Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Eric Haines afe6df1b3d Teapot fixes, change to BufferGeometry 10 年之前
build 20a81f168f Updated builds. 10 年之前
docs 62f3060ace Add Utah teapot as a geometry object; doc cleanup 10 年之前
editor 8594866327 Editor: Fixed camera jump. 10 年之前
examples afe6df1b3d Teapot fixes, change to BufferGeometry 10 年之前
src 0671faa158 Let lighting info be fed in view space. 10 年之前
test 250f62e28d Complete json roundtrip for lights 10 年之前
utils 3ed8a04c0c WebGLRenderer: Implemented MeshFaceMaterial/MultiMaterial. 10 年之前
.gitignore 6536ce7052 gitignore node_modules 11 年之前
.npmignore 99d4757bd4 Add NPM support 10 年之前
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 年之前
LICENSE c12770459e change *copy; to © 10 年之前
README.md b113db75e1 <canvas> -> `WebGL` 10 年之前
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch 10 年之前
package.json faa8745f58 Add unit tests 10 年之前

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases