Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob aee12bbd65 Improved examples. 9 years ago
.github ea09112d93 Update ISSUE_TEMPLATE.md (#8943) 9 years ago
build 6b23c9a663 Updated builds. 9 years ago
docs 851b868ab0 BoxHelper: Clean up. 9 years ago
editor f49342d73e Editor: Clean up. 9 years ago
examples aee12bbd65 Improved examples. 9 years ago
src d8ac097c23 WebGLProgram: Reverted RawShaderMaterial SHADER_NAME. See #9120. 9 years ago
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 9 years ago
utils fc1159a641 Added normal_flip.glsl 9 years ago
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 years ago
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 years ago
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README.md 84e6749fa3 Simplified README 9 years ago
bower.json 635b3e274d Fix bower.json ignores 9 years ago
package.json c06169348a npm run build-watch - automatically rebuild three.js when changes made (#9004) 9 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases