Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob af5651f3be Updated builds. há 10 anos atrás
build af5651f3be Updated builds. há 10 anos atrás
docs 0cdba69e33 Docs: Not sure why we're including three here... há 10 anos atrás
editor 1dd5f022c3 Editor: Hiding the Teapot by now as it doesn't currently restore (because is not in core). há 10 anos atrás
examples 7f25fb8c99 Merge pull request #7162 from tschw/InfoSuggestion há 10 anos atrás
src 8c741c9564 r73dev há 10 anos atrás
test 1d12f6167f add tests for perspective camera há 10 anos atrás
utils 71daf959ea Improve HemisphereLight illumination model há 10 anos atrás
.gitignore 6536ce7052 gitignore node_modules há 11 anos atrás
.npmignore 99d4757bd4 Add NPM support há 10 anos atrás
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. há 11 anos atrás
LICENSE c12770459e change *copy; to © há 10 anos atrás
README.md b113db75e1 <canvas> -> `WebGL` há 10 anos atrás
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch há 10 anos atrás
package.json 0a5be9fb73 Updated package.son. há 10 anos atrás

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases