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- /**
- * @author mikael emtinger / http://gomo.se/
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.Animation = function ( root, name, interpolationType ) {
- this.root = root;
- this.data = THREE.AnimationHandler.get( name );
- this.hierarchy = THREE.AnimationHandler.parse( root );
- this.currentTime = 0;
- this.timeScale = 1;
- this.isPlaying = false;
- this.isPaused = true;
- this.loop = true;
- this.interpolationType = interpolationType !== undefined ? interpolationType : THREE.AnimationHandler.LINEAR;
- this.points = [];
- this.target = new THREE.Vector3();
- };
- THREE.Animation.prototype.play = function ( loop, startTimeMS ) {
- if ( this.isPlaying === false ) {
- this.isPlaying = true;
- this.loop = loop !== undefined ? loop : true;
- this.currentTime = startTimeMS !== undefined ? startTimeMS : 0;
- // reset key cache
- var h, hl = this.hierarchy.length,
- object;
- for ( h = 0; h < hl; h ++ ) {
- object = this.hierarchy[ h ];
- if ( this.interpolationType !== THREE.AnimationHandler.CATMULLROM_FORWARD ) {
- object.useQuaternion = true;
- }
- object.matrixAutoUpdate = true;
- if ( object.animationCache === undefined ) {
- object.animationCache = {};
- object.animationCache.prevKey = { pos: 0, rot: 0, scl: 0 };
- object.animationCache.nextKey = { pos: 0, rot: 0, scl: 0 };
- object.animationCache.originalMatrix = object instanceof THREE.Bone ? object.skinMatrix : object.matrix;
- }
- var prevKey = object.animationCache.prevKey;
- var nextKey = object.animationCache.nextKey;
- prevKey.pos = this.data.hierarchy[ h ].keys[ 0 ];
- prevKey.rot = this.data.hierarchy[ h ].keys[ 0 ];
- prevKey.scl = this.data.hierarchy[ h ].keys[ 0 ];
- nextKey.pos = this.getNextKeyWith( "pos", h, 1 );
- nextKey.rot = this.getNextKeyWith( "rot", h, 1 );
- nextKey.scl = this.getNextKeyWith( "scl", h, 1 );
- }
- this.update( 0 );
- }
- this.isPaused = false;
- THREE.AnimationHandler.addToUpdate( this );
- };
- THREE.Animation.prototype.pause = function() {
- if ( this.isPaused === true ) {
- THREE.AnimationHandler.addToUpdate( this );
- } else {
- THREE.AnimationHandler.removeFromUpdate( this );
- }
- this.isPaused = !this.isPaused;
- };
- THREE.Animation.prototype.stop = function() {
- this.isPlaying = false;
- this.isPaused = false;
- THREE.AnimationHandler.removeFromUpdate( this );
- };
- THREE.Animation.prototype.update = function ( deltaTimeMS ) {
- // early out
- if ( this.isPlaying === false ) return;
- // vars
- var types = [ "pos", "rot", "scl" ];
- var type;
- var scale;
- var vector;
- var prevXYZ, nextXYZ;
- var prevKey, nextKey;
- var object;
- var animationCache;
- var frame;
- var JIThierarchy = this.data.JIT.hierarchy;
- var currentTime, unloopedCurrentTime;
- var currentPoint, forwardPoint, angle;
- this.currentTime += deltaTimeMS * this.timeScale;
- unloopedCurrentTime = this.currentTime;
- currentTime = this.currentTime = this.currentTime % this.data.length;
- frame = parseInt( Math.min( currentTime * this.data.fps, this.data.length * this.data.fps ), 10 );
- for ( var h = 0, hl = this.hierarchy.length; h < hl; h ++ ) {
- object = this.hierarchy[ h ];
- animationCache = object.animationCache;
- // loop through pos/rot/scl
- for ( var t = 0; t < 3; t ++ ) {
- // get keys
- type = types[ t ];
- prevKey = animationCache.prevKey[ type ];
- nextKey = animationCache.nextKey[ type ];
- // switch keys?
- if ( nextKey.time <= unloopedCurrentTime ) {
- // did we loop?
- if ( currentTime < unloopedCurrentTime ) {
- if ( this.loop ) {
- prevKey = this.data.hierarchy[ h ].keys[ 0 ];
- nextKey = this.getNextKeyWith( type, h, 1 );
- while( nextKey.time < currentTime ) {
- prevKey = nextKey;
- nextKey = this.getNextKeyWith( type, h, nextKey.index + 1 );
- }
- } else {
- this.stop();
- return;
- }
- } else {
- do {
- prevKey = nextKey;
- nextKey = this.getNextKeyWith( type, h, nextKey.index + 1 );
- } while( nextKey.time < currentTime )
- }
- animationCache.prevKey[ type ] = prevKey;
- animationCache.nextKey[ type ] = nextKey;
- }
- object.matrixAutoUpdate = true;
- object.matrixWorldNeedsUpdate = true;
- scale = ( currentTime - prevKey.time ) / ( nextKey.time - prevKey.time );
- prevXYZ = prevKey[ type ];
- nextXYZ = nextKey[ type ];
- // check scale error
- if ( scale < 0 || scale > 1 ) {
- console.log( "THREE.Animation.update: Warning! Scale out of bounds:" + scale + " on bone " + h );
- scale = scale < 0 ? 0 : 1;
- }
- // interpolate
- if ( type === "pos" ) {
- vector = object.position;
- if ( this.interpolationType === THREE.AnimationHandler.LINEAR ) {
- vector.x = prevXYZ[ 0 ] + ( nextXYZ[ 0 ] - prevXYZ[ 0 ] ) * scale;
- vector.y = prevXYZ[ 1 ] + ( nextXYZ[ 1 ] - prevXYZ[ 1 ] ) * scale;
- vector.z = prevXYZ[ 2 ] + ( nextXYZ[ 2 ] - prevXYZ[ 2 ] ) * scale;
- } else if ( this.interpolationType === THREE.AnimationHandler.CATMULLROM ||
- this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) {
- this.points[ 0 ] = this.getPrevKeyWith( "pos", h, prevKey.index - 1 )[ "pos" ];
- this.points[ 1 ] = prevXYZ;
- this.points[ 2 ] = nextXYZ;
- this.points[ 3 ] = this.getNextKeyWith( "pos", h, nextKey.index + 1 )[ "pos" ];
- scale = scale * 0.33 + 0.33;
- currentPoint = this.interpolateCatmullRom( this.points, scale );
- vector.x = currentPoint[ 0 ];
- vector.y = currentPoint[ 1 ];
- vector.z = currentPoint[ 2 ];
- if ( this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) {
- forwardPoint = this.interpolateCatmullRom( this.points, scale * 1.01 );
- this.target.set( forwardPoint[ 0 ], forwardPoint[ 1 ], forwardPoint[ 2 ] );
- this.target.sub( vector );
- this.target.y = 0;
- this.target.normalize();
- angle = Math.atan2( this.target.x, this.target.z );
- object.rotation.set( 0, angle, 0 );
- }
- }
- } else if ( type === "rot" ) {
- THREE.Quaternion.slerp( prevXYZ, nextXYZ, object.quaternion, scale );
- } else if ( type === "scl" ) {
- vector = object.scale;
- vector.x = prevXYZ[ 0 ] + ( nextXYZ[ 0 ] - prevXYZ[ 0 ] ) * scale;
- vector.y = prevXYZ[ 1 ] + ( nextXYZ[ 1 ] - prevXYZ[ 1 ] ) * scale;
- vector.z = prevXYZ[ 2 ] + ( nextXYZ[ 2 ] - prevXYZ[ 2 ] ) * scale;
- }
- }
- }
- };
- // Catmull-Rom spline
- THREE.Animation.prototype.interpolateCatmullRom = function ( points, scale ) {
- var c = [], v3 = [],
- point, intPoint, weight, w2, w3,
- pa, pb, pc, pd;
- point = ( points.length - 1 ) * scale;
- intPoint = Math.floor( point );
- weight = point - intPoint;
- c[ 0 ] = intPoint === 0 ? intPoint : intPoint - 1;
- c[ 1 ] = intPoint;
- c[ 2 ] = intPoint > points.length - 2 ? intPoint : intPoint + 1;
- c[ 3 ] = intPoint > points.length - 3 ? intPoint : intPoint + 2;
- pa = points[ c[ 0 ] ];
- pb = points[ c[ 1 ] ];
- pc = points[ c[ 2 ] ];
- pd = points[ c[ 3 ] ];
- w2 = weight * weight;
- w3 = weight * w2;
- v3[ 0 ] = this.interpolate( pa[ 0 ], pb[ 0 ], pc[ 0 ], pd[ 0 ], weight, w2, w3 );
- v3[ 1 ] = this.interpolate( pa[ 1 ], pb[ 1 ], pc[ 1 ], pd[ 1 ], weight, w2, w3 );
- v3[ 2 ] = this.interpolate( pa[ 2 ], pb[ 2 ], pc[ 2 ], pd[ 2 ], weight, w2, w3 );
- return v3;
- };
- THREE.Animation.prototype.interpolate = function ( p0, p1, p2, p3, t, t2, t3 ) {
- var v0 = ( p2 - p0 ) * 0.5,
- v1 = ( p3 - p1 ) * 0.5;
- return ( 2 * ( p1 - p2 ) + v0 + v1 ) * t3 + ( - 3 * ( p1 - p2 ) - 2 * v0 - v1 ) * t2 + v0 * t + p1;
- };
- // Get next key with
- THREE.Animation.prototype.getNextKeyWith = function ( type, h, key ) {
- var keys = this.data.hierarchy[ h ].keys;
- if ( this.interpolationType === THREE.AnimationHandler.CATMULLROM ||
- this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) {
- key = key < keys.length - 1 ? key : keys.length - 1;
- } else {
- key = key % keys.length;
- }
- for ( ; key < keys.length; key++ ) {
- if ( keys[ key ][ type ] !== undefined ) {
- return keys[ key ];
- }
- }
- return this.data.hierarchy[ h ].keys[ 0 ];
- };
- // Get previous key with
- THREE.Animation.prototype.getPrevKeyWith = function ( type, h, key ) {
- var keys = this.data.hierarchy[ h ].keys;
- if ( this.interpolationType === THREE.AnimationHandler.CATMULLROM ||
- this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) {
- key = key > 0 ? key : 0;
- } else {
- key = key >= 0 ? key : key + keys.length;
- }
- for ( ; key >= 0; key -- ) {
- if ( keys[ key ][ type ] !== undefined ) {
- return keys[ key ];
- }
- }
- return this.data.hierarchy[ h ].keys[ keys.length - 1 ];
- };
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