  2957. case 'XtoZ':
  2958. member = 'X';
  2959. break;
  2960. case 'YtoZ':
  2961. case 'ZtoX':
  2962. case 'ZtoY':
  2963. member = 'Y';
  2964. break;
  2965. }
  2966. break;
  2967. }
  2968. }
  2969. return member;
  2970. };
  2971. return {
  2972. load: load,
  2973. parse: parse,
  2974. setPreferredShading: setPreferredShading,
  2975. applySkin: applySkin,
  2976. geometries : geometries,
  2977. options: options
  2978. };
  2979. };