Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

CoDEmanX b03b10b6d8 Corrected bl_info for 2.65 exporter as well [1][2], replaced != and == by "is not" and "is" if comparing with None. 12 年之前
build c8ff9ced44 Updated builds. 12 年之前
docs c95216f296 Docs: Spaces to tabs clean up. 12 年之前
editor a5e1a1d4eb ui.js: code clean up. 12 年之前
examples 6b61c40fa3 Added dummy setClearColor to CSS3DRenderer. 12 年之前
src ed5dc837b3 More work on unifying CanvasRenderer Sprites with WebGLRenderer Sprites. 12 年之前
test 5292d19570 Added tests 12 年之前
utils b03b10b6d8 Corrected bl_info for 2.65 exporter as well [1][2], replaced != and == by "is not" and "is" if comparing with None. 12 年之前
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 年之前
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 年之前
LICENSE eb44ccfc7b Updating copyright year 12 年之前
README.md ad419d40bd r59 12 年之前

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases