GLTFLoader.js 47 KB

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  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. */
  7. THREE.GLTFLoader = ( function () {
  8. function GLTFLoader( manager ) {
  9. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  10. }
  11. GLTFLoader.prototype = {
  12. constructor: GLTFLoader,
  13. load: function ( url, onLoad, onProgress, onError ) {
  14. var scope = this;
  15. var path = this.path && ( typeof this.path === "string" ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );
  16. var loader = new THREE.FileLoader( scope.manager );
  17. loader.setResponseType( 'arraybuffer' );
  18. loader.load( url, function ( data ) {
  19. scope.parse( data, onLoad, path );
  20. }, onProgress, onError );
  21. },
  22. setCrossOrigin: function ( value ) {
  23. this.crossOrigin = value;
  24. },
  25. setPath: function ( value ) {
  26. this.path = value;
  27. },
  28. parse: function ( data, callback, path ) {
  29. var content;
  30. var extensions = {};
  31. var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) );
  32. if ( magic === BINARY_EXTENSION_HEADER_DEFAULTS.magic ) {
  33. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  34. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  35. } else {
  36. content = convertUint8ArrayToString( new Uint8Array( data ) );
  37. }
  38. var json = JSON.parse( content );
  39. if ( json.extensionsUsed && json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {
  40. extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );
  41. }
  42. console.time( 'GLTFLoader' );
  43. var parser = new GLTFParser( json, extensions, {
  44. path: path || this.path,
  45. crossOrigin: this.crossOrigin
  46. } );
  47. parser.parse( function ( scene, scenes, cameras, animations ) {
  48. console.timeEnd( 'GLTFLoader' );
  49. var glTF = {
  50. "scene": scene,
  51. "scenes": scenes,
  52. "cameras": cameras,
  53. "animations": animations
  54. };
  55. callback( glTF );
  56. } );
  57. }
  58. };
  59. /* GLTFREGISTRY */
  60. function GLTFRegistry() {
  61. var objects = {};
  62. return {
  63. get: function ( key ) {
  64. return objects[ key ];
  65. },
  66. add: function ( key, object ) {
  67. objects[ key ] = object;
  68. },
  69. remove: function ( key ) {
  70. delete objects[ key ];
  71. },
  72. removeAll: function () {
  73. objects = {};
  74. },
  75. update: function ( scene, camera ) {
  76. for ( var name in objects ) {
  77. var object = objects[ name ];
  78. if ( object.update ) {
  79. object.update( scene, camera );
  80. }
  81. }
  82. }
  83. };
  84. }
  85. /* GLTFSHADERS */
  86. GLTFLoader.Shaders = {
  87. update: function () {
  88. console.warn( 'THREE.GLTFLoader.Shaders has been deprecated, and now updates automatically.' );
  89. }
  90. };
  91. /* GLTFSHADER */
  92. function GLTFShader( targetNode, allNodes ) {
  93. var boundUniforms = {};
  94. // bind each uniform to its source node
  95. var uniforms = targetNode.material.uniforms;
  96. for ( var uniformId in uniforms ) {
  97. var uniform = uniforms[ uniformId ];
  98. if ( uniform.semantic ) {
  99. var sourceNodeRef = uniform.node;
  100. var sourceNode = targetNode;
  101. if ( sourceNodeRef ) {
  102. sourceNode = allNodes[ sourceNodeRef ];
  103. }
  104. boundUniforms[ uniformId ] = {
  105. semantic: uniform.semantic,
  106. sourceNode: sourceNode,
  107. targetNode: targetNode,
  108. uniform: uniform
  109. };
  110. }
  111. }
  112. this.boundUniforms = boundUniforms;
  113. this._m4 = new THREE.Matrix4();
  114. }
  115. // Update - update all the uniform values
  116. GLTFShader.prototype.update = function ( scene, camera ) {
  117. var boundUniforms = this.boundUniforms;
  118. for ( var name in boundUniforms ) {
  119. var boundUniform = boundUniforms[ name ];
  120. switch ( boundUniform.semantic ) {
  121. case "MODELVIEW":
  122. var m4 = boundUniform.uniform.value;
  123. m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  124. break;
  125. case "MODELVIEWINVERSETRANSPOSE":
  126. var m3 = boundUniform.uniform.value;
  127. this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  128. m3.getNormalMatrix( this._m4 );
  129. break;
  130. case "PROJECTION":
  131. var m4 = boundUniform.uniform.value;
  132. m4.copy( camera.projectionMatrix );
  133. break;
  134. case "JOINTMATRIX":
  135. var m4v = boundUniform.uniform.value;
  136. for ( var mi = 0; mi < m4v.length; mi ++ ) {
  137. // So it goes like this:
  138. // SkinnedMesh world matrix is already baked into MODELVIEW;
  139. // transform joints to local space,
  140. // then transform using joint's inverse
  141. m4v[ mi ]
  142. .getInverse( boundUniform.sourceNode.matrixWorld )
  143. .multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld )
  144. .multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] )
  145. .multiply( boundUniform.targetNode.bindMatrix );
  146. }
  147. break;
  148. default :
  149. console.warn( "Unhandled shader semantic: " + boundUniform.semantic );
  150. break;
  151. }
  152. }
  153. };
  154. /* ANIMATION */
  155. GLTFLoader.Animations = {
  156. update: function () {
  157. console.warn( 'THREE.GLTFLoader.Animation has been deprecated. Use THREE.AnimationMixer instead.' );
  158. }
  159. };
  160. /*********************************/
  161. /********** EXTENSIONS ***********/
  162. /*********************************/
  163. var EXTENSIONS = {
  164. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  165. KHR_MATERIALS_COMMON: 'KHR_materials_common'
  166. };
  167. /* MATERIALS COMMON EXTENSION */
  168. function GLTFMaterialsCommonExtension( json ) {
  169. this.name = EXTENSIONS.KHR_MATERIALS_COMMON;
  170. this.lights = {};
  171. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) || {};
  172. var lights = extension.lights || {};
  173. for ( var lightId in lights ) {
  174. var light = lights[ lightId ];
  175. var lightNode;
  176. var lightParams = light[ light.type ];
  177. var color = new THREE.Color().fromArray( lightParams.color );
  178. switch ( light.type ) {
  179. case "directional":
  180. lightNode = new THREE.DirectionalLight( color );
  181. lightNode.position.set( 0, 0, 1 );
  182. break;
  183. case "point":
  184. lightNode = new THREE.PointLight( color );
  185. break;
  186. case "spot":
  187. lightNode = new THREE.SpotLight( color );
  188. lightNode.position.set( 0, 0, 1 );
  189. break;
  190. case "ambient":
  191. lightNode = new THREE.AmbientLight( color );
  192. break;
  193. }
  194. if ( lightNode ) {
  195. this.lights[ lightId ] = lightNode;
  196. }
  197. }
  198. }
  199. /* BINARY EXTENSION */
  200. var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
  201. var BINARY_EXTENSION_HEADER_DEFAULTS = { magic: 'glTF', version: 1, contentFormat: 0 };
  202. var BINARY_EXTENSION_HEADER_LENGTH = 20;
  203. function GLTFBinaryExtension( data ) {
  204. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  205. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  206. var header = {
  207. magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ),
  208. version: headerView.getUint32( 4, true ),
  209. length: headerView.getUint32( 8, true ),
  210. contentLength: headerView.getUint32( 12, true ),
  211. contentFormat: headerView.getUint32( 16, true )
  212. };
  213. for ( var key in BINARY_EXTENSION_HEADER_DEFAULTS ) {
  214. var value = BINARY_EXTENSION_HEADER_DEFAULTS[ key ];
  215. if ( header[ key ] !== value ) {
  216. throw new Error( 'Unsupported glTF-Binary header: Expected "%s" to be "%s".', key, value );
  217. }
  218. }
  219. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH, header.contentLength );
  220. this.header = header;
  221. this.content = convertUint8ArrayToString( contentArray );
  222. this.body = data.slice( BINARY_EXTENSION_HEADER_LENGTH + header.contentLength, header.length );
  223. }
  224. GLTFBinaryExtension.prototype.loadShader = function ( shader, bufferViews ) {
  225. var bufferView = bufferViews[ shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].bufferView ];
  226. var array = new Uint8Array( bufferView );
  227. return convertUint8ArrayToString( array );
  228. };
  229. GLTFBinaryExtension.prototype.loadTextureSourceUri = function ( source, bufferViews ) {
  230. var metadata = source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ];
  231. var bufferView = bufferViews[ metadata.bufferView ];
  232. var stringData = convertUint8ArrayToString( new Uint8Array( bufferView ) );
  233. return 'data:' + metadata.mimeType + ';base64,' + btoa( stringData );
  234. };
  235. /*********************************/
  236. /********** INTERNALS ************/
  237. /*********************************/
  238. /* CONSTANTS */
  239. var WEBGL_CONSTANTS = {
  240. FLOAT: 5126,
  241. //FLOAT_MAT2: 35674,
  242. FLOAT_MAT3: 35675,
  243. FLOAT_MAT4: 35676,
  244. FLOAT_VEC2: 35664,
  245. FLOAT_VEC3: 35665,
  246. FLOAT_VEC4: 35666,
  247. LINEAR: 9729,
  248. REPEAT: 10497,
  249. SAMPLER_2D: 35678,
  250. TRIANGLES: 4,
  251. LINES: 1,
  252. UNSIGNED_BYTE: 5121,
  253. UNSIGNED_SHORT: 5123,
  254. VERTEX_SHADER: 35633,
  255. FRAGMENT_SHADER: 35632
  256. };
  257. var WEBGL_TYPE = {
  258. 5126: Number,
  259. //35674: THREE.Matrix2,
  260. 35675: THREE.Matrix3,
  261. 35676: THREE.Matrix4,
  262. 35664: THREE.Vector2,
  263. 35665: THREE.Vector3,
  264. 35666: THREE.Vector4,
  265. 35678: THREE.Texture
  266. };
  267. var WEBGL_COMPONENT_TYPES = {
  268. 5120: Int8Array,
  269. 5121: Uint8Array,
  270. 5122: Int16Array,
  271. 5123: Uint16Array,
  272. 5125: Uint32Array,
  273. 5126: Float32Array
  274. };
  275. var WEBGL_FILTERS = {
  276. 9728: THREE.NearestFilter,
  277. 9729: THREE.LinearFilter,
  278. 9984: THREE.NearestMipMapNearestFilter,
  279. 9985: THREE.LinearMipMapNearestFilter,
  280. 9986: THREE.NearestMipMapLinearFilter,
  281. 9987: THREE.LinearMipMapLinearFilter
  282. };
  283. var WEBGL_WRAPPINGS = {
  284. 33071: THREE.ClampToEdgeWrapping,
  285. 33648: THREE.MirroredRepeatWrapping,
  286. 10497: THREE.RepeatWrapping
  287. };
  288. var WEBGL_TEXTURE_FORMATS = {
  289. 6406: THREE.AlphaFormat,
  290. 6407: THREE.RGBFormat,
  291. 6408: THREE.RGBAFormat,
  292. 6409: THREE.LuminanceFormat,
  293. 6410: THREE.LuminanceAlphaFormat
  294. };
  295. var WEBGL_TEXTURE_DATATYPES = {
  296. 5121: THREE.UnsignedByteType,
  297. 32819: THREE.UnsignedShort4444Type,
  298. 32820: THREE.UnsignedShort5551Type,
  299. 33635: THREE.UnsignedShort565Type
  300. };
  301. var WEBGL_SIDES = {
  302. 1028: THREE.BackSide, // Culling front
  303. 1029: THREE.FrontSide // Culling back
  304. //1032: THREE.NoSide // Culling front and back, what to do?
  305. };
  306. var WEBGL_DEPTH_FUNCS = {
  307. 512: THREE.NeverDepth,
  308. 513: THREE.LessDepth,
  309. 514: THREE.EqualDepth,
  310. 515: THREE.LessEqualDepth,
  311. 516: THREE.GreaterEqualDepth,
  312. 517: THREE.NotEqualDepth,
  313. 518: THREE.GreaterEqualDepth,
  314. 519: THREE.AlwaysDepth
  315. };
  316. var WEBGL_BLEND_EQUATIONS = {
  317. 32774: THREE.AddEquation,
  318. 32778: THREE.SubtractEquation,
  319. 32779: THREE.ReverseSubtractEquation
  320. };
  321. var WEBGL_BLEND_FUNCS = {
  322. 0: THREE.ZeroFactor,
  323. 1: THREE.OneFactor,
  324. 768: THREE.SrcColorFactor,
  325. 769: THREE.OneMinusSrcColorFactor,
  326. 770: THREE.SrcAlphaFactor,
  327. 771: THREE.OneMinusSrcAlphaFactor,
  328. 772: THREE.DstAlphaFactor,
  329. 773: THREE.OneMinusDstAlphaFactor,
  330. 774: THREE.DstColorFactor,
  331. 775: THREE.OneMinusDstColorFactor,
  332. 776: THREE.SrcAlphaSaturateFactor
  333. // The followings are not supported by Three.js yet
  334. //32769: CONSTANT_COLOR,
  335. //32770: ONE_MINUS_CONSTANT_COLOR,
  336. //32771: CONSTANT_ALPHA,
  337. //32772: ONE_MINUS_CONSTANT_COLOR
  338. };
  339. var WEBGL_TYPE_SIZES = {
  340. 'SCALAR': 1,
  341. 'VEC2': 2,
  342. 'VEC3': 3,
  343. 'VEC4': 4,
  344. 'MAT2': 4,
  345. 'MAT3': 9,
  346. 'MAT4': 16
  347. };
  348. var PATH_PROPERTIES = {
  349. scale: 'scale',
  350. translation: 'position',
  351. rotation: 'quaternion'
  352. };
  353. var INTERPOLATION = {
  354. LINEAR: THREE.InterpolateLinear,
  355. STEP: THREE.InterpolateDiscrete
  356. };
  357. var STATES_ENABLES = {
  358. 2884: 'CULL_FACE',
  359. 2929: 'DEPTH_TEST',
  360. 3042: 'BLEND',
  361. 3089: 'SCISSOR_TEST',
  362. 32823: 'POLYGON_OFFSET_FILL',
  363. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  364. };
  365. /* UTILITY FUNCTIONS */
  366. function _each( object, callback, thisObj ) {
  367. if ( !object ) {
  368. return Promise.resolve();
  369. }
  370. var results;
  371. var fns = [];
  372. if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
  373. results = [];
  374. var length = object.length;
  375. for ( var idx = 0; idx < length; idx ++ ) {
  376. var value = callback.call( thisObj || this, object[ idx ], idx );
  377. if ( value ) {
  378. fns.push( value );
  379. if ( value instanceof Promise ) {
  380. value.then( function( key, value ) {
  381. results[ key ] = value;
  382. }.bind( this, idx ));
  383. } else {
  384. results[ idx ] = value;
  385. }
  386. }
  387. }
  388. } else {
  389. results = {};
  390. for ( var key in object ) {
  391. if ( object.hasOwnProperty( key ) ) {
  392. var value = callback.call( thisObj || this, object[ key ], key );
  393. if ( value ) {
  394. fns.push( value );
  395. if ( value instanceof Promise ) {
  396. value.then( function( key, value ) {
  397. results[ key ] = value;
  398. }.bind( this, key ));
  399. } else {
  400. results[ key ] = value;
  401. }
  402. }
  403. }
  404. }
  405. }
  406. return Promise.all( fns ).then( function() {
  407. return results;
  408. });
  409. }
  410. function resolveURL( url, path ) {
  411. // Invalid URL
  412. if ( typeof url !== 'string' || url === '' )
  413. return '';
  414. // Absolute URL http://,https://,//
  415. if ( /^(https?:)?\/\//i.test( url ) ) {
  416. return url;
  417. }
  418. // Data URI
  419. if ( /^data:.*,.*$/i.test( url ) ) {
  420. return url;
  421. }
  422. // Relative URL
  423. return ( path || '' ) + url;
  424. }
  425. // Avoid the String.fromCharCode.apply(null, array) shortcut, which
  426. // throws a "maximum call stack size exceeded" error for large arrays.
  427. function convertUint8ArrayToString( array ) {
  428. var s = '';
  429. for ( var i = 0; i < array.length; i ++ ) {
  430. s += String.fromCharCode( array[ i ] );
  431. }
  432. return s;
  433. }
  434. // Three.js seems too dependent on attribute names so globally
  435. // replace those in the shader code
  436. function replaceTHREEShaderAttributes( shaderText, technique ) {
  437. // Expected technique attributes
  438. var attributes = {};
  439. for ( var attributeId in technique.attributes ) {
  440. var pname = technique.attributes[ attributeId ];
  441. var param = technique.parameters[ pname ];
  442. var atype = param.type;
  443. var semantic = param.semantic;
  444. attributes[ attributeId ] = {
  445. type: atype,
  446. semantic: semantic
  447. };
  448. }
  449. // Figure out which attributes to change in technique
  450. var shaderParams = technique.parameters;
  451. var shaderAttributes = technique.attributes;
  452. var params = {};
  453. for ( var attributeId in attributes ) {
  454. var pname = shaderAttributes[ attributeId ];
  455. var shaderParam = shaderParams[ pname ];
  456. var semantic = shaderParam.semantic;
  457. if ( semantic ) {
  458. params[ attributeId ] = shaderParam;
  459. }
  460. }
  461. for ( var pname in params ) {
  462. var param = params[ pname ];
  463. var semantic = param.semantic;
  464. var regEx = new RegExp( "\\b" + pname + "\\b", "g" );
  465. switch ( semantic ) {
  466. case "POSITION":
  467. shaderText = shaderText.replace( regEx, 'position' );
  468. break;
  469. case "NORMAL":
  470. shaderText = shaderText.replace( regEx, 'normal' );
  471. break;
  472. case 'TEXCOORD_0':
  473. case 'TEXCOORD0':
  474. case 'TEXCOORD':
  475. shaderText = shaderText.replace( regEx, 'uv' );
  476. break;
  477. case 'TEXCOORD_1':
  478. shaderText = shaderText.replace( regEx, 'uv2' );
  479. break;
  480. case 'COLOR_0':
  481. case 'COLOR0':
  482. case 'COLOR':
  483. shaderText = shaderText.replace( regEx, 'color' );
  484. break;
  485. case "WEIGHT":
  486. shaderText = shaderText.replace( regEx, 'skinWeight' );
  487. break;
  488. case "JOINT":
  489. shaderText = shaderText.replace( regEx, 'skinIndex' );
  490. break;
  491. }
  492. }
  493. return shaderText;
  494. }
  495. function createDefaultMaterial() {
  496. return new THREE.MeshPhongMaterial( {
  497. color: 0x00000,
  498. emissive: 0x888888,
  499. specular: 0x000000,
  500. shininess: 0,
  501. transparent: false,
  502. depthTest: true,
  503. side: THREE.FrontSide
  504. } );
  505. }
  506. // Deferred constructor for RawShaderMaterial types
  507. function DeferredShaderMaterial( params ) {
  508. this.isDeferredShaderMaterial = true;
  509. this.params = params;
  510. }
  511. DeferredShaderMaterial.prototype.create = function () {
  512. var uniforms = THREE.UniformsUtils.clone( this.params.uniforms );
  513. for ( var uniformId in this.params.uniforms ) {
  514. var originalUniform = this.params.uniforms[ uniformId ];
  515. if ( originalUniform.value instanceof THREE.Texture ) {
  516. uniforms[ uniformId ].value = originalUniform.value;
  517. uniforms[ uniformId ].value.needsUpdate = true;
  518. }
  519. uniforms[ uniformId ].semantic = originalUniform.semantic;
  520. uniforms[ uniformId ].node = originalUniform.node;
  521. }
  522. this.params.uniforms = uniforms;
  523. return new THREE.RawShaderMaterial( this.params );
  524. };
  525. /* GLTF PARSER */
  526. function GLTFParser( json, extensions, options ) {
  527. this.json = json || {};
  528. this.extensions = extensions || {};
  529. this.options = options || {};
  530. // loader object cache
  531. this.cache = new GLTFRegistry();
  532. }
  533. GLTFParser.prototype._withDependencies = function ( dependencies ) {
  534. var _dependencies = {};
  535. for ( var i = 0; i < dependencies.length; i ++ ) {
  536. var dependency = dependencies[ i ];
  537. var fnName = "load" + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
  538. var cached = this.cache.get( dependency );
  539. if ( cached !== undefined ) {
  540. _dependencies[ dependency ] = cached;
  541. } else if ( this[ fnName ] ) {
  542. var fn = this[ fnName ]();
  543. this.cache.add( dependency, fn );
  544. _dependencies[ dependency ] = fn;
  545. }
  546. }
  547. return _each( _dependencies, function ( dependency ) {
  548. return dependency;
  549. } );
  550. };
  551. GLTFParser.prototype.parse = function ( callback ) {
  552. var json = this.json;
  553. // Clear the loader cache
  554. this.cache.removeAll();
  555. // Fire the callback on complete
  556. this._withDependencies( [
  557. "scenes",
  558. "cameras",
  559. "animations"
  560. ] ).then( function ( dependencies ) {
  561. var scenes = [];
  562. for ( var name in dependencies.scenes ) {
  563. scenes.push( dependencies.scenes[ name ] );
  564. }
  565. var scene = json.scene !== undefined ? dependencies.scenes[ json.scene ] : scenes[ 0 ];
  566. var cameras = [];
  567. for ( var name in dependencies.cameras ) {
  568. var camera = dependencies.cameras[ name ];
  569. cameras.push( camera );
  570. }
  571. var animations = [];
  572. for ( var name in dependencies.animations ) {
  573. animations.push( dependencies.animations[ name ] );
  574. }
  575. callback( scene, scenes, cameras, animations );
  576. } );
  577. };
  578. GLTFParser.prototype.loadShaders = function () {
  579. var json = this.json;
  580. var extensions = this.extensions;
  581. var options = this.options;
  582. return this._withDependencies( [
  583. "bufferViews"
  584. ] ).then( function ( dependencies ) {
  585. return _each( json.shaders, function ( shader ) {
  586. if ( shader.extensions && shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
  587. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadShader( shader, dependencies.bufferViews );
  588. }
  589. return new Promise( function ( resolve ) {
  590. var loader = new THREE.FileLoader();
  591. loader.setResponseType( 'text' );
  592. loader.load( resolveURL( shader.uri, options.path ), function ( shaderText ) {
  593. resolve( shaderText );
  594. } );
  595. } );
  596. } );
  597. } );
  598. };
  599. GLTFParser.prototype.loadBuffers = function () {
  600. var json = this.json;
  601. var extensions = this.extensions;
  602. var options = this.options;
  603. return _each( json.buffers, function ( buffer, name ) {
  604. if ( name === BINARY_EXTENSION_BUFFER_NAME ) {
  605. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body;
  606. }
  607. if ( buffer.type === 'arraybuffer' || buffer.type === undefined ) {
  608. return new Promise( function ( resolve ) {
  609. var loader = new THREE.FileLoader();
  610. loader.setResponseType( 'arraybuffer' );
  611. loader.load( resolveURL( buffer.uri, options.path ), function ( buffer ) {
  612. resolve( buffer );
  613. } );
  614. } );
  615. } else {
  616. console.warn( 'THREE.GLTFLoader: ' + buffer.type + ' buffer type is not supported' );
  617. }
  618. } );
  619. };
  620. GLTFParser.prototype.loadBufferViews = function () {
  621. var json = this.json;
  622. return this._withDependencies( [
  623. "buffers"
  624. ] ).then( function ( dependencies ) {
  625. return _each( json.bufferViews, function ( bufferView ) {
  626. var arraybuffer = dependencies.buffers[ bufferView.buffer ];
  627. var byteLength = bufferView.byteLength !== undefined ? bufferView.byteLength : 0;
  628. return arraybuffer.slice( bufferView.byteOffset, bufferView.byteOffset + byteLength );
  629. } );
  630. } );
  631. };
  632. GLTFParser.prototype.loadAccessors = function () {
  633. var json = this.json;
  634. return this._withDependencies( [
  635. "bufferViews"
  636. ] ).then( function ( dependencies ) {
  637. return _each( json.accessors, function ( accessor ) {
  638. var arraybuffer = dependencies.bufferViews[ accessor.bufferView ];
  639. var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
  640. var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
  641. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  642. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  643. var itemBytes = elementBytes * itemSize;
  644. // The buffer is not interleaved if the stride is the item size in bytes.
  645. if ( accessor.byteStride && accessor.byteStride !== itemBytes ) {
  646. // Use the full buffer if it's interleaved.
  647. var array = new TypedArray( arraybuffer );
  648. // Integer parameters to IB/IBA are in array elements, not bytes.
  649. var ib = new THREE.InterleavedBuffer( array, accessor.byteStride / elementBytes );
  650. return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );
  651. } else {
  652. array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
  653. return new THREE.BufferAttribute( array, itemSize );
  654. }
  655. } );
  656. } );
  657. };
  658. GLTFParser.prototype.loadTextures = function () {
  659. var json = this.json;
  660. var extensions = this.extensions;
  661. var options = this.options;
  662. return this._withDependencies( [
  663. "bufferViews"
  664. ] ).then( function ( dependencies ) {
  665. return _each( json.textures, function ( texture ) {
  666. if ( texture.source ) {
  667. return new Promise( function ( resolve ) {
  668. var source = json.images[ texture.source ];
  669. var sourceUri = source.uri;
  670. if ( source.extensions && source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
  671. sourceUri = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadTextureSourceUri( source, dependencies.bufferViews );
  672. }
  673. var textureLoader = THREE.Loader.Handlers.get( sourceUri );
  674. if ( textureLoader === null ) {
  675. textureLoader = new THREE.TextureLoader();
  676. }
  677. textureLoader.setCrossOrigin( options.crossOrigin );
  678. textureLoader.load( resolveURL( sourceUri, options.path ), function ( _texture ) {
  679. _texture.flipY = false;
  680. if ( texture.name !== undefined ) _texture.name = texture.name;
  681. _texture.format = texture.format !== undefined ? WEBGL_TEXTURE_FORMATS[ texture.format ] : THREE.RGBAFormat;
  682. if ( texture.internalFormat !== undefined && _texture.format !== WEBGL_TEXTURE_FORMATS[ texture.internalFormat ] ) {
  683. console.warn( 'THREE.GLTFLoader: Three.js doesn\'t support texture internalFormat which is different from texture format. ' +
  684. 'internalFormat will be forced to be the same value as format.' );
  685. }
  686. _texture.type = texture.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ texture.type ] : THREE.UnsignedByteType;
  687. if ( texture.sampler ) {
  688. var sampler = json.samplers[ texture.sampler ];
  689. _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  690. _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.NearestMipMapLinearFilter;
  691. _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  692. _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  693. }
  694. resolve( _texture );
  695. }, undefined, function () {
  696. resolve();
  697. } );
  698. } );
  699. }
  700. } );
  701. } );
  702. };
  703. GLTFParser.prototype.loadMaterials = function () {
  704. var json = this.json;
  705. return this._withDependencies( [
  706. "shaders",
  707. "textures"
  708. ] ).then( function ( dependencies ) {
  709. return _each( json.materials, function ( material ) {
  710. var materialType;
  711. var materialValues = {};
  712. var materialParams = {};
  713. var khr_material;
  714. if ( material.extensions && material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
  715. khr_material = material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ];
  716. }
  717. if ( khr_material ) {
  718. // don't copy over unused values to avoid material warning spam
  719. var keys = [ 'ambient', 'emission', 'transparent', 'transparency', 'doubleSided' ];
  720. switch ( khr_material.technique ) {
  721. case 'BLINN' :
  722. case 'PHONG' :
  723. materialType = THREE.MeshPhongMaterial;
  724. keys.push( 'diffuse', 'specular', 'shininess' );
  725. break;
  726. case 'LAMBERT' :
  727. materialType = THREE.MeshLambertMaterial;
  728. keys.push( 'diffuse' );
  729. break;
  730. case 'CONSTANT' :
  731. default :
  732. materialType = THREE.MeshBasicMaterial;
  733. break;
  734. }
  735. keys.forEach( function( v ) {
  736. if ( khr_material.values[ v ] !== undefined ) materialValues[ v ] = khr_material.values[ v ];
  737. } );
  738. if ( khr_material.doubleSided || materialValues.doubleSided ) {
  739. materialParams.side = THREE.DoubleSide;
  740. }
  741. if ( khr_material.transparent || materialValues.transparent ) {
  742. materialParams.transparent = true;
  743. materialParams.opacity = ( materialValues.transparency !== undefined ) ? materialValues.transparency : 1;
  744. }
  745. } else if ( material.technique === undefined ) {
  746. materialType = THREE.MeshPhongMaterial;
  747. Object.assign( materialValues, material.values );
  748. } else {
  749. materialType = DeferredShaderMaterial;
  750. var technique = json.techniques[ material.technique ];
  751. materialParams.uniforms = {};
  752. var program = json.programs[ technique.program ];
  753. if ( program ) {
  754. materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ];
  755. if ( ! materialParams.fragmentShader ) {
  756. console.warn( "ERROR: Missing fragment shader definition:", program.fragmentShader );
  757. materialType = THREE.MeshPhongMaterial;
  758. }
  759. var vertexShader = dependencies.shaders[ program.vertexShader ];
  760. if ( ! vertexShader ) {
  761. console.warn( "ERROR: Missing vertex shader definition:", program.vertexShader );
  762. materialType = THREE.MeshPhongMaterial;
  763. }
  764. // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS
  765. materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique );
  766. var uniforms = technique.uniforms;
  767. for ( var uniformId in uniforms ) {
  768. var pname = uniforms[ uniformId ];
  769. var shaderParam = technique.parameters[ pname ];
  770. var ptype = shaderParam.type;
  771. if ( WEBGL_TYPE[ ptype ] ) {
  772. var pcount = shaderParam.count;
  773. var value;
  774. if ( material.values !== undefined ) value = material.values[ pname ];
  775. var uvalue = new WEBGL_TYPE[ ptype ]();
  776. var usemantic = shaderParam.semantic;
  777. var unode = shaderParam.node;
  778. switch ( ptype ) {
  779. case WEBGL_CONSTANTS.FLOAT:
  780. uvalue = shaderParam.value;
  781. if ( pname == "transparency" ) {
  782. materialParams.transparent = true;
  783. }
  784. if ( value !== undefined ) {
  785. uvalue = value;
  786. }
  787. break;
  788. case WEBGL_CONSTANTS.FLOAT_VEC2:
  789. case WEBGL_CONSTANTS.FLOAT_VEC3:
  790. case WEBGL_CONSTANTS.FLOAT_VEC4:
  791. case WEBGL_CONSTANTS.FLOAT_MAT3:
  792. if ( shaderParam && shaderParam.value ) {
  793. uvalue.fromArray( shaderParam.value );
  794. }
  795. if ( value ) {
  796. uvalue.fromArray( value );
  797. }
  798. break;
  799. case WEBGL_CONSTANTS.FLOAT_MAT2:
  800. // what to do?
  801. console.warn( "FLOAT_MAT2 is not a supported uniform type" );
  802. break;
  803. case WEBGL_CONSTANTS.FLOAT_MAT4:
  804. if ( pcount ) {
  805. uvalue = new Array( pcount );
  806. for ( var mi = 0; mi < pcount; mi ++ ) {
  807. uvalue[ mi ] = new WEBGL_TYPE[ ptype ]();
  808. }
  809. if ( shaderParam && shaderParam.value ) {
  810. var m4v = shaderParam.value;
  811. uvalue.fromArray( m4v );
  812. }
  813. if ( value ) {
  814. uvalue.fromArray( value );
  815. }
  816. } else {
  817. if ( shaderParam && shaderParam.value ) {
  818. var m4 = shaderParam.value;
  819. uvalue.fromArray( m4 );
  820. }
  821. if ( value ) {
  822. uvalue.fromArray( value );
  823. }
  824. }
  825. break;
  826. case WEBGL_CONSTANTS.SAMPLER_2D:
  827. if ( value !== undefined ) {
  828. uvalue = dependencies.textures[ value ];
  829. } else if ( shaderParam.value !== undefined ) {
  830. uvalue = dependencies.textures[ shaderParam.value ];
  831. } else {
  832. uvalue = null;
  833. }
  834. break;
  835. }
  836. materialParams.uniforms[ uniformId ] = {
  837. value: uvalue,
  838. semantic: usemantic,
  839. node: unode
  840. };
  841. } else {
  842. throw new Error( "Unknown shader uniform param type: " + ptype );
  843. }
  844. }
  845. var states = technique.states || {};
  846. var enables = states.enable || [];
  847. var functions = states.functions || {};
  848. var enableCullFace = false;
  849. var enableDepthTest = false;
  850. var enableBlend = false;
  851. for ( var i = 0, il = enables.length; i < il; i ++ ) {
  852. var enable = enables[ i ];
  853. switch ( STATES_ENABLES[ enable ] ) {
  854. case 'CULL_FACE':
  855. enableCullFace = true;
  856. break;
  857. case 'DEPTH_TEST':
  858. enableDepthTest = true;
  859. break;
  860. case 'BLEND':
  861. enableBlend = true;
  862. break;
  863. // TODO: implement
  864. case 'SCISSOR_TEST':
  865. case 'POLYGON_OFFSET_FILL':
  866. case 'SAMPLE_ALPHA_TO_COVERAGE':
  867. break;
  868. default:
  869. throw new Error( "Unknown technique.states.enable: " + enable );
  870. }
  871. }
  872. if ( enableCullFace ) {
  873. materialParams.side = functions.cullFace !== undefined ? WEBGL_SIDES[ functions.cullFace ] : THREE.FrontSide;
  874. } else {
  875. materialParams.side = THREE.DoubleSide;
  876. }
  877. materialParams.depthTest = enableDepthTest;
  878. materialParams.depthFunc = functions.depthFunc !== undefined ? WEBGL_DEPTH_FUNCS[ functions.depthFunc ] : THREE.LessDepth;
  879. materialParams.depthWrite = functions.depthMask !== undefined ? functions.depthMask[ 0 ] : true;
  880. materialParams.blending = enableBlend ? THREE.CustomBlending : THREE.NoBlending;
  881. materialParams.transparent = enableBlend;
  882. var blendEquationSeparate = functions.blendEquationSeparate;
  883. if ( blendEquationSeparate !== undefined ) {
  884. materialParams.blendEquation = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 0 ] ];
  885. materialParams.blendEquationAlpha = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 1 ] ];
  886. } else {
  887. materialParams.blendEquation = THREE.AddEquation;
  888. materialParams.blendEquationAlpha = THREE.AddEquation;
  889. }
  890. var blendFuncSeparate = functions.blendFuncSeparate;
  891. if ( blendFuncSeparate !== undefined ) {
  892. materialParams.blendSrc = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 0 ] ];
  893. materialParams.blendDst = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 1 ] ];
  894. materialParams.blendSrcAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 2 ] ];
  895. materialParams.blendDstAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 3 ] ];
  896. } else {
  897. materialParams.blendSrc = THREE.OneFactor;
  898. materialParams.blendDst = THREE.ZeroFactor;
  899. materialParams.blendSrcAlpha = THREE.OneFactor;
  900. materialParams.blendDstAlpha = THREE.ZeroFactor;
  901. }
  902. }
  903. }
  904. if ( Array.isArray( materialValues.diffuse ) ) {
  905. materialParams.color = new THREE.Color().fromArray( materialValues.diffuse );
  906. } else if ( typeof( materialValues.diffuse ) === 'string' ) {
  907. materialParams.map = dependencies.textures[ materialValues.diffuse ];
  908. }
  909. delete materialParams.diffuse;
  910. if ( typeof( materialValues.reflective ) === 'string' ) {
  911. materialParams.envMap = dependencies.textures[ materialValues.reflective ];
  912. }
  913. if ( typeof( materialValues.bump ) === 'string' ) {
  914. materialParams.bumpMap = dependencies.textures[ materialValues.bump ];
  915. }
  916. if ( Array.isArray( materialValues.emission ) ) {
  917. if ( materialType === THREE.MeshBasicMaterial ) {
  918. materialParams.color = new THREE.Color().fromArray( materialValues.emission );
  919. } else {
  920. materialParams.emissive = new THREE.Color().fromArray( materialValues.emission );
  921. }
  922. } else if ( typeof( materialValues.emission ) === 'string' ) {
  923. if ( materialType === THREE.MeshBasicMaterial ) {
  924. materialParams.map = dependencies.textures[ materialValues.emission ];
  925. } else {
  926. materialParams.emissiveMap = dependencies.textures[ materialValues.emission ];
  927. }
  928. }
  929. if ( Array.isArray( materialValues.specular ) ) {
  930. materialParams.specular = new THREE.Color().fromArray( materialValues.specular );
  931. } else if ( typeof( materialValues.specular ) === 'string' ) {
  932. materialParams.specularMap = dependencies.textures[ materialValues.specular ];
  933. }
  934. if ( materialValues.shininess !== undefined ) {
  935. materialParams.shininess = materialValues.shininess;
  936. }
  937. var _material = new materialType( materialParams );
  938. if ( material.name !== undefined ) _material.name = material.name;
  939. return _material;
  940. } );
  941. } );
  942. };
  943. GLTFParser.prototype.loadMeshes = function () {
  944. var json = this.json;
  945. return this._withDependencies( [
  946. "accessors",
  947. "materials"
  948. ] ).then( function ( dependencies ) {
  949. return _each( json.meshes, function ( mesh ) {
  950. var group = new THREE.Group();
  951. if ( mesh.name !== undefined ) group.name = mesh.name;
  952. if ( mesh.extras ) group.userData = mesh.extras;
  953. var primitives = mesh.primitives || [];
  954. for ( var name in primitives ) {
  955. var primitive = primitives[ name ];
  956. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
  957. var geometry = new THREE.BufferGeometry();
  958. var attributes = primitive.attributes;
  959. for ( var attributeId in attributes ) {
  960. var attributeEntry = attributes[ attributeId ];
  961. if ( ! attributeEntry ) return;
  962. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  963. switch ( attributeId ) {
  964. case 'POSITION':
  965. geometry.addAttribute( 'position', bufferAttribute );
  966. break;
  967. case 'NORMAL':
  968. geometry.addAttribute( 'normal', bufferAttribute );
  969. break;
  970. case 'TEXCOORD_0':
  971. case 'TEXCOORD0':
  972. case 'TEXCOORD':
  973. geometry.addAttribute( 'uv', bufferAttribute );
  974. break;
  975. case 'TEXCOORD_1':
  976. geometry.addAttribute( 'uv2', bufferAttribute );
  977. break;
  978. case 'COLOR_0':
  979. case 'COLOR0':
  980. case 'COLOR':
  981. geometry.addAttribute( 'color', bufferAttribute );
  982. break;
  983. case 'WEIGHT':
  984. geometry.addAttribute( 'skinWeight', bufferAttribute );
  985. break;
  986. case 'JOINT':
  987. geometry.addAttribute( 'skinIndex', bufferAttribute );
  988. break;
  989. }
  990. }
  991. if ( primitive.indices ) {
  992. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  993. }
  994. var material = dependencies.materials !== undefined ? dependencies.materials[ primitive.material ] : createDefaultMaterial();
  995. var meshNode = new THREE.Mesh( geometry, material );
  996. meshNode.castShadow = true;
  997. meshNode.name = ( name === "0" ? group.name : group.name + name );
  998. if ( primitive.extras ) meshNode.userData = primitive.extras;
  999. group.add( meshNode );
  1000. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  1001. var geometry = new THREE.BufferGeometry();
  1002. var attributes = primitive.attributes;
  1003. for ( var attributeId in attributes ) {
  1004. var attributeEntry = attributes[ attributeId ];
  1005. if ( ! attributeEntry ) return;
  1006. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  1007. switch ( attributeId ) {
  1008. case 'POSITION':
  1009. geometry.addAttribute( 'position', bufferAttribute );
  1010. break;
  1011. case 'COLOR_0':
  1012. case 'COLOR0':
  1013. case 'COLOR':
  1014. geometry.addAttribute( 'color', bufferAttribute );
  1015. break;
  1016. }
  1017. }
  1018. var material = dependencies.materials[ primitive.material ];
  1019. var meshNode;
  1020. if ( primitive.indices ) {
  1021. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1022. meshNode = new THREE.LineSegments( geometry, material );
  1023. } else {
  1024. meshNode = new THREE.Line( geometry, material );
  1025. }
  1026. meshNode.name = ( name === "0" ? group.name : group.name + name );
  1027. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1028. group.add( meshNode );
  1029. } else {
  1030. console.warn( "Only triangular and line primitives are supported" );
  1031. }
  1032. }
  1033. return group;
  1034. } );
  1035. } );
  1036. };
  1037. GLTFParser.prototype.loadCameras = function () {
  1038. var json = this.json;
  1039. return _each( json.cameras, function ( camera ) {
  1040. if ( camera.type == "perspective" && camera.perspective ) {
  1041. var yfov = camera.perspective.yfov;
  1042. var aspectRatio = camera.perspective.aspectRatio !== undefined ? camera.perspective.aspectRatio : 1;
  1043. // According to COLLADA spec...
  1044. // aspectRatio = xfov / yfov
  1045. var xfov = yfov * aspectRatio;
  1046. var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
  1047. if ( camera.name !== undefined ) _camera.name = camera.name;
  1048. if ( camera.extras ) _camera.userData = camera.extras;
  1049. return _camera;
  1050. } else if ( camera.type == "orthographic" && camera.orthographic ) {
  1051. var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
  1052. if ( camera.name !== undefined ) _camera.name = camera.name;
  1053. if ( camera.extras ) _camera.userData = camera.extras;
  1054. return _camera;
  1055. }
  1056. } );
  1057. };
  1058. GLTFParser.prototype.loadSkins = function () {
  1059. var json = this.json;
  1060. return this._withDependencies( [
  1061. "accessors"
  1062. ] ).then( function ( dependencies ) {
  1063. return _each( json.skins, function ( skin ) {
  1064. var bindShapeMatrix = new THREE.Matrix4();
  1065. if ( skin.bindShapeMatrix !== undefined ) bindShapeMatrix.fromArray( skin.bindShapeMatrix );
  1066. var _skin = {
  1067. bindShapeMatrix: bindShapeMatrix,
  1068. jointNames: skin.jointNames,
  1069. inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
  1070. };
  1071. return _skin;
  1072. } );
  1073. } );
  1074. };
  1075. GLTFParser.prototype.loadAnimations = function () {
  1076. var json = this.json;
  1077. return this._withDependencies( [
  1078. "accessors",
  1079. "nodes"
  1080. ] ).then( function ( dependencies ) {
  1081. return _each( json.animations, function ( animation, animationId ) {
  1082. var tracks = [];
  1083. for ( var channelId in animation.channels ) {
  1084. var channel = animation.channels[ channelId ];
  1085. var sampler = animation.samplers[ channel.sampler ];
  1086. if ( sampler ) {
  1087. var target = channel.target;
  1088. var name = target.id;
  1089. var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
  1090. var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
  1091. var inputAccessor = dependencies.accessors[ input ];
  1092. var outputAccessor = dependencies.accessors[ output ];
  1093. var node = dependencies.nodes[ name ];
  1094. if ( node ) {
  1095. node.updateMatrix();
  1096. node.matrixAutoUpdate = true;
  1097. var TypedKeyframeTrack = PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.rotation
  1098. ? THREE.QuaternionKeyframeTrack
  1099. : THREE.VectorKeyframeTrack;
  1100. var targetName = node.name ? node.name : node.uuid;
  1101. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  1102. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  1103. // buffers before creating a truncated copy to keep. Because buffers may
  1104. // be reused by other tracks, make copies here.
  1105. tracks.push( new TypedKeyframeTrack(
  1106. targetName + '.' + PATH_PROPERTIES[ target.path ],
  1107. THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
  1108. THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
  1109. interpolation
  1110. ) );
  1111. }
  1112. }
  1113. }
  1114. var name = animation.name !== undefined ? animation.name : "animation_" + animationId;
  1115. return new THREE.AnimationClip( name, undefined, tracks );
  1116. } );
  1117. } );
  1118. };
  1119. GLTFParser.prototype.loadNodes = function () {
  1120. var json = this.json;
  1121. var extensions = this.extensions;
  1122. var scope = this;
  1123. return _each( json.nodes, function ( node ) {
  1124. var matrix = new THREE.Matrix4();
  1125. var _node;
  1126. if ( node.jointName ) {
  1127. _node = new THREE.Bone();
  1128. _node.name = node.name !== undefined ? node.name : node.jointName;
  1129. _node.jointName = node.jointName;
  1130. } else {
  1131. _node = new THREE.Object3D();
  1132. if ( node.name !== undefined ) _node.name = node.name;
  1133. }
  1134. if ( node.extras ) _node.userData = node.extras;
  1135. if ( node.matrix !== undefined ) {
  1136. matrix.fromArray( node.matrix );
  1137. _node.applyMatrix( matrix );
  1138. } else {
  1139. if ( node.translation !== undefined ) {
  1140. _node.position.fromArray( node.translation );
  1141. }
  1142. if ( node.rotation !== undefined ) {
  1143. _node.quaternion.fromArray( node.rotation );
  1144. }
  1145. if ( node.scale !== undefined ) {
  1146. _node.scale.fromArray( node.scale );
  1147. }
  1148. }
  1149. return _node;
  1150. } ).then( function ( __nodes ) {
  1151. return scope._withDependencies( [
  1152. "meshes",
  1153. "skins",
  1154. "cameras"
  1155. ] ).then( function ( dependencies ) {
  1156. return _each( __nodes, function ( _node, nodeId ) {
  1157. var node = json.nodes[ nodeId ];
  1158. if ( node.meshes !== undefined ) {
  1159. for ( var meshId in node.meshes ) {
  1160. var mesh = node.meshes[ meshId ];
  1161. var group = dependencies.meshes[ mesh ];
  1162. if ( group === undefined ) {
  1163. console.warn( 'GLTFLoader: Couldn\'t find node "' + mesh + '".' );
  1164. continue;
  1165. }
  1166. for ( var childrenId in group.children ) {
  1167. var child = group.children[ childrenId ];
  1168. // clone Mesh to add to _node
  1169. var originalMaterial = child.material;
  1170. var originalGeometry = child.geometry;
  1171. var originalUserData = child.userData;
  1172. var originalName = child.name;
  1173. var material;
  1174. if ( originalMaterial.isDeferredShaderMaterial ) {
  1175. originalMaterial = material = originalMaterial.create();
  1176. } else {
  1177. material = originalMaterial;
  1178. }
  1179. switch ( child.type ) {
  1180. case 'LineSegments':
  1181. child = new THREE.LineSegments( originalGeometry, material );
  1182. break;
  1183. case 'LineLoop':
  1184. child = new THREE.LineLoop( originalGeometry, material );
  1185. break;
  1186. case 'Line':
  1187. child = new THREE.Line( originalGeometry, material );
  1188. break;
  1189. default:
  1190. child = new THREE.Mesh( originalGeometry, material );
  1191. }
  1192. child.castShadow = true;
  1193. child.userData = originalUserData;
  1194. child.name = originalName;
  1195. var skinEntry;
  1196. if ( node.skin ) {
  1197. skinEntry = dependencies.skins[ node.skin ];
  1198. }
  1199. // Replace Mesh with SkinnedMesh in library
  1200. if ( skinEntry ) {
  1201. var getJointNode = function ( jointId ) {
  1202. var keys = Object.keys( __nodes );
  1203. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1204. var n = __nodes[ keys[ i ] ];
  1205. if ( n.jointName === jointId ) return n;
  1206. }
  1207. return null;
  1208. };
  1209. var geometry = originalGeometry;
  1210. var material = originalMaterial;
  1211. material.skinning = true;
  1212. child = new THREE.SkinnedMesh( geometry, material, false );
  1213. child.castShadow = true;
  1214. child.userData = originalUserData;
  1215. child.name = originalName;
  1216. var bones = [];
  1217. var boneInverses = [];
  1218. for ( var i = 0, l = skinEntry.jointNames.length; i < l; i ++ ) {
  1219. var jointId = skinEntry.jointNames[ i ];
  1220. var jointNode = getJointNode( jointId );
  1221. if ( jointNode ) {
  1222. bones.push( jointNode );
  1223. var m = skinEntry.inverseBindMatrices.array;
  1224. var mat = new THREE.Matrix4().fromArray( m, i * 16 );
  1225. boneInverses.push( mat );
  1226. } else {
  1227. console.warn( "WARNING: joint: '" + jointId + "' could not be found" );
  1228. }
  1229. }
  1230. child.bind( new THREE.Skeleton( bones, boneInverses, false ), skinEntry.bindShapeMatrix );
  1231. var buildBoneGraph = function ( parentJson, parentObject, property ) {
  1232. var children = parentJson[ property ];
  1233. if ( children === undefined ) return;
  1234. for ( var i = 0, il = children.length; i < il; i ++ ) {
  1235. var nodeId = children[ i ];
  1236. var bone = __nodes[ nodeId ];
  1237. var boneJson = json.nodes[ nodeId ];
  1238. if ( bone !== undefined && bone.isBone === true && boneJson !== undefined ) {
  1239. parentObject.add( bone );
  1240. buildBoneGraph( boneJson, bone, 'children' );
  1241. }
  1242. }
  1243. };
  1244. buildBoneGraph( node, child, 'skeletons' );
  1245. }
  1246. _node.add( child );
  1247. }
  1248. }
  1249. }
  1250. if ( node.camera !== undefined ) {
  1251. var camera = dependencies.cameras[ node.camera ];
  1252. _node.add( camera );
  1253. }
  1254. if ( node.extensions
  1255. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ]
  1256. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ) {
  1257. var extensionLights = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].lights;
  1258. var light = extensionLights[ node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ];
  1259. _node.add( light );
  1260. }
  1261. return _node;
  1262. } );
  1263. } );
  1264. } );
  1265. };
  1266. GLTFParser.prototype.loadScenes = function () {
  1267. var json = this.json;
  1268. // scene node hierachy builder
  1269. function buildNodeHierachy( nodeId, parentObject, allNodes ) {
  1270. var _node = allNodes[ nodeId ];
  1271. parentObject.add( _node );
  1272. var node = json.nodes[ nodeId ];
  1273. if ( node.children ) {
  1274. var children = node.children;
  1275. for ( var i = 0, l = children.length; i < l; i ++ ) {
  1276. var child = children[ i ];
  1277. buildNodeHierachy( child, _node, allNodes );
  1278. }
  1279. }
  1280. }
  1281. return this._withDependencies( [
  1282. "nodes"
  1283. ] ).then( function ( dependencies ) {
  1284. return _each( json.scenes, function ( scene ) {
  1285. var _scene = new THREE.Scene();
  1286. if ( scene.name !== undefined ) _scene.name = scene.name;
  1287. if ( scene.extras ) _scene.userData = scene.extras;
  1288. var nodes = scene.nodes || [];
  1289. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1290. var nodeId = nodes[ i ];
  1291. buildNodeHierachy( nodeId, _scene, dependencies.nodes );
  1292. }
  1293. _scene.traverse( function ( child ) {
  1294. // Register raw material meshes with GLTFLoader.Shaders
  1295. if ( child.material && child.material.isRawShaderMaterial ) {
  1296. child.gltfShader = new GLTFShader( child, dependencies.nodes );
  1297. child.onBeforeRender = function(renderer, scene, camera){
  1298. this.gltfShader.update(scene, camera);
  1299. };
  1300. }
  1301. } );
  1302. return _scene;
  1303. } );
  1304. } );
  1305. };
  1306. return GLTFLoader;
  1307. } )();