Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 b0190b63b5 FBXLoader: Sanitize node name only if necessary. 6 vuotta sitten
.github 7e0a78beb9 r108 6 vuotta sitten
build 7b1648436c Updated builds. 6 vuotta sitten
docs 282a8907ec Removed redundant needsUpdate=true from DataTexture doc 6 vuotta sitten
editor 2f1a8043a6 Removed AWDLoader (use GLTF instead). 6 vuotta sitten
examples b0190b63b5 FBXLoader: Sanitize node name only if necessary. 6 vuotta sitten
files a7b2da4ac4 Enables smooth scrolling of docs side-panel on iOS devices 6 vuotta sitten
src bc6d76bcc8 Three.Legacy: Removed array checks in setArray() functions. 6 vuotta sitten
test 30e24e69a8 remove unit tests 6 vuotta sitten
utils a44f5aee70 Merge pull request #17415 from MichaelBuerge/examples-typings 6 vuotta sitten
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 vuotta sitten
.gitattributes 5446f535d1 git should handle the line endings 7 vuotta sitten
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 vuotta sitten
.npmignore ccd86cc603 Include declaration files in npm package 6 vuotta sitten
.travis.yml 294d4b291a Tests against latest node 7 vuotta sitten
LICENSE 3b38509773 Update LICENSE 6 vuotta sitten
README.md a53ee62602 use shared-invite url for slack 6 vuotta sitten
icon.png c69db34ef8 Added icon.png 6 vuotta sitten
package-lock.json a44f5aee70 Merge pull request #17415 from MichaelBuerge/examples-typings 6 vuotta sitten
package.json a44f5aee70 Merge pull request #17415 from MichaelBuerge/examples-typings 6 vuotta sitten

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases