Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob afacad852d Merge pull request #21010 from gkjohnson/plugins-and-libraries 4 vuotta sitten
.github b4be803311 Update CONTRIBUTING.md 4 vuotta sitten
build a6878b3c2c Updated builds. 4 vuotta sitten
docs afacad852d Merge pull request #21010 from gkjohnson/plugins-and-libraries 4 vuotta sitten
editor 6e8bcbd5b9 Editor: Use pointer events in App. 4 vuotta sitten
examples 4f4b54f542 Removed FaceNormalsHelper. 4 vuotta sitten
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 vuotta sitten
src bac87e0814 Object3D: Stop Geometry support in raycast(). 4 vuotta sitten
test bac87e0814 Object3D: Stop Geometry support in raycast(). 4 vuotta sitten
utils 1866617070 Exporters: Remove Geometry support. 4 vuotta sitten
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 vuotta sitten
.gitattributes 5446f535d1 git should handle the line endings 7 vuotta sitten
.gitignore 08bac6a468 cleanup 5 vuotta sitten
LICENSE 75406c6313 Update LICENSE 4 vuotta sitten
README.md b9f817e265 README: Changed frame-based animation to time-based animation. 4 vuotta sitten
icon.png c69db34ef8 Added icon.png 6 vuotta sitten
package-lock.json 39d529a0ec Updated: package.json 4 vuotta sitten
package.json 39d529a0ec Updated: package.json 4 vuotta sitten

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases